Been running MP with 4 other players, 3 on average, and I've logged over 7 days of time in CiV MP now. Thought 2K/Firaxis might appreciate some opinionated feedback
1) Saves. Please allow us to manually save games and to name our saves, as this reduces the hassle of flipping through save files or losing previous sessions due to starting new ones.
2) Loading. Allow us to load a game as private since I can almost guarantee that if we started a game as private, we wish it to remain that way when we renew the session. Random peeps in a game that is 1/2 way through just causes disappointment for the new guy and frustration for us since we get kicked to the loading screen when he DCs from the game.
2a) Allow us to load a game without all the previous players present. I might have an extra 20 minutes or so before a renewed session where I want to just look over the map, my massive empire, troop layouts and such. I don't mind the game restricting me to only logging in as my own civ, but I hate waiting for a few randoms to join my game just to load it up and then explain to them that they just wasted 5 minutes of their time in load screens because this game is 1/2 way through and all I'm doing is taking a peeksy at it.
3) DLC as MP content. I paid for DLC that was advertised on Steam as MP. It is not. I haven't heard from anyone that it will be, that it's in the works, nothing, nada, zilch. If you are working on it great! Let your community know. If it's never going to be an option for MP, let your community know. I bought it thinking that I was adding a civ to my line-up for use when I logged into Steam, I also thought the map packs I recieved because of where or how I purchased my copy of CiV would be avaiable in MP. No where on the box, in the manual, on your site, on steam, or in the game does it list that these are SP only options and I find that disturbing to say the least.
4) Pings. Please list each players latency in relation to the host not only in the game hosting screen when we first go to start a session but as a dropdown while in game. This way we can optomize sessions based off of latency hopefully reducing DCs, lag induced turns from bad connections, and random bumps to the loading screen.
5) Here come a new challenger! Allow an invited player who isn't on the roster currently to pick out and play an AIs slot. If an AI can take over for a human player, the reverse should be true both mid game and during the hosting screen at the start of a session. I could see some issues with a random peep joining, but an invited player is obviously being invited for some reason. Another suggestion is to allow a recently defeated player to take over a remaining AI slot.
6) Turn timers. Bring back more options for faster speeds on these please.
7) End of Turn. While I am waiting for my opponents to end their turns, please expand the options available to me. Even if the effects don't happen until the next turn, I should still be able to see that the game has registered my qeued decision. I should be able to SEE the adjusted units automated movement path, SEE the adjustment to my citizens working in my cities, as well as SEE which tile I just clicked to purchase or which building I just clicked to burn. The audio clues are nice but they should be combined with visual ones. Having a window for qeued diplomacy would also be a big benefit as well as allowing multiple offers to be sent to different civs during this time. I would suggest you designate a color to qeued commands and changes so that the player can easily determine that while he has 670 gold currently (during his waiting on other players phase) the 540 in red beside his gold means that 540 gold will be spent at the beginning of the next turn on qeued commands.
8) Hotseat. Nuff said.



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