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Thread: 50+ Civilization Civ5

  1. #1
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    50+ Civilization Civ5

    So this is to build upon a list which was dragged throughout this thread. This is to give each civ mentioned a capital, UU, UB, UA, and leader. Perhaps Firaxis will even listen to our suggestions. Bolded civilisations are already in the game (or already created by Firaxis) and will not be open to suggestions, obviously.

    Moderator note: future discussion suggesting civs and why they should be included should be in this thread; discussion of leader, gameplay details etc can carry on here, of course. SamBC

    Contributions

    Thanks to the following for their contributions:
    zephyrtr
    Soapy
    Hawk
    Mythdracon
    Podling
    Joketa
    Onandoga
    FloatingPants
    NovaCameron
    Lt.Pepper
    steveg700
    Kevik
    Faceplunger
    mwallyn
    Polar Bear
    MARDUK
    Jacsó Benjámin
    Pouakai
    Valkrionn
    Geppenguin
    and any others that I've missed

    The List

    Africa (6): Carthage, Egypt, Ethiopia, Morocco, Songhai, Zulu (4 Official; 1 BNW)
    Americas (11): America, Apache, Aztec, Brazil, Canada, Inca, Inuit, Iroquois, Maya, Mexico, Sioux (5 Official; 1 BNW)
    Near East (9): Arabia, Assyria, Babylon, Byzantium, Israel, Hittites, Ottomans, Persia, Sumer (5 Official; 1 BNW)
    Asia (8): China, Japan, India, Korea, Mongols, Siam, Tibet, Vietnam (6 Official)
    Oceania (3): Australia, Majapahit, Polynesia (1 Official)
    Europe (15): Austria, England, France, Celts, Denmark, Germany, Greece, Huns, Netherlands, Portugal, Poland, Rome, Russia, Spain, Sweden (13 Official; 2 BNW)

    Total of 52 (34 Official; 5 Confirmed BNW) Likely DLC/BNW civs

    The Pueblo were created but as of now have been removed over controversy over their leader. Firaxis surprised me and put ALL the European civs we asked for (and more) in...

    Africa

    Morocco
    Capital: Marrakech (Marrakesh)
    Leader: Ismail Ibn Sharif
    UA: Land of God. +2 Science from Every Desert tile worked by the Moroccoan City and +25 Golden age points earned when Liberating a City.
    UU: Black Guard. Replaces Musketman. Cost: 90. Combat 15. Movement 2. Black Guard Can Move After Attacking. Much cheaper to build than regular Musketman but slightly weaker. Has a unique promotion which gives the unit ability to move after attacking. Also Moroccoan worker unit can be upgraded to Black Guard at moderate cost.
    UB: Ksar. Replaces Castle. Cost: 200. Maintenance: 3. Defense: 10. Ksar increases the food intake of a city, speeding up the city's growth. Acts like second Granary, but the food intake increase is slightly smaller than Granarys. Also gives +10% Gold. Stacks with Granary and Market bonuses and Defense bonus is slightly greater than ordinary Castles.
    Starting Bias: Desert/Jungle


    Americas

    Apache
    Leader- Dasoda-hae a.k.a. Mangas Coloradas
    UA: Cactus Life. Desert tiles provide +2 food and +1 gold.
    UU: Sacred Bowman. Replaces Archer. Cost 70. Strength 4. Ranged Strength 6. Range 2. +50% combat bonus to melee and ranged strength when in friendly territory.
    UU: Apache Raider. Replaces Rifleman. Cost 200. Movement 3, not 2. Strength 25. Can move after attack.


    Canada
    Capital: Ottawa
    Leader: Pierre Elliot Trudeau (1919 - 2000)
    UA: Global Mosaic. No penalty for units in C-S territory when they are at war with another civ (not you). It can include your enemies. +0.25 influence per turn during the above stated. Only a single unit in C-S territory can create this effect. More than a single unit does not change that amount.
    UU: Stormtrooper. Replaces Infantry. +15% vs. Cities. +50% against fortified units (effectively, the unit being attacked has no bonus from fortification).
    UI: Trading Factory. Replaces Trading Post, but your workers can build them as well. +5 gold, not 2. Takes double the time. 0.4 unhappiness for every Trading Factory. 0.5 unhappiness for every Trading Factory in the Modern Era. Does not stack with the original unhappiness.
    Starting Bias: Tundra/Forest.

    -Problem. One of the Iroquois cities (I think it could be the eighth or something) is called Montreal. To include Canada, this must be changed.


    Inuit
    Capital: Iqaluit.
    Leader: Apanuugpak.
    UA: People of the Arctic. +2 Food per citizen in cities from Snow and Tundra tiles.
    UU: Qamutik "Dog sledge". Replaces Chariot. Cost 56, not 60 or 70. Strength 3. Ranged strength 7. Range 2. Movement 4. On tundra and snow the qamutik has 5 movement, 4 strength and 7 ranged strength. Does not require Horses to be built.
    Rough terrain penalty. No defencive terrain bonus. No melee attack. Penalty attacking cities.
    UI: Inuksuk. Maintenance 1. Culture 1. +1 Food when built adjacent to Deer, Furs and Seal resources. Has 3 visibility range. Cannot be build on Jungle, Forest, Swamp, or Desert tiles.
    Starting Bias: Coastal tundra and snow.
    Symbol and colours: Dark brown inuksuk (Stone landmark) with ice blue or cream background.

    Strategy: Dominance victory may be the most logical choice. Rabid expansion over the tundra and snow to build several cities near rivers and along the coast would be a good start. Early rush tactics with military units would be useful against any nearby civilizations and City States. Enemy resistance should be easier to control since most civilizations inhabit nearer to the centre of the map. Once spread across the territory, dig your roots in and build up for a wave of conquest.


    Mexico
    Capital: Mexico City - well, technically this is Tenochtitlan, but in civ4 there was the Constantinople/Istanbul cross.
    Leader:Antonio López de Santa Anna (Santa Anna) (1794 - 1876)
    OR
    Miguel Hidalgo (1753 - 1811)
    UA: Grito de Dolores. +33% military land unit production during war with another civ. Rebel forces appear at -12 happiness, not -20.
    UU: Zapatista. Replaces Rifleman. Cost 180, not 200. Strength 22, not 25. Ignores terrain movement penalty. +25% attack when fighting on hills.
    UU: Caudillo. Replaces Great General. Same bonuses as regular GG, but does not die when being killed in combat, just sent back to the capital. Can only be lost when building the GG's improvement or golden age. Golden ages began by Caudillos are 50% longer.
    UB: Maquiladora, replaces factory. Maquiladoras are large factories in Latin American countries in which major companies relocate there for cheaper labor. They are an enormous boost to the Mexican economy, being located mainly along the American border. Same production cost and production bonuses as factory, but +4 gold generated by the city for each foreign civ with open borders agreement.


    Sioux

    Leader: Red Cloud.
    Capital: Sioux Falls.
    UA: Horse Culture. Horses provide culture, and all mounted units gain promotions faster.
    UU: Raider. Replaces Lancer. Combat: 24. Movement: 5. Starts with Evasion(50) promotion. Has a higher combat strength and extra movement point.
    UU/I: Medicineman hut. Unpack to use ability, pack to move - can be unpacked outside friendly territory. When unpacked can rapidly heal one unit stationed on UI, and slightly boosts healing of all adjacent units. When packed has 2 movement and gives adjacent military units a slight defencive bonus. Cannot unpack other Medicinemen hut on adjacent tiles to an unpacked Medicineman hut. (Unpacked it looks like a tipi, packed it looks like a travois)

    UA: Buffalo Dance. Cattle, Deer, and Sheep provide +1 productivity and +1 food.
    UU: Deerfoot. Replaces Archer. Strength: 5. Ranged Strength: 7. Range: 2. Movement: 2 (+1 in Open Terrain.). Note: This unique Sioux Archery unit gets +1 in Combat and Ranged Combat strength. Additionally +1 movement in the Open Terrain only.
    UA: The Hunter's Way. All Cattle and Sheep worked by a City provide +1 Food, all Horses provide +1 Gold, and all Deer provide +1 Production.


    Near East

    Israel - Jeruselam confirmed as CS in BNW, so it's DLC or nothing
    Capital: Jeruselam
    Leader: King David (1040 - 970 BCE)
    UU: Commando. Replaces Paratroopers. Cost 370, not 350. Strength 48, not 40. Can only paradrop 4 tiles away (when in friendly territory), not 5. Starts with Rough Terrain 1 & Open Terrain 1.
    UB: Synagogue. Replaces Temple. Cost 145, not 120. Maintenance 2. Culture 4. +10% science.

    Alternate
    Leader: Solomon
    UU: Sayeret. Replaces Paratroopers. Cost 360. Strength 44. Starts with Rough Terrain 1 & Open Terrain 1.
    UB: Synagogue. Replaces Temple. Cost 145. Maintenance 2. Culture 4. +10% science.
    UA: Promised Land. +25% Great People generation in all Cities.


    Asia

    Tibet
    Capital: Lhasa
    Leader: Gendun Drup, 1st Dalai Lama
    UA: Nonviolence. Any nation that attacks Tibet takes 1 unhappiness for every turn the war is maintained.
    UU: Warrior Monk. Replaces Swordsmen. Cost 120, not 80. Movement 2. Strength 12, not 11. +100% strength when defending. -25% strength when attacking.
    UB: Stupa (A Buddhist place of worship). Replaces Temple. Cost 150, not 120. Maintenance 2. +4 culture, not +3. +3 culture for every mountain within three tiles of the city.
    Starting Bias: Hills and Mountains.

    Strategy: Tibet is a master of defense. Their Warrior Monks get an enormous defensive bonus, but are weak on attack, and Tibet is generally biased to hills and mountains at the beginning of the game. Their Stupa UB is their replacement to a temple, and it gets increased base culture AND free culture for every mountain tile in the city's radius. If you are in a particularly mountainous area, this can rack up some serious culture. Being generally defensive, you are free to pursue whatever peaceful goals you wish, so reasonably you can pursue Diplomatic and Science victories as well. No one will want to mess with you, as to make it all worse, Civilizations attacking you take -1 happiness for every turn they maintain the war.
    Favoured Win: Culture.


    Vietnam
    Capital: Hanoi
    Leader: Lê Thánh Tông (1442-1497)
    UA: Jungle Insurgents. Units receive +20% defensive bonus for jungle and forest tiles in friendly territory.
    UB: Văn Miếu. Replaces Temple. These are Confucian Academies similar to the Seowon in Korea. +20% science. +2 culture. Cost 120, not 100. Maintenance 2.
    UU: Light Artillery. Replaces Artillery. Ranged strength 28, not 32. Gains +20% defensive bonus for hills, forests, and jungles (ontop of the normal bonus) and has no movement cost for these features.
    Starting Bias: Jungle and Hills.

    Strategy: Jungles and forests are Vietnam's best friend. All of your soldiers get a sizable defensive bonus from them while in friendly territory. Light Artillery, Vietnam's UU, is even better. Though slightly weaker overall, it gets ANOTHER defensive bonus from forests and jungles. This, combined with the fact that they ignore the movement penalties for these tiles, makes Light Artillery a very dangerous foe, especially in rough terrain. If peace is your game, then Science is your best bet for victory. The Văn Miếu UB offers a sizable science bonus as well as its normal culture bonus from being a temple. Because of how early this building comes, you'll be reaping the rewards of +20% science for a very long time.
    Favoured Win: Domination, Science.


    Oceania

    Australia
    Capital: Canberra
    Leader: Sir Robert Menzies (1894-1978)
    UA: Multiculturalism. Social Policies are 25% cheaper. Great People production is 50% faster.
    UU: Convict Worker. Replaces Worker. Cost 50, not 70. Tiles improved 50% faster. Each Convict Worker costs 1 food. Australia can also build the worker, but it will not have any bonuses of the convict worker.
    UB: Showgrounds. Replaces Circus. Requires Horses, Sheep or Cow resources, not Ivory. Cost 175, not 150. Maintenance 3. +3 Happiness. +2 food on sheep tiles. +2 food on cow tiles. +2 production on horse tiles.


    Majapahit
    Capital: Trowulan Majapahit
    Leader: Huyam Wuruk (1334 - 1389)
    UA: Empire Mandala. Visitors from Asia remarked that the Majapahit Empire seemed shaped like a giant Mandala, a buddhist meditation circle. +1 Happiness from every City connected to the Capital via a Harbor or Trade Route.
    UU: Kris Warrior. Replaces Swordsman. Kris blades were waved so that there was less chance of them getting snagged on the bones of their prey, thus allowing the wielder to withdraw faster. Cost 100, not 80. Strength 14, not 11. Has a 10% chance of surviving fights that would ordinarily kill it.
    UB: Celengan. Replaces Market. Economists imported Chinese currency for commoners to use for everyday purchases since Majapahit currency was only minted in rather high denominations. +1 gold for every 3 citizens, on top of +25% Gold.

    Strategy: Those who rule Majapahit will see themselves ruling very large empires. Every city connected to your trade network gives you +1 happiness. As long as you can keep up road-building with your expansion, you won't have much trouble with happiness. Once you've run out of land to settle, the Kalis Warrior is the perfect unit for crushing your foes; it has huge strength upgrade from normal swordsmen. As if it needed any more power, it also has a chance of surviving a battle that would usually kill it. Those who abhor war will still find that Majapahit is a very strong diplomatic nation. The Celengan UB not only gives its normal gold bonus for being a market, but it also gives +1 gold for every 3 citizens, similar to how the Library works with science. Build large cities and watch the cash flow right in! All that extra cash can easily go into earning CS favor for a Diplomacy win.
    Favoured Win: Diplomacy, Domination.

    Alternative.
    UU: Kris Warrior. Combat strength when calculating damage taken is 11, but 17 when calculating damage dealt to units. Rationale: Kris warriors were mostly unarmoured, giving them a disadvantage, but they were trained in the ways of silat (Malay martial arts), which made them deadly fighters.
    UB: Candi. Replaces Temple. Candis are Hindu-Buddhist temples built in the native Malay style, with sculptures and engravings of mythical creatures and characters. They were important centres of worship till the rise of Islam (after the fall of the Majapahit). Borobudur is the most famous example of a candi. Produces extra culture/faith on jungle tiles.
    UA: Lords of the Archipelago. +1 food and +1 gold on atolls. Land units next to a coast tile gain a combat bonus.

    steveg's Majapahit:
    Leader: Hayam Wuruk
    UA: Domineering Presence. Demand territory from neighboring city-states as tribute at the cost of 10 influence per tile. Lose only one-half the normal amount of influence for demanding other types of tribute.
    UB: Candi. Replaces temple. Religions spread to this city 50% faster.
    UU: Pendekar. Replaces longswordsman. +25% combat strength bonus against city-state units. Twice as effective at intimidating city-states into paying tribute (essentially, the CS counts it as two units).
    Alternate Unique:
    Unique National Wonder: Wayang Kulit. Replaces Heroic Epic. In additon to gaining the Morale promotion, select an available pantheon belief.

    -----------------------------------------------------------------------------------------------------------------------------------

    We're almost done. Most civs are in, we're not too far away from the dream.
    Last edited by Black Gate of Mordor; 04-13-2013 at 04:16 AM.

  2. #2
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    you forgotten finland from norse!!!!

    Finland
    Capital: Helsinki
    Leader: Urho Kaleva Kekkonen (1900-1986)
    UA: Spirit of the Winter War...
    UU: Hakkapeliitta or finnish winter war infantry
    UB: sauna
    Last edited by DamnedDamnedDamned; 12-02-2010 at 06:11 AM.

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    I'd suggest King Canute the Great for the Viking leader, esp. as he's somewhat different from the Viking leader typically portrayed in Civ (a dumb barbarian raider king). Canute was quite a cultured, yet nonetheless Viking ruler who ruled Scandinavia and England both. Quite a capable king with an important legacy, and as Civ 5 has tried to implement "more peaceful" leaders like Harun vs. Saladin, I think they might take Canute. Ragnar is boring anyway, and there's so little substance to his existence that you might as well put King Arthur of the Celts in if you're including Ragnar.

    Byzantium will almost certainly be led by Justinian I. Portugal I would suggest by Henry the Navigator or Joao II again. Israel would probably be called "Hebrews" to avoid some political controversy, and its leader would be King David, possibly Solomon or Moses, but David seems the more sensible choice, esp. as he pretty much created the Hebrew state as a kingdom and nation (after Saul, of course). I don't approve of Pol Pot being included though, and besides, I don't think he will be included in Civ--far, far too controversial. Mao and Stalin are ok (if barely), but Pol Pot?!?!?! No way. No way.

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    Notice how we have Wu Zetien this time instead of Mao? Notice how we have Catherine in Russia, instead of Stalin? There's no way a war criminal is leading any Civ in this game. It's actually feels pretty unlikely Khmer will be included at all, now that we have Siam.

    Also, yeah, it would be Hebrews, not Israel. No way Moses would be leader -- it would most likely be David. They will want to play that card safe, if its played at all.

    Holy Roman capital in Civ 4 was Aachen, leader being Charlemagne of course.

    And they'd include the Huns maybe, but not Austria -- and, no, they're not the same thing. Hunnic Empire capital is debatable, but the leader obviously would be Atilla.

    I also didn't notice the Phoenicians had their capital at Tyre for a long time. Makes them doubtful, then, too.

    Lastly, I thought Songhai's capital was Gao?

  5. #5
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    Wow! This is a nice thread good job much better then the other thread with all that fighting going on. And if that was any other thread but the one that one it would have been locked up for being off topic and insults.

    Back to the topic. Well we could probobly bring back many of the UUs from civ4 for civilizations that also appeared there like spain's conquiosdador, Potugal's Carrack, ect..... Anything more then that well I have to give it some more thought.

  6. #6
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    Problem with the old UUs is though, yes, the UNIT is still applicable, but its abilities are not. There's no first strike anymore. There's no cargo room on ships. What would these units DO?

    Also, not to nitpick but I think a more sensible way to break up the list would be: Africa, America, Asia, Europe, Near East, and Oceania. Jus' sayin'.

  7. #7
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    Quote Originally Posted by zephyrtr View Post
    Problem with the old UUs is though, yes, the UNIT is still applicable, but its abilities are not. There's no first strike anymore. There's no cargo room on ships. What would these units DO?
    Well we have to give them new ablities, and since I can't read a thing in my Civ5 game (bug) civilpedia doesn't help. So what can we do. Potugual's Carrak can have more movement and maybe more strengh or something like that. Ablities are beyond me right now.

  8. #8
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    Scroll down for the Extra Civs Post!
    Last edited by Black Gate of Mordor; 04-24-2012 at 05:42 PM.

  9. #9
    50 civs seems a bit too excessive, sure, these empires are all technically "Different" but some are too similar and seem like an unnecessary production. The Carthaginians were Phoenician colonists, and It would just seem a bit silly to include both, considering the very similar language and the inclusion of Carthage being a major city in the times of Phoenicia.

    Also, the Byzantine Empire being in the same game as Romans, Greeks and Ottomans? A bit much quite frankly.

    I understand, It's nice to have loads of choices for Civs. But when it gets to the point that 2 Civ's would have the same capital city or the same major cities, It just doesn't seem fitting. There are many more complications that can arise that would just get to an irritating level.

    Thats my take on it, people might disagree and wouldn't see it as an issue, but even when disregarding things such as historical similarities...Can we really have UUs for all these Civs? Can we really have traits for all these Civs while keeping uniqueness and balance? Both from a gameplay perspective and an identity-based perspective...all these civilizations in one game is going to be near-impossible to implement well.

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    The Extra Civs Post

    This is for civs that have either been forgotten, or that others wish to suggest. Do so by posting at the end of this thread. I'm watching, so you don't have to worry about me not seeing it.

    Civs
    Mali
    Apache
    Anasazi
    Navajo
    Ireland
    Belgium
    Bulgaria
    The Papal States
    Venice
    Dacia
    Finland
    Cahokia

    Remember, these civs are being developed, as are the ones above, but these aren't top priority.

    Mali
    Capital: Timbuktu
    Leader: Mansa Musa
    UA: Sub-Saharan Gold Mine. Mines have a slight chance of discovering Gold or Silver. Civ has a higher chance of starting near Gold or Silver. Unit maintenance costs (inflation) are decreased by 25%.
    UU: Skirmisher. Replaces Archer. Cost 70. Strength 6, not 4. Ranged Strength 10, not 6. Range 1, not 2.
    UB: Gold-smith. Replaces Workshop. Cost 120, not 100. Maintenance 0, not 2. +25% gold produced in the city, not +20% production.

    Bulgaria
    Capital: Sofia
    Leader: Asparukh
    UA: Great-Slavic State. Cities captured by your enemy cause 3 times the normal unhappiness, but cities you've captured contribute 3 times unhappiness as well.
    UU: Culverin. Replaces Cannon. Unlocks at Gunpowder, not Chemistry. Must spend a full turn to set up, regardless of how many moves it has. (essentially a proto-cannon, hence its earlier appearance, it was huge, so it was a chore to set up).

    Venice
    Capital: Venezia
    Leader: Anafestus Paulicius (first Doge of Venice)
    UA: Merchant Republic. Open Borders agreements give you +5 gold per turn, +1 gold from Luxury resources.
    UU: Condotta Infantry. Replaces Longswordsmen. Cost 130, not 150. Strength 20, not 18. 5% chance chance of defecting while at war (Condotta infantry were notorious for changing sides on a whim).
    UU: Galeass. Replaces Caravel. Strength 17, not 15. Cost 120, not 100. Ranged Strength 8, not 7. Range 2. Ignores Zones of Control.

    Dacia (Romania)
    Capital: Bucharest
    Leader: Vlad Tepes
    UA: Order of the Dragon. Each active Defensive Pact increases unit production 5%. Units receive 25% Attack Strength inside Cultural Borders.
    UU: Peltast. Replaces Pikeman. Both melee and ranged unit. Range 1 hex. Cost 120. Strength 12. Ranged Combat 6. Movement 2.Has a unique Enslave promotion; Each Melee unit killed has a chance to turn to a Dacian worker. Starts with Charge promotion.
    UB: Sanctuary. Replaces Temple. No maintenance. Culture 2, Happiness 2, Gold +10%. Cost 120.

    Finland
    Capital: Helsinki
    Leader: Mannerheim
    UA: Northern Stalwart. Tundra tiles provide +1 Food and +1 Gold. Specialists provide +1 Production. Free Social Policy when Discovering Education.
    UU: Runonlaulaja (”Rune Singer”). Replaces Scout. When it has explored 100 tiles and returned to the capital can be used to gain 100 culture towards Social Policies.
    UB: Sauna. Replaces Garden. Cost 120. Maintenance 1 gold. Happiness +2 and +33% Great People generation in City. Each worked Lake tile provides +1 Culture. City must be built next to a River or Lake.

    Cahokia (the Mississippi civilisation)
    Note: from the GGTL article, edited for this thread.
    Capital: Monk's Mound
    Leader: High Mississippian Chief. We know so very little about Cahokia in the academic community that a generic name will have to do. That said, scholars have excavated a large building at the top of Monk's Mound that could have likely been a paramount chief's palace, and large, ornamented burial grounds protecting the remains of an important individual surrounded by weapons and icons of a falcon-man.
    UA: The Long Arm Barters. At its height, Cahokia likely oversaw a vast north American trade network reaching as far as California, Canada, and the Aztec capital, Tenochtitlan. Around 1250 AD, its population is estimated to have included as many as 40,000 people, making it larger than the London of the time. Maritime and Cultural City-States offer gifts of resources at Friendly (instead of Allied) status.
    UU: Falcon Warrior. To create its impressively vast trade network, Cahokia must have sent warriors far and wide to 'coerce' smaller Native American tribes to trade with them. The Falcon Warrior acts as a Scout-Warrior hybrid, enjoying the attack power of a Warrior (6), the free movement over terrain of a Scout, and the promotion trees of each.
    UB: Ceremonial Workshop. Cahokian excavations have unveiled a copper workshop surrounded by religious items such as large earrings and long-nosed god maskettes. Has the same cost and bonuses as the Workshop, which it replaces, with an additional +1 culture for every cultural building created after it.
    Overview: Cahokia, like the Inuits, are another 'civ that could have been'. If it hadn't mysteriously disappeared during the 15th century, for reasons that I can only assume are somehow tied to the Philosopher's Stone, Cahokia might have blocked European colonists from decimating North American civilisation with the awesome power of blankets.
    Last edited by Black Gate of Mordor; 01-09-2013 at 04:54 PM.

  11. #11
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    Anasazi
    Capital: Chaco Canyon

    /thread the single most underestimated civ in the Americas

  12. #12
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    Nope got nothing. Sorry

  13. #13
    Korea: King Munmu of the Silla Empire perhaps?

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    Oh you put up my majapahit ideas! Thanks for the credit. I'm flattered.

  15. #15
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    Quote Originally Posted by 2rani View Post
    Korea: King Munmu of the Silla Empire perhaps?
    No. Silla needed Tang's help to defeat Goguryreo, and I'm pretty sure that a Korea for civ will be focused on either the Joseon dynasty or Goryeo (which the name 'Korea' was deprived from). The leader of korea should either be Sejong or Gwanggaeto, who were both called 'the Great' (Sejong is from the Joseon Dynasty, and Gwanggaeto is from the Goguryeo Dynasty)

  16. #16
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    For the Americas, please add Quebec
    While French speaking Canadian never managed to have their own country (but they did fought for it and still do), they are officially recognized as having the cultural status of a distinct nation. (We had a unique "quiet revolution" that is culture related)
    https://secure.wikimedia.org/wikipedia/en/wiki/Quebec

    Quebec should have a strong cultural bonus.

    The Frontenac Castle is it's most famous building:
    https://secure.wikimedia.org/wikiped...u%C3%A9bec.jpg

    Quebec city is the only fortified city in North America. Perhaps the civilization could start the game with your palace having the wall and castle upgrade automatically. Or a castle on every city constructed on hills, etc.

    http://blog.l-one.jp/sakae/Quebec%20...by%20Night.jpg

    - - - - - - - - -
    Also I believe your project is missing many important Amerindians tribes, but I am not sure as I do not remember which ones are in Civ5.

    Thanks!

  17. #17
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    Quote Originally Posted by Xill View Post
    For the Americas, please add Quebec
    While French speaking Canadian never managed to have their own country (but they did fought for it and still do), they are officially recognized as having the cultural status of a distinct nation. (We had a unique "quiet revolution" that is culture related)
    https://secure.wikimedia.org/wikipedia/en/wiki/Quebec
    Quebec's fighting for independence? I thought the Quebecians (Quebecois) were the creators of Canada. Why would they be unhappy with being Canadian? And they have the cultural status of a nation because they are the nation.

    Quebec city is the only fortified city in North America. Perhaps the civilization could start the game with your palace having the wall and castle upgrade automatically. Or a castle on every city constructed on hills, etc.
    There are many cities today in the old world that have walls. Does that mean that they should start with them? And castles were a Medieval invention. Do you propose these 'Quebecois' would have a Medieval tech in the Ancient Era?

    Also I believe your project is missing many important Amerindians tribes, but I am not sure as I do not remember which ones are in Civ5.
    I assume you mean Native American tribes. Well, there aren't too many that are greatly diverse from another, so we can only really have groups like the Iroquois, Anasazi, Navajo, and the Sioux.

  18. #18
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    Also you should add Tibet.

    https://secure.wikimedia.org/wikipedia/en/wiki/Tibet

    The highest region on earth. They should have no penalty in hills and a faster political growth. Religious bonuses and unique religion: Tibetan Buddhism.

    The Dalai Lama AI should be the leader.

  19. #19
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    Quote Originally Posted by Xill View Post
    Also you should add Tibet.

    https://secure.wikimedia.org/wikipedia/en/wiki/Tibet

    The highest region on earth. They should have no penalty in hills and a faster political growth. Religious bonuses and unique religion: Tibetan Buddhism.

    The Dalai Lama AI should be the leader.
    Lhasa's already in as a city-state. For a country that's been under Chinese rule for the last 400 years, that's good enough.

  20. #20
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    Hi, that is somewhat debatable, but just as the United states isn't Great Britain, Quebec isn't the France or New France. We are a distinct culture and have a political system similar to a country inside a country (we won't let the Federal governement into our culture for example). We are certainly NOT Canada (our history and literature is totally different) and have been "pushed out" of Canadian politics much more than considered as the founders (all we can do with our political party in Canada is cast opposition votes to everything not in the benefit of Quebec - its a vicious circle that wont end unless we proclaim independence, or are totally submerge with immigration). Of course we did arrive first here and lost the war with the south, which is why there is still some French spoken west up to Manitoba.

    The entire city of Quebec is fortified on a hill, they are still old canons all around it. It is very unique, just read about it a bit on wikipedia and look at the pictures.

    About the city of Quebec (not the province) Park Canada - (official city status)
    http://www.pc.gc.ca/lhn-nhs/qc/forti...ons/index.aspx
    "Québec is the only remaining fortified city in North America. This feature has contributed to Québec being named as a World Heritage City by UNESCO. The Fortifications of Québec National Historic Site tells the tale of over three centuries of Québec's military past."

  21. #21
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    Quote Originally Posted by Black Gate of Mordor View Post
    Lhasa's already in as a city-state. For a country that's been under Chinese rule for the last 400 years, that's good enough.
    We should be careful not to mix civilizations (Nations) and countries...
    Apparently the Civ5 producers did so themselves. Tibet has fallen to Chinese imperialism just recently.

  22. #22
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    Quote Originally Posted by Xill View Post
    We should be careful not to mix civilizations (Nations) and countries...
    Apparently the Civ5 producers did so themselves. Tibet has fallen to Chinese imperialism just recently.
    And what would you give them for a UU, UB or UA? That's what people don't remember. We're trying to create a list of influential civs throughout the world that are unique enough to have UAs and stuff. That's why I'm wondering which other Native American tribe we should include. Having more then two is too many.

    And Quebec hasn't been very influential. If we're considering civs, remember, not nations. But Quebec isn't even a nation. You may have a distinct culture, but that's like saying Aegyptus (the Egyptian province of Rome) should be included. It was a very culturally significant part of the Roman Empire, but it still shouldn't be a part of any game. It's not a separate country, so it shouldn't be considered.

  23. #23
    Quote Originally Posted by Xill View Post
    Hi, that is somewhat debatable, but just as the United states isn't Great Britain, Quebec isn't the France or New France. We are a distinct culture and have a political system similar to a country inside a country (we won't let the Federal governement into our culture for example). We are certainly NOT Canada (our history and literature is totally different) and have been "pushed out" of Canadian politics much more than considered as the founders (all we can do with our political party in Canada is cast opposition votes to everything not in the benefit of Quebec - its a vicious circle that wont end unless we proclaim independence, or are totally submerge with immigration). Of course we did arrive first here and lost the war with the south, which is why there is still some French spoken west up to Manitoba.

    The entire city of Quebec is fortified on a hill, they are still old canons all around it. It is very unique, just read about it a bit on wikipedia and look at the pictures.

    About the city of Quebec (not the province) Park Canada - (official city status)
    http://www.pc.gc.ca/lhn-nhs/qc/forti...ons/index.aspx
    "Québec is the only remaining fortified city in North America. This feature has contributed to Québec being named as a World Heritage City by UNESCO. The Fortifications of Québec National Historic Site tells the tale of over three centuries of Québec's military past."
    I'm not French-Canadian, but I am a resident of Ottawa and I have been to Quebec (Both city and province) many times, and I can easily see that you are very very biased towards Quebec.

    You certainly ARE Canada and you certainly HAVE a very similar culture. It is true that the federal government is not influencing your culture (If I wasn't a fluent speaker in French, I would be very annoyed at the lack of English signs in Quebec, even though in Ottawa it is all both English and French signs), but you are DEFINITELY not different enough to be a different Civ.

    No, it is not debatable, it would be a TERRIBLE idea in comparison to some other ideas of Civs out there.

    PS: BTW, you say that Quebec is fighting hard to secede from Canada, but you obviously are not counting that the majority of Quebecois did NOT want to secede from Canada in the 1995 vote. (Though it is partially true, the Bloc's main goal is to have Quebec become an independent nation)

    http://en.wikipedia.org/wiki/Quebec_...ferendum,_1995

  24. #24
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    Best way to implement this is to have Firaxis include a GENERIC civilization with generic names of nation, leader and cities. Then allow us to use it to create our own nation, leader and cities for that civilization.

    Then everyone gets what one wants.

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    Quote Originally Posted by SirMaru View Post
    Best way to implement this is to have Firaxis include a GENERIC civilization with generic names of nation, leader and cities. Then allow us to use it to create our own nation, leader and cities for that civilization.

    Then everyone gets what one wants.
    Civ 4 did something like this.

    In Civ 4 I could play as the American empire but change the name to the Awesome empire name all the cities and the leader would be, lets say Kevik the great. But the units and abililties would not change.

  26. #26
    Quote Originally Posted by Kevik View Post
    Civ 4 did something like this.

    In Civ 4 I could play as the American empire but change the name to the Awesome empire name all the cities and the leader would be, lets say Kevik the great. But the units and abililties would not change.
    They have that exact same thing in Civ 5. You "Edit" your civ (Lets you change Civ Name, Leader Name, Civ Adjective, and also you can change the City Names. )

  27. #27
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    Sumer's UA could be something like Dictator of City-States (I am horrible at naming things :S) So instead of puppeted city-states producing buildings they will produce soldiers.

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    Polynesia and other civs.

    I like your idea Black Gate of Mordor, with putting more detail in each civ. Hopefully you get attention from Firaxis! Some of those civilizations I see in your list are must haves for the game.

    They are all good choices, however I would particularly like to see: Assyria, Phoenicia, Ethiopia, Inca, Korea, Israel, Majapahit, Celts, Spain, and Norse.
    Out of the colonial teams that have yet to be added, I think Canada is a good choice, although for a bit of difference, Brazil might be a good idea.

    More and more I have been wanting to see a Polynesian team added to the game (which would go under "Oceania", but maybe under the Native American culture area). I'm beginning to think that they are actually worthy of adding. They had an almost uncanny ability to navigate, they colonised an enormous area of islands across open ocean - as big as a continent if you include the water...so no easy feat - the Hawaiians invented the surf board, they have a unique culture which would add a freshness to the game, they had complex and highly detailed tattoos, the Rapa Nui built the Moai satues (a minor wonder in Civ 4), and just type in "Musket Wars" to find out a very interesting history of the Maori people.

    As for a possible team leader: Hone Heke, a Maori chief, might be a good choice, or Kamehameha the Great, a Hawaiian leader.
    Team ability: They could be able to send units into the sea from the very beginning of the game, so they can quickly colonise islands, and they can do this without researching any technology. Plus they can send their units into open ocean when they do this, although their is a chance of them sinking. Also maybe a culture bonus.
    Team starting bias: This would obviously be a tropical island.
    Team flavour/personality: They explore and colonise the ocean and its islands.
    Capital city: Honolulu - particularly if it is Hawaiian focused.

  29. #29
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    Assyria.

    Leaders: Sennacherib, Sargon, Ashurbanipal.
    Cities: Assur, Nimrud, Nineveh.
    Team Ability: Possibly related to their use of scare tactics. They used to be extremely cruel to their captured enemies, and because of this their very name put fear into people of that era, and often enemies surrendered instead of fighting them - they had the largest army in the world at the time of their peak, so everyone knew that it was no easy task to defeat them. Maybe their units gain a slight bonus against enemy cities.
    Unique building: They actually built Ziggurats before the Babylonians did, however the Sumerians built them first. If the Sumerians aren't added, then the Ziggurats should be Assyria's unique building.
    Unique unit: They could have something like the Vulture warriors in Civ 4, which were also for the Sumerians.

  30. #30
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    Celts.

    Leaders: William Wallace, Boudicca, Brennus.
    Cities: Edinburgh, Bibracte.
    Team Ability: Their units might have a slight advantage when fighting in rough terrain.
    Unique building: Dun.
    Unique unit: Gallic swordsman or Highlanders.

  31. #31
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    Zephyrtr, will you please be kind enough to explain why you think Mao is a "war criminal", also Stalin if you got the time. But I'm from China so I'm personally more concerned about the former, thank you

  32. #32
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    Australia
    Leader: Steve Irwin
    Unique Unit: Crocodile Cavalry


  33. #33
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    Question: How/where do you draw the line between a Civilization and a City-State? Or does everything rise to the level of Civilization in this reckoning?

  34. #34
    Quote Originally Posted by gmbodhi View Post
    Zephyrtr, will you please be kind enough to explain why you think Mao is a "war criminal", also Stalin if you got the time. But I'm from China so I'm personally more concerned about the former, thank you
    I understand you are not referring to me, but I feel I can answer your question. Both Stalin and Mao killed millions of innocents. Mao is commonly regarded as the person with the record for being responsible for killing the most people. (Historians agree anywhere around the 20 million to 60 million range)

    They both commited genocide, is the short answer. Regardless of whether this was justified or not, they are responsible for the deaths of many innocents.

  35. #35
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    Cool idea for a thread

    Everyone please keep in mind that this thread is for suggesting new leaders, not for lengthy discussions about why a leader should or should not be in the game; that's what the other thread is for.

  36. #36
    King Seyjong (Korea) is credited with creating the Korean phoenetic alphabet (Hangul) which could be learned easily by the lower classes. This had a profound impact on Korean society as it allowed everyone to become literate, rather than limiting it to the upper classes. He also wrote and compiled several treatises on diverse subjects, but in particular he was responsible for the advancement of agricultural sciences. He also implemented a fluctuating tax system that allowed farmers to survive difficult economic periods. His reign is widely regarded as being an era of scientific and scholarly advancement, but Seyjong was also a skilled military leader and gunpowder was used in military experiments for the first time under Seyjong.

    UA - farmed tiles produce 1 point of research (Possibly limited to turns in which the empire has +happiness)

    No suggestions for UB or UU

  37. #37
    Quote Originally Posted by 10z20 View Post
    They both commited genocide, is the short answer. Regardless of whether this was justified or not, they are responsible for the deaths of many innocents.
    Technically it wasn't genocide, simply mass murder. Neither Mao nor Stalin were attempting to extinguish a race, religion or other easily defined group.

  38. #38
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    Quote Originally Posted by Podling View Post
    Technically it wasn't genocide, simply mass murder. Neither Mao nor Stalin were attempting to extinguish a race, religion or other easily defined group.
    They still killed a lot of people. Same reason why some of the other previous leaders of China are out. They both mass murdered their own people. And today they still have a mega-population.

  39. #39
    For Poland-Lithuania:
    This is the confederation that managed to capture and hold Moscow for a few years. Notably, they were well ahead of the curve in political reformation, with an elected monarch (nobles, comprising roughly 15% of the population, were the electors) and a substantive guarantee of rights for the populace, including fairly liberal guarantees of religious freedom. Local governmental bodies informed the federal assembly on important issues. This could give us a unique ability - 30% less unhappiness from the number of cities.

    Polish cavalry went through a series of innovations and for nearly a century was virtually unbeatable in battle. For a unique unit you could easily choose between hussars, kozaks and pancerini, providing different benefits. Kozaks to replace lancers with one extra movement point (or perhaps ignoring zones of control) would be a good choice. Pancerini were armed both with a short lance, an axe and a bow, later replaced with pistols.

  40. #40
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    Does anyone have any ideas about any of the American civs? It's the only one where there's no UA for any of them.

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