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Thread: Workable area of the city dependent on science

  1. #1
    Join Date
    Nov 2010
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    6

    Workable area of the city dependent on science

    What do you think about linking size of workable area of the city to scientific progress?

    The city starts with just one workable ring around the city. When Horseback Riding is discovered, the 2nd ring is added. The 3rd is added by Biology (cars, etc.) and/or Railroad. And additional 4th could by added by Flight.

    Too weird?

  2. #2
    Join Date
    Apr 2010
    Posts
    191
    Probably it will unbalance population growth, though I like the idea

  3. #3
    Doesn't make sense to me. A tech like "Logistics" could increase output from far away tiles, but it doesn't you can't work the tile before it.

  4. #4
    Join Date
    Nov 2010
    Posts
    6
    I've already accepted (as there are no roads to resources), that they are magically teleported to city - so no, the Logistics (as wiki defines it: 'management of the flow of the goods, information and other resources') has nothing to do with it. I'm talking about people of the city traveling everyday to work the tile.

    I, for example, travel every working day about 80 km to work. It will not be possible without the busses. So you could say, that I work in 3rd ring around my city. It would not be managable before their invention. There would be either city closer to that place or the 'tile wouldn't be cultivated'.

  5. #5
    Yes, not having to connect the resource with roads is something that should have continued. I wonder why they pulled that out?

    Well it depends on each one's point of view. I see that when a citizen is assigned a tile, he actually settles there. Certainly how the gold/production/food manages to get around is still magical, but it makes more sense since you do not have to trade or get resources directly from the city; you could just go to the neighboring tile.

    Assuming your analogy, you do not need to buy food near your work, you could get from a local market. Or use a local bank, etc.

  6. #6
    Join Date
    Nov 2010
    Posts
    6
    Yes, I know what you mean. You can live on farm, you can live on plantation.

    But as there are no more villages, towns, etc. I was about to suggest, that people live in the city only. And it would force you to think more about placing your first cities - you would think twice before putting them to desert without a watter, just to have most resources of that part of map in your city influence area. Such a city would progress slowly (if ever).

  7. #7
    Join Date
    Sep 2010
    Posts
    312
    i believe the whole cultural expansion thing implies that the tiles you gain become tamed and inhabited. you don't see the towns and villages of the people living there but how else could a civlilization gain control of a vast area of land? that's obviously just an interpretation. "culture" is fairly abstract anyway. to me it makes more sense to think of the tiles inside my borders as inhabited by my people. they build their villages and small towns there but those settlements are of no strategic value so they aren't displayed on the map.

  8. #8
    Join Date
    Nov 2010
    Posts
    6
    Yet inhabited is not the same as worked - you still need to assign a citizen to tile for it to be worked, right? Yes, you can think about it as if you semi-permanently moved him there by assigning, though.

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