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Thread: Civ 6

  1. #81
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    Quote Originally Posted by Davor View Post
    I think it was mentioned already, but the game is not even a year old and we are talking about the next version of Civ instead of expansion packs? Something is really really wrong here.
    True...

    I've made a thread on xpacks.

  2. #82
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    I just saw it, I posted there.

  3. #83
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    Here are my suggestions, which do include many from the lists above and some new ones:

    The return of espionage & add the ability to steal resources such as uranium.
    Allow the workers to build mines and farms/plantations outside of your territory and be usable as long as they are linked to a city by road/rail, until they are encompassed by another civs boarders.
    Make mines and plantations etc build up their resources over time, in real life a mine produces X amount of material a year, allowing you to stock pile resources to use until you need them, or trade with other Civs for what they have.
    Map sharing as an option in diplomacy.
    Trading technologies as an option in diplomacy.
    Being able to research multiple technologies at once, controlling how much research is done on each one.
    A '3d' global map.
    Bring back Religion.
    Bring back the slider bars for culture, money and research.
    The option allowing the cities to 'build' culture instead of just wealth, or research.
    The option to demolish a city improvement, such as for e.g the library, in all cities at once instead of having to do it one city as a time.
    The ability to 'build' tourist spots on tiles like atols to produce culture and wealth from reef tourism, elephant tiles to produce nature reserves etc.
    Bring back environmental disasters like pollution, over farming, nuclear explosions, tsunami etc.
    Add epidemics such as 'avian flu' and the need to research cures and distribute vaccines through special 'medical' specialists.

  4. #84
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    Quote Originally Posted by wandmdave View Post
    Heres what I'd like to see. This assumes current Civ5 as a base.

    Make the game longer. I'd like to see Civ5's marathon be the standard speed of Civ6. However instead of making tech, buildings, and units take forever to research/build I'd like to see the extra time filled by doubling or tripling the amount of tech, buildings, and units. Techs would still take 10 to 20 turns but you'd be researching incremental techs instead of them all being major breakthroughs. For example you'd research horseback riding but there would also be saddle and/or stirrup techs with their own upgraded units. This could work hand in hand with a unit customization feature since your new prototypes would have far more choices than a sword or a gun for example. Upgrading units from two adjacent techs should be much cheaper as well since instead of making an archer into a musketman or something similarly as extreme you are simply adding a saddle for example.
    It looks like you and I share a lot of common ideas regarding the direction the series should take.

    I really like the idea of deepening the tech tree and expanding the length of the game. It would be nice to see more incremental techs and units within an era so that a single civ can dominate within a single era by having a slight edge against its rivals. For example, maybe having 3 or 4 tiers worth of sword units, starting with bronze short swords, then iron shortswords with wood shield, then iron shortswords with metal shields, then iron longswords with tower shields, then two-handed greatswords.

    Alternatively, an Alpha Centauri-like unit customization feature could be cool, in which you research individual tech advancements, and then you can equip your units with different types of weapons, each having different initial and maintenance costs. So instead of training a "Swordsman" who is always equipped with an iron sword, you can train a generic swordsman who is skilled in sword-related melee. You can then equip him with whatever sword or sword-related equipment you have available: bronze swords, iron swords, scimitar, iron longsword, buckler shield, round shield, curtain shield (protects from arrows), tower shield, etc. Some civs can have exclusive weapons that replace the unique unit. For example, the Romans could replace the iron shortsword with the Gladius sword, the Japanese could replace the iron longsword with the katana, etc. Each piece of equipment would have different stats, and would cost a certain amount to equip and then to maintain. You can then "upgrade" or "downgrade" (or "sidegrade"?) a unit by equipping him with a different set of weapons. But since he's trained in a specific type of combat, he'll receive combat penalties if you change the type of weapon that he uses from his speciality. So if you try to equip a "Spearman" with a longsword, he'll suffer a minor "lack of training" penalty since he was trained to use spears not swords, but since both are melee weapons, it's only a minor penalty. And if you try to turn him into a horseman or archer, he'll suffer a massive combat penalty because he doesn't know how to ride a horse or fire a bow and arrow. Maybe he can even be "retrained" to use a different style of weapon by taking him to a city with a barracks/armory and retrain him (cost and time would be noticeable, but less than the cost/time investment of recruiting training a new unit from scratch).

    With such a system, civs could have a slight edge militarily over other civs in the same era, instead of having the massive leap of swords to gunpowder.

  5. #85
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    Civ 6 is going to have to be the biggest civ to date. The scope should be huge and Sid really needs to give the series a big shot in the arm. Here are my suggestions on how to do that.

    I want a civ game that allows you to explore the solar system and galaxy once you've built your space ship. You should have the ability to colonize other planets and moons either by force, diplomacy, economically or because it's uninhabited. Think Civ+Alpha Centauri+Spore. Should be at least 18 earth civs and 18 alien civs. Should be able to to start the game as an alien civ on a random planet in the galaxy.

    I want the ability to enslave conquered civs whether they be earth civs or alien civs. You should be able to build that race's special units and buildings.

    I want to see more technological advances and less of "future technology". At least have some sort of civ benefit for every future tech discovered.

    The Generals should be able to enhance a unit. Maybe allow you to give a unit two upgrades.

    I don't want to be nickel and dimed in order to play all the civs. One expansion should do.

    Other that that I really enjoy playing Civ 5. I like the Hexagonal movement system and the government, religious, commerce choices. No matter what Sid and the boys come up with I'm sure it'll be awesome. Can't wait.

  6. #86
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    I want to see realistic and complicated diplomacy pretty much above all else! This is one of the most important aspects of the game for me, and so I have to say that I'm still disappointed with the level of diplomacy within the game at the moment - though they are working on it.

    They could also make each civ even more unique, but that may limit the amount of civs included. I would hate it if one of my all time favourites wasn't to make it!

  7. #87
    Quote Originally Posted by BIGE1312 View Post
    Think Civ+Alpha Centauri+Spore. Should be at least 18 earth civs and 18 alien civs. Should be able to to start the game as an alien civ on a random planet in the galaxy.

    I want the ability to enslave conquered civs whether they be earth civs or alien civs. You should be able to build that race's special units and buildings.
    No offense, but this looks like a totally different game to me. A great idea though... maybe for a new Firaxis game all together?

    Also I know this might not be the place for this, but did anyone else like CivCity? I wish they'd make another one and work out the bugs/add new material.

  8. #88
    Copy/Pasted from a thread I made without knowing this one was here:

    - Do the same as Civ IV leader-wise (about 1-3 different leaders for 1 civ)

    - A new flag system. As soon as you get to the classical era, you would be able to create your own flag in a "create-a-flag" type thing where you could drag/rotate/scale/colour objects to the selection and make it, choose a pre-made flag, or the actual flag for your civ. The more shapes you use, the more culture points it would use. The entire purpose of it is for realism (you ever seen a Civilization that didn't have a flag?). Maybe someone else could give a better idea what the point of flags would be.

    - Make the nuke's range EXTREMELY larger (as in real-life).

    - More Civs, of course! Like some of the never-before seen ones like Canada, Brazil, Poland, Australia, etc.

    - A very important one: FIXED AI. Because sometimes Civs act very irrational (ex: Everyone declares war on everyone else; you declare war once and get called "bloodthirsty"). And I've noticed alot of "friendly" civs always tend to backstab you. Maybe something like Civ IV's diplomacy where just giving them a gift of gold or a technology or anything to them for free would actually get you somewhere.

    - Civilization VI should also have a Worldbuilder built into the base game instead of havindg to download it standalone.

  9. #89
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    Quote Originally Posted by thecrazyglopss View Post
    - Do the same as Civ IV leader-wise (about 1-3 different leaders for 1 civ)
    I'd much rather have an extra civ than an extra leader. I think that this is where they should focus their resources.

    Quote Originally Posted by thecrazyglopss View Post
    - A new flag system. As soon as you get to the classical era, you would be able to create your own flag in a "create-a-flag" type thing where you could drag/rotate/scale/colour objects to the selection and make it, choose a pre-made flag, or the actual flag for your civ. The more shapes you use, the more culture points it would use. The entire purpose of it is for realism (you ever seen a Civilization that didn't have a flag?). Maybe someone else could give a better idea what the point of flags would be.
    No offense but this idea is just awful. I'm fine with each civ having a flag (like in Civ4) but a "create-a-flag" mini-game would just be shockingly bad. I wouldn't know whether to laugh, cry, or close my eyes till it went away.

  10. #90
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    Ugh. Necro'd thread, but its on-topic, so:

    Quote Originally Posted by thecrazyglopss View Post
    Do the same as Civ IV leader-wise (about 1-3 different leaders for 1 civ)
    I'm fine with extra leaders. They add some flavor. However, I'd rather have more Civs or more individuality for the existing Civs (a dozen unique units instead of two, bonuses for different policies, etc).

    Quote Originally Posted by thecrazyglopss View Post
    A new flag system.
    I'd be fine with customizable flags, but not if they require game resources. Gonna make me pay culture points that can be used for something of substance in the game? Sorry, I'll just stick with my 'field of red' flag. Or even 'field of white' if that is cheaper.

    Quote Originally Posted by thecrazyglopss View Post
    Make the nuke's range EXTREMELY larger (as in real-life).
    The handling of nukes is already too loose. Yes, ICBMs have global range. However, there are only handful of nations that have them. Medium range missiles are far more common and comprise most of the tactical arsenal around the world. ICBMs are strategic weapons and Civ has never done a good job at addressing strategic warfare.

    So, standard air-dropped nukes should be limited to bomber range. Standard missile nukes should be limited to "medium range"... which is actually shorter than bomber range, but would be harder to intercept. ICBMs would have unlimited range. Even with all of this, I'd still want to see nuclear war addressed a little better. The crazy unrestricted warfare that we have now in Civ V makes for fun visuals, but is drastically detached form reality. Even at the very end of the game, there is no strong deterrent to nuclear war.

    Quote Originally Posted by thecrazyglopss View Post
    More Civs, of course! Like some of the never-before seen ones like Canada, Brazil, Poland, Australia, etc.
    I'm all for new Civs, but... I'd think we could do better at coming up with a list. In fact, I know we can. Check out some of the other threads talking about suggestions to be added. I won't say that I'm not biased here. I've never really liked the idea of adding "revision" Civs like Canada, Australia, Macedonia and (...and the US) or "ancient version" Civs like the Anasazi or Norte Chico.

    At least, not while there are plenty of other, more unique Civs as options.

    Quote Originally Posted by thecrazyglopss View Post
    A very important one: FIXED AI.
    Me too. Are you going to write it? Do you have an understanding of just how complex a Civ AI needs to be to match your expectations? You know that Chess AI they've been working on for a couple decades? Well, Chess is a trivially simple game compared to Civ.

    Quote Originally Posted by thecrazyglopss View Post
    Maybe something like Civ IV's diplomacy where just giving them a gift of gold or a technology or anything to them for free would actually get you somewhere.
    ...so a completely nonsensical diplomacy system where the AI rolls over and smiles if you give them some gold? I'll admit that the current AI has some irrational hatred of all humans, but the solution isn't to return to push-button diplomacy.

    Quote Originally Posted by thecrazyglopss View Post
    Civilization VI should also have a Worldbuilder built into the base game instead of havindg to download it standalone.
    Sure, fine. However, I'd easily drop it to be a standalone if it had any impact on the performance of the game.

  11. #91
    Quote Originally Posted by slowtarget View Post
    I'd be fine with customizable flags, but not if they require game resources. Gonna make me pay culture points that can be used for something of substance in the game? Sorry, I'll just stick with my 'field of red' flag. Or even 'field of white' if that is cheaper
    Or it could ADD culture points. IDFK, just a stupid idea.

    Quote Originally Posted by slowtarget View Post
    Sure, fine. However, I'd easily drop it to be a standalone if it had any impact on the performance of the game.
    It's not really about the performance of the game, per-se, but rather simplicity. It's easier to have it and the base game alltogether rather than downloading it separately.

  12. #92
    And by easier diplomacy, I also meant the ability to declare a lot of war and be forgiven for it. Take WWII Germany for example, they basically declared war on all of Europe (except Italy and Switzerland), some parts of Africa, Russia, and America. But now, Germany is considered a wonderful country, and it's considered part of the European Union.

    But on Civ V, once another civ has something against you, it's nearly irreverseable.
    Last edited by thecrazyglopss; 06-28-2011 at 09:00 PM.

  13. #93
    Sorry for posting so much, but I did some thinking while browsing the net and figured out the flag system. The more shapes to your flag that you have on it, the more culture. However, each shape costs gold. The default (that civ's actual flag) would cost about 300 gold (in a lump sum), and give about +100 CPT in the Classical era, where it would start. Both costs rise over the next eras. The Aztecs would have to use Mexico's flag, because of the fact they didn't have one (That is, if that civ will even be in Civ VI (which it probably will )).

  14. #94
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    I'm sorry but... Why on earth do we want to make our own flags? And why would this have anything to do with anything substantial in the game? It seems like a pointless addition that you are now seeking to find a use for, IMO.

  15. #95
    Again, just a retarded idea.

  16. #96
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    Quote Originally Posted by EvilScotsman View Post
    Just ask any Texan that question, they will disagree with that statement. We are Not American we are TEXAN. there is a big difference between being Texan and being American.
    Actually, you're both. I don't quite understand how that is not abundantly clear. What you are saying equates to "I'm not English I'm from Somerset".

  17. #97
    If the game developers have any sense at all, if they want to break new sales records, if they're ready to take it to the next level, and if they have any clue as to what day and age we've advanced to in gaming then they will incorporate the "Little Big Planet" philosophy. For a Civilization game, that means giving the players integerated modding tools (far different from what Civ5 has) to build units, 3D leaderheads, and any other artwork the players want to change, and to allow the player to create any kind of scenario or mod they can dream of. With USER-FRIENDLY mod tools which require no training or experience in programming languages, or sophisticated animation software.

    If a 12 year old kid wanted to make a fire breathing dragon unit, then he would easily be able to create it and then share it, right there in the game. All the tools would be integrated into the game itself, not as separate utility programs.

    The BIG difference would be USER-FRIENDLINESS so that all players can build whatever they can imagine.

    If they have any brains at all, this is what Civ 6 would be like. I wouldn't even call it Civ 6. I would call it something like Civilization Planet, Civilization Universe or something like that.

  18. #98
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    ....The amount of work necessary to create unit art of that complex nature is far and away beyond a tool that would come with a game. Unless said dragon already existed, and all the kid does is add a few pre-designed effects to it.

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    Animated units in multiplayer...... D U H

  20. #100
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    Quote Originally Posted by Kruelgor View Post
    If the game developers have any sense at all, if they want to break new sales records, if they're ready to take it to the next level, and if they have any clue as to what day and age we've advanced to in gaming then they will incorporate the "Little Big Planet" philosophy. For a Civilization game, that means giving the players integerated modding tools (far different from what Civ5 has) to build units, 3D leaderheads, and any other artwork the players want to change, and to allow the player to create any kind of scenario or mod they can dream of. With USER-FRIENDLY mod tools which require no training or experience in programming languages, or sophisticated animation software.

    If a 12 year old kid wanted to make a fire breathing dragon unit, then he would easily be able to create it and then share it, right there in the game. All the tools would be integrated into the game itself, not as separate utility programs.

    The BIG difference would be USER-FRIENDLINESS so that all players can build whatever they can imagine.

    If they have any brains at all, this is what Civ 6 would be like. I wouldn't even call it Civ 6. I would call it something like Civilization Planet, Civilization Universe or something like that.
    I think you have a great point with the Little Big Planet design philosophy. Actually it baffles me that this kind of modern drive toward greater hands-on user-creation was implemented on consoles. I know that a lot of PC games have modding tools, but they could do a lot more with them like what LittleBigPlanet/Mod Nation Racers/whatever else is doing.

  21. #101
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    Quote Originally Posted by Shiav View Post
    As per Kevik's idea, what would you like to see in civ 6? no trolling/flaming, just what you want to see.

    EG i would like ai that do not need to cheat to win

    i would like diplomacy that makes sense

    i would like the difficulty to curve to go up on harder ai levels
    Holy crap, OP! These are things which should be in Civ 5 not 6!!!

    Stop talking about Civ 6 because that only sends a signal that they can stop patching, roll around in our money and start working on the next thing we'll stupidly buy before it's anywhere near finished quality.

  22. #102
    Quote Originally Posted by BIGE1312 View Post
    I want a civ game that allows you to explore the solar system and galaxy once you've built your space ship. You should have the ability to colonize other planets and moons either by force, diplomacy, economically or because it's uninhabited. Think Civ+Alpha Centauri+Spore. Should be at least 18 earth civs and 18 alien civs. Should be able to to start the game as an alien civ on a random planet in the galaxy.
    Aye, the epic scale of this would be great. The bizarrely massive nature of Spore's late game was always fun, even if it was extremely dumbed down; Alpha Centauri remains one of my favorite 4X games of all time, and Civ 6 ought to incorporate its successful elements, i.e. dynamic landscape (altitude, rockyness, moisture that's altered by what side of the mountain the land is on, etc., real land modifications) and unit modification.

    Added to that, I would like to see the diplomacy and war system from Europa Universalis 3 series. I want the AI to be able to evaluate threats based on previous and current actions of neighbors, evaluate targets based on the fluctuating global diplomacy of the world, evaluate friends based on previous and current actions of neighbors, evaluate rivals based on similar targets and goals, and evaluate specific cities, nations, and regions for conquest based on resource and trade acquisition. Through the view_ai console command, I know that the AI of EU3 is capable of this much at least, all in real time. (Well, compressed time with varying rates) And when I say war, I don't mean combat: I want to be able to occupy a city, not just conquer it, to hold it hostage for peace negotiations. I want to be able to occupy a city without enlarging my empire, using it to force my enemy into vassalage, or to break ties with an enemy, or to obtain trade rights, which can be done in EU3. I want to be able to occupy, not just a city, but the cultural region around it: I know for a fact that Civ 5 itself has the capacity for cities having "regions," those regions being the land surrounding and workable by them. I want to be able to take occupied enemies and turn them into subordinates without crippling them like Civ 4 often required.

    I want EU3's system for rulers and dynasties, and government, and the diplomatic implications and abilities that having various types of government can provide, e.g. royal marriages between monarchies providing dynastic tie-ins between nations. because I think that despite Civ's amazingness, having the same ruler for ~6000 years is stupid.

    edit: I also would like to echo Kruelgor's desire for user-friendly mod tools, and add on to that an option for more comprehensive, in-depth modding than just a new map/tiles/resources etc, units/civs, and script triggers.

  23. #103
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    What I want to see in Civ VI

    More cinematics ! Like in Civ 2 : videos about wonders, short description of the wonder or the technology... something that is really immersive and put us in the test of time.

    Thx

  24. #104
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    To be a masterpiece Civ6 should be as deep as Civ4 BtS was, with Civ5 graphics and hexagons.

    (it is so obvious that I wonder what was in the head of the dev when they did this very small Civ5, the 'Shafer little wargame'...)

  25. #105
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    A much more detailed stats tab. i.e. men lost in combat things like that
    A lan multiplayer that works. Its the only game my girlfriend actually likes and wants to play with me but after round 200 no more fun.

  26. #106
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    It should contain Parthenon too as a wonder...

  27. #107
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    Quote Originally Posted by Kruos View Post
    To be a masterpiece Civ6 should be as deep as Civ4 BtS was, with Civ5 graphics and hexagons.

    (it is so obvious that I wonder what was in the head of the dev when they did this very small Civ5, the 'Shafer little wargame'...)
    You're asking why they didn't spend twice as much money making a game that would appeal to half as many people? Hmmm, that's a tough one...

  28. #108
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    I think that civ6 will be more RPG game than ture based strategy. And i'm sure that I won't buy it.
    Last edited by Nefliqus; 10-26-2011 at 06:43 AM.

  29. #109
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    Pardon my spelling.
    I would like:
    -A spherical map
    -Promotions that are earned not chosen
    -Or allow for experiance per turn or a mix between the two
    -Armys on tile composed of different Reginents that when combined gain benifits
    -Allows for different stances for your unit for other benifits
    -Nukes can destroy cities but take two turns to launch to insure MAD
    -Multi improvement tiles

  30. Quote Originally Posted by Fantasy View Post
    Regarding the hex view: why not make it spherical, so we finally have a spherical Earth? The way to do that is to add a few pentagons. That's really no biggie, once you have hexes. You could even make the pentagons impassable.
    Why not make it a geodesic sphere and have units move from vertex to vertex?

  31. #111
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    Smaller units that I can watch storm enemy cities slaughtering there people.

  32. #112
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    do not be fooled guys! They finish fifth can not. For the sixth they have no brains and skilled hands.

  33. #113
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    1. do a proper bug test, and fix most of the bugs and glaring balance issues. Use some of the top civ league players of civ 5. They are good at 1 thing and that is finding overpowerd and weak stuff within 1 glance at the game rules.

    2. add 2 paragrafhs. 1 for story, the other for an accurate decription.

    3. add organic city growth, let the player choose which tiles the city gains. Let it develop as the player wishes. so you can get cities with various forms.

    4. Add a standard ai for us few singleplayers that want a good ai. As in not a roleplaying AI, as in all known civ games.(you do need the roleplaying ai for most of your fans, but it hardly needs the most difficult settings)

    5. Practice your balance skills on civ 5, it has a long way to go.

  34. #114
    I dont care what they put in it - im buying it anyway...

    Too fit along side my nice collection of civilization titles, on my dedicated civilization game shelf. despite the fact i have plenty of requests it will make no difference to me i will enjoy the game regardless.

    Maybe include a free civilization beer mat in the next case to go on my desk.

  35. #115
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    Off the top of my head?

    • Start with Civ4;
    • Add hexes;
    • Add Civ5's border / tile-claim mechanic;
    • Add a modified version of 1UPT: one unit per category per tile. Categories would be Ranged Combat (Archers, Artillery, Anti-aircraft), Close Combat (Axemen, Riflemen), Naval (Ships of all kinds), and Civilian (Workers, settlers, GP).
    • Use Civ5's "inherent garrison" city-defense setup;
    • Use the Government system from Sid Meier's Alpha Centauri;
    • More strategic and luxury resources;
    • Make it possible to build units even when you don't have (more of) the required strategic resource ... with a very large increase in cost to build, and cost to maintain. Say, double or triple.

  36. #116
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    One request: "Tactical Combat", a la Master of Magic.

    + better diplomacy better AI tactics yaddayaddayadda.

  37. #117
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    I would like to see an epic game type in addition to what currently exists where production of buildings and units is not at all slowed but where everyone has a very slow tech advancement speed, so the result would give you much longer in each era to properly play with the techs and weapons of the day and make tech advances more crushing when they finally arrive.

  38. #118
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    Yeah, a "slow tech" option that left construction times alone, would also be nice.

  39. #119
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    More of the same really. What I'm mainly missing right now though is a kind of overview of your city when you enter into it, kind of like what you would see when you enter a city in Heroes of Might and Magic. Allthough possibly more advanced, I think that would really makes your cities feel more alive.
    The other is more advanced interactions with the AI (or other players).

  40. #120
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    I would like to see more ways of discovering technology. In the real world making libraries and universities were never the only way to create technology. On the contrary for the better part of history technology flowed between nations in others ways. Thus the system should be far more dynamic. Also better map generators. And greater versatility between opponents/games. Firaxis should look to Alpha Centauri for these things. Also they should make Alpha Centauri 2, maybe called Proxima Centauri?

    BTW great ideas from Floating Pants

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