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Thread: Bug: Trade Routes

  1. #1

    Bug: Trade Routes

    I've noticed, that if for some reason you have researched the compass, and build a harbor in both your capital and another city you won't establish a trade route unless you have also researched the wheel.

    It says nothing of that sort in the tech description.

    This is probably a rare issue since the compass is a medieval tech and the wheel is usually discovered in the ancient era, but still it seems to be a bug.

  2. #2
    Join Date
    Jul 2010
    Location
    The Glorious Country of Texas
    Posts
    1,809
    You need the wheel to build the 'road' in the city that activates traderoutes. same with iroquois bonus if you want to set up trade routes. Simple fix, in wheel description it should say need trade route.

  3. #3
    Quote Originally Posted by Onandoga View Post
    Simple fix, in wheel description it should say need trade route.
    Yes, that would indeed be a simple fix. But if the toaster catches fire when pushing the handle, it's a lazy-ass fix to just put that in the manual... problem solved.

    This might sound meaner than intended... It's really no big deal, I'm just saying it's probably not doing what it's supposed to be doing.

    And if applying logic is allowed here: if the Iroquois can manage to get that pelt across jungles to the next village for trade, I'm confident, that they are capable of carrying that pelt from the pelt-makers hut/tent into the jungle without paving the way with asphalt.

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