Making a list of changes I'd like to see to improve game play and other things.
1. Research being slower or a seperate selection to make only research slower.
(As it stands playing a game with research if you want to keep your city up to date your constantly building the newest buildings and newest wonders. Theres no time to sit back and enjoy the other aspects while also keeping your city updated as research is so damn fast. Setting on marathon doesn't change anything as it slows down production and everything else as well.)
2. Being able to build and collect on a tile say 4-5 tiles outside your city only to collect whatever resource.
(often find myself trying not to build to many cities as in past civ games because of mass unhappiness however end up having an annoyance trying to claim resources outside my 3 tile limit. Not asking for 10 tiles away but maybe 4-5 tiles away we can build like a harvest camp that has no benefit out then getting us that resource... that could be stolen if an AI builds close enough to claim.)
3. Production and research carry over.
(annoying finishing a project and losing those extra hammers and flasks to nothingness or having an AI civ beat you to a wonder you just spend 40 turns working on)
4. Improvement to he AI.
(need I say more? Not once have I had an AI declare war on me unless I attack an allied city-state or one they pledged to protect. They may demand and threaten and get a pouty face quite often but to cowardly to do anything even when their military numbers are greater then mine. Some AI's need a war mongering idea added to there heads where they want to be at war. Like the Mongals or a couple others who simply enjoy ar mongering... least in the AI.)
5. War mongering improved from above.
(For improving some civs that lack vs others some should get a minor bonus's when war mongering. Improved happiness maybe while at war or improved production or gold. Some like civs just enjoy war to damn much or one would think)
6. Better map layouts. Smarter start location layouts.
(wtf is with the endless sea of sand we see or endless mountain ranges. Also we all take our time to restart maps looking for a half decent start spot depending on each of our playstyles. However some simply blow. I've started in the center of a desert numerous times with 1 oasis and ivory/insense nearby. No room for growing, no hills even just a flat desert. I've seen City states and even the AI once start on a 1 tile size island when playing an island map (not tiny islands mind you).
7. I'd love to see production changed into a building and unit production line (unless research is slowed down significantly)
(we to often get caught up having to play a game with 1 specific strat in mind for victory rather then a broader plan and we have to play that way from turn 1. Seperating production line would allow a much more in depth playability and replayability as offers us much more we can do in each game. We can war monger and take out a couple civs with a large army, we can build up a culture center, research and the works. Still it won't be as fast matter what as a 1 way strat but more fun. Could even make it a classical+ research option where you research an improved production line of a sort that puts 2 production queues up 1 for units and 1 for buildings.



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Perhaps something that awards all combat units built in that city with a Heal improvement.