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Thread: Info on Next Patch (Update 12/9 with ETA!)

  1. #881
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    Quote Originally Posted by korvus View Post
    Thats just how Wayninja expresses love. Just like how a shark hugs with its mouth.
    I'm actually being sincere... my tone might be harsh, but insults? I just don't see any....

  2. #882
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    He's copping out. He can't defend himself and is now trying to find a way to flee this thread without looking like....

  3. #883
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    Looks like I have less than a week to win on Immortal before the AI becomes more competent...I'd better get busy!

    Seriously, if this patch is half as awesome as it sounds from the notes, I will be ecstatic!!! (and I already love Civ 5...)

  4. #884
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    Quote Originally Posted by Txurce View Post
    When it's time for you to resort to insults, it's time for me to check out permanently from this dialogue.
    Just because you cant understand proper english doesnt mean there is an insult hidden in there..

  5. Quote Originally Posted by Baleur View Post
    Just because you cant understand proper english doesnt mean there is an insult hidden in there..
    Good point, I have been reading the many posts (you're a fool) in this forum and I can't find any hidden insults anywhere. Maybe I should look harder ^.^

  6. #886
    Woop woop! Nice to know it'll come out soon!

  7. #887
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    Quote Originally Posted by wayninja View Post
    I'm actually being sincere... my tone might be harsh, but insults? I just don't see any....
    I've read all posts of the discussion and also can't find an insult anywhere, even double checked with a magnifying glass but found nothing.

    Perharps it's his way of saying "I have no more arguments to suport my ideas, you've crushed them all, so I'll just invent an excuse and leave".

    Yeah, that sounds like a valid theory.

  8. #888
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    Teaser: Keep your eye on this thread tomorrow

  9. #889
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    Quote Originally Posted by 2K Greg View Post
    Teaser: Keep your eye on this thread tomorrow
    Thanks for getting us the ETA! Tomorrow eh? More fixes for the list I guess.. Let's see..
    Last edited by MinoanGuy; 12-09-2010 at 05:35 PM.

  10. #890
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    Quote Originally Posted by 2K Greg View Post
    Teaser: Keep your eye on this thread tomorrow

    Teaser... does this mean 2KGreg will be showing off his manliness to us?

    Patch < 2K Greg

  11. #891
    Quote Originally Posted by jacypr View Post
    I've read all posts of the discussion and also can't find an insult anywhere, even double checked with a magnifying glass but found nothing.

    Perharps it's his way of saying "I have no more arguments to suport my ideas, you've crushed them all, so I'll just invent an excuse and leave".

    Yeah, that sounds like a valid theory.
    Occams razor... I believe the only explanation is that Txurce is in fact a cat (or possibly dog but I am leaning towards cat) and wayninjas insult was so finely tuned that much like ghosts and smurfs, IT CAN ONLY BE SEEN BY CATS!!!

    I have two cats but they refuse to varify my theory with out a human sacrifice.

    But yeah... Yaaaaay patch.....
    Now I have a stupid question... Everything that is in the patch is going to transend into multiplayer as well (where applicable) right? I know theres no question about simplke number changes but will the AI for example be improved equally in both SP and MP?

    And secondly, If the patch does come out tomorrow (or soon after) are we to assume that everything that has been listed is it, or will there be any supprises? (not complaining about the content- lots of stuff in it- just wondering).

  12. #892
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    I hope this patch makes the game playable. Course, we were in this position last patch and the hotfix before that. My hopes are not high.

  13. #893
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    Great news...

  14. #894
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    I'm starting to think that of the 20 or so people given the flick before release was made up of the Dept developing the Multiplayer aspect of Civ 5.

  15. #895
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    Truly, I cannot wait when this patch comes out. Hopefully, it'll make the AI more competent rather than retaining its barbaric attitude towards smaller neighbors. The number of hours I play after it's released should be enough to compare it to the patch's success.

  16. #896
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    Found new DLC thread, sorry it seems that its location was apparently obvious to most players here, not familiar with this place but I found it.

    spain and somthing, yeah ok that could be cool I guess. Thanks for the option to get it anyway

  17. #897
    Quote Originally Posted by psikoticsilver View Post
    Teaser... does this mean 2KGreg will be showing off his manliness to us?

    Patch < 2K Greg
    ROTFL.

    By the way, now I am irritated because it will be a full six days before the patch. Oh, the wait!

  18. #898
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    Quote Originally Posted by coverme21 View Post
    Has anyone else experienced the AI running a 700-800gp deficit yet being able to mass produce more and more military units? Ive posted before but got no response at that time so I figured I'de ask again. Ive also checked the forums but couldnt find it mentioned. Greg please take note and pass it along in hopes it gets addressed. THank you everyone
    I'm really hoping this is covered under "multiple tweaks and bugfixes". I just quit a game where all 3 remaining AIs were running a deficit of over 1000gp, over a long period of time (50+ turns), and not losing units to attrition. I almost think that the deficit only matters if you're at war with them (I wasn't), since I've seen broke AIs disband units before.

  19. #899
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    Shoooootttsss, i've lost the bet. Gambling on the 21st didn't work out... as it looks like we're heading for another tiny week of waiting instead of TWO more. Inca/Spain DLC -- too. Great news.
    Gee, puzzle pieces are falling together at last.
    TGIF, tomorrow.
    I've just got me a dreamy week-end ahead of schedule. As expected, nevertheless.
    Send my regards to the devs team & anyone responsible for running through the rush blast of re-coding, 2Kgreg.
    Btw, Have you seen my new UI on CFC, yet?

  20. #900
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    Quote Originally Posted by wayninja to Txurce View Post
    insults? where?
    Perhaps he is refering to when he called me an "unfocused windbag".

  21. #901
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    Quote Originally Posted by aimlessgun View Post
    If god came down from heaven and told me "pick the correct one or die"

    1: more than 90% of the people who stopped playing Civ did so because of single player issues
    2: less than 90% stopped playing because of single player issues

    I would pick option 1 without hesitation.

    When the diplomacy and AI kills the single player game to the point that people stop playing, that's beyond 'polish'.

    I'm being blunt and rude, but sorry, MP is not as important as SP in Civ. Wait your turn.

    It is clear to me Civ V SP and Civ 5 MP and independent, running off there own file base, hence no single player fixes have affected MP in any way, not even the terrain cacheing issue (fixed SP, broken MP) so think of it at medal of honour. Two ga
    mes under the same title. Do not expect any fixes to touch multiplayer unless specificaly designed to (unless it's engine related, then it is debatable).



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  22. #902
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    Originally Posted by aimlessgun
    If god came down from heaven and told me "pick the correct one or die"

    1: more than 90% of the people who stopped playing Civ did so because of single player issues
    2: less than 90% stopped playing because of single player issues

    I would pick option 1 without hesitation.

    When the diplomacy and AI kills the single player game to the point that people stop playing, that's beyond 'polish'.

    I'm being blunt and rude, but sorry, MP is not as important as SP in Civ. Wait your turn.

    You should ask why games are played even years after launch...

    due to singleplayer like .....aehmmm.....

    or due to multiplayer for example Starcraft.

    But right now good news that there will be a patch middle of next week (16.12)

  23. #903
    Wait, this patch won't affect multiplayer at all?

    Such a waste.

  24. #904
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    I do sympathize with the MP people, though. It's like Dolly Parton said in support of gay marriage: "Why shouldn't they have to suffer like the rest of us?"

  25. #905
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    Quote Originally Posted by 2K Greg View Post
    Teaser: Keep your eye on this thread tomorrow
    It is "tomorrow" 11:39. I'm looking through the thread but there is no changes. At least not the relevant ones

    !!!!!IMPORTANT NOTICE!!!!!!

    For all those who take everything too serious - this post is supposed to be a humorous post, not a real complain :P

  26. #906
    Just want to let you know that my winter holidays will start on December 17
    I´m going to lock my doors, buy enough pizza and beer to survive christmas with Civ5

    Being a student roxx! ... at least sometimes

  27. #907
    Quote Originally Posted by kmarple1 View Post
    I'm really hoping this is covered under "multiple tweaks and bugfixes". I just quit a game where all 3 remaining AIs were running a deficit of over 1000gp, over a long period of time (50+ turns), and not losing units to attrition. I almost think that the deficit only matters if you're at war with them (I wasn't), since I've seen broke AIs disband units before.
    I'm pretty sure it is intentional. The AI is pretty horrible and simplistic in general, so for it to stand a chance against a human opponent they couldn't just lose units to upkeep. The AI rush builds a lot of units though, so by keeping them in the red they are still easier defeated.

    I still hope to see more advanced AI's in the patch though, so I can turn the difficulty a bit down and still get challenged. Imo it is just not very rewarding to play against AI's that get insane bonuses.. for example if you are playing on deity you can almost never complete a wonder and the AI will leap forward in technology for a major part of the game. You can still win though, but it is preferable to be on somewhat more realistic terms imo.

  28. #908
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    Quote Originally Posted by Ojevindlang View Post

    By the way, now I am irritated because it will be a full six days before the patch. Oh, the wait!
    Whereas, previously, you were irritated because there was no ETA of the patch.

    Some folk are never happy.

  29. #909
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    Quote Originally Posted by wayninja View Post
    Used to be a good reason for that, but one of the advantages of steam is that it takes care of the distribution and differentials. So... really just a request to use steam for something that I would actually care about rather than using steam solely to piss your fan base off.
    well maybe, but as we can see the effect on all games for which steam is not the sole distribution channel, it induces a big lag between a patch being ready and published on steam. so, more than internal QA approval, they also need to cycle throught all steam bureaucraty before the patch can be deployed live, hence minor fixes could take more time to be published on steam than being developped and tested.

    also, you have to add cost each time a request is made to steam, and maybe steam also charges something in addition, so the "quick and easy update on steam" is more purely a marketing point than an actual advantage for developpers and gamers.

    i see on a lot of publisher game forums people coming to know when they will get access to the last patch for their steam version, while having a physical copy or a game downloaded from another online store gives you immediate access to the update.

  30. #910
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    Quote Originally Posted by 2K Greg View Post
    [*]New Building: Circus Maximus (National Wonder for happiness track). (Added 12/3)
    I assume you need Colosseums in all your cities?

    [*]New Building: National Treasury (National Wonder for economic track). (Added 12/3)
    Markets?

    [*]Unhappiness beyond a certain point breeds rebels within your empire, based on the number of cities a player has. (Added 12/3)
    Sounds cool, what does it mean? Is it similar to a civil war? Do cities defect? Or do some of the population no longer produce anything for your empire? What is the 'certain point'?

    [*]Reduced amount of food needed for cities to grow at larger sizes. (Added 12/3)
    So now cities will reach greater sizes. Good.

    [*]Tradition branch balance (Landed Elite and Monarchy improvements). (Added 12/3)
    What changed?

    [*]Buildings can now no longer provide more Happiness than there is population in a city (wonders are excluded from this). (Added 12/3)
    Doesn't this mean you can't have a positive happiness?

    [*]3 new additional Natural Wonders added to gameplay, with accompanying “rarity” code. (Added 12/3)
    Is this to help along the ridiculously weak Spain UA? What are the new wonders?

    [*]Multiple Tech Tree tweaks to address “slingshot” tech exploits. (Added 12/3)
    What's changed?

    I apologise if any of my questions have already been answered.

    edit: Hooray! Only five days until the patch!

  31. #911
    Doesn't this mean you can't have a positive happiness?
    I would not expect this to be the case. You can still have luxuries and other happiness increasing conditions (Natural Wonders/Wonders etc). But I would guess that you can no longer create size 2-3 cities and buy a Colloseum and whatnot and have the city producing more than the population in happiness.

  32. #912
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    Great stuff, myth confirmed !!

  33. #913
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    I think the whole happiness issue is gonna be a pain to get use to but maybe it will help diplomacy in this game as you can trade for more Luxury resources and what not... making the overall game have more depth to it.... or it fails and were all on here a few days post-patch "WTF HAPPINESS"

  34. #914
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    Quote Originally Posted by Uncle_Joe View Post
    I would not expect this to be the case. You can still have luxuries and other happiness increasing conditions (Natural Wonders/Wonders etc). But I would guess that you can no longer create size 2-3 cities and buy a Colloseum and whatnot and have the city producing more than the population in happiness.
    I understand this in that way - if you have city size 2 and collosseum in it - it gives you 2 happieness - but when you build circus in addition - it also gives 2 happieness - and so does theatre and stadion. Single building could not give you more happieness than city has population - but multiple are sackable.

  35. #915
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    Quote Originally Posted by Liberal View Post
    Perhaps he is refering to when he called me an "unfocused windbag".
    Yeah, that's unfair. As windbags go, you are like a laser beam!

    edit: Since good humor is difficult to detect in poorly written (by me) text, note that no insult was actually meant by the above.

  36. #916
    Saw the new ETA! Brix were ☺☺☺☺. Extra excited.

  37. #917
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    Quote Originally Posted by sgtbilko View Post
    Of course, if there are stats that say MP use > 1P use (is there an achievement that tells us that I wonder?), feel free to shoot me down.
    feel shot from me.
    Neither me, nor my friends have bougth CIV V for mainly singleplayer - we bought it for the multiplayergame... basicly 90% of motivation was the multiplayer game...

    so, saying this it throws me and 5 more customers in the balance against singleplayer.

    For now I am not playing the game because my computer turns himself off because of the heatproblem - never seen that before from a game or an application (and I work as a Compurteradministrator in my normal job)

  38. #918
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    UPDATE!

    Check it out here. This thread is being closed in favor of the new one.

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