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Thread: We are willing to help improve MP

  1. #1
    Join Date
    Sep 2010
    Posts
    109

    We are willing to help improve MP

    Pardon my english . . .

    2 players small map: Is playable for a good amount of turn
    3 players small map: Is slow, laging but playable for some time.
    4 players normal map: Well be patient some time it goes some time not.
    5 players normal-big map: Is very slow, crash, freeze, noway to move unit for one or more turn, reload often, players get disconnected at start and/or when playing, sometime the game can't start cause one or many players can't hit the "done" button it's just doesn't hilight.
    6 players big-huge map: Well not possible as you get the same problem than with 5 players but worst.

    This is tried with the same people all the time in different configuration to be sure it is not one or more of the players that are at fault. And I can garantie it is not.
    The testing has been over 150 hours totalt, and this is done ONLY in private Multiplayers game.
    Every computer are at least quad core 2,8ghz with 4 gb ram, and all ATI card minimum HD 4870. all Windows7 64 bit. Internet speed for the host 15mb/5mb. the other player got from 6mb/2mb to 20mb/2mb. We chose the host because of the highest upload. we have try to use different host but it doesn't simce to change anything, it is not even slower at game start at least. We didn't try long with other host.

    We always fill up empty slot with the maximum amoun of AI, CityState are always on standard number.
    Map played:
    - Continents
    - Small continent
    - Archipelagos

    Speed:
    Fast to marathon

    If we can be of some help to resolve MP issue let us now how we can help the dev by sending log or something perhaps. We are veteran Civ players that only want the best for the game, and are weeling to help.

    (The youngest player is 39ya.)

    Cheers
    Last edited by Azoulix; 10-18-2010 at 03:28 PM.

  2. #2
    Join Date
    Oct 2010
    Posts
    10
    I have been hosting a game 3 days ago with 4 other people on a normal map. but it was pretty fast without lag. And I dont even have a fast PC, windows XP.

    But the others were also suprised that it is so fast. Dont think its because of the PC. I dont even have a fast internet connection.

  3. #3
    Join Date
    Sep 2010
    Posts
    109
    Quote Originally Posted by Dereknor View Post
    I have been hosting a game 3 days ago with 4 other people on a normal map. but it was pretty fast without lag. And I dont even have a fast PC, windows XP.

    But the others were also suprised that it is so fast. Dont think its because of the PC. I dont even have a fast internet connection.
    With or without AI/CS ?
    Private game or public ?
    allso speed is only a point of view, maybe we need to figure out how to discribe it better.

    Could STEAM be at fault? (I am not here to blame anything or anyone just try to found reason and maybe the dev will get some solutions from it.) heavy traffic, maybe some time of the day worst than other ?
    Last edited by Azoulix; 10-18-2010 at 03:40 PM.

  4. #4
    Join Date
    Oct 2010
    Posts
    10
    without AI, just these neutral cities.

    But at the end, one of the players left, so we had 4 Humans and 1 AI player.

    It was just a puplic game with random people.
    Last edited by Dereknor; 10-18-2010 at 03:40 PM.

  5. #5
    Join Date
    Sep 2010
    Posts
    109
    ok
    I would like to join one of your MP to see the speed of it. than if it work good I will test without AI later in the week.

    Do you know if you will host soon or later ?

  6. #6
    Ive played with my friend yesterday a few hours then we played today and load the save game from now on come ppls in my private no matter if the game is stratet or not ..
    Terrible if you come to loadscreen in the middle of game ...

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