Are there any future plans to work on making better AI and such for Bioshock? Like, for instance, any plans to make it so that when your gun goes off, nearby splicers will actually react to it and attack you as if they heard the sound without the bullets hitting right next to them? Or maybe implement something like that and have it so the splicers have a sort of randomized behavior on them when they're initially spawned that could range from insane to hunter. Something to dictate what they actually do?
I know it's a bit ludicrous to ask about something like this. I just felt the AI in the game was a bit lacking in terms of tracking and combat.




