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Thread: The Super Awesome Apocaplyse/Interceptor Topic!

  1. #1
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    The Super Awesome Apocaplyse/Interceptor Topic!

    Just splitting off another topic to not derail it. Know a certain someone was getting a bit vexed at that

    Quote Originally Posted by Podtech
    I just didn't want to explane all that. I was hoping someone would look at the "alien with pulsating eyes" and says 'that looks so goofy!' Same goes with the intro and endings.

    I would compare videos with that of a better one, but I already compared Escher with that of the awful boxart of Megaman, and you picked awful boxart of Megaman over Escher, so I'm not even going to try.
    Wait, the pulsating eye pic was actually from the game? lol...I really didn't play that far into Interceptor myself. Found it diverted too much from the gameplay that I liked about X-Com.

    Did it have a goofy and light hearted tone? Sure. Wasn't a big fan of it really. But then again, I wasn't a big fan of Apocaplyse myself. Didn't care for the fact that they went for this all new cast of aliens. Nor did I like the retro theme.

    Please, Please, Please don't reply back telling me that 'F***ING-over Apocalypse' was a good idea. Please don't. It was never a good idea. I'm being nice here by showing you the links. I don't want to explane why killing Apocalypse was a super awful idea.
    Ah, perspective. I see it differently. It wasn't about 'killing' Apocaplyse. They wish to use the traditional aliens in Interceptor, hence the reason why they had to set it prior to Apocaplyse. And as for Genesis, I always felt the impression was that they were trying to go back to X-Coms roots. The extra dimensional aliens really didn't fit all that well, and were difficult to explain in the grand scheme of things, which is exactly what Ellis said in that interview.

    And while I wasn't a fan of Apoc, and never could get 'into' it, I can see the potential it had. I would love to see a game take the model, and use it to create a sort of Ghost in the Shell/Appleseed police sim.

    I was just saying that playing Interceptor felt like an awful spoof movie. Again, I didn't want to explane.
    Then criticise the out of characterness of the game. Don't really have to even go into depth there. Just a simple "it had too many gag references in it, killing the mood of the game". No need to make it dramatic

    You know what books are? Works of art. Because they can tell stories.

    When you try to talk to non-gamers about 'games being art' (like to Ebert), what kind of games do you think can change their minds?

    Answer: MGS4 and Heavy Rain.

    Why those two games? Because they can tell stories. Long stories. Everything else is just things going BOOM, like half-life 2, Gears Of War, Halo, and anything else with a gun or sword.

    And if you have to ask, I think X-COM would be like The War Of The Worlds. I don't know why, it just seems right. I guess because this one part seem like it came out from a UFOpaedia:
    http://en.wikisource.org/wiki/The_Wa...ok_2/Chapter_2
    *sigh*. Some tact would be useful. Yes, I *know* what a book is. If you read my reply again, I pointed out that a novels plot has different goals then a video game plot.

    Metal Gear Solid is a typical sci fi video game plot. It's not going to win any awards if that sort of dialogue is used in a feature length film, and that's not necessarily a bad thing because it's goals are different.

    And Heavy Rain? That barely qualifies as a game. More like "choose your own adventure movie". And it had one of the worse openings that I've seen in a long time. Three quarters of that could have been done as a montage and accomplished the same things.

    But I digress, I've off my point now. What I'm trying to say that a good video game will have a plot that merges with the gameplay. Heavy Rain really doesn't do that. It has a massive plot that you control at certain key points, with a bunch of quick time events thrown in. MGS doesn't really do that either. You end up with long cutscenes, and gameplay where you don't really influence the outcome much.

    I think that last bit is really key. To me, a good video game plot will give the player a level of influence over the outcome. It's this reason why I feel games like "Way of the Samurai" are great. Sure, they didn't have the top of the line graphics, but ever action had an impact. And there's nothing badass like going down fighting like a boss. And the number of options in WotS3 was pretty wild (although I need to work on getting some endings that don't end with my character dying lol...)

    A novel, however, has no input from the reader. The author has to create the feelings, mood, pace, everything! That doesn't work well in a videogame framework. It's why I don't care for most JRPGS. Or most games out there. Remove the influence on the plot, then you need to make the gameplay fun enough to compensate. But if you go too far, then you end up with quicktime filled games like Heavy Rain. Which, while they may have a good plot, makes for a weak game.

    That's because Dave Ellis, the guy who made Interceptor, thought X-COM was a joke. Like Joel Schumacher to Batman. This is why I never made a big deal out of Enforcer.

    To me, X-COM could have been like The Dark Knight. To the 'Makers' of Interceptor, X-COM was like a spoof movie, or Batman & Robin.
    Never saw anything that hinted he thought X-Com was a joke. It got the impression that he cared for it a lot, and by the time they were working on Genesis, were trying to bring it back to its roots. He even had appreciation for why the spin off games weren't that well recieved: X-Com wasn't established enough.

    I honestly think you're making a mountain out of a mole hill. You paint him as a villian who wanted to ruin X-Com, whereas I believe him to be a guy who really cared for it, but circumstances conspired against him before he could complete it. And it was sounding to be a fine game too.

    Oh, by the bye, thank you for standing up for 2K Elizabeth....
    *shrugs* What can I say? I see many similiarities to what her job is to a job that I did for nearly three quarters of a decade, and felt that people were just being unnecessarily harsh.

  2. #2
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    Geez! I don't want to reply to all that! Every time I start thinking about it, the reply seem to need to get bigger and bigger, just to explane everything.

    So, I'll just reply back to this one:

    Quote Originally Posted by Nosmirc View Post
    I honestly think you're making a mountain out of a mole hill. You paint him as a villian who wanted to ruin X-Com, whereas I believe him to be a guy who really cared for it, but circumstances conspired against him before he could complete it. And it was sounding to be a fine game too.
    1. How many directors and writers do you know in interviews who would openly say, 'we made this movie to piss-off the fanbase', or 'we wanted this movie to be awful'? How many? Even Michael Bay said he went "through Transformers school" and now he's the biggest Transformers fan there is. So don't give me that BS about Dave Ellis.

    2. Hmm, funny. Werent you the one who saying that 2K was lying about them being X-COM Fans? I'm the biggest X-COM fan here (mostly), and even I wanted X-COM to be a FPS.

    3. Can't you say the same thing about George Lucas? He was the director and writer for all 3 of the prequels. Yet, people call him an Evil, money-making ***Hole, just for the prequels. I think he did a good job on the movies, but for some fans, that isn't enough, and I don't see why I have to be nice to Dave Ellis--a guy who killed X-COM, and made it into a joke--when poor George Lucas gets S*** like this:
    http://cache.gawker.com/assets/image...ills-lucas.jpg
    http://spoonyexperiment.com/star-wars-revenge-sith/
    http://www.youtube.com/watch?v=KafPzxk82F4
    http://www.youtube.com/watch?v=g81PoGKO0qA&
    http://www.youtube.com/watch?v=CfBhi6qqFLA
    "Star Wars episode two is the worst thing ever made by a human"??? WHAT THE F***! And yet, here you are, defending Dave Ellis for killing X-COM for 12 years? If the Star Wars fans can't forgive Lucas, then I don't see why I have to forgive Ellis. F*** Ellis! I would have killed for an George Lucas' X-COM.
    Last edited by podtech115; 10-11-2010 at 02:16 PM.

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    Quote Originally Posted by podtech115 View Post
    1. How many directors and writers do you know in interviews who would openly say, 'we made this movie to piss-off the fanbase', or 'we wanted this movie to be awful'? How many? Even Michael Bay said he went "through Transformers school" and now he's the biggest Transformers fan there is. So don't give me that BS about Dave Ellis.
    Of course just saying "you're a big fan" doesn't mean you're 'legitimately' a fan. Actions speak more then words. Michael Bay's actions showed that, maybe he wasn't as big a fan as he said he was.

    2. Hmm, funny. Werent you the one who saying that 2K was lying about them being X-COM Fans? I'm the biggest X-COM fan here (mostly), and even I wanted X-COM to be a FPS.
    Continuing from above. Like I said. Actions speak more then words.

    From what we've been shown by 2k, I have doubts about just how 'big' of fans they are when they seemingly throw out everything that was important to X-Com out.

    With Dave Ellis, while I may disagree with the decision to go real time instead of turn based, the direction Genesis was taking was for the most part good. And I was willing to overlook the real time aspect. It was going back to the direction of the original. After the...horrible graphics of Apocaplyse, and the radical change of Interceptor, we're going back to the good old global defense sim.

    So sorry, I don't buy that he "thought X-Com was a joke" when he was leading it back to what it once was.

    3. Can't you say the same thing about George Lucas? He was the director and writer for all 3 of the prequels. Yet, people call him an Evil, money-making ***Hole, just for the prequels. I think he did a good job on the movies, but for some fans, that isn't enough, and I don't see why I have to be nice to Dave Ellis--a guy who killed X-COM, and made it into a joke--when poor George Lucas gets S*** like this:
    http://cache.gawker.com/assets/image...ills-lucas.jpg
    http://spoonyexperiment.com/star-wars-revenge-sith/
    http://www.youtube.com/watch?v=KafPzxk82F4
    http://www.youtube.com/watch?v=g81PoGKO0qA&
    http://www.youtube.com/watch?v=CfBhi6qqFLA
    "Star Wars episode two is the worst thing ever made by a human"??? WHAT THE F***! And yet, here you are, defending Dave Ellis for killing X-COM for 12 years? If the Star Wars fans can't forgive Lucas, then I don't see why I have to forgive Ellis. F*** Ellis! I would have killed for an George Lucas' X-COM.
    Read the last part of that Last Outpost interview. There's a paragraph that dispells you theory that Ellis is responsible for 'killing X-Com for 12 years'.

    "Hasbro Interactive had had great success with the translation of Hasbro board and family games to electronic form, but these games had development cycles of 3-6 months. MicroProse games had average development cycles of 18-24 months. I knew from the start that Hasbro wasn’t prepared for these long cycles, and I knew that they’d get impatient when the profits didn’t start flowing."

    Hasbro had an unrealistic expectation of development cycles. And when it didn't bring the money they were expecting, they canned the whole deal. End of story. How in any way was that Ellis' fault?

    In any event, sure, fans can love or hate where a creator takes their work. I for one don't mind the prequels much, although I would have preferred a different pacing. I don't even mind the current Clone Wars cartoon much. Except when Jar Jar is around, or a certain Sentator goes on yet another adventure (with other heads of state no less!).

    But if you're going to hate the creator for what they've done, hate them for something they actually did. Killing X-Com was NOT on Ellis' head! He was returning it to it's previous glory. Only to have the rug pulled out from him (although he DID see it coming...) by Hasbro.

  4. #4
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    To recap:

    1. I still think He killed X-COM. And even if he didn't....

    2. ....He SUCKS at telling stories. So I'm happy that he never got to make Genesis or Alliance.

    (Note to Nosmirc: please stop misspelling Apocalypse as 'Apocaplyse')

    -----------------------

    Quote Originally Posted by Nosmirc View Post
    "Hasbro Interactive had had great success with the translation of Hasbro board and family games to electronic form, but these games had development cycles of 3-6 months. MicroProse games had average development cycles of 18-24 months. I knew from the start that Hasbro wasn’t prepared for these long cycles, and I knew that they’d get impatient when the profits didn’t start flowing."

    Hasbro had an unrealistic expectation of development cycles. And when it didn't bring the money they were expecting, they canned the whole deal. End of story. How in any way was that Ellis' fault?
    Well.... okay. Then.... explane to me Civilization III, Civilization IV, and Civilization V? (And If you ask me, Dave Ellis was just trying to cover his own ass.)

    Okay, to start: Making games is a lot like big name movies. If a movie is popular or makes a lot of money, then the movie's name becomes more valuable. Please tell me that I don't need to explane this to you? Please tell me that I don't need to show you the Alien franchise for you to understand this?

    Anyways, X-COM's name wasn't valuable. The name wasn't really popular, and, at best, it can only sell 250,000 copies, per game.

    Dave Ellis made it even worse by making Interceptor, becaues it only sold less then 30,000 copies. To give you an idea of how bad that is, Too Human sold under 700,000 copies. You see, by selling a low amount, Ellis was making the X-COM's name less valuable. Giving Hasbro all the rights to axe Genesis and Alliance. Enforcer was the last bit of hope to prove X-COM was still valuable.

    If Dave Ellis really cared for X-COM, then he should have made sure that Interceptor was the Greatest Game Of The Year! He shouldn't had anytime to make this:
    http://fc01.deviantart.net/fs15/f/20...podtech115.jpg
    MY EYES!!!

    To put it another way, you payed $70,000,000 to John Travolta to make Battlefield Earth. It made no money, and NO ONE liked it. Would you pay $250,000,000 to make Battlefield Earth 2?
    ----------------------
    What I don't understand about you, Nosmirc, is that you seem to think that Apocalypse needed to be destroyed to make Genesis. Why is that? Apocalypse was only one, F***ING, city. Why the F*** did this One small city needed to be destroyed? Wasn't the planet big enough? Wasn't the galaxie big enough? Maybe we should destroy the galaxie too? Why not? It would be just as stupid.

    Did the maker of BioShock Infinite tell you that you were going to start the game by destroying Rapture? Does the 2K guys say ' we need to drop a hundred atom bombs on Rapture for XCOM to work'? No? Then WTF is with this need to destroy Apocalypse?

    I kind of find it funny that Ellis only wanted to destroy everything from Apocalypse.... but not Interceptor. Hmm? I guess he doesn't want to kill his own baby, but has no problems killing someone else's little joy....
    ----------------------
    Quote Originally Posted by Nosmirc View Post
    And I was willing to overlook the real time aspect. It was going back to the direction of the original..... we're going back to the good old global defense sim

    That's what I find sad about you X-COM fans. It seems all you need is a Sectoid and you would be happy. How do you know Genesis was going to be any good? Interceptor had Sectoids, did it make the game better? What about UFO: Aftermath? I think Ellis needs to first prove himself, before he was allowed to use anything from the first X-COM games. Or else, we would be getting X-COM Golf.

    If Ellis wanted to go back to " the good old global defense sim", then maybe he should have set it on an alien planet. Just Like UFO: Afterlight.
    -----------------

    To show you how stupid Dave Ellis is, let's talk about the Ethereals.

    In the first X-COM game, you never got to really see the Ethereals, and there was a good reason for that. For the most part, you only got to see this:
    http://www.ufopaedia.org/images/7/78/Ethereal.png

    oh, sure, there was the Autopsy. But it wasn't a very good image, now was it?



    Then Dave Ellis came in and shoved the Ethereals' faces everywhere you go, like an idiot. He even made them talk!
    http://2.bp.blogspot.com/_csfr1z1yRd...m_ehtereal.gif
    http://www.youtube.com/watch?v=KebJgjlNLtk
    http://www.youtube.com/watch?v=aNwJmMcImcU

    Did Ellis really think that by showing the Ethereal's faces, he was making them more scary? Or cooler? Do I have to explane this too? (sigh) I guess I do. But I know I'm not going to explane it very well.

    The bests in horrer-telling will all tell you the EXACT same thing: to make a monster scary, you have to keep it in the dark, away from the camera, and NEVER let anyone get a good look at it. Don't believe me? Then go look at Ridley Scott's Alien.

    In Alien, what was the scariest scene in the movie? The motion tracking part, right? You saw some small shots of the alien so far, but you still haven't seen the whole thing. Even at the end, you never got a good look at it.

    Dave Ellis is over 40 years old, and you're telling me he didn't understand this? And you are telling me X-COM was in good hands? Even The guys who made Bioshock 2 knew this (see Dr. Gilbert Alexander, and Big Daddy). Did Ellis really think that showing a badly made mummy was cool? The Ethereals were supposed to be like alien-gods, andf this is how they get treated?

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    Quote Originally Posted by Podtech
    Well.... okay. Then.... explane to me Civilization III, Civilization IV, and Civilization V? (And If you ask me, Dave Ellis was just trying to cover his own ass.)
    Well, IV and V were under 2k's flag, so the argument doesn't apply to them, as for III, I would hazard a guess at that Civ was more profitable then X-Com.

    EDIT: Looking at the Last Outpost interview, he mentions some sales numbers. Civ was a title that sold over a million. X-Com not so much. He also noted that as long as the game was inexpensive to make, anything that sells 250 000 units could be considered a hit, which makes sense as that's the figure Sony used for Greatest Hits titles. So yeah, for a corporation who didn't necessarily 'understand' game development at the time, keeping Civilization going made sense.

    In any case, he did pretty much predict that Microprose would be shut down months before it happened.

    (Note to Nosmirc: please stop misspelling Apocalypse as 'Apocaplyse')
    You keep spelling explain as explane, so I think we're even :P

    Dave Ellis made it even worse by making Interceptor, becaues it only sold less then 30,000 copies. To give you an idea of how bad that is, Too Human sold under 700,000 copies. You see, by selling a low amount, Ellis was making the X-COM's name less valuable. Giving Hasbro all the rights to axe Genesis and Alliance. Enforcer was the last bit of hope to prove X-COM was still valuable.
    While I'm not saying it was a huge success, it's hardly fair to compare a game from the 90's to one that was made a couple of years ago. The market has grown considerably, AND Too Human at least had a marketing presence.

    That's what I find sad about you X-COM fans. It seems all you need is a Sectoid and you would be happy. How do you know Genesis was going to be any good? Interceptor had Sectoids, did it make the game better? What about UFO: Aftermath? I think Ellis needs to first prove himself, before he was allowed to use anything from the first X-COM games. Or else, we would be getting X-COM Golf.
    There are two things that I feel are important to an X-Com game. Gameplay, and setting. Change the gameplay too much, and for me, it feels less like an X-Com game. But on top of that, the setting is very very important.

    One of the things I like the most about X-Com is the fact that it borrows from traditional UFO lore. It takes everything into account of the various alien missions, and various reported alien sightings (with Sectoids being the most common, so yeah, I want bloody Sectoids in the game).

    Additionally, the core experience for me is that it's a modern day to near future setting, with the organization being an international paramilitary group funded by countries aware of the alien threat.

    And while Aftermath had its flaws, it was a decent enough game. I even enjoyed myself with Afterlight and Aftershock, although Space Ghosts are totally retarded and can go die in a fire for all I care lol.

    What I don't understand about you, Nosmirc, is that you seem to think that Apocalypse needed to be destroyed to make Genesis. Why is that? Apocalypse was only one, F***ING, city. Why the F*** did this One small city needed to be destroyed? Wasn't the planet big enough? Wasn't the galaxie big enough? Maybe we should destroy the galaxie too? Why not? It would be just as stupid.
    You know, for someone who keeps referring to the Last Outpost interview, you sure seem to miss a LOT of the information from it.

    "Well, we (the Interceptor and UK Alliance development teams) had agreed at the “X-COM Summit” in Chapel Hill (which took place during the development of Interceptor) that we wanted to get back to the original aliens—and the original look and feel—in ensuing games. That meant getting rid of the bright colors, the 50s –inspired chrome-and-tailfin vehicles, and so on. So, we had to find some way of eliminating that. Trust me—you wouldn’t have missed it when you started playing Genesis!"


    1. They wanted to return to the original cast of aliens.
    2. They wanted to return to the original look and feel.

    That meant they had to get rid of Mega Primus. It's fall was perfectly plausible in the setting, so I see no real issue with it (I also don't care for the 50's :P)

    Honestly, Apoc had such an eyesore for graphics, even for it's day, I can't say that I was sad to see it go. It still befuddles me just how much of a step back it was from the prior games.

    The bests in horrer-telling will all tell you the EXACT same thing: to make a monster scary, you have to keep it in the dark, away from the camera, and NEVER let anyone get a good look at it. Don't believe me? Then go look at Ridley Scott's Alien.
    ===
    Dave Ellis is over 40 years old, and you're telling me he didn't understand this? And you are telling me X-COM was in good hands? Even The guys who made Bioshock 2 knew this (see Dr. Gilbert Alexander, and Big Daddy). Did Ellis really think that showing a badly made mummy was cool? The Ethereals were supposed to be like alien-gods, andf this is how they get treated?
    If X-Com was ever a horror game, you might have a point.

    But it wasn't. Even back in the first game, none of the alien appears were particularly 'scary'. The scare factor, or more accurately, the 'oh s***' factor, came from what they could do.

    I'm not worried or nervous about tackling Etherals because of their orange robes that obsecure their appearance. It's the fact that they have strong psi powers that can make a single unit take the rest of the squad out, and that their terror weapons are without doubt the strongest in the game.

    Same for the Chrysalid. Beyond the "ew a bug!" response, it's not their appearance that make me concerned about them, it's the fact that they can turn my guys into zombies, producing another Chrysalid within minutes. In close quarters, they can be super dangerous as they can get the drop on you easily.

    With that in mind, there really wasn't a lot to be scared of in Interceptor tbh. So it's not a big deal that we got to see the Etherals faces in it.

    Oh, and Bioshock 2 is a terrible example. In that it's a bad game :P. Even the first one wasn't that super. There was only one time in that game that I was put on the defensive, expecting an unknown attack, and even then, it wasn't that great lol. Big Daddies ain't that scary either, since you can prepare all you want and they won't attack you until you start the fight. Hetic fight? Sure, those guys are tough. But scary? Nah.
    Last edited by Nosmirc; 10-13-2010 at 11:02 AM.

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    http://www.youtube.com/watch?v=BNsrK6P9QvI

    I didn't want to do this, but instead of rebutting you, I'll show you my two Aces in the hole! Lo!


    1. Dead Head Fred:
    http://www.gamespot.com/psp/action/d...%3Bread-review
    http://www.youtube.com/watch?v=uAy4WBCoMe8

    There is a big reason why you never heard of this game.


    2. Eat Lead: The Return of Matt Hazard:
    http://www.gamespot.com/xbox360/acti...%3Bread-review
    http://www.youtube.com/watch?v=9TrcdC5A2A4
    http://www.gamespot.com/xbox360/acti...%3Bread-review


    There is a big reason why you never heard of this game too.

    Both of these games were made by that ***, Dave Ellis!

    Isn't it funny after 12 long years, after making a spoof game like Interceptor, that he would make something new for the 360 & PS3 that just happen to be.... a spoof game! From the looks of Matt Hazard, Ellis was never going to grow up. You'd think he would make something serious after all this time, but no, he's still trying to do comedy. If you think Interceptor was bad with the references (Star Trek, Star Wars, E.T., Red Dwarf, South Park, The X-Files, Beavis and Butt-Head, The Wizard of Oz, Austin Powers, Homeward Bound, Starship Troopers, and Aliens), then your just lucky you didn't get to see Genesis. This guy is like the Uwe Boll of gaming!

    Tell me something, Nosmirc. After Genesis, what did you think was going to happen to X-COM's story? Did you really wanted to play with the Sectoids forever? After 20 X-COM games, weren't you going to get sick of them? I've seen 5 Halo games (Only played the first) and I'm already sick of seeing the Covenant.

    Quote Originally Posted by Nosmirc View Post
    You keep spelling explain as explane, so I think we're even :P
    Wha-- Why didn't you say anything?? Geez! ( )

    Quote Originally Posted by Nosmirc View Post
    Wait, the pulsating eye pic was actually from the game? lol
    Yes, it was from the game.

    Quote Originally Posted by Nosmirc View Post
    I really didn't play that far into Interceptor myself. Found it diverted too much from the gameplay that I liked about X-Com.
    Then why are you defending Ellis? Roger Ebert once said "I would never express an opinion on a movie I hadn't seen." Yet, your here, telling me Ellis wasn't at fault. Not that I'm saying you don't have the right to defend him. Just that it isn't fair that your doing it without all the facts.

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    What did you think about the final battle in Interceptor? If we can put aside the "spoofiness" or "non-spoofiness" arguments for a minute, did you like that mission?

    I thought it was certainly in-line with X-COM:UD and TFTD because it was a do-or-die mission against incredible odds for all of the marbles. There had been many space combat games before but almost none of them simulated gravity in any meaningful way, but this mission did with the nearby black hole. It was fun to see just how close you could get and still make it out in time.

    Can you think of any other games from that era or before that included gravity?
    I can really only think of 2 very old ones: Space War and Lunar Lander.

    You keep spelling explain as explane, so I think we're even :P
    I assumed the misspelling was intentional to sound like Ricky Ricardo. "You have some serious explaning to do, Lucy!"

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    Quote Originally Posted by Podtech
    I didn't want to do this, but instead of rebutting you, I'll show you my two Aces in the hole! Lo!
    Um....I have heard of both those games >.>

    They're not the sort of games that I typically play, so I haven't played them, but I have indeed heard of them.

    Heck, if the local rental store carried them, I'd probably might have rented them.

    Isn't it funny after 12 long years, after making a spoof game like Interceptor, that he would make something new for the 360 & PS3 that just happen to be.... a spoof game! From the looks of Matt Hazard, Ellis was never going to grow up. You'd think he would make something serious after all this time, but no, he's still trying to do comedy. If you think Interceptor was bad with the references (Star Trek, Star Wars, E.T., Red Dwarf, South Park, The X-Files, Beavis and Butt-Head, The Wizard of Oz, Austin Powers, Homeward Bound, Starship Troopers, and Aliens), then your just lucky you didn't get to see Genesis. This guy is like the Uwe Boll of gaming!
    Please. Of the games that he was involved with that I've played, I've found them enjoyable, and certainly not on the level of Uwe Boll. Game adaptations of movies however, are more fitting of being compared to Uwe Boll. And even if that was the case, is the writer to blame for that? Matt Fraction wrote the story for the Iron Man 2 tie in game, which was not recieved well, but I still am collecting his current Iron Man comic run.

    In any case, the person in question that we're talking about here, has a WGA Award for videogame writing. He's respected enough in the WGA to give keynote speaches on video game writing. He has the capacity, and probably would, ensure the writing fits the game. Did he go a little overboard in Interceptor? Maybe. Noone is perfect.

    Tell me something, Nosmirc. After Genesis, what did you think was going to happen to X-COM's story? Did you really wanted to play with the Sectoids forever? After 20 X-COM games, weren't you going to get sick of them? I've seen 5 Halo games (Only played the first) and I'm already sick of seeing the Covenant.
    You forget, I've said before and time again that I think there is much more to explore with the Sectoids and others from the originals. We've hardly scratched the surface of their society, how they interact with the other races, etc. Plus, they are designed after the iconic alien of UFO lore: the greys. When talking about a UFO defense game, drawing from UFO lore is a big plus in my book. It helps make it seem more...possible.

    Then why are you defending Ellis? Roger Ebert once said "I would never express an opinion on a movie I hadn't seen." Yet, your here, telling me Ellis wasn't at fault. Not that I'm saying you don't have the right to defend him. Just that it isn't fair that your doing it without all the facts.
    Because I think you're being entirely unreasonable in saying the current state of X-Com games is solely his fault. It was the nature of the industry at the time that ultimately lead to its demise. It happened to a ton of great games. Fallout, Master of Orion, to name a couple.

    Sure Interceptor might not have been a hit by any standard, BUT, one poor selling game does not bring down a company. Hasbro has, and always will be, the primary reason for Microprose, and hence X-Com, disappearing from the industry for 12 years.

  9. #9
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    It happened to a ton of great games. Fallout, Master of Orion, to name a couple.
    Master of Orion 3. Wow. I thought my gamer's heart had finally healed but apparantly not.

    Actually, Galactic Civ II was everything MOO3 should have been and much more.

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    True dat. Still, it'll never reproduce the awesome Guardian battles. Like my 99 tiny scouts armed with a single phaser each, some how getting initative on it, and one shotting it. I sent them just to die dangit, and I had to rush to get a colony ship to Orion lol.

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    Hi ShanDaMan, I hope your enjoying this debate.

    Before I answer you, can you tell me which side you are on? Which one of us is winning?

    Quote Originally Posted by ShanDaMan View Post
    What did you think about the final battle in Interceptor? If we can put aside the "spoofiness" or "non-spoofiness" arguments for a minute, did you like that mission?

    I thought it was certainly in-line with X-COM:UD and TFTD because it was a do-or-die mission against incredible odds for all of the marbles. There had been many space combat games before but almost none of them simulated gravity in any meaningful way, but this mission did with the nearby black hole. It was fun to see just how close you could get and still make it out in time.

    Can you think of any other games from that era or before that included gravity?
    I can really only think of 2 very old ones: Space War and Lunar Lander.
    I thought the final mission sucked ass.

    I thought the gravity was just a big gimmick. It was just something pulling you in; It didn't feel like it was really simulating anything. I thought Super Mario Galaxy was better at simulating gravity between planetoids. plus, the black hole didn't look that good. Sorry, I guess that's not what you wanted to hear.

    I thought part 2 of the final mission was super, mega disappointing. The only thing that was different was the pilots saying comments about the Death-Star, like "That things' HUGE!" and "look at the SIZE of that thing!" Knowing You-Know-Who, it's like he wanted us to think it was a man's thingy, if you know what I mean.

    But FreeSpace, ahh, now *that* was an ending! I can't say enough good things about both endings for FreeSpace. The Shivans really felt like an unstoppable force. If only the Sectoids were like the Shivans. Maybe I'll come back to this later.
    http://www.youtube.com/watch?v=NJ-xcgBL1mY
    http://www.youtube.com/watch?v=6PuEVj1-R5M&
    http://www.youtube.com/watch?v=EOeX-RzG_jU


    To Nosmirc: I'll get back to you....

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    The Guardian battles were awesome!
    I remember sending everything I had early on to stop the invading Space Crystal from decimating my best planet in MOO2

    Good times.

    ------

    I'm enjoying the debate but I not going to pick sides. I thought both Apoc and Interceptor were fun games but felt that both were inferior to the original X-COM.

    Apoc's Mega-Primus didn't grab me, and the "Don't Get Hurt" message before a battle began kind of turned me off. What, is my mother working for X-COM now? I didn't like the real-time combat very much, although the destruction possibilities were very fun. I did enjoy the ship based combat much more than in X-COM:UD.

    Interceptor was fun, but it wasn't up to Tie-Fighter or Privateer standards. It had the research angle and I liked the final mission. It was still an X-COM game, but in the same way that Mario Kart is still a Mario game. Same universe but very different gameplay.

    I don't think either game was responsible for "killing X-COM". The blame for that rests on the people who cancelled Genesis and Alliance and sold the IP like it was worthless.

    My two cents.

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    Quote Originally Posted by Podtech
    I thought part 2 of the final mission was super, mega disappointing. The only thing that was different was the pilots saying comments about the Death-Star, like "That things' HUGE!" and "look at the SIZE of that thing!" Knowing You-Know-Who, it's like he wanted us to think it was a man's thingy, if you know what I mean.
    To be fair, it was pretty big :P

    It cast a shadow on earth that could be seen from space, and it covered the whole planet...that's crazy huge!

  14. #14
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    To Nosmirc, can this be my last post? Talking to you is funn and all, but I was doing something else, and I was hoping to make a new "X-COM 2 Poll".

    Quote Originally Posted by Nosmirc View Post
    Because I think you're being entirely unreasonable in saying the current state of X-Com games is solely his fault. It was the nature of the industry at the time that ultimately lead to its demise. It happened to a ton of great games. Fallout, Master of Orion, to name a couple.

    Sure Interceptor might not have been a hit by any standard, BUT, one poor selling game does not bring down a company. Hasbro has, and always will be, the primary reason for Microprose, and hence X-Com, disappearing from the industry for 12 years.
    First: I'm *HAPPY* Hasbro never let him finished Genesis or Alliance; Ellis is a AWFUL story-teller. Thank you Hasbro, for not finishing Genesis! Thank you Hasbro, for not finishing Alliance! God bless Hasbro! You have no F***ing idea how bad the pilots' quips are! Every word they said was a kick in the face. They didn't even act like they were even in a battle ("elite force" my ass!). I think Hasbro did the right thing here. Thank you so much Hasbro!!! You may have saved X-COM in the long run.


    Second: Why should I stop being "entirely unreasonable" when everybody else is being even *more* unreasonable then me? Poor, poor George Lucas. I feel so sad for him. No matter what he does, and no matter how long it has been, people will not and can not forgive him for anything. No matter where I go, someone always has to say something bad about poor Lucas. What did he really do? People are pissed-off at the smallest and stupidest things he has ever done. Greedo shot first? oh come on! IT WAS UNDER ONE F***ING SECOND! And we have guys like RedLetterMedia tell you how "evil" Lucas is. You don't like RedLetterMedia? Well that's too bad! Because about 12,000 people agree with him:
    http://www.youtube.com/watch?v=FxKtZmQgxrI
    http://starwars.wikia.com/wiki/Fan_c...f_George_Lucas

    You know what? If RedLetterMedia, or any Star Wars fans, were to review Interceptor, they would rip it to pieces. They would show no mercy.

    And if it's not Lucas bashing, then it's Z.P. (Lord, I hate him!) It feels like every 'review' he makes always seem to fine the need to add something bad about Halo, or say how great Half-Life 2 really is. Over and over and over again. Is Halo really that bad? Isn't Halo and Half-Life 2 basically the same? Does he just not like space marines? You know as well as I do that if Z.P. ever got to review Interceptor, he would rip it to pieces. Teeny-weeny pieces. And he would say things, awful things, about Interceptor that I could never say here.

    My point is: George Lucas and Halo has gotten more S*** from fans, for much less. Yet, here you are, telling me that I should forgive Ellis for things that RedLetterMedia and Z.P. would ***NEVER*** forgive him for.


    Third: What has Dave Ellis ****EVER**** done for X-COM? What makes him so great? I can think of 50 bad things he did for X-COM, but nothing good. The only thing he ever did was promise that the game he was making would be like the old X-COM games. Like Peter Molyneux. Well, I promise I'll make a X-COM So good, you'll never want to walk out of your home again. So there! But what did he really do?

    Let's see, he:
    1. He made lots of references to *his* favorite crap.
    2. He recon X-COM's history.
    3. He helped took the X-COM rights from the real creator of X-COM (Julian Gollop).
    http://en.wikipedia.org/wiki/Julian_Gollop
    4. He wanted to milk the old aliens until they were dry.
    5. He didn't take the story seriously. See intro:
    http://www.youtube.com/watch?hl=en&v=OYMdqkvO3wE&gl=US
    6. He didn't add any new ideas to the X-COM mythology.
    7. He added references that made no sense in the context of the game. ("but will military personnel really be making references to South Park in the 21st century?"):
    http://www.gamespot.com/pc/sim/xcomi...%3Bread-review
    8. He made the (so called) x-com pilots sound like idiots from Xbox Live.
    9. (note to self: add more later)


    That meant they had to get rid of Mega Primus. It's fall was perfectly plausible in the setting, so I see no real issue with it (I also don't care for the 50's :P)
    Again, why did they have to 'get rid of Mega-Primus'? Why did Ellis have to do it? It makes him look like an idiot for doing it.

    Here's the problem:

    Ellis wanted to:
    1. Have the Aliens destroy Mega-Primus/Apocalypse.
    2. Have the Aliens capture the Earth
    3. Have "x-com" come in and save the day.

    Now here's the Fix:

    1. Have the Aliens *capture* Mega-Primus/Apocalypse.
    2. Have the Aliens capture the Earth
    3. Have "x-com" come in and save the day.

    There, was that so bad? That way you can still go back to the old X-COM, and come back to Apocalypse when ever you liked. Ellis said he wanted to have an X-COM game come out every 6 months (!!!). Wouldn't that plan work if there was more stories to tell? Apocalypse was an ocean of stories. How was destroying it forever a good idea? Anyways, I always thought the Apocalypse Aliens were so cool, and it would have been nice to know where they came from (Sorry Sectoids).


    You know, for someone who keeps referring to the Last Outpost interview, you sure seem to miss a LOT of the information from it.

    "Well, we (the Interceptor and UK Alliance development teams) had agreed at the “X-COM Summit” in Chapel Hill (which took place during the development of Interceptor) that we wanted to get back to the original aliens—and the original look and feel—in ensuing games. That meant getting rid of the bright colors, the 50s –inspired chrome-and-tailfin vehicles, and so on. So, we had to find some way of eliminating that. Trust me—you wouldn’t have missed it when you started playing Genesis!")
    You weren't there. How did you know it came down like that? How do you know if he wasn't on his soapbox telling everyone that destroying Apocalypse was the only way to go? It wasn't like he sounded sad in the interview. In fact, he sounded like he didn't want to have anything to do with Apocalypse. It's not like he ever sounded like he wanted to defend Apocalypse. I bet he said it because he didn't want to take the full blame.


    Metal Gear Solid is a typical sci fi video game plot. It's not going to win any awards if that sort of dialogue is used in a feature length film,

    You have some guts saying that! Besides, it's better then any Michael Bay movie.

    At least, it never became as bad as this:
    "I hate to break up this family reunion, but you know...I've got one head to remove, and one private dick to ice. hell... now I can do both at the same time!"
    http://www.youtube.com/watch?v=ribHkBBBcdU

    Holy F***iNG S***! is that your idea of good dialogue? Metal Gear Solid never had something that stupid. You keep going on and on that Ellis isn't that bad, but you never played Dead Head Fred, or Matt Hazard. (Why not go e-bay?)

    How about this: you go look at both games on youtube, and tell me if there's *anything* as good as MGS4 in there:
    http://www.youtube.com/watch?v=fhlMMrOrZ5s
    http://www.youtube.com/watch?v=iDksvPp21Ig


    By the bye, I have Dave Ellis' e-mail. It's old. would you like to try it?
    Last edited by podtech115; 10-16-2010 at 03:44 PM.

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    Quote Originally Posted by ShanDaMan View Post
    Apoc's Mega-Primus didn't grab me, and the "Don't Get Hurt" message before a battle began kind of turned me off. What, is my mother working for X-COM now?
    It was a copy of a WWII Postcard:
    http://www.zazzle.ca/dont_get_hurt_w...06337070153440
    http://www.postercartel.com/uploads/...1705-64415.jpg

    Apocalypse's poster
    http://1.bp.blogspot.com/_L1znXUxJaO...ocalypse_2.png

    Although, I don't like it myself, it's nice they tried giving some.... I don't know.... I guess 'enlightenment' to the game. Like they wanted to tell the player a bit of history. It's nice they tried. It's a bit like BioShock Infinite with the propaganda posters:

    British poster:
    http://upload.wikimedia.org/wikipedi..._great_war.jpg

    BioShock Infinit:
    http://upload.wikimedia.org/wikipedi...propaganda.jpg

  16. #16
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    Quote Originally Posted by Podtech
    To Nosmirc, can this be my last post? Talking to you is funn and all, but I was doing something else, and I was hoping to make a new "X-COM 2 Poll".
    Don't matter to me, I'm just passing the time as I wait for replies from other areas of my life :P

    The topic will be here in any event. Take your time :P.

    First: I'm *HAPPY* Hasbro never let him finished Genesis or Alliance; Ellis is a AWFUL story-teller. Thank you Hasbro, for not finishing Genesis! Thank you Hasbro, for not finishing Alliance! God bless Hasbro! You have no F***ing idea how bad the pilots' quips are! Every word they said was a kick in the face. They didn't even act like they were even in a battle ("elite force" my ass!). I think Hasbro did the right thing here. Thank you so much Hasbro!!! You may have saved X-COM in the long run.
    I don't know about you, but a total retcon to the point that nothing from the originals are being used strikes me as decidedly 'not saved'. Regardless if it turns out good or not, it has virtually nothing to do with the actual games of old.

    So pardon me when I strongly disagree that it was good that Hasbro killed off X-Com for over a decade (and perhaps longer). At this point, I don't really care if the timeline is reset and the story restarted anew, just as long as it's still X-Com. But we're not really getting X-Com with this new game, are we.

    Second: Why should I stop being "entirely unreasonable" when everybody else is being even *more* unreasonable then me?(snip)
    Well, some people pirate software, so why shouldn't I? See where that argument goes?

    Just because others choose to be unreasonable, doesn't mean we should join them in being unreasonable. And if there's one thing this world is lacking, is reasonable people.

    Furthermore, don't you find discussions to be much more interesting when the other party is able to be reasoned with? For one, you'll never EVER get an unreasonable person to change their viewpoint. If they're reasonable, they could at least see and understand the way you feel. The flip side is, noone will be able to understand your message if YOUR yourself are unreasonable.

    You know what? If RedLetterMedia, or any Star Wars fans, were to review Interceptor, they would rip it to pieces. They would show no mercy.
    Well, the RedLetterMedia guy is, IMO, a fool who doesn't know what he's talking about, so I don't rightly care what he thinks.

    Any Star Wars fan? Hi. I'm one such individual. And while I thought the game diverted too much from the original concept of X-Com, it wasn't a bad game perse, although I don't honestly recall a lot of it. Gonna give it another shot if I can get the copy I got from steam to work, once I finish another play through of TFTD.

    Third: What has Dave Ellis ****EVER**** done for X-COM? What makes him so great? I can think of 50 bad things he did for X-COM, but nothing good. The only thing he ever did was promise that the game he was making would be like the old X-COM games. Like Peter Molyneux. Well, I promise I'll make a X-COM So good, you'll never want to walk out of your home again. So there! But what did he really do?
    He made one medicore X-Com game. And? James Cameron was fired as the director of Pirhana 2, yet he went on to make your favourite movie, Avatar. The bottomline was Interceptor did poorly. Something like, 30 000 units? He knows it didn't sell that well. Therefore, he knew he was going to have to listen to what the fans wanted in an X-Com game. And it looked like he was listening, because I was really excited about Alliance and Genesis.

    Here's the problem:

    Ellis wanted to:
    1. Have the Aliens destroy Mega-Primus/Apocalypse.
    2. Have the Aliens capture the Earth
    3. Have "x-com" come in and save the day.

    Now here's the Fix:

    1. Have the Aliens *capture* Mega-Primus/Apocalypse.
    2. Have the Aliens capture the Earth
    3. Have "x-com" come in and save the day.
    There's a fundamental flaw in your idea.

    Namely, the endings of UFO defense and Terror from the Deep.

    http://www.youtube.com/watch?v=XEGJWrjP8mI
    http://www.youtube.com/watch?v=jTSzaue6vMw

    As you can see, the Alien Empire had one goal for us: Utter destruction. Humanities future is that of being slaves to their empire, being experimented on, and generally just dying. All our of cities, DESTROYED.

    Genesis was set up where the Alien Empire returned after the events of Apocalypse, and utterly defeated us. That means they levelled our cities. Humanities definace was on it's last legs when the X-Com forces show up to come to the rescue.

    That leaves only one outcome for Mega Primus. Destruction. Sorry. Doesn't mean something similar could not be rebuilt AFTER the plot of Genesis. But it makes zero sense for MP to be captured by the aliens.

    You weren't there. How did you know it came down like that? How do you know if he wasn't on his soapbox telling everyone that destroying Apocalypse was the only way to go? It wasn't like he sounded sad in the interview. In fact, he sounded like he didn't want to have anything to do with Apocalypse. It's not like he ever sounded like he wanted to defend Apocalypse. I bet he said it because he didn't want to take the full blame.
    Why should he feel sad about it? It was a change that was necessarily to jumpstart the Genesis game, and he was promoting a game that he cared strongly for. And again, there's nothing preventing another Mega Primus from being built after the events of Genesis. So I don't see what the big deal is.

    How do I know? I don't know for sure, obviously, but the point of a summit is for a collective brainstorm. Since they knew what direction they wanted Genesis to go in, it's really the only logical course in how to handle that city.

    You have some guts saying that! Besides, it's better then any Michael Bay movie.

    At least, it never became as bad as this:
    "I hate to break up this family reunion, but you know...I've got one head to remove, and one private dick to ice. hell... now I can do both at the same time!"
    http://www.youtube.com/watch?v=ribHkBBBcdU

    Holy F***iNG S***! is that your idea of good dialogue? Metal Gear Solid never had something that stupid. You keep going on and on that Ellis isn't that bad, but you never played Dead Head Fred, or Matt Hazard. (Why not go e-bay?)
    The dialogue fits for the type of game it is. Which, by the way, got a lot of scores in the 90s and 80s. And most of the lower scores were due to gameplay issues, not the dialogue.

    And lets not forget, MGS4 had it's share of groanworthy quotes.

    Raiden: It was never going to work out for me. It even rained the day I was born.
    Solid Snake: You've got it all wrong. You were the lightning in that rain. You can still shine through the darkness.

    Come on. Snake? The Solid Snake? Making stupid metaphors like that? Yeesh. It's rather out of character for him imo.

    Of course, one wouldn't write off an ENTIRE game based off ONE quote. That would be silly.

    BTW...being better then a Michael Bay movie isn't a high bar to beat

    EDIT: Wow...they didn't even try to make changes to that poster for BSI? At least that Apoc one they made it fit by changing what the guy wore and used lol. I can understand making a mock up of it, but that's LITERALLY the same picture LOL!
    Last edited by Nosmirc; 10-16-2010 at 11:17 AM.

  17. #17
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    I was going to make a big post, but I found it too much to handle.

    So I'll do it bit by bit.... again.



    Quote Originally Posted by Nosmirc
    Which, by the way, got a lot of scores in the 90s and 80s.
    Are we talking about Dead Head Fred here?

    Because, out of 35 reviews, only 6 gave it a 90. Most of them just gave it a 80, or lower. One even gave a 27 out of 100.
    http://www.gamerankings.com/psp/9303...es.html?sort=6

    In comparison, Gears of War 2 got 13 100% from 81 reviews, and NO ONE gave it anything less then 80%.
    http://www.gamerankings.com/xbox360/...es.html?sort=6


    Quote Originally Posted by Nosmirc
    And most of the lower scores were due to gameplay issues, not the dialogue.
    'The script, though, could have been better. It comes off like the game was written then someone came in and sprinkled every other line with needless expletives. Not that we're saying there's anything wrong with swearing, but most of it comes off as a lazy attempt to make the game feel edgy.'
    http://www.gamespot.com/psp/action/d...ed/review.html

    I'm thinking dear old Dave 'came in and sprinkled every other line with needless expletives.' I can't prove it, but it does sound like him.

    And when did bad dialogue ever lower the scores? If bad dialogue had anything to do with gameplay, then Killzone 2 would had gotten a 65 from most reviews.


    Quote Originally Posted by Nosmirc
    While I'm not saying it was a huge success, it's hardly fair to compare a game from the 90's to one that was made a couple of years ago. The market has grown considerably,
    Ok, Ok, I exaggerated. But it's not like Eat Lead did any better:

    360, 107,318 copies:
    http://gamrreview.vgchartz.com/sales...f-matt-hazard/

    PS3 81,447 copies:
    http://gamrreview.vgchartz.com/sales...f-matt-hazard/

    And here's the really sad part: Too Human was made only for the 360, and yet, it sold 3 times that of both of the Hazard games put together:
    http://gamrreview.vgchartz.com/sales/22053/too-human/
    Last edited by podtech115; 10-28-2010 at 06:32 AM.

  18. #18
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    Quote Originally Posted by Podtech
    Are we talking about Dead Head Fred here?

    Because, out of 35 reviews, only 6 gave it a 90. Most of them just gave it a 80, or lower. One even gave a 27 out of 100.
    http://www.gamerankings.com/psp/9303...es.html?sort=6
    I'm referring to metacritic. I can't even get to gamerankings. Seems to be down.

    There were 30 reviews logged on Metacritic. 21 were positive, which ranged from 93 to 75.

    8 were mixed, ranging from 70-50.

    And one 27.

    Overall, it had an average of 75 on Metacritic. Which typically means it had decent gameplay, with some issues. A lot of those reviews (at least those that I can access, there are some magazine reviews in there) gave props to the writing (which is the main thing we're talking about atm).

    In fact, most of the positive reviews rave about the setting, the mood, the humour, and the writing. You cite ONE review that criticized the swearing in the game, YET...I can find a handful that thought the writing was excellent, without looking hard. And that's before one even looks at users, which seem to be overall favourable on the game.

    What does this mean? It means that contrary to your claims, not everything Dave Ellis is crap, according to various reviewers AND the Writer's Guild (you know, since he received the first ever award for Video Game Writing in Dead Head Fred)

    In comparison, Gears of War 2 got 13 100% from 81 reviews, and NO ONE gave it anything less then 80%.
    http://www.gamerankings.com/xbox360/...es.html?sort=6
    Here's the thing. Epic, the developer for Gears of War, has a good handle on what most gamers like. It's how they can pull off near perfect scores like that. That does not mean it has a good story. It's story is pretty weak, and overall, provides a short campaign.

    It's also not what most gamers are looking for, sadly. True to their name, Epic presented an EPIC feel to their game, which made the players feel like BIG MANLY MEN, doing MANLY things. Counterpoint: CHAINSAW GUNS. What more do you need?

    To showcase that strong plots are not needed for a game to be successful, lets look at recipents of GOTY from the Academy of Interactive Arts & Sciences


    2009: Uncharted 2: Among Thieves
    2008: LittleBigPlanet
    2007: Call of Duty 4: Modern Warfare
    2006: Gears of War
    2005: God of War

    I don't know about you, but only one title there had a good plot/writing. Obviously, I'm talking about Uncharted 2. LBP? You're a friggin' sackboy. The game sold itself on visuals, physics, and custom content.

    COD4? Please. About as contrieved as they get. It's selling point is MARINES fighting HEROICALLY, with realistic effects and graphics, plus MULTIPLAYER YAY.

    Gears of War? Like I said. MANLY MEN doing MANLY THINGS with CHAINSAW GUNS. While farting one liners. Also: MULTIPLAYER ACTION WOO!

    God of War? BIG MANLY MAN KILLING GODS IN GOREY AND BRUTAL FASHIONS, WHAT ELSE DO YOU NEED?

    *ahem*. As you can see, 4 of the 5 have little to offer in ways of story and writing. And any time you can get a strong multiplayer component helps a huge deal.

    So pointing out that GoW2 had better reviews then DHF doesn't mean GoW2 was better written. Just that it's story was sufficient to support the gameplay, and gameplay is where it got all of it's marks.

    Is sad that story isn't as big a factor for players now a days however.

    Anyways, to conclude, not everything Dave Ellis touches is crap, and you don't need an awesome story to get good reviews.

  19. #19
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    Nosmirc, I think I understand where you are coming from, but you have to tell me if I'm right:
    ------------
    Okay, the reason I hate Ellis is because he was trying to make X-COM into a Star Trek spoof game. Something like Futurama's Where No Fan Has Gone Before:
    http://en.wikipedia.org/wiki/Where_N...as_Gone_Before

    I hated this because X-COM is *NOT* Star Trek, or Star Wars, or X-Files, or Spaceballs ,or any other stupid show/movie. I loved X-COM, because it was X-COM. Star Wars fans love Star Wars because it was Star Wars, *not* because it was based on Flash Gordon or any other old movie.

    Because of all the bad things he did to X-COM, I promised myself that if there was ever another X-COM game, I would try to love it, as long as it didn't have Dave Ellis in it, or didn't make any pop-culture references, or wasn't a spoof of Trek/Wars.



    You, Nosmirc, on the other hand, wanted Sectoids and a TBS X-COM. But 2K isn't giving you the game you wanted. So, in your mind, Ellis was the lesser of two evils. You were willing to deal with references and a bad plot as long as you can kill Sectoids in a turn-based game.

    But 2K isn't giving you that, and looks to be rehashing the skin of Bioshock, but on the land. You don't want it to be Bioshock, in the same way that I don't want it to be Trek/Wars.

    So if Dave Ellis came right now and told you he was working on XCOM 2, and it was going to be both full of references, and played like the first X-COM, you would love him.
    ----------------

    What do you think? Does that make sense?

  20. #20
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    Hmm, you didn't reply? Did I say something weird? I hope your okay.

    Well, that's fine, because it gives me more time to add more fuel to the fire.

    In Eat Lead, there was a point where they spoofed Halo, with a character called, get this, 'Master Chef'. and that's the whole joke, his name is Master Chef. That's it. That's all:
    http://www.youtube.com/watch?v=BicPD8bdmF8

    I didn't see all the cutscenes, but if this is all that 'Master Chef' does in the game, then I have to say, it was a colossal waste. It would have been better if they didn't even tried adding him to the game. Then they could had more time to work on the gameplay. Because his whole existence was only to spoof some random game. It could have been easily someone else.

    In fact, all the characters in Eat Lead were as 2 dimensional as Jar Jar Binks. No joke.

    I can't believe I'm saying this, but Lemmy Kilmister made a better game character then all the characters in Eat Lead put together.
    http://images.totalgamingnetwork.com...eenshot_22.jpg

  21. #21
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    Quote Originally Posted by Podtech
    Hmm, you didn't reply? Did I say something weird? I hope your okay.
    This is attempt number 3. Keep timing out since my cookies apparently got reset at some point.

    So if Dave Ellis came right now and told you he was working on XCOM 2, and it was going to be both full of references, and played like the first X-COM, you would love him.
    1) I wouldn't care if it was Ellis or not, just as long as a remake that actually honours the original got made.

    2) I don't mind references when they fit. Saying "That's for abducting Cartman!" is fine, because the person could potentially know a person named Cartman, despite being an obvious South Park reference.

    3) Love is such a strong term. I'd prefer approriately affectionate.

    I didn't see all the cutscenes, but if this is all that 'Master Chef' does in the game, then I have to say, it was a colossal waste. It would have been better if they didn't even tried adding him to the game. Then they could had more time to work on the gameplay. Because his whole existence was only to spoof some random game. It could have been easily someone else.
    It's a spoof, that's kinda the whole point. That game is BUILT around spoofs. They made no secret about that. It's kinda in the games description. Is it a colossal waste for the makers of Family Guy to do a skit about George Washington when it only lasts a few seconds? Of course not, it lasts long enough to deliver a punchline. Much the same with Master Chef. He was there to make a joke, then exit left.

    In fact, all the characters in Eat Lead were as 2 dimensional as Jar Jar Binks. No joke.
    ....

    Ok, did you just look at Ellis' history, saw he worked on Matt Hazard: Eat Lead, then looked at clips of it?

    If so, then you're being dense. While I haven't played the game, I knew exactly what it was: A spoof game. It spoofs other games. It's not going to have deep characters. It was promoted as such. Complaining that the characters are flat in that game is like complaining that Blood Bowl doesn't simulate an epic football game. And I think comdemning a guy because of ONE game he worked on is redicious. Borderline redonkulus.

    Eat Lead's story and writing did what it was meant to. Make fun of various tropes in video games and stories. Why you're expecting much beyond that is, well, beyond me.

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    Maybe even Ribonkulers.

    http://www.flynnlives.com/discussion...ost.aspx?id=50

    BTW, what happened to the Off Topic Forums?

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    Ribonkulers...ha nice.

    And yeah...Suddenly it's one big forum. With the lack of any X-Com news, clearly, we need to rant and rave at 2k Liz for this uncalled for change! (come on, we're starving for anything here )

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    This is a pretty logical change to be honest. The forums were barely active enough for one forum and this thread, which is the most active here is basically two people arguing with one another. At least now they can shun one forum instead of two.

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    In the game itself there was no silliness to be found, the intro and credits however did have but were not really part of the game experience.

    X-Com interceptor was about strategical management of resources and tactical engagement. It was in some parts lacking, yes...but all in all it had what x-com was all about. 70+% of it.

    XCOM (Xenoshock) has maybe 20%.

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    Quote Originally Posted by AlphaCent View Post
    In the game itself there was no silliness to be found, the intro and credits however did have but were not really part of the game experience.
    Okay then, tell me this:

    If dear old Dave Ellis loved X-COM Soo much, then:

    1. Why didn't he ever make another game even near to X-COM in any shape or form?

    Maybe a strategy game? Or a game about aliens? He did love X-COM, didn't he? He did call himself the ""x-com Guru"", didn't he?

    2. Why didn't he make any references to X-COM?

    Oh, come-on now! He had time to make references to Red Dwarf,and Beavis and Butt-Head more then once, and your telling me he didn't have time for his beloved X-COM? He had time to make references to Mario Bros., Duke Nukem, Dungeons & Dragons, Bugs Bunny, Halo's Master Chief, Wolfenstein 3D, Red Steel, Mortal Kombat, Arnold Schwarzenegger, BUT NOT THE X-COM HE LOVED?!?!

    -----------------------------------
    -----------------------------------
    -----------------------------------

    Quote Originally Posted by AlphaCent View Post
    In the game itself there was no silliness to be found, the intro and credits however did have but were not really part of the game experience.
    That's because he couldn't find a way to add more silliness to the game. How can you, when you're managing a space base.

    Oh, but he did try:

    1. Every time you load a mission, you get this:
    http://lparchive.org/LetsPlay/XCOM/U.../xcoma16aa.gif

    2. From time to time, you get stupid news reports called 'Hypernews Network' or HNN. HNN was S*it:
    http://www.ufopaedia.org/index.php?t...Interceptor%29

    It has very poor writing (as poor as fan fiction); the whole 'Portals 67' was super F*cking stupid, and added *nothing* to the game; and everything else was boring crap about Apocalypse that I didn't need to hear.

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    Well maybe he didn't like X-Com that much...but he didn't dare venture from the established formula too much. Which is a testament to the influence of previous x-coms and it's fan base.

    The HNN and loading screen were such a small part of the game that went mostly ignored. And besides the HNN was at times humorous, but it didn't really distract from the whole experience, hell, IMO it was actually a welcome comical relieve.
    Interceptor for most of the part held x-coms integrity, XCOM does not. Simple as that.

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    Quote Originally Posted by AlphaCent View Post
    Well maybe he didn't like X-Com that much...but he didn't dare venture from the established formula too much. Which is a testament to the influence of previous x-coms and it's fan base.
    ....
    Interceptor for most of the part held x-coms integrity, XCOM does not. Simple as that.
    Well, at least you understand that Ellis didn't care for X-COM. (Unlike someone else in here)

    But the problem is Ellis killed the validity of the game. What do I mean by 'validity'? Well, did you know that James Cameron was going to make a Alien 5? So what happened to that?

    ---------------
    Before 20th Century Fox greenlit Alien vs. Predator, James Cameron had been working on a story for a fifth Alien film. Alien director Ridley Scott had talked with Cameron and stated that he thought "it would be a lot of fun, but the most important thing [was] to get the story right." In a 2002 interview, Scott's concept for a story was "to go back to where the alien creatures were first found and explain how they were created", however he at first had not shown interest in pursuing the project. On learning that Fox intended to pursue Alien vs. Predator, Cameron believed the film would "kill the validity of the franchise" and ceased work on his story, because to him "it was Frankenstein Meets Werewolf. It was Universal just taking their assets and starting to play them off against each other. […] Milking it."
    http://en.wikipedia.org/wiki/Alien_%...9#Future_films
    ------------------

    In other words, by killing the validity of X-COM (with Interceptor and Enforcer), 2K thought X-COM needed to be rebooted. The more validity you had in a name, the more likely it'll stay the same.

    Look at Watchmen: lots of validity; stays mostly the same.
    Look at Batman & Robin: no validity; needed to be rebooted.
    Resident Evil: no real validity:
    http://www.youtube.com/watch?v=pVyOCssIXgQ
    Letting the Movie Makers of Resident Evil do whatever they want.
    Lord of the Rings:lots of validity; stays mostly the same.
    Super Mario Bros.: silly setting; no validity; got this as a movie:
    http://www.youtube.com/watch?v=wtMZKYnLg5c

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    You know, FEAR kinda kills that argument.

    FEAR 2 made a point to go and say "those two expansion packs? Those are non canon. They didn't happen in our story.", since they were made by people who didn't have a hand in the original story.

    Which was good, because those stories were BS.

    George Lucas is well known for overwriting canon. The Clone Wars team has been taking some liberties that have overwriten some of the extended universe canon, and has upset a lot of fans, particularly those of Mandalore.

    The only good reason to reboot the series is to make a new game in the prime of X-Com. Which to me, was the first one.

    So the validity of the series is just a silly argument that doesn't really hold any water since 2k is calling the shots, they can dedicate what is and isn't canon to X-Com.

  30. #30
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    Quote Originally Posted by Nosmirc View Post
    George Lucas is well known for overwriting canon. The Clone Wars team has been taking some liberties that have overwriten some of the extended universe canon, and has upset a lot of fans, particularly those of Mandalore.
    I can't hate Lucas on that. When making big movies with new stories you can't keep to the extended universe canon. You can't remember everything that other writers did. just look at star trek:
    http://www.youtube.com/watch?v=55NwN...eature=related

    And for the most part, movies are above anything in the extended universe.

    So the validity of the series is just a silly argument that doesn't really hold any water since 2k is calling the shots, they can dedicate what is and isn't canon to X-Com.
    Yes, they vetoed it.

    But like they said, they didn't want to deal with another gray alien, so they went with something else.

    But what they didn't tell you is: if they are going to make anything, they would want to make something they believe in. Or else, what is the point if you are trying to create something you may hate?

    Also, they saw what happened with the UFO:Aftermath games, and they didn't like the numbers.

    So what can you do? If you make a game that can make lots of new fans, you can make the name more popular. Then, in the next game, you can add more X-COM stuff. Then you can add more, and more, and more.

    And yes, X-COM *needs* new fans to stay alive.
    ---------------

    Well for the most part, I think we understand each other. I hate you-know-who, and you hate 2K even more, because the gameplay and settings are not X-COM. I don't know what else to add to that.

    So.... want to call a truce?

  31. #31
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    Quote Originally Posted by Podtech
    So what can you do? If you make a game that can make lots of new fans, you can make the name more popular. Then, in the next game, you can add more X-COM stuff. Then you can add more, and more, and more.
    That doesn't really work though. I saw people use that argument for Fallout, and go figure, we're still forced to experience Fallout with that horrid Gamebryo engine. Although since the team behind that engine seems to be going down, Bethesda might actually have to find a NEW engine (shocking I know)

    Hopefully they'll keep Obsidian in the loop and keep them making Fallout games. Maybe even give them more room to work with.

    In any case, either this game succeeds, and we get more of what it is now, or it fails, and the series gets shelved for another decade. I can only hope that someone throws a monkey wrench in somewhere and changes things up for the better.

    I can't hate Lucas on that. When making big movies with new stories you can't keep to the extended universe canon. You can't remember everything that other writers did. just look at star trek:
    What he's letting the Clone Wars team do goes beyond make small mistakes. They're doing massive retconning. Making Mandalore a pacifist society, and I can only imagine what they're doing to the Witches of Dathomir when Savage Opress is introduced.

    But like they said, they didn't want to deal with another gray alien, so they went with something else.

    But what they didn't tell you is: if they are going to make anything, they would want to make something they believe in. Or else, what is the point if you are trying to create something you may hate?
    If they didn't want to have to deal with the source material, then they should disassociate it with X-Com. There should only be two ways it plays out. Either they expand on the existing setting, or reboot it with the original game. If they wanted to make something of their own, then they shouldn't tie it to X-Com. Simple as that.

    I'd rather wait some more years then get something that has nothing to do with the series.

    Also, they saw what happened with the UFO:Aftermath games, and they didn't like the numbers.
    Saw what? Clarify this point. Also, link the source where 2k made ANY statement regarding that series. Because otherwise, it looks like you're sticking words in their mouths.

    That series was actually pretty decent. They just went in a different direction then X-Com.

    Well for the most part, I think we understand each other. I hate you-know-who, and you hate 2K even more, because the gameplay and settings are not X-COM. I don't know what else to add to that.
    I wouldn't say that I hate 2k. I hate where they're going with this game. I think they're making a terrible choice in it's direction, and may result in putting the final nail in the coffin of a proper X-Com game. I also kinda think they're overhyped. Bioshock wasn't as ground breaking as they made it out to be, and Bioshock 2 bored me so much that I felt I had little reason to continue playing it. They do have a lot of resources available, so I'd rather they make their games more engaging, more interesting.

    For example, if they want to make XCOM a FPS, I'd rather they follow in Alliance's footsteps, or at least base it on the First Alien War, then have a solid squad mechanic. Sadly, I don't think we'll even get the squad mechanic, let alone the other bits.

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    This is not *finished*. I was working on it, but since it's pointless to continue this debate, I thought I just add it in and be done with it. it's not like your going to change your mind.


    ----------------------

    Let's take the Villain of Matt Hazard, Wellesley. Who is he? He is a cry baby CEO boss, who hates Hazard because he sucks at his games, and that's it. Liquid Ocelot, this guy is not. Oh boy, this guy isn't even as memorable as Darth Vader, The Joker, Kane, Palpatine, Gollum, Zeus, or even anyone from a Final Fantasy game. And before you say something like 'his job is to be a flat Villain' , I will say no, a great Villain is someone you should remember, someone you should want to see more of. Like LeChuck. But this guy doesn't even make any sense: He's willing to destroy his own company because of a stupid grudge??? ARE YOU F***ING KIDDING ME?

    Here's a better Villain that only has 10 minutes at most:
    http://www.youtube.com/watch?v=kF0x5qFwEp4

    The problem is not just the Villain, but everyone in Matt Hazard.
    ----------------

    And that's all I have.

    Saw what? Clarify this point. Also, link the source where 2k made ANY statement regarding that series. Because otherwise, it looks like you're sticking words in their mouths.

    That series was actually pretty decent. They just went in a different direction then X-Com.
    Okay, okay, I'm sticking words in their mouths. But there is, like, 6 spiritual successors already. Do we really need one more game like the first?

  33. #33
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    Quote Originally Posted by Podtech
    This is not *finished*. I was working on it, but since it's pointless to continue this debate, I thought I just add it in and be done with it. it's not like your going to change your mind.
    Meh. You do realize you're talking about deep seated opinions about a game that I care very much about, and think it honestly deserves a proper reboot. Your debating tactics really tend to boil down to a ham fisted brawl then an honest "here's my point of view, that I think you should consider".

    Ultimately, what it comes down to is that this game does not meet what I desire in an X-Com game, even if they made it modern times with the original aliens. I've been waiting for a legitimate entry into the series for many many years. Retconning everything in the setting doesn't really do it for me, dig?

    The problem is not just the Villain, but everyone in Matt Hazard.
    I believe I've already clarified this: The Matt Hazard game is. a. spoof. game.

    When you see a movie like Disaster Movie, which sets out to make fun of tropes of a specific genre, you don't go in expecting oscar quality acting or writing. Why are you expecting that from a spoof game, which sets out to make fun of tropes of video games? Whether or not they are good jokes is another story.

    Let's take the Villain of Matt Hazard, Wellesley. Who is he? He is a cry baby CEO boss, who hates Hazard because he sucks at his games, and that's it. Liquid Ocelot, this guy is not. Oh boy, this guy isn't even as memorable as Darth Vader, The Joker, Kane, Palpatine, Gollum, Zeus, or even anyone from a Final Fantasy game. And before you say something like 'his job is to be a flat Villain' , I will say no, a great Villain is someone you should remember, someone you should want to see more of. Like LeChuck. But this guy doesn't even make any sense: He's willing to destroy his own company because of a stupid grudge??? ARE YOU F***ING KIDDING ME?
    ....

    I won't make another comment about it being a spoof game since I already made that point, but really? You're comparing a villain from a spoof game to the likes of Darth Vader, The Joker, and Seps? Then word it to make it sound like those characters are the bottom feeders of villains? Really?

    Okay, okay, I'm sticking words in their mouths. But there is, like, 6 spiritual successors already. Do we really need one more game like the first?
    By that logic, Call of Duty and Metal of Honor should stop being FPS games, since they've always been FPS games. Do we really need more games like those? EA and Activision believe so, and apparently so do their players, given how successful those titles are.

    And I believe there have only been two published series that feature global defense games in the vein of X-Com. So yes, I think we do need more games like the first, especially since those two had considerable differences from X-Com.

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    I won't make another comment about it being a spoof game since I already made that point, but really? You're comparing a villain from a spoof game to the likes of Darth Vader, The Joker, and Seps? Then word it to make it sound like those characters are the bottom feeders of villains? Really?.

    Sorry, did I do that?

    But the way you defend Ellis, you make it sound like he can make the next big Darth Vader.


    By that logic, Call of Duty and Metal of Honor should stop being FPS games, since they've always been FPS games. Do we really need more games like those? EA and Activision believe so, and apparently so do their players, given how successful those titles are.

    Yes, but FPS sells millions, and 2k knows how to make FPS. We've been through this already:
    http://forums.2kgames.com/showthread...ons-about-XCOM

    It's like telling Michael Bay to make a movie without explosions. Even if he tried, he wouldn't know how.

    Also:
    http://kotaku.com/5696369/microsoft-...e-a-halo-movie
    "Hollywood is populated by a weird breed of bean counters and lawyers. They expect, said O'Connor, to make money even on a movie that bombs at the box office, not only through DVD sales, but through licensing products with both alacrity and occasional abandon."

    So, you see, XCOM can't just make money, it NEEDS to make *lots* of money.



    I believe I've already clarified this: The Matt Hazard game is. a. spoof. game.

    When you see a movie like Disaster Movie, which sets out to make fun of tropes of a specific genre, you don't go in expecting oscar quality acting or writing. Why are you expecting that from a spoof game, which sets out to make fun of tropes of video games?
    Because that's all Dave Ellis has ever done!

    You keep telling me that I'm being too hard on Ellis, but what has he ever done beside spoof and jokes?

    I cried, when Snake put the gun in his mouth, yet you act as if MGS4 wasn't that good. If it was a so-so story, then why didn't Dave Ellis make anything like it? It should be so eazy for him if he's so good.

    If Dave Ellis can do good drama, then you should be able to show me. I want to see a Dave Ellis game that can win lots of Game of the Year awards.

    But it doesn't matter; I'm going to make a poll and prove to you he sucks. (but not right now)

  35. #35
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    Quote Originally Posted by podtech115 View Post
    Sorry, did I do that?

    But the way you defend Ellis, you make it sound like he can make the next big Darth Vader.
    I think he can write content that fits the game he's writing for. Just gets annoying to see someone being crapped on for something that is working the way it is suppose to be.

    Yes, but FPS sells millions, and 2k knows how to make FPS. We've been through this already:
    http://forums.2kgames.com/showthread...ons-about-XCOM

    It's like telling Michael Bay to make a movie without explosions. Even if he tried, he wouldn't know how.
    Then give it to a studio who can make it then! Firaxis has a better chance at making a game that is somewhat resembles the originals then Marin does!

    So, you see, XCOM can't just make money, it NEEDS to make *lots* of money
    Says who? Designing games for niche markets should, and can totally be, a viable way to run a development house. Heck, with the number of studios 2k has, they could probably do really well like that, AND still make some big budget games.

    Because that's all Dave Ellis has ever done!

    You keep telling me that I'm being too hard on Ellis, but what has he ever done beside spoof and jokes?
    Why is that a problem?

    I cried, when Snake put the gun in his mouth, yet you act as if MGS4 wasn't that good. If it was a so-so story, then why didn't Dave Ellis make anything like it? It should be so eazy for him if he's so good.

    If Dave Ellis can do good drama, then you should be able to show me. I want to see a Dave Ellis game that can win lots of Game of the Year awards.
    That's up to Ellis to prove lol. If there's no drama type games on his plate, then he's not going to do a drama game. He's capable of winning awards, so I think it's fair that if he needs to, he can do a serious story. Whether he WANTS to, or has the oppertunity to, is another story.

    As for MGS4, the plot was pretty screwy, and at times, didn't take itself very serious. Really, Snake should be a bad ass at all times, not this....old fart. Thought the premature aging nonsense was just that, nonsense.

    But it doesn't matter; I'm going to make a poll and prove to you he sucks. (but not right now)
    Bistol Palin is a finalist in Dancing with the Stars. ie, Polls don't mean much.

    Addition: For the argument of "2k only makes FPS games"

    I just saw a trailer for a game called Hybrid. Looks like a gritty sci fi shooter. By the people who made Scribblenauts, Drawn to Life, and Lock's Quest. Why? Because they like trying new things, expanding and pushing themselves to try different ideas. It's being made for Xbox Arcade. Why? low risk budgets, but still with an audience.

    So the myth that developers should keep making the same type of game is clearly debunked. If anything, it's something EVERY developer should be doing.
    Last edited by Nosmirc; 11-24-2010 at 02:20 PM.

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    Look, I, umm, want to know: do you really think Dave Ellis was the best thing for X-COM? Because I don't know if you are serious.

    I'm willing to say he cared enough for Sectoids that he was willing to keep them and all the other first aliens; and he wanted X-COM to be popular. Also, he tried listening to the fans.

    But, it seems, thanks to him, that he made the X-COM name unpopular, and.... well, dead.

    To me, you can have all the love in the world for X-COM, but if you can't do anything good for the name, then your love means nothing.

    I would rather have seen a man who hated X-COM and Sectoids working on the games, then to get this sad ending.

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    Personally, I think people put too much focus on celebrity developers in general. Peter M is heralded as one of the BEST game designers around, and look what he gave consumers. A trilogy of shallow gameplay 'RPG's, with tons of features that he gabbed on about never making into the game.

    If it weren't for the fact that Peter was tied to the title, the Fable series would have probably flopped, being as medicore as they were.

    Was Ellis the best thing for X-Com? He was all X-Com fans HAD at the time, and he was considering fanbase concerns. The best however? Who knows. It's hard to say how Genesis would have turned out. Was he essential to a good X-Com game? Not necessarily. Xenonauts is looking to be the definative spirtual successor to X-Com, with noone from the original series tied to the studio. I like what I'm seeing from Goldhawk, and hope they pull it off.

    As for him killing off the franchise, I wouldn't hold him accountable to that. That was all Hasbro's doing, since at the time, they didn't actually understand game development cycles. When a publisher sets unrealistic expectations, and when those expectations ain't met, they respond with righteous wrath, innocent franchises like X-Com are generally the victims.

    Off topic note: In the time I typed this up, I completed a quest in Champions Online merely by standing in one spot. Gotta love NPCs rushing me then dropping the quest items I need at my feet lol.

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    As for him killing off the franchise, I wouldn't hold him accountable to that. That was all Hasbro's doing, since at the time, they didn't actually understand game development cycles. When a publisher sets unrealistic expectations, and when those expectations ain't met, they respond with righteous wrath, innocent franchises like X-Com are generally the victims.
    (give me a break!)

    Like the Zoq-Fot-Pik said to the other Zoq-Fot-Pik: "Cripes! We've been through this a million times!"

    Ellis made a game that sold poorly! That made *NO money*! There isn't a publisher in the world who would green light a next game with Interceptor's numbers!

    It's like with the Alien franchise: Alien Resurrection did badly, so there was no Alien 5! It wasn't 20th Century Fox fault that Alien Resurrection did badly--it was Jean-Pierre Jeunet!

    Or how about Mirror's Edge? The first one did "ok" But it didn't make enough money, and had bad gameplay. So no Mirror's Edge 2. Understand?

    When a franchise is unpopular, and makes no money, then the publisher *must* kill the franchise. Even I would kill-off X-COM, if someone told me that it sold only 30,000 copies!

    You said it yourself on Civilization III:
    Well, IV and V were under 2k's flag, so the argument doesn't apply to them, as for III, I would hazard a guess at that Civ was more profitable then X-Com.
    There you go.

    Anyways, Ellis was never good at making money, or good stories. just look at Eat Lead: The Return of Matt Hazard:
    http://gamrreview.vgchartz.com/sales...f-matt-hazard/

    Ellis himself said that no X-COM game had ever sold more then 250,000 copies. If I was Hasbro, I would think X-COM was never going to sell more then 250,000 copies, and Interceptor's 30,000 copies was showing how unpopular the name was becoming!

    -------------------------
    On top of that, he was killing X-COM's validity!

    Tim Schafer doesn't make lots of money on his games, but he has lots of validity! he makes games with good setting, stories, and characters. So people keep wanting him to make more games!

    M. Night Shyamalan once made good movies with good stories, so people wanted him to keep on making movies. BUT.... after Signs, he kept on making bad movie, after bad movie.... until he hit rock botten with The Last Airbender. After that, he had no more validity.

  39. #39
    Join Date
    Jun 2010
    Posts
    2,399
    ....

    Is it safe to assume you didn't actually play Mirror's Edge? Sorry, but to say it had bad gameplay is madness. The gameplay was perfect for the type of game it was. Sure the ninja cops could have been toned down a little, and the server room gun fight was annoying, but that's more level design then gameplay.

    Don't equate challenging gameplay with 'bad' gameplay please.

    And again, Ellis' WGA award tells you where you can shove it when you speak of never making good stories.

    Oh, going back to Mirror's Edge for a moment, along with Aliens....EA went out of it's way to dispell rumors that a Mirror's Edge sequel isn't going to happen. And there is a remake of Aliens in the works. Your argument is about as seaworthy as the Titanatic.

    And then you 180'd your argument. Tim Schafer's games don't typically sell well. Why continue to have him make games, using the first half of your post? Making games for hipsters who shun mainstream media is a terrible business model.

    As for what "killed" X-Com, again, Ellis made that clear in those interviews which you like to only half read why that went down. Weak sales was a minor speed bump in that affair. One weak selling game does not spell the end of a developer. Having a publisher who sets unrealistic expectations and deadlines does. That's the last I want to hear about your crazy assertation that Ellis is somehow solely responsible for the X-Com franchise kicking it.

  40. #40
    Join Date
    Sep 2009
    Posts
    280
    No x-com game had a technical depth as Apocalypse and in this regard Apocalypse was the best X-com of them all. Yes story wise it kinda missed the ball, but obviously the whole x-com series had a bit of a problem in this section.

    The theme of Apocalypse, didn't play any part in the seriousness of the game. If you made it after the first in game week you'd pretty much got sucked in.

    That's why i like Apocalypse the most, technically it's the best X-com which pretty much overshadows the other flukes.

    It's like saying that Supreme commander's rather silly looking experimental and commander units make the whole game ridiculous and a bad strategy. It plays such a little part of it that only a hopeless troll like podtech would complain about it.

    I bet 80% of X-com players played the series mainly because of the technical and combat challenges, the overall in depth gameplay it offered and not because of story or graphical themes.

    Give a FPS the ability to have different ammo and option of armor that counts in game and you quickly raise its depth level. X-com was just that...it had a lot of depth for its time. That's the major appeal of x-com.

    Another gem i would like to point out is Fallout tactics...technically decent enough and with a gripping story, i could just not let go of it and it often pulls me back.

    It so pisses me of when developers use the excuse that adding to many options makes the game to demanding to develop. If two guys did the strategic part and balanced it fairly well 17 years ago with little or no beta testing help it is not out of reach for today's gaming studios. Cut corners at stuff that doesn't have in-game consequences...like texture artists and modelers that spend a whole week making the butt of a weapon look good which nobody will even notice in the first place.

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