Just splitting off another topic to not derail it. Know a certain someone was getting a bit vexed at that
Wait, the pulsating eye pic was actually from the game? lol...I really didn't play that far into Interceptor myself. Found it diverted too much from the gameplay that I liked about X-Com.Originally Posted by Podtech
Did it have a goofy and light hearted tone? Sure. Wasn't a big fan of it really. But then again, I wasn't a big fan of Apocaplyse myself. Didn't care for the fact that they went for this all new cast of aliens. Nor did I like the retro theme.
Ah, perspective. I see it differently. It wasn't about 'killing' Apocaplyse. They wish to use the traditional aliens in Interceptor, hence the reason why they had to set it prior to Apocaplyse. And as for Genesis, I always felt the impression was that they were trying to go back to X-Coms roots. The extra dimensional aliens really didn't fit all that well, and were difficult to explain in the grand scheme of things, which is exactly what Ellis said in that interview.Please, Please, Please don't reply back telling me that 'F***ING-over Apocalypse' was a good idea. Please don't. It was never a good idea. I'm being nice here by showing you the links. I don't want to explane why killing Apocalypse was a super awful idea.
And while I wasn't a fan of Apoc, and never could get 'into' it, I can see the potential it had. I would love to see a game take the model, and use it to create a sort of Ghost in the Shell/Appleseed police sim.
Then criticise the out of characterness of the game. Don't really have to even go into depth there. Just a simple "it had too many gag references in it, killing the mood of the game". No need to make it dramaticI was just saying that playing Interceptor felt like an awful spoof movie. Again, I didn't want to explane.
*sigh*. Some tact would be useful. Yes, I *know* what a book is. If you read my reply again, I pointed out that a novels plot has different goals then a video game plot.You know what books are? Works of art. Because they can tell stories.
When you try to talk to non-gamers about 'games being art' (like to Ebert), what kind of games do you think can change their minds?
Answer: MGS4 and Heavy Rain.
Why those two games? Because they can tell stories. Long stories. Everything else is just things going BOOM, like half-life 2, Gears Of War, Halo, and anything else with a gun or sword.
And if you have to ask, I think X-COM would be like The War Of The Worlds. I don't know why, it just seems right. I guess because this one part seem like it came out from a UFOpaedia:
http://en.wikisource.org/wiki/The_Wa...ok_2/Chapter_2
Metal Gear Solid is a typical sci fi video game plot. It's not going to win any awards if that sort of dialogue is used in a feature length film, and that's not necessarily a bad thing because it's goals are different.
And Heavy Rain? That barely qualifies as a game. More like "choose your own adventure movie". And it had one of the worse openings that I've seen in a long time. Three quarters of that could have been done as a montage and accomplished the same things.
But I digress, I've off my point now. What I'm trying to say that a good video game will have a plot that merges with the gameplay. Heavy Rain really doesn't do that. It has a massive plot that you control at certain key points, with a bunch of quick time events thrown in. MGS doesn't really do that either. You end up with long cutscenes, and gameplay where you don't really influence the outcome much.
I think that last bit is really key. To me, a good video game plot will give the player a level of influence over the outcome. It's this reason why I feel games like "Way of the Samurai" are great. Sure, they didn't have the top of the line graphics, but ever action had an impact. And there's nothing badass like going down fighting like a boss. And the number of options in WotS3 was pretty wild (although I need to work on getting some endings that don't end with my character dying lol...)
A novel, however, has no input from the reader. The author has to create the feelings, mood, pace, everything! That doesn't work well in a videogame framework. It's why I don't care for most JRPGS. Or most games out there. Remove the influence on the plot, then you need to make the gameplay fun enough to compensate. But if you go too far, then you end up with quicktime filled games like Heavy Rain. Which, while they may have a good plot, makes for a weak game.
Never saw anything that hinted he thought X-Com was a joke. It got the impression that he cared for it a lot, and by the time they were working on Genesis, were trying to bring it back to its roots. He even had appreciation for why the spin off games weren't that well recieved: X-Com wasn't established enough.That's because Dave Ellis, the guy who made Interceptor, thought X-COM was a joke. Like Joel Schumacher to Batman. This is why I never made a big deal out of Enforcer.
To me, X-COM could have been like The Dark Knight. To the 'Makers' of Interceptor, X-COM was like a spoof movie, or Batman & Robin.
I honestly think you're making a mountain out of a mole hill. You paint him as a villian who wanted to ruin X-Com, whereas I believe him to be a guy who really cared for it, but circumstances conspired against him before he could complete it. And it was sounding to be a fine game too.
*shrugs* What can I say? I see many similiarities to what her job is to a job that I did for nearly three quarters of a decade, and felt that people were just being unnecessarily harsh.Oh, by the bye, thank you for standing up for 2K Elizabeth....





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