I haven't run any stress tests, but my cities usually look something like this:
1 City nothing but farms on all farmable tiles. Granary, watermill, etc. This city is for max pop and I usually set the auto-manager to sci.
I build the national library here.
For those river/grassland cities, I usually farm up a couple of the river tiles or the max food tiles, then Trade Post the rest.
I usually pick a city towards the coast that has fish and lots of forests to become my navy city. I hammer up as much as I can, and build the hammer improvements. On any tile that has no hammers, I TP or farm, depending.
Anyway, at the end of the day I usually have 3 types of cities:
Pure gold cities with nothing but trade posts.
Pure Food city(ies?) with nothing but farm.
A few hybrids that are focusing on hammers.
Sounds almost exactly like my civ4 city dynamic, except that the farm city isn't for GP.



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