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Thread: GOTW 10/10/10 Romans

  1. #1

    GOTW 10/10/10 Romans

    Everyone likes the Romans! Have not found a walk-in yet but somebody better than me might be able to manipulate the AI with C.O.L,
    Opposition are Zulu-NE, English-N around the horn, Russians-SW of London, Americans- NNW of Moscow. Wonders are 7cog, SOC, AOC, perfect for cultural or almost any type victory.
    Good luck, should be fun this week!

  2. #2
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    Irrespective of a walk-in have you noticed that this map has HEAPS of dye?!
    Everywhere!

    If you can get Monarchy early from the English, tech/eco victory should be very easy.

    The map doesn't have many great sites for a production city, but there's 3-4 Oaks located on the Map. Again with Roman Wonder bonus it may be an idea to construct Wonders that contribute towards a tech/eco victory. i.e Colossus, Great Wall (for city spam), EITC, etc.

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    Has a go at the GOTW. I decided to play it as a one city challenge. It didn't go so well due to the absence of balanced settling spots. So I relaxed the rules a little to allow 2 cities (ie the 100g settler) because i could then put a great city on double dye to the south and a great production city by the mountains up north.

    I was in serious need of a humanitarian due to lack of growth but never got one. Regardless getting the win wasnt too hard - but it was about 1700AD or so (well the game crashed but that's what it would have been). A slow game for the TCC not even sure I can do OCC.* But On the other hand I build almost all the late game wonders and I suppose i could have had a culture win for once

    I built internet and even the industrial complex - what to do with all those masses of hammers from my prod city...!

    Those foolish AI suicided a lot of units against my production city - but its defenses were more than adequate.

    The bad was that I also got a GA from culture instantly followed by two more GA from SoC, which left me with 1 GA more than I could possibly use

    *Actually I can 1880AD OCC win that gets me a solid 42nd on the board
    Last edited by ScottieX; 10-11-2010 at 02:20 PM.

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    This week is driving me crazy I go north name trees and settle 2 spaces from barb hammer a warrior and then rush galley and get 7cog in another 2 turns. I can't get the horse army vet and zulu have 30 def archers up ridiculously early. I think they walk out around 2000 though. One game I even bought bronze and iron off them and built barracks in second city and stle gl from english with spy from nearby hut. Even elite legions I couldnt take down zimbabwe. After 2 failed attacks they have a gg there and theres just no chance!! I'm not even going to attempt taking down the english without a walk out so it seems that Zimbabwe has got to be the key.

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    Quote Originally Posted by Liam_Sutty View Post
    This week is driving me crazy
    Me too.
    Quote Originally Posted by Liam_Sutty View Post
    zulu have 30 def archers up ridiculously early.
    Wait for USA, they never walk-out and probably they will have 2 AA ridiculously early (atleast on lower levels, on Deity i was only for few minutes and waited for walk-outs).
    Quote Originally Posted by ScottieX View Post
    Has a go at the GOTW. I decided to play it as a one city challenge.
    Are you bored? I'm bored too, bored of CivRev.

    Last maps are crazy bad (or i'm too bored):
    -3 weeks ago - Zulu and crazy bad map, average and good players posted worst times ever (i posted normal time only because very stupid Russia, walk-in at 2200 BC)
    -2 weeks ago - Mongols and good map
    -1 week ago - England and crazy bad map, i posted my worst score ever

    This week - Romans and crazy bad map, probably worst map ever. If AI will not be very stupid then no chance for good scores (especial for Dom), but CoL at 4000 BC it's big advantage (for non-dom). I'm too bored, maybe i'll post nothing (non-dom).

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    Agree about the Zulus, Liam. The English are even worse! AA is 49.5 Defense! Yeah, 49.5. Oh, and the settlers leave out the back.

    Unless I catch a dom break, I'll try for a culture victory this week. Maybe.

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    Yeah a bit bored.

    However, I might see if i can get a decent dom start i supose if no one else has one, and then post it.

    I noticed i could get the english to walkout as i arrived so maybe that will work or maybe ill try the setler sacrifice which should be at its best being romans vs zulu...

    BTW are those zulu cheating? how do they get an AA that fast?
    Last edited by ScottieX; 10-12-2010 at 01:46 AM.

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    Maybe this week will not be that bad.

    Quote Originally Posted by Von Petner View Post
    AA is 49.5 Defense! Yeah, 49.5. Oh, and the settlers leave out the back.
    You pressed them too hard, maybe i can take them at 2100 BC after walkout, but i need to win 9 vs 9 (and Blitz after win).

    Quote Originally Posted by ScottieX View Post
    BTW are those zulu cheating? how do they get an AA that fast?
    How fast? I don't care, Zulu are easy, i took Zimbabwe at 1900 BC with HA + 1Horse (6 vs 6 and 2 vs 0).
    Russians walkout at 1900 BC or 1800 BC, 9 vs 8 shouldn't be too hard (but i need 1 Horse for GL).
    I'm not going for Dom but ~1500 BC should be possible (with KA).


    BTW. How i can change seed (without barb villages)?
    For example: i lost at 1800 BC 9 vs 8.
    With barbs on the map i can:
    -attack Moscow
    -attack barbs once and attack Moscow
    -attack barbs twice and attack Moscow
    3 different seeds, 3 chances for win.
    Last edited by Kadera; 10-12-2010 at 03:45 AM.

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    Quote Originally Posted by Kadera View Post
    BTW. How i can change seed (without barb villages)?
    Diplomacy (sell, buy, threaten), city configuration on prior turns.

    best regards,
    Pedal2Metal

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    Kadera- you are so smart that my brain hurts thinking about what you said. Kudos.

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    English walked out in 2400bc in one game I played, and 600bc in another. No logic to it.

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    Can take Zulu in 2400bc - named the two tiles walked and settled on the hill SE of the barb.
    FWIW really basic spoiler (this probably isn't optimal BTW).


    name tile to the west name tile on the forest as you go north
    settle on the hill next to the barb.
    first warrior to hut to the south then to the hut SW of there. militia goes to meet Zulu and go to war then goes to the friendly hut
    send all caravans to England

    build horse with money from first caravan - Horse pops hut next to city. 100g settler
    build other 2 horses and kill one of the zulu units form army and city close to Zulu.
    4th horse kills legion horse keeps attacking city eventually getting blitz.

    note always go to peace if you are next to a zulu attacking unit like a legion


    you might need to tweak the seeding but i got that straight away and there isn't too many seeding opportunities.

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    Quote Originally Posted by Kadera View Post
    Maybe this week will not be that bad.

    You pressed them too hard, maybe i can take them at 2100 BC after walkout, but i need to win 9 vs 9 (and Blitz after win).

    How fast? I don't care, Zulu are easy, i took Zimbabwe at 1900 BC with HA + 1Horse (6 vs 6 and 2 vs 0).
    Russians walkout at 1900 BC or 1800 BC, 9 vs 8 shouldn't be too hard (but i need 1 Horse for GL).
    I'm not going for Dom but ~1500 BC should be possible (with KA).


    BTW. How i can change seed (without barb villages)?
    For example: i lost at 1800 BC 9 vs 8.
    With barbs on the map i can:
    -attack Moscow
    -attack barbs once and attack Moscow
    -attack barbs twice and attack Moscow
    3 different seeds, 3 chances for win.
    I think the trick must be not to meet the zulus at all. Maybe by settling south and building galley, teching hbr and then dumping army on zulu the first time you meet could work and be quite fast I don't know. I couldn't get on last night but am going to dedicate ALL tonight on GOTW so expect some scores on the boards!!

    The islands to the left of your starting point are crammed with fish/dye/whale and getting England at the walkout for monarchy would be awesome.
    Last edited by Liam_Sutty; 10-12-2010 at 03:45 PM.

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    Quote Originally Posted by Von Petner View Post
    English walked out in 2400bc in one game I played, and 600bc in another. No logic to it.
    I'm not sure (ScottieX knows better) but:
    -2400 BC - probably you don't pressed them or don't met them
    -600 BC - probably war (or you pressed them very hard and they builded 2 AA).

    Quote Originally Posted by ScottieX View Post
    Can take Zulu in 2400bc
    Only? Do you have units for attack London and Moscow?

    Quote Originally Posted by Liam_Sutty View Post
    I think the trick must be not to meet the zulus at all.
    No trick, they aren't scared, i met them about 2400 BC (2 legions near barbs, BTW.On King i used these barbs for Veteran, on Deity Zulu are too fast and i can attack barbs once).

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    C'mon guys. I play the silly thing one time, get 550 AD & that's first!?!
    Are you kidding me?!? It's Wednesday & there's no one in the BC's?!? Where's a good OCD GOTW player when you need one?!?

    I won't be playing again myself but seriously, with all the chatter here on the forums, I'd expect someone to have actually delivered vs. just fly a hot-air balloon to the moon.

    best regards,
    Pedal2Metal

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    It's coming tonight Pedal just you wait!!

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    Quote Originally Posted by Pedal2Metal View Post
    C'mon guys. I play the silly thing one time, get 550 AD & that's first!?!
    Are you kidding me?!? It's Wednesday & there's no one in the BC's?!? Where's a good OCD GOTW player when you need one?!?

    I won't be playing again myself but seriously, with all the chatter here on the forums, I'd expect someone to have actually delivered vs. just fly a hot-air balloon to the moon.

    best regards,
    Pedal2Metal
    i have also noticed how slow it is on our side of the fence as im second! with an econ win, they must all be playing monkey island

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    Quote Originally Posted by Kadera View Post
    Only? Do you have units for attack London and Moscow?
    hehe well i did say it wasn't optimal. But if everyone else is waiting real late it might be useful. I didn't seed hunt to get that it just fell into my lap. Main point was to give an idea for an OK start but maybe the key is getting England so i might have a look at that then soc for knights and good bye russia/zulu/america... Anyway i find it more fun to play games where i don't have battles i need to seed late in the game.

    For that game I got Moscow on a walkout about 1900 or so. I then threw a lot of units at London and didn't make a scratch... although i did kill a AA when it wandered out so maybe i should have just kept attacking then.
    Last edited by ScottieX; 10-13-2010 at 12:41 AM.

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    OK i can get england 2500BC. that got me iw.
    This one feels a bit better than the zulu one.

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    I got 0ad last night for Dom. That was with knights and Sam Castle. Pathetic!!

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    I tied Kadera's Chieftain score of 2700 BC. Took a few (3) tries but it was quick enough.

    Kadera tied my Deity score of 550 AD except cultural. I'm probably not playing Deity again. I'm confident someone on the 360 will beat 550 AD. Looks like the PS3 guys are showing up the 360 guys this week.

    best regards,
    Pedal2Metal
    Last edited by Pedal2Metal; 10-13-2010 at 04:44 PM.

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    What are all the scores for xbox? I did a mediocre econ win of around 1000ad which could of been vastly improved without 3 GA's.

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    Quote Originally Posted by Liam_Sutty View Post
    What are all the scores for xbox? I did a mediocre econ win of around 1000ad which could of been vastly improved without 3 GA's.
    Mawpawk got 800 AD econ. Kadera 550 AD Cultural. I got 550 AD dom. I think tech is around 1000/1050 AD.

    All Deity.

    best regards,
    Pedal2Metal

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    1st 400 AD o777o (Cultural)
    2nd 550 AD Pedal2Metal (Domination)
    3rd 800 AD Mawpawk (Economic)

    I redid Cultural V. and posted 400 AD, i had good GP (for 550AD 3 GA - very early), 350 AD was possible but Americans doesn't help me (only GL + Pottery), i made 1 mistake - i shouldn't research CB (due to G.Pyramid is obsoleted by Monarchy) then i needed 2000 gold for Military Industrial

    I took caps like in post #8: London 2100 BC, Zimbabwe 1900 BC, Moscow 1800 (but i needed 2 HA + 1H for Moscow). It's bad for Domination V. but Knights from SoC are possible at ~1500 BC, then Washington at ~1000 BC should be possible.
    EDIT: i tried 3 times Dom, i used barbs for 3 seeds and i got from SoC: GA+GA, GA+GE, GA+GA, grrr! Enough, i will not try again.
    Last edited by Kadera; 10-14-2010 at 12:25 AM.

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    I got gs first time after taking England for monarchy in 2500bc so while i don't have that part in my list here it is

    if anyone wants a bit of a kick start on their opening.


    4000 settler W
    3900 settler W NE
    3800 settler NE NE
    3700 settler NE E
    3600 settler NE settle (city all science - this is required to get HBR - if i got anything wrong up until here don't worry I'm just getting to that hill by the barb to settle) build warrior SW milita E [sorry forgot this !!]
    3500 warrior S militia SE (peace with Zulu is fine)
    3400 warrior x barb militia NW
    3300 warrior x barb militia NW caravan SE E NE
    3200 warrior w militia NW caravan N N N
    3100 warrior w militia SW caravan -> Zulu H -N x barb (at this stage you just got HBR so change to forest and gold)
    3000 warrior w militia NW H NW x barb caravan SE E SE (not you have another forest free to use so change to that from gold)
    2900 militia w warrior w H NW caravan -> Zulu build H NW W
    2800 sell English tech (note you are at peace with them up till here but you can now go to war this turn) warior SW build horse -> army-up on the hill use the horse with experience on top attack the english legion HA goes NW (i went all gold here for city config)
    2700 ha rest warrior SW milita W to block forest (prevents eng having hammers for extra archer)
    2600 ha x eng GG war x bab (retreat after doing 2 damage) HA x eng infl
    2500 buy IW if you want - get monarchy or bronze or IW depending on what you buy with walkin on cap or if you wathit a turn you can heal and beat the archer defender (see one more turn and they get a unit)

    the key is how you form that horse army most of the rest is not a seeding issue so you could mix it up (e.g. the path etc). tech hbr in the first few turns then go production/gold whatever looks best.

    after this i went to SoC and got GS and G Explorer


    sadly when i got to america they were able to resist 3 elite knights with a gg... quite impressive...
    Last edited by ScottieX; 10-15-2010 at 03:46 PM.

  26. #26
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    Nice of you to share Scottie. I guess in 3300 you did nothing, not sure about 3200 either due to aliasing of "war". I believe it means "warrior" in that context but another 4 characters to enhance clarity isn't going to kill you. I think a review of your posting to ensure it's clear might be helpful. Also you're missing city configuration information (which matters BTW). So if you really want to create a "recipe", it needs some refinement/clarification.

    best regards,
    Pedal2Metal
    Last edited by Pedal2Metal; 10-14-2010 at 01:14 AM.

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    Quote Originally Posted by Pedal2Metal View Post
    So if you really want to create a "recipe", it needs some refinement/clarification.
    Ok it has been tidied up a bit...
    some of the things you mention are not directly speaking seeding issues. as per the unified seed thread in my experience things like city configuration and diplomacy only matter in as far as they indirectly influence seeding activities by the AI. In this case aside from teching hbr the choice between gold and forest probably doesn't matter.

    as to war i am not changing my war status at all with zulu and war with the english starts when i attack their legion this is now in the thread.

    nice to know people are reading my work Sometimes I'm wondering a bit if I'm just posting for noone..
    Last edited by ScottieX; 10-14-2010 at 01:51 AM.

  28. #28
    Quote Originally Posted by ScottieX View Post
    I got gs first time after taking England for monarchy in 2500bc so while i don't have that part in my list here it is

    if anyone wants a bit of a kick start on their opening.


    4000 settler W
    3900 settler W NE
    3800 settler NE NE
    3700 settler NE E
    3600 settler NE settle (city all science - this is required to get HBR - if i got anything wrong up until here don't worry I'm just getting to that hill by the barb to settle) build warrior SW
    3500 warrior S militia SE (peace with Zulu is fine)
    3400 warrior x barb militia NW
    3300 warrior x barb militia w caravan SE E NE
    3200 warrior w militia NW caravan N N N
    3100 warrior w militia SW caravan -> Zulu H -N x barb (at this stage you just got HBR so change to forest and gold)
    3000 warrior w militia NW H NW x barb caravan SE E SE (not you have another forest free to use so change to that from gold)
    2900 militia w warrior w H NW caravan -> Zulu build H NW W
    2800 sell English tech (note you are at peace with them up till here but you can now go to war this turn) warior SW build horse -> army-up on the hill use the horse with experience on top attack the english legion HA goes NW (i went all gold here for city config)
    2700 ha rest warrior SW
    2600 ha x eng GG war x bab (war dies) HA x eng infl
    2500 buy IW at least (i also bought bronze but this is probably wrong move) get monarchy with walkin on cap

    the key is how you form that horse army most of the rest is not a seeding issue so you could mix it up (e.g. the path etc). tech hbr in the first few turns then go production/gold whatever looks best. its possible your warrior doesnt have to die maybe it can retreat after two attacks.

    after this i went to SoC and got GS and G Explorer


    sadly when i got to america they were able to resist 3 elite knights with a gg... quite impressive...
    When I try this on 360 my warrior gets beat down to 1/3rd strength on the first attack in 3400. Second attack is .34-.5 and I lose every time no matter what the order or militia movement. Anyone else get this result? Had the same issue with previous post on the Zulu.

  29. #29
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    Quote Originally Posted by WOOD View Post
    When I try this on 360 my warrior gets beat down to 1/3rd strength on the first attack in 3400. Second attack is .34-.5 and I lose every time no matter what the order or militia movement. Anyone else get this result? Had the same issue with previous post on the Zulu.
    I win that .34 to .5 battle
    I have repeated this 4 times and it worked every time.. I even mixed it up a little.

    did you meet the Zulu and make peace with them? *
    its hard to see what seed tweaks you could have done.. I'll play around and see if i can get a loss on that battle.*

    *Just realized i didn't write the "militia E" part - that was required for you to get to the zulu to make peace...
    * Edit : ok tried it a few different ways - cant get a different result...
    Last edited by ScottieX; 10-14-2010 at 03:22 PM.

  30. #30
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    Scottie is my dom time still top? I like it when you beat it by a couple of hundred years to give me incentive to sharpen up my moves and beat you again!! If not I won't bother. Didn't get on last night but I'm sure a tech win is possible around 700/800ad at least...

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    Quote Originally Posted by Liam_Sutty View Post
    Scottie is my dom time still top? I like it when you beat it by a couple of hundred years to give me incentive to sharpen up my moves and beat you again!! If not I won't bother. Didn't get on last night but I'm sure a tech win is possible around 700/800ad at least...
    no not even close
    I posted 1500BC. That's probably it for Dom for me. so if you can knock it off good on you

    Non-dom wise I think i can get something competitive this week - if i can find the time.

    OK Liam,

    I exactly equaled your Econ score... but i warn you - I'm pretty sure i can beat it by 50 years
    Last edited by ScottieX; 10-14-2010 at 07:15 PM.

  32. #32
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    Quote Originally Posted by Kadera View Post
    3rd 800 AD Mawpawk (Economic).
    I knew that dude came from the right country to be good at GOTW

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    haha cheeerz broski,i did play it twice tho, but i messed up in the last five turns as i underestimated the roman wonder building abilities . if that longster was here he would show us a real posting

    which do you think is generally usually faster ? cultural wins tech or econ

    iv only attempted econs as i spend 2 much time losing in multiplayer

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    Quote Originally Posted by Mawpawk View Post
    which do you think is generally usually faster ? cultural wins tech or econ
    It's all about civilization selection. For example +50% gold is very good for economic, 1/2 cost wonders is good for culture.

    Usually:
    -Cultural V. is 1 turn faster than Economic V. (this week 1 or 2 turns)
    -Technology V. is 1-2 turns faster than Cultural V. (this week 0 or 1 turn)
    But for Tech.V. you need Rawjos's luck (4GS + 1GB), without luck Tech.V. is annoying, you need few tries for 3GS.

    Quote Originally Posted by ScottieX View Post
    some of the things you mention are not directly speaking seeding issues. as per the unified seed thread in my experience things like city configuration and diplomacy only matter in as far as they indirectly influence seeding activities by the AI.
    Then how you tweak seed with no barbs (only war and peace)? (For example: 1. i needed 1 attack on barbs for win 6 vs 7 with Zulu, without barbs i lost, 2.i bought IW from England and seed wasn't changed, i won 9 vs 9. 3.sometimes war don't change seed etc).

  35. #35
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    Quote Originally Posted by Kadera View Post
    Then how you tweak seed with no barbs (only war and peace)? (For example: 1. i needed 1 attack on barbs for win 6 vs 7 with Zulu, without barbs i lost, 2.i bought IW from England and seed wasn't changed, i won 9 vs 9. 3.sometimes war don't change seed etc).
    Yes, I suggest that war only changes seed if it changes AI behavior.
    War can change the direction the AI sends units (and thus what tiles it names and battles it fights) or if it will rush a unit in its capital.

    If it did do one of these activities different it would change the seed...

    Come join in FF-GTR...

    as to rawjos luck... what exactly is your tech path?

    For example I might tech invention before monarchy and 500g to try to get a GS for monarchy and 500g according to what i understand is the formula for determining what GP you get.

    Of course deviations might cost you a little but then the question will be how much that costs vs how much the increased probability of a gs (lets say) gains you.
    Last edited by ScottieX; 10-14-2010 at 07:14 PM.

  36. #36
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    Quote Originally Posted by Kadera View Post
    This week - Romans and crazy bad map, probably worst map ever.
    I don't know...SCoG, AoC close by means it's not bad at all!
    I think i'm highest non-Dom victory on PS3 at the mo' at 1050AD cultural...that was my first pass. I messed up by aiming for a tech/eco victory instead of going for a cultural.

    Make use of all those dyes on the map!

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    Quote Originally Posted by WOOD View Post
    When I try this on 360 my warrior gets beat down to 1/3rd strength on the first attack in 3400. Second attack is .34-.5 and I lose every time no matter what the order or militia movement. Anyone else get this result? Had the same issue with previous post on the Zulu.
    WOOD, we are not having the same experience... I'm on x360, and this works for me every single time.

    SCOTTIE X, thanks again or sharing your opening! I keep getting my HA killed in 2500bc. What upgrade did you choose for the HA? Depending on the seed, I can choose Inf/Blitz or Geur/Medic. Thx!

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    Quote Originally Posted by blackbutterfly View Post
    I think i'm highest non-Dom victory on PS3 at the mo' at 1050AD cultural...
    Like i wrote: i posted 400 AD But only because of Romans are power civ (CoL at 4000 BC and 1/2 cost Wonders, CoL is worth ~5 turns, 1/2 cost is worth ~3 turns, overall ~400 years).

    Quote Originally Posted by ScottieX View Post
    what exactly is your tech path?
    For example I might tech invention before monarchy and 500g...
    Usually i have no 310 beakers before Monarchy. Also i have no tech path, i research what i need. Many times i used Civilopedia after GP came out and it's random. I'm not going to lost 1 turn for increase probability (only 5-10%, Monarchy = GL -> GH, GA).
    Last edited by Kadera; 10-15-2010 at 03:01 PM.

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    Quote Originally Posted by Kadera View Post
    Usually i have no 310 beakers before Monarchy. Also i have no tech path, i research what i need. Many times i used Civilopedia after GP came out and it's random. I'm not going to lost 1 turn for increase probability (only 5-10%, Monarchy = GL -> GH, GA).
    yeah well if you are already doing it optimally you are already playing a better strategy than anyone else - not that that wasn't obvious already

  40. #40
    Join Date
    Jan 2010
    Location
    Auckland, NZ
    Posts
    4,777
    Quote Originally Posted by Von Petner View Post
    WOOD, we are not having the same experience... I'm on x360, and this works for me every single time.

    SCOTTIE X, thanks again or sharing your opening! I keep getting my HA killed in 2500bc. What upgrade did you choose for the HA? Depending on the seed, I can choose Inf/Blitz or Geur/Medic. Thx!
    oh i missed somthing else - milita blocks the trees they are using in 2700 then 2500 should be walkin (because no extra archer due to 2 less hammers) and you get scout/infl seed changed because they dont steal your scout infl seed with their unit)
    Last edited by ScottieX; 10-15-2010 at 03:57 PM.

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