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Thread: Civ V Handbook for Despots & Dictators

  1. #201
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    only roads and rails cost gold

    the roads (1 gold/turn) will pay for them selves once the cities r big enough (trade route gold)
    rails (3 gold/turn) give production to a city connected (not the capital :/)

    for the inca im guess for every 2 roads not on hills will cost 1 gold/turn (not sure the individual cost since it seems gold gets rounded)

  2. #202
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    MoD said it. Inca's UA makes odd situations sometimes where making a longer, windy road is actually cheaper than a direct one, because you might be able to utilize more hill tiles, negating the cost of building a road or railroad on that tile. It's why getting the Pyramid is often suggestible when playing as Inca -- if you don't, taking advantage of these situations becomes too time consuming!

  3. #203
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    just had my first revolt as Russia
    stupid razing cities made my people livid :l

    2 riflemen popped up outside of St. Petersburg and razed a few improvements
    luckily i had a riflemen there myself to quickly clean it up

    also the Chinese GG is now 35% (thats wat the matchup said when i was attack the thier units outside the capital

  4. #204
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    Dayum! Thanks for noticing that MoD. I haven't gotten in much time to play lately, what with the holidays, but I'll do my best to keep the guide accurate.

  5. #205
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    this is my first game in like a week lol

    been forever since i played as russia
    the double iron means they can spam swords/long and cats/trebs and outclass other civs in combat during the classical/medival/early renaissance

  6. #206
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    Your rating is very close to the results from my tournement, craig 123 made this list up by comparing number of votes from the winners/ losers of each match

    1. China
    2. Persia
    3. Rome
    4. Babylon
    5. Japan
    6. Greece
    7. France
    8. Egypt
    9. Mongol
    10. Russia
    11. India
    12. England
    13. America
    14. Iroquois
    15. Songhai
    16. Germany
    17. Arabia
    18. Aztec
    19. Siam
    20. Ottoman

  7. #207
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    Yay, nice to see Rome up in the list finally. They are my fav civ to use since I'm a rather organized player.
    pfft #2... I'm complete garbage with Persia

  8. #208
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    im terribad with Persia too ^5

    i never play for golden ages (just got to keep it above 0)

  9. #209
    lol..i am persia on a standard continents map, cleared my continent with siam (NO ARMY), france (only 3 cities what an idiot) and Germany (These are tough bastards with easy 20 cities...AND LOTS of units, only beat em due to scientific advantage) - before i cleared the continent my happiness was between 40-50 (im in middle of renessaince) even after akquiring all the other cities (only big ones, other 50% puppets, 50% razed) happiness currently still between 20-30...around 400-500 gold during golden age...now im in a golden age since EVER - its my 4th golden age i think which is currently going on for over 100 turns (chitzen itza, taj mahal, great people) and due to the conquering of the continent i got 4 great generals while other great people keep constantly popping out, meaning i will be able to keep my golden ages until the end of the game he he he...so persia is really nice...

    next i will try ottomans on a island map...i think there they will shine with the ua AND on of the best conquering units there is...

  10. #210
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    thank i haven't had much time to play this game lately I only have been playing german and siam(im siamese)
    but since im still new to this game (never play civ 1,2,3 before but i did play civ4) I have look at you guide but there is alot of nation that good at winning domination. can anyone give a noob some advice about which country is best at winning domination? (I only win cultural and diplomacy with siam on prince i think)

  11. #211
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    Well Siam's built for Culture and Diplo wins so its not surprising.

    Japan, Germany, Mongols and China are your best bests for military wins.

  12. #212
    i think you always need to see a nation in the context of the map, map size etc...

    on a island map i think the ottomans are great, on a huge island map i think spain is great etc. etc. so i'd always set the rating in line with map type, map size, maybe difficulty and also in which era it is easy to win with that nation

  13. #213
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    SONGHAI for domination
    plus bouns culture for the SP trees

  14. #214
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    China's your easiest for domination, closely followed by Japan, who is followed by Germany, although with them you have to be good at ancient era rushes.

  15. #215
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    Quote Originally Posted by the man of doom View Post
    SONGHAI for domination
    plus bouns culture for the SP trees
    Songhai actually isnt any better at domination than most other civs, they just see more benefits from conquering. It's true the mandekalu cavalry is helpful for toppling cities, but its nowhere near as good as it was pre-patch.

  16. #216
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    they can fill out the autocracy tree faster than anyone (puppet cities, dont raze)

    and with the obscene amount of gold coming from taking cities they can buy new units and crush from sheer #s (well china can do this too)

  17. #217
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    @ zephyrtr

    I'm interested, I read the guides for the DLC civs but I'm wondering whether they're worth it? Spain and Inca look good, so does Babylon, but I want to spend this money wisely. Very wisely. I'm open to other people's suggestions as well.

  18. #218
    Inca's are really the only one worth paying for in my opinion. Unique and loads of fun, just mucking around with slingers is worth it. They would be all worth buying if you could use them in multiplayer but I guess we'll just have to wait and see.

  19. #219
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    My summaries kind of speak for themselves I think. If what I've described there interests you, go check em out. To me, at the end of the day, its not much money -- though it does add up, so perhaps you want to be selective on who you buy.

    I find Incas to be real interesting, I'll say that. Babylon's great for anyone who enjoys sci victories, and Spain's just real different. Very fun on sea maps. It's an opinionated decision no matter how you slice it.

  20. #220
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    Well said. I won a diplomatic victory with my first game. The Patronage branch of social policies is very helpful here.

  21. #221
    First, I just wanted to say how much this guide helped me get started.

    I wanted to mention something that may be worth adding. It has been said that Siam's UA only benefits from cultural and maritime CSs, but the other day I noticed that when I took the policy that 'CSs gift great people', I was gifted a Kahn instead of a GG, and that gifted units got an XP promotion (like that of a barracks).

  22. #222
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    ive gotten Kahns with many different nations from educated elite b4

    nice bonus to say the least

    it is not unique to siam

  23. #223
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    Sounds like a bug either way. I never like it how city-states start gifting you unique stuff. Shouldn't happen, and i don't know that it was designed TO happen.

  24. #224
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    well i got the inca/spain DLC BGoM
    the new world scerenio is alot more fun than the mongols one tbh

    Inca is a load of if u can find the right ground (lot like the Iroquois)

  25. #225
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    Excellent advice. I'm trying to implement the recommended strategy for Persia, and the advice is working beautifully. I am curious to hear from the writer, however, about which civilizations to "fear" as neighbors. I'm a veteran CIV gamer, and I played CIV II for more hours than I can count. I remember in that game that having certain civs as your neighbor was often fatal because no amount of diplomatic "wooing" ever affected them. Russia was my particular nemesis. Are there "bad neighbors" in this game? I'm only playing my third game now, and China was only in two of those games, but they have always been hostile, seemingly from our initial encounter. Fortunately, they were on another continent both times, but I'm not sure I could have survived them otherwise. I've only encountered Rome once, in my present game as Persia. I started with a good map (which I saved) for Persia, but Rome was my neighbor. I sought a peaceful co-existence, but they just kept building in my direction. Even before I reached the Medieval period, they decided to crush me, and they succeeded. I went back to the saved map, built up my immortals early on, and took out Rome as fast as I could. I'm up to 1920 now and doing great. Is Rome a "bad neighbor"? Interestingly, the guide suggests that Songhai would be a "bad neighbor," but I've seen them in two games (one on my continent), and they weren't nearly as bad as Rome.

  26. #226
    germany is always very aggressive, with lots of cities and LARGE armies with billions of landsknechts (meaning all your riders are worthless)...a good strategy i always go with them (and it works 90% of the time) is allying with them against other civs, they r usually very agressive and start fighting against their direct weaker neighbours, join them in all fights and clear the continent, but never involve in actual fights, let them fight and use up their army, at the same time move a part of your army in their back and once the war is over, destroy them inbetween your army...

  27. #227
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    Bad neighbors are definitely Germany, but also Rome and England. France and Persia to a lesser extent as well. Russia's maybe not as bad as you may remember her.

    Aztecs are pushovers so long as you maintain military superiority over them. Siam and India are usually friendly. I havent had everyone as a neighbor yet -- can't comment on America, for instance.

  28. #228
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    strange for me germany is generally peaceful, CPU rarely lets him go to war

    Britts are bad neighbors for me
    and egypt is a back stabber

    greece is p bad too

  29. #229
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    [QUOTE=the man of doom;1330293]strange for me germany is generally peaceful, CPU rarely lets him go to war
    QUOTE]

    Interestingly, my experience with Germany is similar. They weren't bad neighbors at all. To be fair, however, they were not immediately adjacent in either of my two experiences. In each case, another CIV (plus CS) was between Germany and me. I might have tasted worse if they were next door.

  30. #230
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    half the time Germany tend to play the OCC challenge for 100 or so turns lol

  31. #231
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    Very clear in my present game (Songhai, large map, continents, epic) that Spain, my nearest neighbor, is on a domination victory. Came at me very early in the game with 5 warriors, one spearman and one archer. Luckily one of my scouts saw them coming so I could call back my units in time to meet them. Darling Isabella still doesn't want to know about peace, though, even without any army of worth.

  32. #232
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    Quote Originally Posted by the man of doom View Post
    well i got the inca/spain DLC BGoM
    the new world scerenio is alot more fun than the mongols one tbh

    Inca is a load of if u can find the right ground (lot like the Iroquois)
    I haven't tried the scenario yet, sounds fun.

    The Incas are awesome, but on my Spanish game I've only settled Madrid. Haven't really done anything yet. Babylon's still too expensive IMO.

  33. #233
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    I don't think you give the Slinger the respect it deserves. Don't forget upgrades! that 'dodge' sticks around, so you're new crossbowmen (back to a 'normal' CS) can also run away.

    Oh, one disadvantage that you barely mentioned: It doesn't seem that the slinger's dodge takes a full attack. (for the attacker) I've seen barb grunts get two shots at my slingers quite often. (missing all the time) Just think about it: mech infantry that can dodge and come back again!

    And the slinger, before it gets patched in another hotfix, does not have the penalty vs. cities. I sat there in my current game with one slinger and one warrior (fortified healing as the city attacked it) pounding away on a 9 defense city. (it heals 2/turn, so hitting it for 2-5 took some time to beat it down) Though, once upgraded to crossbowmen the penalty appears.

  34. #234
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    using the slinger to screw with barbs is a ton of fun
    i think if u attack a slinger on open ground it only takes 1 MP (instead of taking all MPs for an attack)
    so that is my reason y it seems some units get 2 chances


    but im not a fan of the terrece farm
    tbh it should be affected by SC/fertilizer

  35. #235
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    Quote Originally Posted by the man of doom View Post
    using the slinger to screw with barbs is a ton of fun
    i think if u attack a slinger on open ground it only takes 1 MP (instead of taking all MPs for an attack)
    so that is my reason y it seems some units get 2 chances


    but im not a fan of the terrece farm
    tbh it should be affected by SC/fertilizer
    there are spots where the terrace farm gets 5 food. (that's the logical maximum, given that a lone hill surrounded by all but 1 tile of mountains hasn't been found on a map by me yet) 3 food is already fairly common (2 mountains) You really think it needs to go higher?

    food (more than 2) + production is the best combo. You can work the tile and support working a mine. This also allows you to settle places you couldn't normally support without 5-6 maritime CSs. There's a desert in australia (earth map) that is basically all deserts, hills and mountains. but it has incense and strategic resources. All I have to do is drop terrace farms on all the hills (1-3 mountains near each) and I'm golden for food.

    I would rarely consider putting a terrace farm on a hill with no mountains (1 food). no reason to do that unless you've got limited farm space.

    but the slingers are fun.

  36. #236
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    i play on the continents map
    not earth

    not nearly enough mountains grouped together to make it work well

  37. #237
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    Quote Originally Posted by the man of doom View Post
    i play on the continents map
    not earth

    not nearly enough mountains grouped together to make it work well
    You can still get some good areas, even on the random maps. It's just a bit rarer.

  38. #238
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    2K Greg
    Fix to Golden Age length (for Reformation policy with both the Persian trait and Chichen Itze)
    Corrected duration of golden ages generated from Taj Mahal and when a Persian player has Chichen Itza (Before the multiple 50% additions were "compounded" rather than added together into a 100% bonus.)

    stronger or weaker?

  39. #239
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    Quote Originally Posted by the man of doom View Post
    2K Greg
    Fix to Golden Age length (for Reformation policy with both the Persian trait and Chichen Itze)
    Corrected duration of golden ages generated from Taj Mahal and when a Persian player has Chichen Itza (Before the multiple 50% additions were "compounded" rather than added together into a 100% bonus.)

    stronger or weaker?
    Slightly stronger, since 1.5*1.5 < 2

  40. #240
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    thx MadDjinn

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