Page 3 of 14 FirstFirst 1234513 ... LastLast
Results 81 to 120 of 533

Thread: Civ V Handbook for Despots & Dictators

  1. #81
    Join Date
    Oct 2010
    Location
    New Orleans
    Posts
    13
    @zephyrtr

    No = NOW

  2. #82
    Join Date
    Sep 2010
    Location
    Banned
    Posts
    423
    At this point of time, I feel that there is little incentive to play Persia or Arabia, if all you want is to pursue an Infinite City Sprawl (ICS) strategy.

    The amount of gold from the trade routes (+1 extra) for Arabia is minimal. The +4 additional gold from the paper maker by China gets better and better over time with modifications. Add a market, a bank and a stock exchange, and you have a +100% bonus to gold production in the city. That is +8 gold ... for just one building. Equal to having two trade outposts built for you outside (4x2 after the added bonus).

    With just 4 gold alone, you need a city with 16 production, which may equate to a size-8 city without any further improvement to produce that surplus if you use the generate wealth option. For 8 gold, you may need a size-16 city to do the same (neglecting trade routes, population). There isn't a more economically powerful civilization in my opinion (for a passive ability that does not require any sleight of hand); unless you know how to find the most efficient way (an issue of growth vs happiness) to tweak Persia's golden ages to do the same. Or perhaps exploit Arabia's vast monopoly on resources to get economic concessions from others.

  3. #83
    Join Date
    Oct 2010
    Location
    New York City, USA
    Posts
    1,851
    Quote Originally Posted by kaybeebiscuits View Post
    if all you want is to pursue an Infinite City Sprawl
    You lost my attention here. I have zero want to pursue an ICS. I pray to god ICS will be patched out soon, and I have no intentions of legitimizing it in my mind. I completely understand how it works and that it works very well, but I don't wish to look at the game through that lens. Mostly because I don't think ICS will see the new year.

  4. #84
    Join Date
    Oct 2010
    Location
    New Orleans
    Posts
    13
    For real zephyr, when you say stuff like this "No +20% construction speed of Buildings". Don't you mean now, not no?

  5. #85
    Join Date
    Oct 2010
    Location
    New York City, USA
    Posts
    1,851
    No, i mean it doesn't do what's specified anymore. I'd rather it be strikethrough'd but this board doesnt support that. :/

    Please correct me if i have a unit or building spec wrong. It's been pulling teeth to confirm everything. . .

  6. #86

    Thanks

    I just wanted to say what a great guide this is for both New and experienced Players. Thanks again.

  7. #87
    Join Date
    Sep 2010
    Posts
    137
    Wow! How long did it take you to write all this, not to mention play all the civs to know them in such detail! Some great info in here, thanks! Almost feel like this should be part of a paid strategy guide! Seriously top notch

  8. #88
    Join Date
    Oct 2010
    Posts
    154
    For the Aztec, you recommended that we choose both Liberty AND Autocracy, and auto cancels out liberty. Should we abandon Liberty and go for Autocracy or should we just replace one or the other with another policy?

  9. #89
    Join Date
    Oct 2010
    Location
    New York City, USA
    Posts
    1,851
    Hmm... Could be a typo. I'll double check the lists -- tomorrow. Snooze...

  10. #90
    Join Date
    Oct 2010
    Posts
    26
    Pssst. In America, It's "Interception," not "Inception."

  11. #91
    Join Date
    Jun 2009
    Posts
    642
    Bro. That tier list needs to come down. Japanese on the top? Egypt on the bottom? This game has a nice balance to it. Also dont be so down on America. Scouting is the start of the game. Buying cheap land. Minute man equal guerilla war fare. Ill keep the game going to b-17 you can take my word on it.

  12. #92
    Join Date
    Jun 2009
    Posts
    642
    To all the noobs. This isnt the best place for strategies. Play online and some of the pros will teach you something.

  13. #93
    Join Date
    Oct 2010
    Location
    New Orleans
    Posts
    13
    What's up my dude? "NAA spec forces"

    Go a little easier on this zephyr dude. This is a pretty nice guide for new players to Civ. Plus, he's pretty open to other people coming into his thread and putting in their two cents. I'd really like to hear from some of these other pro players on what they think about the tier lists. Btw, are you looking forward to MK9? I sure as hell am!

  14. #94
    Join Date
    Jul 2010
    Location
    Glorious Republic of Melbourne
    Posts
    2,941
    Quote Originally Posted by GhOsTSidRev View Post
    Bro. That tier list needs to come down. Japanese on the top? Egypt on the bottom? This game has a nice balance to it. Also dont be so down on America. Scouting is the start of the game. Buying cheap land. Minute man equal guerilla war fare. Ill keep the game going to b-17 you can take my word on it.
    Minutemen come around in the Renaissance era though, too late for scouting. If it was a variation of an ancient scout, then it'd be better.

  15. #95
    Join Date
    Jul 2010
    Location
    The Glorious Country of Texas
    Posts
    1,809
    Out of curiousity what constitutes a 'pro-player?'

  16. #96
    Join Date
    Oct 2010
    Location
    New York City, USA
    Posts
    1,851
    Its true I really dont mind people making suggestions on what to include on my guide! PS Thanks Skipper311 for the typo catch.

    Honestly I built it because there wasn't an accurate manual that told you the actual differences between Civs and why those differences are useful. This guide isn't so much to tell you 'how to pa-own (or however you spell that)', its more for people who are curious about Civs they haven't played yet, and want some basic info and tips before starting their game. Someone called it a great guide for new and intermediate players, but not so useful for seasoned players -- and I'm fine with that!

    I'm in no way calling myself amazing at this game, and I haven't done any real multiplayer with it yet since its yet to be patched.

    As far as my tier lists -- thats simply how I feel It's tough to build a list like that, since there's so many variables to a game that might boost one civ's chances of winning over another, but I like to make my opinions known to official moderaters who might share it with devs. Like I said, please feel free to disagree with me.

  17. #97
    Join Date
    Jun 2009
    Posts
    642
    Quote Originally Posted by Black Gate of Mordor View Post
    Minutemen come around in the Renaissance era though, too late for scouting. If it was a variation of an ancient scout, then it'd be better.
    The scouting i was referring to comes from the +1 visbility to all units. Helps get all those ruins and scout enemy lands. The minute men are more for guerilla war fare since they can move over tough land.

  18. #98
    Join Date
    Jun 2009
    Posts
    642
    Quote Originally Posted by Quest2be1 View Post
    What's up my dude? "NAA spec forces"

    Go a little easier on this zephyr dude. This is a pretty nice guide for new players to Civ. Plus, he's pretty open to other people coming into his thread and putting in their two cents. I'd really like to hear from some of these other pro players on what they think about the tier lists. Btw, are you looking forward to MK9? I sure as hell am!
    My dude send me a friend on steam. Ghost-O

  19. #99
    Join Date
    Jun 2009
    Posts
    642
    Quote Originally Posted by Onandoga View Post
    Out of curiousity what constitutes a 'pro-player?'
    If you dont know. Your not one.

  20. #100
    Join Date
    Jun 2009
    Posts
    642
    Quote Originally Posted by zephyrtr View Post
    Its true I really dont mind people making suggestions on what to include on my guide! PS Thanks Skipper311 for the typo catch.

    Honestly I built it because there wasn't an accurate manual that told you the actual differences between Civs and why those differences are useful. This guide isn't so much to tell you 'how to pa-own (or however you spell that)', its more for people who are curious about Civs they haven't played yet, and want some basic info and tips before starting their game. Someone called it a great guide for new and intermediate players, but not so useful for seasoned players -- and I'm fine with that!

    I'm in no way calling myself amazing at this game, and I haven't done any real multiplayer with it yet since its yet to be patched.

    As far as my tier lists -- thats simply how I feel It's tough to build a list like that, since there's so many variables to a game that might boost one civ's chances of winning over another, but I like to make my opinions known to official moderaters who might share it with devs. Like I said, please feel free to disagree with me.
    Your right guy. This stuff is good for players who just started. Can give them something to roll with. They can see what they fit personally with. Im aggressive. But Im friendly. My bad guy and good work. I keep my strategies to myself. Id rather let the competition learn it you know.

  21. #101
    Join Date
    Sep 2010
    Posts
    461
    Quote Originally Posted by zephyrtr View Post
    Oh trust I'll play them anyways. Its super fun to create my forest-empire. Its like I get Great Wall without ever building it. And you raise a strong point about the offensive implementations of the Mohawk forest bonus -- but what if they chop the trees down before you get there?
    They are fun to play and in MP in the time other players lumberjack forces arrive you have already your forest empire. In the beginning everybody is to occupied anyway to protect / develop his side of the map. ITs even worse than the great wall for the enemy because the great wall runs out of use , is quite limited in its size and the defending troops move like on streets within the borders. Perhaps they should be called the elven empire . Nevertheless you pointed out their limitations quite well so I think they are a good civ. Refreshingly different from the other civs.

  22. #102
    Join Date
    Jul 2010
    Location
    The Glorious Country of Texas
    Posts
    1,809
    Quote Originally Posted by GhOsTSidRev View Post
    If you dont know. Your not one.
    I didnt realize you got paid to play ciV. my bad.

  23. #103
    Join Date
    Oct 2008
    Location
    Montréal
    Posts
    1,841
    Quote Originally Posted by GhOsTSidRev View Post
    To all the noobs. This isnt the best place for strategies. Play online and some of the pros will teach you something.
    You better go see his roman strategy he posted on civ rev forum... A real chef d'oeuvre!!!
    Last edited by SVPM; 11-12-2010 at 10:27 PM.

  24. #104
    Join Date
    Nov 2010
    Posts
    1
    Large map: Abundant Resources: Continents: 5- AI: 20 States: Prince
    I like to build sprawling empires. I focus on building (1) Production (2) Wealth (3) science. I build just enough units to keep the AI at bay and use science and quick upgrades to keep an edge (they usually tell me how pathetic my military is and I get attacked 1-2 times a game) I don’t focus on culture buildings at all because I seem to get enough with basic monuments to get the policies I need ~12-14.
    I get all the techs as fast a possible then sell ALL my science buildings. Meanwhile, I've collected tons of production and spread like crazy maybe taking over a few cities here and there. At this point I am usually dying of unhappiness. I have so many large cities that even with all the theaters and stadiums (which sap my economy) I can’t maintain happiness. It's totally do to population (like -300 happiness). So I couldn't resist playing as India to cut that unhappiness in 1/2....
    I think INDIA is the best most powerful sprawling empire yet. I have 50+ cities (after turning on my substantial war machine and conquering all the AI but England) and I still have 200+ happiness and a huge economy (that is only -10gpt after dozens of battleships, N-subs, S-Bombers, Death bots, etc...) -(which are all focused on the English ATM)
    Point being, I respectfully contend that So long as you tech to the Forbidden Palace and the Order-Perk for cities, India is build for expansion not culture, and so far is the best.
    - Population causes the most unhappiness (India cuts that in half)
    - # of cities is bad but not as bad as population, moreover, there are way to mitigate that unhappiness while there are no ways to mitigate the unhappiness from population
    - With a lot of happiness you don’t have to spend GPT on buildings freeing up your gold for other endeavors (like buying production or fielding armies)
    - While India has no real useful military units with 50+ cities the AI cant compete even though they have 40-50 cities themselves mine are build for war while they are probably still building and paying for culture and science
    Thoughts, Suggestions, Quibbles?

  25. #105
    Join Date
    Jun 2009
    Posts
    642
    Quote Originally Posted by jdbwal View Post
    Large map: Abundant Resources: Continents: 5- AI: 20 States: Prince
    I like to build sprawling empires. I focus on building (1) Production (2) Wealth (3) science. I build just enough units to keep the AI at bay and use science and quick upgrades to keep an edge (they usually tell me how pathetic my military is and I get attacked 1-2 times a game) I don’t focus on culture buildings at all because I seem to get enough with basic monuments to get the policies I need ~12-14.
    I get all the techs as fast a possible then sell ALL my science buildings. Meanwhile, I've collected tons of production and spread like crazy maybe taking over a few cities here and there. At this point I am usually dying of unhappiness. I have so many large cities that even with all the theaters and stadiums (which sap my economy) I can’t maintain happiness. It's totally do to population (like -300 happiness). So I couldn't resist playing as India to cut that unhappiness in 1/2....
    I think INDIA is the best most powerful sprawling empire yet. I have 50+ cities (after turning on my substantial war machine and conquering all the AI but England) and I still have 200+ happiness and a huge economy (that is only -10gpt after dozens of battleships, N-subs, S-Bombers, Death bots, etc...) -(which are all focused on the English ATM)
    Point being, I respectfully contend that So long as you tech to the Forbidden Palace and the Order-Perk for cities, India is build for expansion not culture, and so far is the best.
    - Population causes the most unhappiness (India cuts that in half)
    - # of cities is bad but not as bad as population, moreover, there are way to mitigate that unhappiness while there are no ways to mitigate the unhappiness from population
    - With a lot of happiness you don’t have to spend GPT on buildings freeing up your gold for other endeavors (like buying production or fielding armies)
    - While India has no real useful military units with 50+ cities the AI cant compete even though they have 40-50 cities themselves mine are build for war while they are probably still building and paying for culture and science
    Thoughts, Suggestions, Quibbles?

    I focus more on multiplayer. I have yet to make more than 15 cities in this game. India is still good on multiplayer because the war elephants. They require no horses, stronger and move over rough terrain. The happiness bonus seems what ever to me. But I guess the situation your in against the ai it sounds like India would be a good choice.

  26. #106
    Great guide. Only now got around to reading it, and I really enjoyed that.

    China is indeed insanely good. I'm playing China on a huge map right now, and with my monster-economy I'm just dominating. Egypt may not be one of the strongest civs, but they are fun to play, IMHO.

  27. #107
    Join Date
    Oct 2010
    Location
    New York City, USA
    Posts
    1,851
    I will never say anyone on the list isn't fun to play! China, yeah, that Paper Maker needs a nerf... It would also be super cool if they got unique-looking Great Generals, but there's no way that's happening.

    It SEEMS that Inca and Spain are very soon to be released, though, which means I've run out of space and will have to nuke my tier list anyway to make room. Maybe i'll post it up somewhere else, but w/e.

  28. #108
    Join Date
    Jul 2010
    Location
    Glorious Republic of Melbourne
    Posts
    2,941
    Quote Originally Posted by zephyrtr View Post
    I will never say anyone on the list isn't fun to play! China, yeah, that Paper Maker needs a nerf... It would also be super cool if they got unique-looking Great Generals, but there's no way that's happening.

    It SEEMS that Inca and Spain are very soon to be released, though, which means I've run out of space and will have to nuke my tier list anyway to make room. Maybe i'll post it up somewhere else, but w/e.
    You probably should make a new version of this for the DLC/Expansion civs.

    It will be entitled:

    "The Civ V Handbook for Despots & Dictators of the DLC civs"

    Then you won't have to nerf the tier list.

  29. #109
    Join Date
    Aug 2010
    Posts
    19
    Please make the PDF file complete.

    because the Mongolians aren't on them and the Babylonian empire has no symbol.

    i will be very happy if you want to do this.

    already thanks (for the great guide) and maybe for the changes.

  30. #110
    Join Date
    Oct 2010
    Location
    New York City, USA
    Posts
    1,851
    I'd really much prefer everything be in one location. I guess that's just how I am. Maybe I can keep the list, but nobody benefits from that like they do the Civ rundowns.

    Also, I didn't make the PDF. Maybe when I have some spare time I could open it up in an edit and get everything in there but right now I don't have the time. Sorry.

  31. #111
    Join Date
    Aug 2010
    Posts
    19
    ok that's cool .

  32. #112
    Join Date
    Oct 2010
    Location
    New York City, USA
    Posts
    1,851
    Ok, upgraded the write-ups. I'm gonna try to grab some images, and make an up-to-date PDF for everyone.

  33. #113
    Join Date
    Aug 2010
    Posts
    19
    thanks mr.

  34. #114
    Join Date
    Jul 2010
    Location
    The Glorious Country of Texas
    Posts
    1,809
    i read the mongol write up and id like to add the mongols also destroyed the arabian empire, and held an iron fist on russia until 1480's causing russia to unify.

  35. #115
    Join Date
    Oct 2010
    Location
    Glorgville
    Posts
    1,369
    Quote Originally Posted by zephyrtr View Post
    Ok, upgraded the write-ups. I'm gonna try to grab some images, and make an up-to-date PDF for everyone.
    Wow. Thanks again Zephyrtr!
    I've used this resource many many times. It's much more informative than the manual.
    In fact, I referred to it today in my attempt at a diplomatic victory with Greece.

    It's getting to the point where I feel like I should be adding a reference of this thread to every victory in my Hall of Fame!

  36. #116
    Join Date
    Oct 2010
    Location
    New York City, USA
    Posts
    1,851
    HA, thanks much! I just saw a need and filled it. I want to wait til the next DLC to make a PDF -- also I'm trying to see if I can't get like a fansite webkit to use to make the PDF all nice-like.

  37. #117
    Join Date
    Aug 2010
    Posts
    19

    for pictures

    for pictures and icons go to:
    http://civilopedia5.com/

  38. #118
    Join Date
    Oct 2010
    Location
    New York City, USA
    Posts
    1,851
    Oh this is ... lovely.

  39. #119
    Join Date
    Aug 2010
    Posts
    19

    Only Babylon isn't on there

    Only Babylon isn't on there.

    he has the Mongolians.
    i already asked him if he wants to buy Babylon.
    on the civiliopedia twitter page.

  40. #120
    Quote Originally Posted by zephyrtr View Post
    Ok, upgraded the write-ups. I'm gonna try to grab some images, and make an up-to-date PDF for everyone.
    Stop Updating!! I copied the original posts, combined them into a manual (Word doc) and have it available for the gamers at my gamecenter. If you keep updating it my version will be old. If you HAVE to update it, at least let me know which thinigs you changed so I don't have to read and compare the whole thing.

    jk. Ok, half kidding, I really did print it out as a manual, but now I have to go thru and figure out what you changed. Great list, btw!

Page 3 of 14 FirstFirst 1234513 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •