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Terrain Improvement
Hill +33 , Forest +25 , plains -33
Things can be improve if a system can be introduced via different units work different on different place.
For example if a horseman attack a unit on plain the horseman get attack bonus . or like if archer attack from a hill , it get attack bonus. Likewise if archer/spearman attack enemy in the forest its attack drop.
If such system can be implement i think the game will be much more fun rather than ppl just place theirs units all on the hill . What do you think?
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Well, I like the idea, but I don't think it will (or should) be implemented into the core game - I'd rather prefer it as a mod.
The attempted focus of Civ 5's fighting system seems to be about having lots of simple factors influencing everything.
Wonders, policies, terrain - those are all single, independent factors that can easily be calculated. Increasing the complexity of terrain advantages might be contrary to Civ 5's gameplay streamlining.
Another similar thing I was thinking bout: Reducing / Increasing the attack range of units based on the terrain they are on (and maybe their enemies are on)
But I fear with a current range of 2 for most units, altering this number by only 1 into any direction would be too powerful
Last edited by Dreamer; 10-06-2010 at 05:11 PM.
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