
Originally Posted by
dusematic
Has anyone noticed a growing trend towards "forward settling" in online play? Forward settling has always been a tactic to some extent in Civ. You want to maximize your resources in a land grab. However, Civ 5 has no penalty for settling far away from your capital city, except insofar as the logistics of defending it are concerned.
To top it off, with the way cities now have hitpoints, early warfare is impractical at best. A growing tactic on multiplayer right now is to do extreme forward settling. The other player cannot take the offending city without overwhelming odds. Even if you warrior rush the city, losing 2 warriors is more production than it cost the opponent to build 1 settler. Not to mention the production you lost cranking out a crapload of warriors (spearmen are worthless for anything but anti-mounted units) when you could have been building workers, settlers, etc. And that assumes you even can retake the city, as there is such an emphasis on defense in this game.
Within a few months the standard strat online is going to be crank out a settler and use the warrior you start with to escort him as close to another player's borders as practical.