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Thread: I miss replay (after you win game).

  1. #41
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    this was the 1st gripe i had bout civ5. i also liked in civ4 the rating it gave you as a civ when the game ended.

    i also like how you could retire the game at any point and it would still give you a rating and replay. the only way to end a game of civ5 is to play it till you either win or lose which can be tedious.

  2. #42
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    dont get me wrong - im on my third playthru and i like the game, just that many of the niceties are missing. the lack of culture/science/gold slidebars forces the player to micro-manage the game, which is a shame

  3. #43
    I feel the opposite. I always lothed the sliders. Am I losing money? Slide-slide; next turn; uh-oh, I'm at -$1, slide-slide; uh-oh, I did'nt plan right economically, slide-slide-zero science; uh-oh, I neglected my tech, slide-slide, 100% science.

    It seemd like you had to constantly check and recheck the thing, and if you got in trouble due to your bad planning, it was a magic "geni-blink" to fix things.

  4. #44
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    Quote Originally Posted by PurplePaladin View Post
    I feel the opposite. I always lothed the sliders. Am I losing money? Slide-slide; next turn; uh-oh, I'm at -$1, slide-slide; uh-oh, I did'nt plan right economically, slide-slide-zero science; uh-oh, I neglected my tech, slide-slide, 100% science.

    It seemd like you had to constantly check and recheck the thing, and if you got in trouble due to your bad planning, it was a magic "geni-blink" to fix things.
    I agree with you entirely. The sliders made poor planning excusable.

    This is one way where Civ 5 is not "dumbed down" compared to Civ 4.

  5. #45
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    I always saw the sliders as annoying. I mean you'd almost always have the thing set to the max science that you could afford anyway.

  6. #46
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    Ya seeing a small slideshow showing the territory and then maybe a graph based on your victory type (culture output and social policies acquired, Military strength, scientific progress then spaceship parts built, ect).

    Also a window and pic/vic, a'la the wonders, for each type of victory declaring you have won would have been nice.

  7. #47
    Quote Originally Posted by AMetroid View Post
    Ya seeing a small slideshow showing the territory and then maybe a graph based on your victory type (culture output and social policies acquired, Military strength, scientific progress then spaceship parts built, ect).

    Also a window and pic/vic, a'la the wonders, for each type of victory declaring you have won would have been nice.
    Yes And lets keep this thread on the subject: Graphs and end-game replays.

  8. #48
    Quote Originally Posted by jpinard View Post
    This is my single biggest gripe.
    Me too - I actually feel insulted that they would think they could take a staple feature of the franchise and leave it out.

    This could NOT be a complicated thing to code - jeez it doesn't have to be fancy AT ALL, just gimme a basic world-view of how the Civs expanded and fell.

    There've been more than a few things I've wanted to say SHAME ON YOU about, with regards to this release.

    This just takes the cake.

    SHAME ON THE LAZY/GREEDY FOLKS WHO DECIDED TO CUT THIS FEATURE.

  9. #49
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    Exclamation

    Quote Originally Posted by RobLyonish View Post
    Me too - I actually feel insulted that they would think they could take a staple feature of the franchise and leave it out.

    This could NOT be a complicated thing to code - jeez it doesn't have to be fancy AT ALL, just gimme a basic world-view of how the Civs expanded and fell.

    There've been more than a few things I've wanted to say SHAME ON YOU about, with regards to this release.

    This just takes the cake.

    SHAME ON THE LAZY/GREEDY FOLKS WHO DECIDED TO CUT THIS FEATURE.
    The feature was clearly cut because it wasn't ready for prime time, but if you follow the link to the CivFan thread already posted once in this thread, then you'll find a stop-gap measure until they find the time to finish off the feature.

  10. #50
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    Replays are on the disk.

    All the Replay files are saved here: My Documents \ My Games \ Sid Meier's Civilization V \ Replays.

    In addition the Hall of Fame Database is stored there.

    I have a hunch they can be played back from the Hall of Fame but I am not sure how to do this or if the next patch will enable it. Every game I played is there except my current one.

    Thus, when the game is ended by a victory condition, the Replay file is created.

  11. #51
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    Any response from 2K or Firaxis about this? I am not playing the game anymore because of this very little replay issue. Yoiu spend hours or even days on a game, and then you get a stinky flat image: You won the game. It's simply a feature that HAS to be there in vanilla Civ5. I am certainly not buying an expansion pack until the feature is ready and working.

  12. #52
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    +1 to bringing back replays! A must i believe..

  13. #53
    Quote Originally Posted by Alex1939 View Post
    It may seem trivial, but I really miss the replay feature after you win a game. I like to watch how all the civilizations develop and sometimes see civilizations get conquered I never met.

    Just finished my 3rd single player game and really noticed that. That and Ending videos. Need small reward for winning long civ games.


    (loved civ4, so far love civ5... but please "fix" multiplayer)
    Agree. There were some Civ I replays I remember that were really great. Some of the epic battles back and forth and seeing it happen in the replay.

  14. #54
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    Thumbs down

    Quote Originally Posted by Anguloke View Post
    Agree. There were some Civ I replays I remember that were really great. Some of the epic battles back and forth and seeing it happen in the replay.
    I still remember my first Civ I game (the first I actually finished - the previous one confused me, and I gave up after being ran over by enemy chariots) - it was epic, it took me about 24 hours of playing. I finally finished sometimes in the night, and then was treated to this wonderful replay! I could see how I conquered the world, while my scientists developed ever more sophisticated technologies.

    Good times.

    Civilization IV took the replay to its maximum level, adding the various graphs, in which one could see the development of the civilizations' parameters over time. Then Civilization V decided to take a big steaming dump on it all, and came out with the poorest implementation of replay of ALL the Civ games so far. So poor, in fact, that there's none at all. Heck, there are extremely few stats, and not even the modicum of some victory animation, nothing - I mean fscking NOTHING!

  15. #55
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    Quote Originally Posted by Xur View Post
    Any response from 2K or Firaxis about this?
    Yes, they did reply. Here it is:

    Quote Originally Posted by Firaxis
    'Cause we suck.

  16. #56
    Quote Originally Posted by Fantasy View Post
    I still remember my first Civ I game (the first I actually finished - the previous one confused me, and I gave up after being ran over by enemy chariots) - it was epic, it took me about 24 hours of playing. I finally finished sometimes in the night, and then was treated to this wonderful replay! I could see how I conquered the world, while my scientists developed ever more sophisticated technologies.
    My favorite from Civ I on an intermediate difficulty, the map setup I had this unusual upside down U shaped continent. The French controlled the continent next to me, and a third continent on the other side Frenchie and me hand split down the middle. That third continent became our battle ground with occasional naval battles between the 1st two, that eventually eventually evolved into a wall of troops down the middle on both sides. Then there was the diplomat buying troops, slide your defender in after back and forth that went on also. The back and forth there lasted until the nuclear age, when I nuked frenchie to a glowing pile of rubble. I had pretty much ignored the rest of the world until after that point because of the vendetta I had with the French AI. The replay was great to watch the land on that third continent change hands back and forth. That was probably my all time favorite Civ games just because of some of the long conventional battles that took place.

  17. #57
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    Quote Originally Posted by Anguloke View Post
    My favorite from Civ I on an intermediate difficulty, the map setup I had this unusual upside down U shaped continent. The French controlled the continent next to me, and a third continent on the other side Frenchie and me hand split down the middle. That third continent became our battle ground with occasional naval battles between the 1st two, that eventually eventually evolved into a wall of troops down the middle on both sides. Then there was the diplomat buying troops, slide your defender in after back and forth that went on also. The back and forth there lasted until the nuclear age, when I nuked frenchie to a glowing pile of rubble. I had pretty much ignored the rest of the world until after that point because of the vendetta I had with the French AI. The replay was great to watch the land on that third continent change hands back and forth. That was probably my all time favorite Civ games just because of some of the long conventional battles that took place.
    I know that feeling, I know exactly what you are talking about!

    My experience with Civ I made me appreciate the strategic view: I don't need no bloomin' animated 3D units, trees and buildings, textured terrain etc. - it does not in any way improve my decision making, my tactical choices or the outcome of battles. What matters is: did I have enough units, in the correct position and of the correct kind, to achieve my tactical goals? Did I inflict enough damage to push forward? Am I strategically positioned to dominate this continent? The strategic view will contain just as much information on all these questions, as the full 3D view. And for some, like me, it is easier to use.

    But anyway, this thread is about the missing Civilization V replay. Great job Firaxis. Keep it up.

  18. #58
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    I'm really surprised there is no responce to this subject. The problem isn't going away by ignoring it 2K. If a customer/fan can make a script that can give us a browserbased replay, why can't you? It is a vital part of the Civilization genre, that I had asumed to be a no-brainer. If I knew it wasn't included in the game, I wouldn't have bought it.

  19. #59
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    Quote Originally Posted by Xur View Post
    I'm really surprised there is no responce to this subject. The problem isn't going away by ignoring it 2K. If a customer/fan can make a script that can give us a browserbased replay, why can't you?
    I think Firaxis tried to develop it, but they failed to make it require 4 cores, 16 GB or RAM and a GTX 480. Oh, and probably failed to make it crash every 5 seconds. It takes TIME to develop that kind of software.

  20. #60
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    I'd like the replay to be included, but I'd even be satisfied with them expanding the demographics thing for the end. You can't see where your empire is if you aren't first or last.

  21. #61
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    Replay + demographics + variable victory screens would make me happy. Alternatively, they could just make victory movies and add the replay, I suppose.

  22. #62
    I have no doubt that the game replays, along with unit animations in MP, and many other basics not in the retail release, will be downloadable in the near future.

    As DLC.

    For $19.99

  23. #63
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    Quote Originally Posted by PurplePaladin View Post
    I have no doubt that the game replays, along with unit animations in MP, and many other basics not in the retail release, will be downloadable in the near future.

    As DLC.

    For $19.99
    I am pretty sure that it won't. They already released an unfinished product, and have some way to go in order for them to restore some goodwill. They would be pissing their pants in order to get warm fast, but in the long run they'll just end up cold and smelly.

  24. #64
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    Sorry, but I'm gonna bump this until there's a little info about this (or until I get banned). Either way, a ban is also an answer.

  25. #65
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    Aye. What y'all said.

    The first time I won the game it was very underwhelming. It just kind of popped up out of nowhere. Also not enough info on how I got the score that I did. How can I go for a high score if they don't tell me what I did right or wrong?

  26. #66
    I liked the replay because I rarely won a game before, haha. At least I could see my civilization out to their finish (be it domination or destruction) with replay.

    Patch, please? ^^!

  27. #67
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    Quote Originally Posted by Otakkun View Post
    I liked the replay because I rarely won a game before, haha. At least I could see my civilization out to their finish (be it domination or destruction) with replay.

    Patch, please? ^^!
    Yea, fix it please.

  28. #68
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    Exclamation

    To me, the lack of the replay is the clearest sign of all, that they decided to push the game out the door unfinished.

    Sure, the instability, the 69 (or 64) city limit, the save/load bugs bite the big one, but could, with some difficulty, argued away. Not the lack of the replay, that's an unarguable, unambiguous sign of Civilization V being unfinished (in addition to being untested).

  29. #69
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    I just find it a bit funny that 2K hires a guy to be "community manager" for Civ5 primarily and then we can't get him to respond to any answers that concerns the community - AI, replay, 65-69 citybug or gameplay balancing. So I guess it's just a weird way of saying "salesman" - he shuts up like a clam after we bought the game.

  30. #70
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    +1 for needing the replay and resigning graphs to really enjoy the game. It gets boring really fast if you can't compare you to the others after the end of the session.

  31. #71
    Quote Originally Posted by Fantasy View Post
    To me, the lack of the replay is the clearest sign of all, that they decided to push the game out the door unfinished.
    My personal red flag on this is when you give a land unit an order to cross the ocean to another land tile and it indicates 22 turns to complete when in fact it will take 8 or 9 turns. This sort of bug should not be in an AAA game.

    But yeah, I really want to see the strategic view used for the replay.

  32. #72
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    Quote Originally Posted by deanco View Post
    My personal red flag on this is when you give a land unit an order to cross the ocean to another land tile and it indicates 22 turns to complete when in fact it will take 8 or 9 turns. This sort of bug should not be in an AAA game.

    But yeah, I really want to see the strategic view used for the replay.
    Ah thats a nice idea with the strategic view for replay.

  33. #73
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    Quote Originally Posted by Fantasy View Post
    To me, the lack of the replay is the clearest sign of all, that they decided to push the game out the door unfinished.

    Sure, the instability, the 69 (or 64) city limit, the save/load bugs bite the big one, but could, with some difficulty, argued away. Not the lack of the replay, that's an unarguable, unambiguous sign of Civilization V being unfinished (in addition to being untested).
    wait, what? there's a 64-city limit? no WONDER i cant load my German/Large/Earth/500+ game anymore! i've tried to take too many cities!

  34. #74
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    Quote Originally Posted by friedmad View Post
    wait, what? there's a 64-city limit? no WONDER i cant load my German/Large/Earth/500+ game anymore! i've tried to take too many cities!
    Yeah, there is. That's why I had to, ultimately, go to a cultural victory :/

    FWIW, my limit was (is? Never had the balls to try to test this again) 64.

  35. #75
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    Basic stuff that beta usually takes care of.... guess we are in beta.

  36. #76
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    Even though I'm new at this game, I completely agree with adding a replay option. Having to see other civilizations that i never met is very interesting to me, and maybe seeing how a huge civilization grow to be so big.

  37. #77
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  38. #78
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    Any update on this one?

  39. #79
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    +1 on OP. Replays, demographics, timeline progress graphs and some kind of victory video or animation (for each type of victory) MUST be added to make winning the game actually feel rewarding. It would simply be UNACCEPTIBLE if they don't remedy this.
    Last edited by MinoanGuy; 10-26-2010 at 05:06 AM.

  40. #80
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    My gut feeling is, we're not getting the replay. This thread has been around for 3 weeks now, and not a peep from 2KGreg.

    And why would they add the replay, anyway? They took the money, the deed is done.

    By the way: is there a replay and development graphs at the end of Civ Revolutions?

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