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Are the ancient ruin bonuses round-randomized?
I think the ancient ruins bonuses are randomized on turns.
1.gold.2.weapon upgrade.3.map.4.cultur.5.tech? in an eternal spiral.
The reason is that I tried moving a spearman unit into the same ruin 5 times (save game), but it gave me the same culture bonus everytime. Then I re-loaded the save game again, and waited one turn, and wholah! this time I got weapon upgrade for my spearmen.
I've only managed to upgrade an army unit twice this way, but I have not tried very hard to get a third or a fourth one. Maybe there is a cap? Would be cool with mech infantry in 1000 bc.
Last edited by Mounted Zuma; 10-01-2010 at 08:34 AM.
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They are if you tick the random seed option at the beginning. I've had it where my guy will get culture bonus or update or whatever several reloads at a time.
I've seen the ai with riflemen due to repeated upgrades when the rest of us had pikes.
Last edited by xlr8films; 10-01-2010 at 09:29 AM.
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Once I played archipelago map, which enabled to have many ruins unexplored until medieval time (I always start ancient time) they never-ever provided technology.
So I believe, which makes sense that at some point technology advancement is ruled out: imagine to get "astronomy" on some remote island.
Other than that I haven't seen any patterns. Getting not numerous barbarians spawning on the first tribal village next to your undefended capital city back in Civ IV it makes exploring more rewarding.
Of course, when playing harder difficulties I know you really appreciate having +1 population from ruins. I once had two of them and it became all too easy later on.
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iv had tenchnology from them befor
i ones played MP where I took ruin, got something
then team mate who lost connection reconnected, so we jumped 1 round back
so i had to take ruin again and that time i got something different
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As noted above: The ruins' reward are determined at random when you explore them.
Ruins run on the same random generator as the rest of the game. When you start a game, you can choose to start the random generator at the beginning of the game, and let it run, or to restart the random generator everytime you load the game.
If you have a fixed random generator, if you reload and do exactly the same thing, you get the same result. However, if you wait, and let the AI do some stuff, you sometimes get a different result: the random generator is used for other things (at worst, at end of turn when the barbarians camps are placed), so when you come back, the ruins can be visited for a different result.
If you have a reloaded random generator, each reload gets you a different result. And a slower, and slower, and slower game.
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