A little off topic, and I'm a console gamer so my question will not help me, but I was wondering why the police bodies dissapear, and if there was a mod to stop that from happening. Or do the police bodies disappear for a reason?
presume it's just a matter of resources.
Hi, I wondered if anyone could post an alternate download link for costa's freeride mod v2 (with godmode etc. etc.) My game kept crashing so i had to re-install it and since mafia-empire.com is down i can't find any other site that has version 2.
If anyone could send a pc save for joes adventures to me, with just a modded location inside a building or something I could put it onto 360 to test for people eg: offline of course and for personal use
pc gamesave for xbox?
isnt the format different?
usually xbox gameave is tied to gamertag, and also packed inside CON file....
I have the means to covert it to a xbox 360 save and re hash it to my gamertag![]()
While it's great to have these modding talk threads here, I recommend that those looking for modding support and discussion to also head over to MafiaScene.com. Sadly, I never visited Mafia-Empire.com, but now that it's gone, I have visited and participated in discussion at MafiaScene.com, and it's a good place to talk about modding and to find mods because they have dedicated sections just for that. Go to their Forum and then go to the Mafia 2 Mods sub-forum, and make sure to notice that Mafia 2 Mods also has 2 more sub-forums.
I have been able to move giusepe's house, located near joe's flat.
http://img62.imageshack.us/i/40488353.jpg
http://img801.imageshack.us/i/12188430.jpg
http://img691.imageshack.us/i/23748712.jpg
http://img52.imageshack.us/i/55263438.jpg
The procedure is at mafiascene.com modding section
Thats awsome,the possibilited are endless.Is it possible to remove buildings and add different one?
Like replacing the Hillwood Villa with vitos burned down safehouse?
Mafia II: Reminiscence of the hype
Download link: http://exloser.sweb.cz/Mafia2/M2_Roth.rar
Audiovisuals are intact, but gameplay undergoes quite a change.
Have fun ^_^
Andrashi
EDIT after Danjodan's post:
general
- no health regeneration (HARD difficulty only)
- a bit more durable main character (but no Terminator), it is a must with no health regen
- better responses for getting hit by a car
- in cover, camera is close to the player, making peeking more harder
- damage camera effects amplified to compensate for lack of hit response animations
- revisited police offences system
- no screen fading filters until player is at the very edge of death
- more forgiving height damage for falling
- enemies drop less ammo (HARD difficulty only)
close combat
- a bit faster pace of brawling
- more cunning AI
- some extra anims, unused in retail (AI only ^_^)
- one extra feature which should have been in retail in the first place
firearms combat
- less spare ammunition (you have unlimited inventory, take advantage of it and equip yourself before a mission)
- damage revmap, grenade is now really grenade...apart from the fact I coudn't turn off friendly fire -_-
- accuracy revmap, small firearms are not sniper rifles, sniper rifles are now sniper rifles
- kickback revmap (beware of shotgun ^_^)
- revisited HankB fuel tank and gasoline station explosions;
- smarter AI
cars
- all cars have minimal three tumblers now
- Derek now accepts more cars types (but still those cars have to look somewheat classy)
Easter eggs
- three of them, all can be experienced in a city when roaming in between missions
And all other stuff I haven't mentioned ^_^
Last edited by Andrashi; 02-04-2011 at 04:31 AM.
Andrashi, that all sounds great, ta
just played through a couple of missions, mod is great, very nice work
you wern't joking about the shotgun, not too keen on the closer cover camera but it does make combat tougher, shotgun would be my only criticism, needs toning down a little, melee pace is a good improvement.
Last edited by Fugue; 02-04-2011 at 01:44 PM.
Bravo!
You did a pretty good job here. Downloaded it and tried it out, and I liked it quite a bit. Don't know if I like the close-up cameras, though.
Just a few things I noticed:
-In missions with lots of fighting, like Chapter 8 or Chapter 14, the non-replenishing health gets pretty tricky to work with, and it's very annoying to try to fight through dozens of thugs when you're heart's beating constantly and the screen is faded. However, this is meant to be hard difficulty, so I guess I shouldn't be complaining.
-The recoil is maybe a bit strong, for example the Thompson. It can be a pain for example in Chapter 8 when you have to shoot up the Crazy Horse.
-The gas station explosions are maybe a tad too strong, as even people across the street are instantly killed
Other than that, great job! I espeacially like the increased damage and deadliness of the grenade; always thought they were like firecrakers before!
Oh, and could you maybe tell us in what missions we could find the easter eggs?
Fugue: there is a trick. Fire the shotgun and as you are pulling the trigger, start moving mouse downwards. Recoil will be compensated way faster and it won't throw your aim so far. It it designed so it requires player's active involvement, instead of just holding down left mouse button.
snick25:
Thanks for opinion. Reactions on your comments:
- Cameras in cover are closer, so you cannot peek while you are hidden. Together with no health regen it turns rather boring shootouts into adrenaline experience.
- Screen fading occurs when you are almost dying. Just try to keep your health above 10%.
- Regarding melee: maneouver and try to attack from such a distance so you just connect with knuckles of your attacking arm. That way, you can often catch opponent off-guard. It is done on purpose, to prevent from "rush close-spam counterattack" strategy. Counterattacks work, but you have to launch them just frame when you dodge opponent's attack, otherwise he will 90% dodge it. Welcome in Tekken ^_^.
- About recoil: actively compensate recoil by moving mouse in opposite direction not only after shoot, but also while shooting. With automatic weapons, shoot in rapid successions of short bursts (swiftly adjusting your aim between bursts).
- Gas station and fuel tank truck explosion ARE deadly, deal with it. Shockwave is not pleasant, and flying debris can do wonders ^_^. Also it is a tribute to Mafia I insane harbor gas tank explosion.
- Easter eggs are not in missions, they are in a city. You can see them in between storyline missions or in Costa's freeride. One is connected with cars, two are connected with people in the city.
Last edited by Andrashi; 02-05-2011 at 02:06 AM.
Wow u did the devs work. Really modders have to finish this game?
Good job Andrashi.
OK, since I have learnt some of you overseas folks are afraid of European download sites,
here goes ModDB page
together with download. I will update some screens and videos, so you can see the mod and decide for yourself.
Please ( Tommy Mafioso ) Can You Invite Me And Tell Me About Vito's Skin![]()
don't get me wrong, the recoil is a big improvement, it's just that a couple feel a little too extreme but I appreciate you were aiming for a tougher combat experience, and it's definitely thatthe whole thing is close to the extreme difficulty mode I hoped they might include, once I adjusted to the new style it's great, still don't like the close camera
thought I would try your mod Andrashi.. however (and probably due to having the Steam version) when I start
Mafia II I get mafia2.exe has encountered a problem and needs to close.
I use legal STEAM version too.
I heard there was some update on Sunday. Since I am not at home I don't know whether it is true or not. If yes, there is a possibility it was setting background for Joe's Adventure missing music, that could mean possible changes in structure of tables.sds. If that is true, the mod won't run for you. Will try to look into it at the weekend.
Big thanks Andrashi,
I'm really enjoying the game again and finally on a hard difficulty, which I was expecting from the very beginning.
The recoil is fantastic.
The cover camera too, so you have to lean out to localize the enemy first, but I have to say I didn't like the closer third person view in a building that much.
Quite good move with weapons limits, but when you have tons of weapons with no ammo and only one loaded, a drop function would take it's place - I know, I don't have to pick them in the first place.
(Some time in the future, far far away, I see a limited inventory.
http://www.youtube.com/watch?v=ziKSjFXToVc
It show's all that 2K cut off? :s I didn't know that there were that much cut off. :s
If you mean the Andrashi's mode he posted here, you can try it on your own. There's also a video.
If you mean the limited inventory, you will have to make it![]()
buy glasses please.
Cut content of final release:
Free ride game
Empirebay HQ textures v1.0
Story:
01 Sicily
-start
-storming the townhall
-defending the townhall
-end 0102
02 Home sweet Home
-The way to Freddy's bar
-the way to mother
-mother's flat 0202
-the way to joe
-joe's flat 0203
-Giuseppe 0207B
-The way to Brusky
-Brusky
-Bombers
-Brusky 0206
02-03 Money for barber
- whole mission
03 Enemy of the State
-Enemy of the State
-Freddy's Bar
-Maria agnelo
-Price office 0303
-Freddy's bar after the heist
04 Murphy's law
- Joe's flat 0401
- Freddy's Bar 0402
- Market arcade outside 0403
- market arcade roof 0404
05 The Buzzsaw
- Buzzsaw
- Freddy's Bar 0502
- Harry's gunshop 0503
- Misery Lane Start
- Distillery
- Way to El Greco
- Mother's flat 0507
06 Time well spent
- Fresh meat
- Edgy haircut
- Welcoming party
- Finding Leo
- Happy reunion
- Solitude
- Gettin' Buff - counterattack t
- The Gym
- Greetings from asia - tactics t
- Do your laundry
- Black Juggernaut - finisher t
- Yellow Gold
- Pick up the soap
- The Showdown
07 In loving memory of Francesco Potenza
- In loving memory of Francesco Potenza
- Joe's flat 0701
- Vito's flat - realtor
- Joe's flat 0703
- Leaving the brothel
- Skunk in the trunk 0705
08 Wild Ones
- Wild Ones
- Selling Cigarettes at Riverside
- Selling Cigarettes at Milville
- Chasing Hotrods
- Telephone
- Crazy Horse
- Foundry - shoot
- Froundry - ambush
- Foundry - shootout end
- Selling a hotrod to Derek
- Foundry - shoot (develop)
- Maltese Falcon
09 Balls and Beans
- Vito's flat
- Maltese Falcon 0901
- Freddy's Bar
- Slaughterhouse outside
- Slaughterhouse freezer 0902
- Slaughterhouse reinforcements
- Slaughterhouse Luca 0903
- Maltese Falcon 2 0904
- Maltese Falcon 3 0905
10 Room service
- Room service
- Joe's flat 1001
- Empire Arms Hotel Garage 1002
- Empire Arms Meeting room 18th floor
- Empire Arms Hotel roof
- Empire Arms Hotel explosion
- Empire Arms Hotel laundry
- Car chase
- Car chase - finished
- SQ Hey Joe - Vito's house
- SQ Hey Joe - Lone star
- SQ Hey Joe - Body of evidence
11 A Friend of Ours
- Vito's home
- Maltese Falcon
- Save Galante
- Eric's flat
- End of the rainbow
- Vendetta on Irish
12 Sea Gift
- Vito's flat
- Lincoln Park
- Brunno's Office
- Seagift
- Car chase
13 Exit the Dragon
- Joe's flat 1300
- Reunion in the Park 1301
- Wong's chase 1302
- Triads building - restaurant 1304
- Triads building - cellar
- Police
14 Stairway to Heaven
- SQ Mafia never forgets - Vito's flat
- SQ Mafia never forgets - 1450
- SQ Derek's secret - Derek
- Joe's flat 1402
- Giuseppe's
- Mona Lisa Bar
- Construction site shootout capt 1406
- Driving Joe to El Greco
- El Greco 1413
- Bruno's Office 1414
- Vito's flat 1415
15 Per Aspera Ad Astra
- Vito's flat
- Planetarium - Original version
- Planetarium - Final Fight
- Final Fight
- End
Freeride
- Summer day
- Summer day rain
- Summer night
- Winter day
- Winter day snow
- Winter night
0 RTR - Start Rags to Richie
- Start tutorial
- Start City
01 JA - Witness
- Drive to the gas station
- Enter to the gas station
- Drive to the train station
- Enter to the train station
- Find detective Near Opa
- Follow detective to chief witness
- Find the chief witness
- The yacht club
- Shoot out from the yacht club
- Drive to freddy's bar
02 JA - Connection
- Phone call from luca
- Meeting
- Storage
- Drive to slaughterhouse
- Scene at Luca_s
03 JA - Paper factory
- Way to the printery
- Printery - storage
- Printery - machine room
- Printery - balcony room
- Printery - offices
- Printery - escape
- Way to the Freddy's bar
04 JA - Work for Eddie I-1
- WFE I-1 Hookers
- Church
- Villa
- Chase
- Subway
- Hospital
05 JA - Work for Eddie I-2
- WFE I-2 Bet collecting
- Newsstand
- Follow-up
- Car theft
06 JA - Work for Eddie I-3
- WFE I-3 Paparazzi
- Drive to the flat
- Shake off the cops
07 JA - Work for Eddie II-A
- Driving to the supermarket
- Entering the supermarket
- Defending the supermarket
- WFE 2-1 Transporter
- Shipment refused
- WFE 2-2 Demo warning
- Blow sky high
- WFE 2-3 Drink and drive
- Licence to drink
- WFE 2-4 In the shadows
- Get the limo
- Waiting attourney
- Meeting point
- Lincoln Park
- carchase
08 JA - Work for Eddie II-B
- WFE 2-5 Security
- Get the truck
- WFE 2-6 Meeting spoiler
- Warehouse
09 JA - Finding Marco
- Celebration interrupted
- Drag strip
- Bar makeover
- Suspicious cargo
- Uninvited guests
- Ghastly surprise
- Split up
- Hill of Tara
- Big Bum
10 JA - Killing Marco
- Entrance
- Conference Hall
- Restaurant
- Bar
- Watterfall
- Kill Marco
JA - Freeride
- Summer day
- Summer day rain
- Summer night
- Winter day
- Winter day snow
- Winter night
JA - Test scene
- Test scene
0 DLC SONY
- Start City
Other evidence:
Deleted Sicily and Prison parts
Cut/Hidden areas and interiors 1 of 4
Cut/Hidden areas and interiors 2 of 4 (link does not work)
Cut/Hidden areas and interiors 3 of 4
Cut/Hidden areas and interiors 4 of 4
Cut/Hidden areas and interiors Addition
Last edited by royalliiii; 02-08-2011 at 07:30 AM.
Lol read it again, I edited it (coloured deleted parts) so you could understand it.
E: Ok glasses joke was not funny but read it now
E2: And could you edit your post and not quote my whole post. so it would be more clear for everybody.![]()
but he's right.buy glasses please.
1-15 is the story broken into checkpoints, the rest is JA mission scripts, and since JA is the last DLC it suggests the rest were never completed anyway...
And also, there were more sicily missions, and prison missions.
and whole Money for barber mission is cut.
lastly, there are original and other version in 15th. mission ?
The money for barber is a section in chapter 2 with derek.And there is not any more prison or sicily missions.Their is no difference in the original ending and final ending.
And empire bay HQ teqtures is a mod obhiously.Are you a troll,all of these things can be figured out with commen sence.
No it's not section in chapter 2, its between 02 and 03, so it's a mission.
How do you explain then the cut / hidden areas for prison and sicily and empire bay? If there's no cut off things...
There was 4 different endings and they didn't want to publish the other 3, because they thought that the one ending was best.
where did that come from?02-03 Money for barber
- whole mission
it's clearly the part in the docks, since that's exactly the task you're given, why would that very short section be a "whole mission"
good point, don't want this thread closed.
back OT
Andrashi's mod, with a slightly tweaked camera and limited inventory would be my idea of a near perfect modSome time in the future, far far away, I see a limited inventory .![]()