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Thread: Modding talk thread #2

  1. #1

    Modding talk thread #2

    The 1st modding thread closed, so im starting an new one.

  2. #2
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    Quote Originally Posted by b2ball6playa View Post
    The 1st modding thread closed, so im starting an new one.
    Why are closed the 1st modding thread?

  3. #3
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    Yeah, it's funny because I actually noticed that the first thread was closed last night when I wanted to post in it, so thanks for starting a new one!

    Quote Originally Posted by Florence Savier View Post
    Why are closed the 1st modding thread?
    Well, let's not get this off-topic right at the start. Regardless of why it was closed (I have no idea), hopefully we can continue to talk about modding in this second modding thread.

    So, on-topic...

    I did try the main mod that's out there for checkpoint loading but I found that it's very buggy. It would have been kind of helpful I guess if I had bothered to try it a week ago, but now I guess I don't really need it anymore, especially considering how buggy it is.

    I really wish this feature was included in the game in the first place. I very much hope that the developers will choose to unlock and/or polish this feature for a future update to the game.

    Some of the chapters in the game are kind of long. If you want to replay only the second half or a later part in the chapter, it's tedious to start at the beginning of the chapter.

  4. #4
    http://i53.tinypic.com/2edayo9.png

    Costas freeride mod V2
    Dillinger Suit V1 by CaptainJack
    My Vito head texture
    Last edited by Tommy Mafioso; 10-01-2010 at 08:38 AM.

  5. #5
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    Dude that is an AWESOME Vito head texture!

    Now if only you could put those guys in the trunk, drive somewhere, and bury them all!

  6. #6
    Quote Originally Posted by Relight View Post
    Dude that is an AWESOME Vito head texture!

    Now if only you could put those guys in the trunk, drive somewhere, and bury them all!
    Thanks man

    I am trying to make him look more like Neil McCauley (Robert De Niro's character in Heat). Added the scar because i think it makes him look more badass.

  7. #7
    A skin ive been working on for a mod that takes place after the events of the story.

    http://i52.tinypic.com/33b05lh.png

    Scar on face, bullet holes on Vito's chest (maybe a few too many lol) and a tattoo of a fallen angel with "momma", "Franky" (Vito's sister) and "Joe" inscribed on it.
    Last edited by Tommy Mafioso; 10-02-2010 at 10:30 AM.

  8. #8

    Post

    Quote Originally Posted by Tommy Mafioso View Post
    A skin ive been working on for a mod that takes place after the events of the story.

    http://i52.tinypic.com/33b05lh.png

    Scar on face, bullet holes on Vito's chest (maybe a few too many lol) and a tattoo of a fallen angel with "momma", "Franky" (Vito's sister) and "Joe" inscribed on it.
    Where did you get the skin for the facial hair? pleease tell me i want to have it too .
    thanks and the skin looks great

  9. #9
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    Quote Originally Posted by Tommy Mafioso View Post
    Thanks man

    I am trying to make him look more like Neil McCauley (Robert De Niro's character in Heat). Added the scar because i think it makes him look more badass.
    Haha and I was about to say that he looks like Robert De Niro in Heat.
    Great job.

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    Quote Originally Posted by b2ball6playa View Post
    /////bump/////
    OMGZ dude! BUMPING isn't allowed, don't get this thread close again.


    Ehm...anyway, Tommy Mafioso, great job on Vito!

  11. #11
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    Please don't bump threads. Thanks.

  12. #12
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    Quote Originally Posted by Tommy Mafioso View Post
    A skin ive been working on for a mod that takes place after the events of the story.

    http://i52.tinypic.com/33b05lh.png

    Scar on face, bullet holes on Vito's chest (maybe a few too many lol) and a tattoo of a fallen angel with "momma", "Franky" (Vito's sister) and "Joe" inscribed on it.
    I have to say this "Vito" you created is waaaaaaaaaaaaaaay better,

  13. #13
    Strategy Informer has a good list of mods to download - http://www.strategyinformer.com/pc/mods/mafia2/mod.html

  14. #14
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    Quote Originally Posted by Tommy Mafioso View Post
    A skin ive been working on for a mod that takes place after the events of the story.

    http://i52.tinypic.com/33b05lh.png

    Scar on face, bullet holes on Vito's chest (maybe a few too many lol) and a tattoo of a fallen angel with "momma", "Franky" (Vito's sister) and "Joe" inscribed on it.

    i think the beard looks a bit over the top (shape-wise), but the bullet holes look great, so does the scar. ace job on the tat! mods always make me regret that i do not have a gaming PC.

  15. #15
    Made some changes to the face texture (added more detail to his forehead, nose and cheek area) and also tweeked the eyebrows.

    Also added a black wife beater tank top.

    http://i51.tinypic.com/24df14y.png

  16. #16
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    Quote Originally Posted by Tommy Mafioso View Post
    Made some changes to the face texture (added more detail to his forehead, nose and cheek area) and also tweeked the eyebrows.

    Also added a black wife beater tank top.

    http://i51.tinypic.com/24df14y.png
    Wow! now he really looks like De Niro (my fav actor btw). great job!

  17. #17
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    I made a weapon sound pack with more badass sounds

    Download:
    http://www.sendspace.com/file/tvdfef

    Video:
    http://www.youtube.com/watch?v=lZuxEthRXG4

    The colt sound does not represent how it sounds ingame, i've replaced it with a better sound since the video was recorded.

  18. #18
    I got the weapon sound mod a while ago

  19. #19
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    Now why is it that people who are at home, not getting paid, without a modding kit, can create awesome customizations for Mafia II and not the Official Team who do this for their living?

    They should of implemented a Modding Section in console + PC similar to LBP.

  20. #20
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    Quote Originally Posted by NMajor View Post
    Now why is it that people who are at home, not getting paid, without a modding kit, can create awesome customizations for Mafia II and not the Official Team who do this for their living?
    They do create extra content, but they charge for it. That's publishers for ya

  21. #21
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    Quote Originally Posted by Tommy Mafioso View Post
    Made some changes to the face texture (added more detail to his forehead, nose and cheek area) and also tweeked the eyebrows.

    Also added a black wife beater tank top.

    http://i51.tinypic.com/24df14y.png

    OMFG. When do you release that mod?! Jesus it's awesome!

    Please make a How To Install also

  22. #22
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    Quote Originally Posted by Crazy-Mark View Post
    OMFG. When do you release that mod?! Jesus it's awesome!

    Please make a How To Install also
    INDEED!!!

  23. #23

    Weapons Overhaul & Realism v1.0

    Download: http://www.strategyinformer.com/pc/m...mod/37559.html

    This is xmetalxthrasherx's Mafia II Weapons Overhaul & Realism mod. It changes the stats for all weapons and many other gameplay aspects as listed in the readme.

    Changes list:

    WEAPONS:
    All pistols now have a higher rate of fire. (I figure you should be allowed to fire the pistols in as quick of a succession as you'd like, only at the price of accuracy. IE. if you gun like a mad man you'll hit nothing.)
    Colt 1911's made slight stronger (They felt a bit like pea shooters).
    .357 Magnum's damage increased along with maximal accuracy increased.
    Shotgun's damage and accuracy increased (Sometime the gun felt like it was loaded with rock salt shell. Also, let's face it, while shotguns aren't known for they're range they can be effective up to 50ft)
    All Machine guns and submachine guns changed so that the cross hairs only grow slightly while firing, but to make up for it the gun rock in different directions more making them more difficult to control
    All guns do not reset from recoil automatically, much like in real life it is left up to you to re-align your shot.
    All ammo capacity for all guns has been cut down to 1 loaded magazine + 2 extra mags.

    GAMEPLAY:
    Camera while in cover is closer to player.
    Camera while in cover at a corner will no longer position the camera in a way that makes peaking around corners too easy.
    Camera while in cover and crouching has been lowered to make seeing over cover too easy.
    Both the player and enemies are much less damage sponges and can take minimal damage before dying, this is to less of an effect for the player, however.
    Enemy AI was changed so that they are far less brave. Instead of standing out in the open to shoot they stand a higher chance now of leaning out of cover to attack you.
    Heath regeneration has been knocked down from 80 to 20, meaning your health will regrenerate much slower and not quickly enough to save you in a fire fight.

    Author: xmetalxthrasherx

  24. #24
    Like the sound of this

    Will give it a shot.

    Tks for sharing, Bobby

  25. #25

  26. #26
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    2k should release the best mods as a patch for the consoles.

  27. #27
    Quote Originally Posted by Jauly View Post
    2k should release the best mods as a patch for the consoles.
    I agree, because the reviews this game got are horrible...

  28. #28
    Beta Textures Mod by Nalgash v1.0 has now been released - http://www.strategyinformer.com/pc/m...mod/37608.html

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    Last edited by Bruce Lee; 10-23-2010 at 04:10 AM.

  30. #30
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    Quote Originally Posted by Tommy Mafioso View Post
    Made some changes to the face texture (added more detail to his forehead, nose and cheek area) and also tweeked the eyebrows.

    Also added a black wife beater tank top.

    http://i51.tinypic.com/24df14y.png
    That's a really good looking mod there my friend.

  31. #31
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    mods into a dlc pack sounds good make em free

  32. #32
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    Nothing is happening here, so i'll make it alive!

  33. #33
    Quote Originally Posted by Codex View Post
    Please don't bump threads. Thanks.

    What is "bumping threads"?

    Thanks

  34. #34
    Quote Originally Posted by Giddeup View Post
    What is "bumping threads"?

    Thanks
    Pushing a dead or dying thread further up to the top of the forum by typing the word "Bump".

    Just making a post which doesn't add or modify the old thread in any material way is regarded as "Bumping"

  35. #35
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    Sdk

    Why can't 2K Just realese a SDK? It would be much easier to mod the game. And who knows if they did then maybe more copies would be sold. (at least on PC.)

  36. #36
    Well for one thing, Most main stream game publishers don't seem to do it, although it didn't seem to harm Bethesda overmuch with Oblivion!

    Secondly: I don't think it would sit too well with an organisation who is looking to garner a few more dollars with DLCs. They may not appreciate the prospect of third party competition.

    Anyhow, SDK's aren't really necessary to produce decent mods. They are just a tool to speed up the production and development of a particular title. Wouldn't do for the production staff to have to hex edit the machine code every time they want to modify or even test some programme change, now would it!

    Many modders are able to compile their own editing tools without reference to the SDK. Sure, it isn't so easy as having it, but bearing in mind they do not have have the same time constraints, they can, over time , produce work that is every bit as good ( and sometimes better), than the original.

    We'll just have to wait to see how things develop. In a way, I kind of hope that major third party modding won't be necessary. 2K have certainly got much more material that could be used than is available to anyone else. Whether they have the finance, time or inclination to use it remains to be seen.

  37. #37
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    why this didnt make it into the game confuses me.this is awesome shooting from a car
    http://www.youtube.com/watch?v=umTlw...eature=related

  38. #38
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    Quote Originally Posted by Bruce Lee View Post
    nice man how did you do that?

  39. #39
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    Sorry bit off topic

    I am a console gamer (360 and ps3) and I am thinking of getting a friend to build me a pc with the requirements and specs i need for mafia 2. so getting to my point i just wanted to ask if there is any modding sites other than mafia scene.
    And what graphics card is better ATI or Nvidia
    p.s
    wat mods are the best if u have a link can u pls post it
    thanks
    EddieScarpa112

  40. #40
    VGA Card for MAFIA II is nvidia.
    Its because MAFIA II use technology sponsored by nvidia that work best in Nvidia GPU.

    if you use ATi GPU, the tech "PhysX" still can work using CPU but its very heavy


    as for mods,
    you can visit mafiascene.com/forum then go to the topic you want

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