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Thread: We need In-game Worldbuilder

  1. #1
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    Exclamation We need In-game Worldbuilder

    We need in-game Worldbuiler (like in CIV4).

    Please help us soon. Thanks!
    Last edited by desperado; 09-29-2010 at 01:37 AM. Reason: good suggestion

  2. #2
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    Please do not post in gigantic text.

    An in-game world builder will not be happening. If you want to be able to modify the game in real time, you can use the Tuner!

  3. #3
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    Excuse me what is the tuner?

  4. #4
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    FireTuner is one of the four mod tools available in the SDK

  5. #5
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    AH MAN I cant use it that sucks

    I cant download the sdk BOOOOOOOOOOOOOOOO!

  6. #6
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    Arrow

    Quote Originally Posted by 2K Greg View Post
    FireTuner is one of the four mod tools available in the SDK

    Hmm I can't download SDK (not visible) via Steam. I PM my Steam ID to you.

  7. #7
    I have the tuner and activated in config.ini too
    but i dont know how to use it in game
    where is it?

  8. #8
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    Quote Originally Posted by xkostax4 View Post
    I have the tuner and activated in config.ini too
    but i dont know how to use it in game
    where is it?
    The following steps worked for me.
    Startup steam and log in.
    Download the Civ V SDK.
    Download and install the MS Visual Studio Shell.
    Edit the Civ V config.ini and change EnableTuner from 0 to 1.
    Reboot PC (even if it was not requested).
    Startup steam and log in.
    Go to tools; right click Sid Meier's Civilization V SDK; select play game;
    choose FireTuner and a "Firaxis Live Tuner" window will open up. The tabs only show: 'Lua Console' and '*New Panel*'.
    On steam, goto games and right click 'Sid Meier's Civilization V' ; select mods; accept warning screen; select 'single player'; select 'load game';
    choose a previous save file; you should see your game on the screen.
    Hit your 'Windows' key; select "Firaxis Live Tuner" task; you should see many tabs, I see 11 tabs.
    Go back to your "Civ V" task and select one of your cities.
    Go back to your "Firaxis Live Tuner" task and choose the "Selected City" tab. You should see the info for your city.

    Good luck

  9. #9
    ok thx iŽll try it out

  10. #10
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    Using the tuner is a lot easier if you run Civ V in windowed mode.

    I found that it didn't have a resolution I liked in the dropdown, so I edited my GraphicsSettingsDX11.ini file to have a resolution just smaller than my desktop's:
    [UserSettings]

    FullScreen = 0
    WindowResX = 2400 ;desktop size: 2560
    WindowResY = 1500 ;desktop size: 1600
    This allowed me to run it almost full screen, but still let me to switch to other windows without having to Alt-Tab and minimize the game. I played Civ IV that way for a long time so I could do other things while waiting for the other players to end their turn.

  11. #11
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    Quote Originally Posted by texwrx View Post
    The following steps worked for me.
    ...
    On steam, goto games and right click 'Sid Meier's Civilization V' ; select mods; accept warning screen; select 'single player'; select 'load game';
    ...
    This step is not working for me. I can right-click, but "select mods" or some variation thereof doesn't seem to be appearing

    Edit: I just went in and loaded the game with the Tuner up and it it showing me the tabs anyway.
    Last edited by dangerlinto; 09-29-2010 at 04:28 AM.

  12. #12
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    Quote Originally Posted by 2K Greg View Post
    Please do not post in gigantic text.

    An in-game world builder will not be happening. If you want to be able to modify the game in real time, you can use the Tuner!
    First, thanks for the mod tool, 2K Greg. Civ is not the same without the option to do some modifications to the game.
    But I think you should reconsider your statement about not making an in-game World Builder: It seams that you take for granted that all of the civ players who want to mod, are able to do so in the (very complex and "technical") stand-alone WB now released. I can assure you that is not the case! I guess that 75% of all civ players now and then wants to do a mod to an existing game, but they dont want to spend hours and hours learning a new huge tool - they just wants the basic (civ IV) WB! It is OK that we need to go through Steam, but once it has been downloaded it should not be that difficult for you guys to create a tab in the game menu to go to WB and do some changes - pls make it a bit user friendly - also for us "common" people who dont want to sit an entire day to modify a game.

  13. #13
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    Sure is a round-about way of modifying a game in progress compared to the Civ4 editor

    Was kind of hoping that it was going to be 'accessible' for the layman but with more oomph than what the Civ4 had .. will reduce the amount of crap being posted I guess so that at least is good

  14. #14
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    Where is the config.ini file?

  15. #15

    config.ini

    You can find config.ini under My Documents\My Games\Sid Meier's Civilization 5\.

  16. #16
    So, a workable, easy to use, world builder, is 'not happening' instead we are relegated to some complicated stuff around with a config file.

    Talk about taking things backwards... Has 2k ever heard of the phrase don't reinvent the wheel?

  17. #17
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    There's a very simple world builder available in the mod tools.... i don't think it gets any simpler than it is....

  18. #18
    I think he's referring the use of one in-game, making one able to utilize a map and scenario that's been partly played out already. The FireTuner isn't that difficult to use, though. In many ways it is Civ V's version of the Civ IV WB, just running in a seperate window. So it lacks the nice graphical interface, but it's not too hard to learn it.

    The one thing I haven't figured out with it yet is how to change the terrain at certain tiles, such as changing a grassland tile to an ocean or a marsh for example. I imagine the data for what tiles are what terrain is in the lists somewhere, I just haven't found it yet. I'm also wondering if there's some way to see a tile's position on the map so I know which one I want to edit. This is, of course, assuming there's no way to utilize a terrain "plopper." I'd say that's one thing I wish was there. There're ploppers for improvements, resources, cities, and units but none for terrain. (Please correct me if I'm wrong, though.)
    Last edited by Duke Pending; 09-30-2010 at 09:16 PM.

  19. #19
    lol, a clearly intelligent person can't work out how to change a grass tile to an ocean tile, yet the mod tools 'couldn't be simpler'...

    I wonder how many people had to ask how to change a land tile on civ 4's world builder. I'm guessing not a lot. Hell Heroes of might and magic 2 had a better map editor than civ 5.

  20. #20
    In fairness to Cursis, he is referring to the Civ 5 World Builder, which is rather simple to use. The difference between the Civ 4 and Civ 5 WBs is that Civ 5's is an out-of-game tool. So if you're just looking for the map editor itself then then it's pretty easy to use. I was pointing out that for in-game purposes, which I presume is what you were referring to here, the FireTuner exists.

    I confess I wish the FireTuner were a little easier to use; and to clarify my statement earlier, it is a subpar replacement for the Civ IV WB if you want to edit a game on the fly. It's there and it's what we have for now, though I hope some modders put time into expanding and streamlining the functionality of the program. Yes, the editor itself can be edited to add new functions and tools, but it requires a knowledge of lua.

    I would not call using it as is difficult as much as I would call it awkward. It also seems not to function exactly as intended at times since there can be a lag between selecting the tools and their actually functioning in-game -- by which I mean you can select it, go back into the game, and click and instead move your unit then 10 seconds later go to move a unit and use the tool -- though running Civ 5 in windowed mode helps. And of course there is the fact that there is currently no tool to simply change a tile from one kind of terrain to the other, which is mildly irksome.

    However there are people out there who likely can and will use the ability to code in new tools and release them. So even if no further work is done to the tools themselves by the developers I have little doubt the FireTuner will have as much, or possibly even more, functionality than the Civ IV WB in the end. Just give it time, I'd say.
    Last edited by Duke Pending; 10-01-2010 at 11:05 PM.

  21. #21
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    Thumbs down lost customer

    Quote Originally Posted by Duke Pending View Post
    And of course there is the fact that there is currently no tool to simply change a tile from one kind of terrain to the other, which is mildly irksome.

    However there are people out there who likely can and will use the ability to code in new tools and release them. So even if no further work is done to the tools themselves by the developers I have little doubt the FireTuner will have as much, or possibly even more, functionality than the Civ IV WB in the end. Just give it time, I'd say.
    i wouldnt call it irksome. it's plain infuriating.

    also, in other words you are saying, the paying customers have to wait people to do the work for 2k _for free_ to get the game to the level of expectations. nice.

    i'm plainly disgusted by 2k's attitude which greg also shows in this thread (i'm sure he's just been told to do so). this was absolutely the very last time i gave them any money regardless of what they are releasing in the future.

    greg, be a good boy and tell your superiors that you are losing customers who in the past ran to the shops and bought your games the day they were released without thinking what they buy. for the sake of your paycheck i hope with the move to alienate these loyal customers the corporation gained others.

    i have never ever in my 2+ _decades_ of spending money on computer games regretted of having done so this much.

    btw; at least for me the live tuner worked "out of the box" without reboots. i just had to edit the ini.

  22. #22
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    I agree with mindoka (and many others): Greg, you need to understand, that Civ has many types of fans and players: Some are very technical minded, and they probably love all the things you can do with Civ5; but 2k also have tens of thousands of (potential) customers who are not techies at all. This huge customer segment you have cut out of all modding in Civ5, and that is not only a shame, that is also bad marketing.
    Give us back the in-game WB from Civ4, and the simple mod tool from Civ3, and let the techie wonder boys use the Civ5 mod builder.

  23. #23
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    I agree...

    I agree... I am not a techie nor am I am noobie... I WILL NOT try all that nonsense to modify a game... and the so-called "EASY" world builder DOES NOT WORK for anything but the map... I have tried and tried to get gold, cities, etc. to load when you start a game and NOTHING... what is worse, no one on here can help me!!! The world builder is MANY steps back from Civ4's... you cannot modify ANYTHING but the map itself using the current one... this will be MY LAST Civilization game as I am SO frustrated with this game now!! The magic is gone...

  24. #24

    Unhappy

    The FireTuner is almost impossible to use; I am decent at computers and I can't figure out how to do anything with it. It is extremely confusing. I would really love to have the Civ IV in-game Worldbuilder. I'd even pay an extra $5-$10 for it.

  25. #25
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    Advanced Settings use

    Frankly, I'd prefer all modifications to be available in Advanced Settings. Most of us just like to play games with occasional modifications. We really don't need or want full programming tools.

    A "world builder" would not be required at all if other means of altering maps via Advanced Settings was provided.

  26. #26
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    I find it sad that "it's not going to happen" for two reasons:
    1) My twelve-year old daughter used the worldbuilder during the game. She won't be using Tuner or whatever other external program. It's a game a twelve year old should be able to play, don't talk about Tuner.
    2) The WB as it is doesn't allow placement of civilisations per the script, so there is no easy way to run a map script, check the placement and repeate, whereas Civ IV regenerate map button allowed an easy and fast way to check everything a map script did. Now, it's going to take forever.

    Very frankly, having the worldbuilder as an external tool looks dumb to me. I see no point in having separated it, and hope the same mistake won't be repeated in the next game of the series, should it happen.

  27. #27
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    I'm not stupid, nor am I bad with computers, but this is too complicated for me. All I have ever wanted from a WB was to activate cheat mode/World builder and make a few corrections and then go back to the game. I've been able to do that in both CivIII and CivIV (played all civ's since 1991) and not being able to do it in CivV is almost a deal breaker. I can't remember being so disappointed with a game in my life. My hopes were so up high, and all I can feel now is frustration. Please fix this asap, or I won't buy the expansions.

  28. #28
    I think the biggest negative for me with Civ V is the lack of an in-game total mod utility (was called "World Builder" in Civ 4 despite being a nearly total game modifier in addition to the map building function of the Civ V World Builder). I really enjoyed "cheating" in games as I played (I played solo games and who cares whether or not I cheat). I didn't use that wonderful tool to create mods, rather I used it to create the playing environment that I desired, on the fly. If something went wrong for me in my game, I could use the world builder to fix my game. For games that take weeks or months, this is a very important ability, because starting over is not a trivial undertaking. It was an excellent tool. I could not believe that it did not exist in Civ V (certainly seems a step backwards). And to hear that it will not happen seems really disappointing.

    I think of a mod to be a loadable game scenario (many simulation games use that terminology) that was built by a specialized modder but is playable by anyone. From everything that I can tell so far, all of those Civ V mod tools are geared toward specialists creating a playable "mod". It appears the mod tools are created to do just that job. Unfortunately, they are not, in any way, a reasonable replacement for the Civ 4 World Builder.

    The Civ 4 World Builder was something much different, and (I'm sure for the majority of users) much better, than tools for creating "mod"s. I think most people loved the ease of use in modifying their worlds with the Civ IV World Builder. I think the mod tools, by their complexity (and power by the way for those who know how to manipulate) exclude the majority of users. Only a small minority (probably about one percent) of game owners will be able to successfully utilize the mod tools.

    I haven't used them yet. But I'm about to get started with the modding tools to build a mod. If I build my mod well, then maybe I'll release it to the world to use. I have a technical background in software and was already familiar with XML. I can see that there will be enumerable opportunities for errors and problems if I dive in and invest my time in the effort to create a mod. By scanning the ModdersGuide, I have a very low confidence level in being successful in my mod creation. The whole package seems excellent for someone who wants to overcome a huge learning curve and devote a significant amount of time in creating mods. The modding utilities are definitely not something the casual user will dabble in. The Civ 4 World builder was something almost anyone could dabble in.

    I think both types of tool are great. I would imagine that those folks who are committed to creating mods, for community use, are very pleased with theses Civ V tools. But I think the majority of users must be let down by the absence of an in-game mod utility. Why would 2K not be interested in pleasing the masses in addition to the expert mod developers?

    As someone mentioned in a prior post, I would certainly be willing to pay for a utility similar to the Civ 4 World Builder. It would certainly be more valuable to me than any expansion or other pay-for-play material would be. Why not consider developing, then selling such a tool (actually we'd want it to be implemented as a tool invoked from within the game).
    Last edited by jmknpk; 10-18-2010 at 03:27 AM.

  29. #29
    Oh, this is terribly heartbreaking. Civ IV was my favorite game ever. I almost burst last night when I saw that Civ 5 had been released. I DLed the demo from Steam and played with it today. I kept looking for the WB, or any indication that it might be in the full version. It was my favorite part of playing 4. I enjoyed modifying the map to my liking, just to make things more interesting. I'm an artist; it's what I do.

    After reading this thread, I will not be purchasing Civ 5. There's absolutely no reason to. It just wouldn't be fun for me. I don't want to get into complicated mods and frustrating downloads and .ini baloney. I just wanted to play it. Sorry, guys. You lost me and both of my teenagers on this one. We will stick with 4 til something comparable comes along.

  30. #30
    Agree completely with the last two posts.

    the most frustrating thing is the redundant stupidity of it. Why take something easy and simple like the worldbuilder and replace it with something overtly complicated?

    It makes no sense. None. Civ 5 players have been alienated for no reason at all, none.

  31. #31
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    Seriously?

    Quote Originally Posted by 2K Greg View Post
    Please do not post in gigantic text.

    An in-game world builder will not be happening. If you want to be able to modify the game in real time, you can use the Tuner!
    For the average Civ player the Tuner is like needing a basic toolbox and being given a entire construction company where no one speaks your frak'n language!

    It was seriously 'too much work' to add a Terrain Type plopper and a Terrain Feature plopper on the map pannel page as well?

    Great the Add Forest button at least gives a clue to those with rudementary programing knowlege that ID1 value 4 is for Terrain Features. How bout a clue which ID1 value changes the base tile type? (Land, Water, Mountain, etc.) Or can it even do that? And why should paying customers have to guess?
    Last edited by -Myth-; 10-19-2010 at 02:30 AM.

  32. #32
    So, several months later, did we ever get an official expanation of why 'a WB will not be happening'?

  33. #33

    IGE: In-game editor mod

    Hello guys.

    I developed IGE (also available from the in-game mods browser) a few months ago. You can use it to change the map, techs, etc, all of that in game. It has a nice UI and it would be even better than the official editor from Civ4 if only Civ5 did not have some glitches (the graphics are not updated after some changes and you need to save and reload). The mod is stable and complete since weeks now, it does not have any compatibility problem and it became quite popular thanks to the nice community behind it on the CivFanatics forums.

  34. #34
    Oh damn, that looks really nice, Don.

  35. #35
    Thank you.

    I actually realized that it was time for IGE to have a page on this forum so I created one, you can find it in this very section : IGE: In-game editor

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