Page 3 of 9 FirstFirst 12345 ... LastLast
Results 81 to 120 of 344

Thread: [CIV 5 ISSUES] The complete list

  1. #81

    golden Age glitch

    not sure if anybody already discovered this glitch but:

    Golden Ages are not calculated correctly in some cases or are not explained well enough.

    Example:
    Persia gets a 50% bonus to golden ages.
    - You would assume to all of them, since its not mentioned otherwise. To me it seems the bonus only counts on the happyness golden ages. It does not seem to count on the great person golden ages.
    It does also not count on politic golden ages. Instead its (rofl?) a -50% rate on them. Dont believe it? Try it out...get a political golden age of 6 turns its just 4!

    same counts on chichen itza! 50% golden Age bonus has the exact same result.

  2. #82
    Join Date
    Sep 2010
    Posts
    1
    - Even though the intro movie is playing while the game is loading there should be an option to disable the movie (get a more minimal load graph instead) from the menu.

    - Starting a research agreement with a nation and declaring a war right after completes the agreement instantly.

    - This one was already listed in different words, but I get annoyed by it constantly; save custom map preferences!

  3. #83
    - Social Policies should have an effect on other civilizations and city-states. (Autocracy Civ vs Freedom Civ, etc.)

    I used to like going to war with other nations that had communisum in their government. Other civilizations weren't happy with me based on my civis. I'm not saying this should be CiV, I never really got into CiV but I liked the idea that other nations judged me (or favored me) based on my government type.

  4. #84
    Join Date
    Sep 2010
    Posts
    488
    Quote Originally Posted by mediainvita View Post
    not sure if anybody already discovered this glitch but:

    Golden Ages are not calculated correctly in some cases or are not explained well enough.

    Example:
    Persia gets a 50% bonus to golden ages.
    - You would assume to all of them, since its not mentioned otherwise. To me it seems the bonus only counts on the happyness golden ages. It does not seem to count on the great person golden ages.
    It does also not count on politic golden ages. Instead its (rofl?) a -50% rate on them. Dont believe it? Try it out...get a political golden age of 6 turns its just 4!

    same counts on chichen itza! 50% golden Age bonus has the exact same result.
    can u post this in support forums please

  5. #85
    - Raze enemy capital cities.

    - Raze city-states



    I don't care if it's part of a domination victory, if they player can't recover his capital (or city-state) before I burn it down, that's his problem. Don't make indistructable cities.

    From the manual:

    Indestructible Cities
    You can’t destroy a city that you founded. (Some other civ can, but not you.) Also, you cannot
    destroy a city-state or another civ’s capital city.
    Simply: can’t be done. A capital cannot be destroyed by any means. It can be captured,
    but not destroyed. Dropping a nuke on the city will at worst reduce its population to 1, but
    the city will not be destroyed. Accept it and move on.

  6. #86
    Join Date
    Sep 2010
    Location
    see my Avatar
    Posts
    100
    One Bug was forgoten: The memory leak Bug. You must wait after Round 225-250 over 30 seconds to play forward.

  7. #87
    Nice thread. I agree with about half of your remarks . Although I, unlike some people as it seems, overall ejoy this game I too feel that there are some things needed to be fixed or added in. Especially end-game map replay, map regeneration at the start of the game, better bonuses for bonus resources like cows etc... The end-game part being the most important one as it felt so entirely anticlimactic. I have no problem with the non-animated Wonder screens, but for the ending I kind of was expecting something more than that.

  8. #88
    -add hotseat.

    -please give us true start location for earth map.

  9. #89
    This is really a fantastic thread. I’m enjoying the game, but there are a few things that kind of irritate me.

    1) Is there no way to sell off buildings anymore? After my workers have auto clear-cut all my forests, it would be nice to sell of my longhouses.

    2) The AI. A lot of comments about this already, but: when I’m steamrolling another Civ and I offer a peacy treaty, they really shouldn’t be negotiating with me. Accept my conditions, please.

    3) I’m going to mention this one again: When I’ve liberated a Civ, and brought it back to the game it should be grateful, not hostile with me. I mean, really. That’s just rude.

    4) City States are an interesting idea, but I think the decay for relations is too quick. I’d also like to see them being a little more grateful for the military units I gift them. They could also try using them once in a while.
    Please let’s keep bumping this (so far) civilized thread. There’s a lot of good information here for 2K to play with.

  10. #90
    Join Date
    Sep 2010
    Posts
    5
    Hi there.

    Firstly, I'd like to thank whoever compiled and contributed to this list. This is by far the most constructive thread on this forum in terms of game issues. It deserves a sticky or continuous bumping.

    I agree with 98% of what is stated in the list. Exceptions are:

    Quote Originally Posted by poncratias View Post
    1.9 Unit controls & Unit UI

    *Unit Info Panel: HP bar is easy to miss, Promotions are small, aren't unique and require tooltips to see. No XP bar, Range not listed, too large and nonadjustable size.
    There are XP bars for units; it's the blue horizontal bar underneath the promotions/abilities (although I recall that my bombers did not seem to have it...).

    Quote Originally Posted by poncratias View Post
    4. Gameplay & Game mechanics

    * Egypt civ unique building is too rewarding.It has 0 maintentance and 2 culture and 2 happyness rendering the construction of any other happyness building overall useless.
    I disagree with the second part. Yes, two happiness for free is nice, but if you have a large empire, that is not going to be enough (for having decent happiness anyway), hence not making the construction of other happiness buildings useless.


    Some issues that caught my attention during my first game (the first one is listed already, but the others not):

    1. Can't raze City-States and Capitals

    This is pretty much game-breaking for me from a gameplay perspective. I want their land, not their cities, and with so many City-States spammed on the map with default settings, there aren't much land left to settle yourself... Civ is (supposed to be) a sandbox game, where you are free to choose your own destiny; selectively indestructible cities is a straightjacket.

    2. Puppet cities use my strategic resources

    The puppet-city concept needs some work, I think. Their life purpose of building all possible available buildings in my civilization is just a little ridiculous (8 of my 16 cities were puppets to the end). When you discover coal, they start building factories, with aluminium, hydro plants and whatever, but the worst is uranium (nuclear plants) due to its scarcity.

    Coal and aluminium was pretty plentiful in my game, but I also did not need them for any units (no wars). I had 4 uranium, so I thought, "OK, I can have 4 bombs if I wanted to." I built one atomic bomb for the crack of it (and to see whether the other civs would react; they didn't). A few turns later I noticed I had no uranium left. I checked and lo and behold, the puppet cities started building nuclear plants at the first opportunity!

    On a side note: I paused the construction of the Utopia Project with one turn to go in order to finish researching the last remaining tech item. When the tech was finished, I couldn't complete the building in my capital since the one puppet city that had been doing nothing for decades after having built every possible building, had started to build it. Should that even be possible? Isn't it like a wonder? Can they build the Manhatten Project then too?

    3. No way to build nothing in a city during the early game

    Before wealth/science options become available, that is.

    4. Every civ needs a unique colour

    I played as Greece and had Japan and the Ottomans as close neighbours. On the mini-map, all of our territories showed as white, the only difference being the small city dots. That is not enough to differentiate between empires clearly.

    5. Multiple roads connecting to adjacent hexes of a city a bit nonsensical

    (This is merely cosmetic.)

  11. #91
    It's really sad that after reading this, it really makes you realize how incomplete the game is. They've got a LOT of polishing to do. As it stands right now, Civ 5 is more like a Beta than a retail version. Great post.

  12. #92
    Join Date
    Apr 2010
    Posts
    245
    Quote Originally Posted by roftie View Post
    3. No way to build nothing in a city during the early game
    Before wealth/science options become available, that is.
    Actually, an exploit has already been bemoaned about this.
    You can build units (overproduction does carry over) and disband them for (I think) 20% of the gold to production ratio. So just spam scouts and disband them for a higher hammer to gold ratio than building Wealth can provide. Ugh

  13. #93
    Join Date
    Sep 2010
    Posts
    5
    Quote Originally Posted by IONDragonX View Post
    Actually, an exploit has already been bemoaned about this.
    You can build units (overproduction does carry over) and disband them for (I think) 20% of the gold to production ratio. So just spam scouts and disband them for a higher hammer to gold ratio than building Wealth can provide. Ugh
    Huh? You are referring to the Wealth production option then. I meant that sometimes I want to build nothing in a city (no unit or building), because I don't want the extra cost of maintenance (i.e. managing my economy). Unfortunately, this is not possible, because one doesn't get to click "End Turn" before one has assigned something to the build queue of every city. As it stands now, I have to juggle building different buildings, changing them before they finish, because I don't want them (at least not then).

    Another point:

    6. No way to locate City States apart from manually searching the map

    So far as I can tell at least. Clicking on their names in the Diplomacy screen opens the options with them, but does not change the camera focus to their location.
    Last edited by roftie; 09-30-2010 at 12:47 AM.

  14. #94
    Quote Originally Posted by sumptuousmale View Post
    It's really sad that after reading this, it really makes you realize how incomplete the game is. They've got a LOT of polishing to do. As it stands right now, Civ 5 is more like a Beta than a retail version. Great post.
    I know...


  15. #95
    Thank you people for your feedback!

    As it seems i become sick at the moment, so I maybe won't update this list today as I normally do.
    As soon as I'm back on my feet I'll turn it up again.

    So what you can do in the meantime:

    Keep posting issues for this list!

    Tell Tireaxis and 2K Games about this list!
    The more people the louder the voice!


    Thanks and have a nice one!

  16. #96
    Quote Originally Posted by poncratias View Post
    Thank you people for your feedback!

    As it seems i become sick at the moment, so I maybe won't update this list today as I normally do.
    As soon as I'm back on my feet I'll turn it up again.

    So what you can do in the meantime:

    Keep posting issues for this list!

    Tell Tireaxis and 2K Games about this list!
    The more people the louder the voice!


    Thanks and have a nice one!


    Bummmmmmmmmmmmmmmmmmmmmmp!

  17. #97
    Join Date
    Sep 2010
    Posts
    6
    Good summary.

    I would add that when I am at war, I have a lot of trouble tracking enemy movements and attacks during their turn. The map hops around too much and the attacks are far too quick. When it is my turn again, I have to look over my entire border to find out what happened during the enemy's turn.

    I would suggest that the attacks go a little slower, and instead of hopping from battle to battle, the map scrolls like it did in older versions of Civ. Or create an option that the player has a chance to review each battle when it is their turn again.

  18. #98
    Join Date
    Sep 2010
    Posts
    488
    I have major trouble tracking where my units are on the map at any one time. I cannot tell by the mini map where my auto explore units are.

  19. #99
    Join Date
    Sep 2010
    Posts
    9
    strangely enough I saw no one complaining so far (forgive me if i am blind), but the Inca city is called "Machu Picchu", with a second c. I refuse to build it under the name of "Machu Pichu". ;-)

  20. #100
    Join Date
    Sep 2010
    Location
    Michigan
    Posts
    5
    While I'm in agreement with most of the Original Post, this I disagree with.

    *Considering that each Great scientist provides a free tech, whenever you want it, there seems no real reason to build the scientist improvement to get a paltry 5 science. Especially since while it gives 5 science per turn, you lose the advantage of whatever other improvement you were going to build (2 food, 1 production, 2 gold, etc).
    I want to disagree strongly here.

    5 science is a Terrain bonus. Which means that the various science buildings (lib, univ, etc) all increase it (not to mention policies). National College is very easy to get in your capital city, so +100% science is easy to achieve. Further, the relatively low cost of science techs means that 10 science per turn for 80 turns is generally results in a completely FREE tech in the Renaissance era (about 800 science average). Since games usually last in excess of 300 turns, and discounting the first 100 or so turns, those first few scientists, as tile improvements, can really pay off.


    ----------

    The custom game advanced setting options are not saved, you have to redo them each time. Also, need a regenerate map option without going back through redoing all the advance setting options again.
    Last edited by starfire511; 09-30-2010 at 03:44 AM.

  21. #101
    Join Date
    Sep 2010
    Posts
    488
    Quote Originally Posted by starfire511 View Post
    While I'm in agreement with most of the Original Post, this I disagree with.



    I want to disagree strongly here.

    5 science is a Terrain bonus. Which means that the various science buildings (lib, univ, etc) all increase it (not to mention policies). National College is very easy to get in your capital city, so +100% science is easy to achieve. Further, the relatively low cost of science techs means that 10 science per turn for 80 turns is generally results in a completely FREE tech in the Renaissance era (about 800 science average). Since games usually last in excess of 300 turns, and discounting the first 100 or so turns, those first few scientists, as tile improvements, can really pay off.


    ----------

    The custom game advanced setting options are not saved, you have to redo them each time. Also, need a regenerate map option without going back through redoing all the advance setting options again.
    This is why babylon owns. Free great scientist at writing = 80% research boost instantly at incredably early game.

  22. #102
    Join Date
    Sep 2010
    Posts
    312
    I am more than a little baffled at gunpowder units being treated as melee units, surely they have some range?
    Give them Range=1 and range strength equal to 1/2-2/3 of their strength rating.

    Same bafflement with ranged units, why can't they melee attack when they already have a value assigned for this purpose?

  23. #103
    Join Date
    Sep 2010
    Posts
    488
    I think the melee score is more for defensive battle calculations. Why on earth would you want to melee when you can range attack? To capture cities? There would be no reason to build melee units then.

  24. #104
    Join Date
    Sep 2010
    Posts
    9
    Quote Originally Posted by Simkill View Post
    I think the melee score is more for defensive battle calculations. Why on earth would you want to melee when you can range attack? To capture cities? There would be no reason to build melee units then.
    never destroyed a barbarian camp with just one archer? And at least for that last fight you could move in immediately. no big deal unless someone else takes the spoils of course. I even like it, that he always stays in his tile. I find it most of the times annoying that the winner moves into the new tile. very often you do not want that. The reason is probably more that you might by accident fight melee.

  25. #105
    The AI in MP is broken. MP AI players will never contact you or any other player. Also, they never really seem to build anything and are always behind what a comparable single player AI would be doing.

    Also, no option for animated AI leaderhead in MP.

  26. #106

    Mod selelction and savegames

    Well, moddability in this game seems to be great but have u EVER tried loading a game u started with mods?

    can u still tell which u chose? i cant!
    And its getting worse...its not automatically loading the used mods. Its just simple trial and error..RIDICULOUS i want an WAY easier mod selection and reloading of games with mods. Otherwise mods are useless cause i can never tell which i used where

  27. #107
    Join Date
    Sep 2010
    Posts
    1
    1. Cannot move "Build Wealth" up and down the Build Cue.

    2. No option to prevent workers from cutting down forests.

    3. When taken to a city from a notify message the cities existing buildings and worker settings are not shown. You have to exit the city (back) then go back into the city.

  28. #108
    Join Date
    Sep 2010
    Posts
    1
    Not sure if these were said but,

    1. Workers on automated improvement should not automatically remove Forts, Citadels, Academys, and Landmarks in favor of trading posts.

    2. Minutemen for Washington have a 2 move that ignores terrain, however they do not benefit from being on a road. This doesn't make any sense, it makes them one of the worst units in the game to move around.

    3. Trading for more then 2 cities at a time from another civ has an extremely good chance of crashing your game and corrupting your saved game so it becomes unplayable.

    4. Civs also seem to seriously undervalue cities when trading. Level 1-3 cities cost almost nothing to trade for.

    5 Civs also place almost no value on Open Borders, usually around 400-500 gold. Border control is a fundamental in this for controlling the terrain they need to value it much higher then that if they're not getting open borders in return. Otherwise it's game breakingly easy to surround their cities with yours and stop their expansion dead in it's tracks.

  29. #109
    Good list, I second. But let's talk about espionage. If you can't spy on your neighbor and steal his tech, sabotage improvements, we've left something fun out of the game.

  30. #110
    Join Date
    Mar 2010
    Posts
    10
    Great listing.
    Overall, I quite enjoy the game. But you've hit the nail on the head as to why I've felt that it falls flat overall (with some minor exceptions).

  31. #111
    Join Date
    Sep 2010
    Posts
    19
    - Archery units need to upgrade to cannon, artillery units (makes sense)

    - Allow razing of capitals / city states in single player. Multiplayer is ok despite being broken

    - sell buildings.... please!

    - Regenerate map.... again please

    ill think of more later

  32. #112
    Join Date
    Sep 2010
    Posts
    5
    * Cavalry and Lancers don't become obsolete. Horses as a strategic resource does not become obsolete.

    I can build stealth bombers, nuclear missiles and giant death robots, but somehow I am still given the option to build cavalry and lancers. When, exactly, in the modern era would I still be needing them? Also, it seems they can't be upgraded to anything.

  33. #113
    Join Date
    Sep 2010
    Location
    Vienna
    Posts
    5
    I'll add my vote, DEVS & MODs, read this list!

    and I'll add again: please improve the civilopedia, or at least the manual! or will it all be up to the users to put the really useful info in the wiki?

    (which is, btw, copied here as well: http://forums.2kgames.com/forums/showthread.php?t=91877)
    Last edited by absolut; 09-30-2010 at 03:37 PM.

  34. #114
    Join Date
    Sep 2010
    Posts
    20
    Bump!

    Please add this to the list also: There should also be more variety with the way the AI Civs speak to us. I'm getting tired of reading the same lines over and over and over again. Different leaders should have different ways to say the things they wanna say. This would add some more flavour to diplomacy and tell us more about their personalities. At present state all AI Civs feel the same. The fact that they speak their native language and look different just isn't enough to make the experience as enjoyable and realistic as it should be.

    There's no way all the different characters would speak identically when interacting with them in real life.
    Last edited by jalmardo; 09-30-2010 at 04:12 PM.

  35. #115
    Join Date
    Sep 2010
    Posts
    1
    First of all i all want to thank you for your great idea's.

    Here are some of my idea's to improve CIV5:
    *When playing with 2 screens (or more) you shouldn't be able to get your mouse to the other screens
    *Add the option regenerate map at turn 1 on solo play
    *When zooming out signs of cities and units become larger because of this it makes it impossible to use far zoomed out maps
    *Resources as gold should be rarer as other resources like silver (they also should give more happiness because they are wanted more)
    *When a city isn't connected to the capital it shouldn't give resources like iron and global happiness
    *Single military units on a tile is a great improvement but why does it also count for support units (would be great if we could add several workers on the same tile)
    *When sending out a settler to find a city somewhere you should be able to stack it with a military unit (like this you don't need to send out 2 units separately)
    *When playing in multiplayer you should be able to make moves while you ended your turn and another human still didn't end his turn (like shooting on enemy units etc)
    *Screens in multiplayer are even bigger as screens in solo play change them to the same size as in single play
    *When double clicking a unit i expect to select the unit in the back (even if it doesn't have any movement points left)
    *Building in your city should get an option to disable them (this would spare maintaince costs while you can reactive them later when you need them again)
    *Starting a map with the option show tile info on (2 food + 1 production) is bugged and need to be turned off and on to work correctly (this should work correctly right from the start)
    *When you build the great wall and you save the game afterwards you can reopen it later except the wall is on a whole other spot as it was saved

    I hope you add those ideas to your post!
    Last edited by Chillsxp; 09-30-2010 at 04:30 PM.

  36. #116
    Join Date
    Jul 2010
    Location
    Vienna, Austria, Europe
    Posts
    73
    *The Description of the Greek Civilization Skill is incomplete:
    It is missing that Alexander also don't get a negetavie bonus from trespassing in Citystates territorium.

  37. #117
    great thread, agree with everything

    two small things-

    You can move a unit into a city which contains another unit, but one of them completely disappears (no icon stack like with a civilian & military unit), quite confusing when you have to move one to end turn etc.

    Hard to tell whether your ground units can attack sea targets or not, or if your sea units can attack ground targets or not. Some units have attack and move and some can only do one or the other per turn, can't see which is which easily?

  38. #118
    Great thread. Should be sticky.

  39. #119

    Thx guys for your feedback!
    Maybe tonight I'll find some time to update this list with some new stuff!

    I mailed and PM'ed 2K Greg + 2K Elzabeth about this list, but so far no response yet.....


    People get up, let's help together, and mail @ 2k games + fireaxis to watch this list!

  40. #120
    * Satellites do not reveal the map

    THIS TIMES A BILLION

Page 3 of 9 FirstFirst 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •