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Thread: Mod Tools Available Now!

  1. #41
    Join Date
    Jul 2007
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    546
    The source release comes a bit later, just like in Civ IV.

    Quote Originally Posted by PingRay View Post
    After about an hour looking at the new mod kit, what seems possible thus far seems to be just relatively superficial changes like adding units, buildings, resources, etc. I don't see anything about making more fundamental changes to the game mechanics as you could in Civ IV mods, like modifying the AI logic or changing the zone of control rules. Is that in a separate C++ mod kit? If so, where or when can I get my hands on that? Thanks.

  2. #42
    Is there a patch on the way for the modbuddy error, or was it intended to fail at launch requiring the separate download?

  3. #43
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    Sep 2010
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    17

    Unhappy

    Quote Originally Posted by wayninja View Post
    I don't want to come off as rude, but do you guys mind posting a pic showing Civ 5 in your library?

    Hours after my last post still no Sid Meier's Civilization V SDK

    http://i54.tinypic.com/34pe3iv.png

  4. #44
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    Aug 2008
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    Quote Originally Posted by desperado View Post
    Hours after my last post still no Sid Meier's Civilization V SDK

    http://i54.tinypic.com/34pe3iv.png
    Ok... but that's not what I asked for...

  5. #45
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    Quote Originally Posted by desperado View Post
    Hours after my last post still no Sid Meier's Civilization V SDK

    http://i54.tinypic.com/34pe3iv.png
    In the pic it says "NO CONNECTION" at the bottom. Are you in offline mode? You must be online to get the mod tools.

  6. #46
    Join Date
    Sep 2010
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    17

    Unhappy

    Quote Originally Posted by Dale View Post
    In the pic it says "NO CONNECTION" at the bottom. Are you in offline mode? You must be online to get the mod tools.
    Offline or online, it makes no difference.

    These are what I've tried:

    re-log in & out Steam,
    restart Steam,
    restart computer,
    reinstalled Steam (its registry & program files flushed),
    deleted ClientRegistry.blob (so that Steam automatically re-update again)

    http://i52.tinypic.com/fkb6z6.png

    I have no problem playing games and downloading separate mods. My bets are that this is a server-related issue. I live in an Asian country.

  7. #47
    I click on any of the launch buttons and the launch screen just disappears, nothing happens.

  8. #48
    I want to edit the Earth map on civ 5 but i cannot see it... where is this located under steam?

  9. #49
    Quote Originally Posted by Stigblue View Post
    I want to edit the Earth map on civ 5 but i cannot see it... where is this located under steam?
    found it..

  10. #50
    Join Date
    Sep 2010
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    6
    Please someone tell me how to launch it, i click on the icon and it just goes to a screen that says Civ V World Builder and it does nothing, and sometimes it opens the Civ V launch screen and I launch it in Direc X 10&11 and it dosen't do anything, someone please help me i want to make some worlds!!!!

  11. #51
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    Sep 2010
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    Quote Originally Posted by bigden View Post
    The source release comes a bit later, just like in Civ IV.
    So... any rough estimates? xD
    Just to give us a general idea, like a few day/week/month'ish?

  12. #52
    The mod tools you all saying is it the SDK?
    The SDK is a 3rd map editor right?
    I have tried the SDK, editing the map is ok but I can't edit the player start location. I tried a few experiments and found out that not only the start location is not working, the adding of units or cities is also not working!!!

    Can someone here got the SDK working provide some simple guide???

    I am using the SDK to create the map and load the map in CIV V single player...and I did go through the part where you specify the length, difficulties and number of player screen...

    Did I did something wrong???

  13. #53
    Quote Originally Posted by awbrab View Post
    The mod tools you all saying is it the SDK?
    The SDK is a 3rd map editor right?
    I have tried the SDK, editing the map is ok but I can't edit the player start location. I tried a few experiments and found out that not only the start location is not working, the adding of units or cities is also not working!!!

    Can someone here got the SDK working provide some simple guide???

    I am using the SDK to create the map and load the map in CIV V single player...and I did go through the part where you specify the length, difficulties and number of player screen...

    Did I did something wrong???
    I found the answer, I need to tick on the load scenario option in Mod...

  14. #54
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    Oct 2010
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    To get to them, go to the "Tools" tab in Steam (under Library) and look for "Sid Meier's Civilization V SDK"

    If you don't see it, try restarting Steam.
    Like a few others in this thread "Sid Meier's Civilization V SDK" is not on my list.

    I am in the online mode.

    I have followed the suggestions in this thread.

    Any ideas?

  15. #55
    Join Date
    Sep 2010
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    232
    Look over there, it's a flying goat!

    This probably won't work, but if anyone wants to try it out:
    €: edit
    This is a Steam-backup of the Civ 5 SDK
    Just kinda curious what Steam will tell those that can't install the SDK when trying to run this file : D
    Last edited by Dreamer; 10-02-2010 at 08:02 AM.

  16. #56
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    Aug 2008
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    Think this is a big no-no, Dreamer. Pretty sure Greg already mentioned that external links to the SDK were not allowed.
    Last edited by wayninja; 10-02-2010 at 07:54 AM.

  17. #57
    Join Date
    Sep 2010
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    232
    *cough*
    External links? *Looks around innocently*
    Alrighty, sorry, edited out. Then again, it was the regular Steam-Backup, not a direct copy of the files, thus you should only be able to use it when you have Steam installed and Civ 5 is activated on your account :/
    Then again, exactly for that reason it most likely wouldn't help anyways

  18. #58
    Join Date
    Oct 2010
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    6
    I also don't see the SDK in the tools list. However, I only have Civ V demo right now. Is this not viewable until after I already have activated the full game?

  19. #59
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    Sep 2010
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    Yes, you won't see the SDK (or be able to install it with backups) unless you have Civ 5 in your games library (the full version that is)

  20. #60
    Join Date
    Oct 2010
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    Accessing CIV 5 mod software

    My first problem: Finding steam - it's no where referred to at the CIV 5 site through link. So, I googled. Mission accomplished.

    My second problem: My Civ 5 (steam?) account id and password not recognized (yes I used the same one when I installed). So, thinking this is yet another account to set up... I set up a steam account.

    My third problem: I cannot locate the library.

    These are the headings I see:

    STORE Community NEWS FORUMS ABOUT SUPPORT STATS

    No subdirectory has the library in it.

    The screen shots provided do not include the link that I might paste into my browser to access the library. Any ideas?

  21. #61
    Join Date
    Sep 2010
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    232
    Those are the headers of the Steam store -> you're probably in the Web interface.
    What you need to play Civ 5 though is Steam (the software)
    http://cdn.steampowered.com/download/SteamInstall.msi
    Oh, and yes - it's the same account as before, so don't worry, no need to sign up yet another time ;D

  22. #62
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    Jun 2010
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    Lancaster, UK
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    7,235
    Mods are downloaded in-game, through a separate service that isn't actually connected to Steam (it's provided through GameSpy, but you don't need an account to download mods, only to upload).

    Once in the game, you just choose the "Mods" option, and then (IIRC) "Browse Mods" and you get to browse all of the mods online or installed.

  23. #63
    Join Date
    Oct 2010
    Posts
    1
    Anyone can help with this problem launching WorldBuilder?:

    Application: World Builder
    User: Unkown (Not an in-house user.)
    Time: Wednesday 2010.10.13. 18:15:53

    Runtime: 32 bit
    OS: Windows Vista (Service Pack 2)
    Machine:

    Exception: System.Net.Sockets.SocketException
    Source: System
    Thread: Main Thread
    Description: The attempted operation is not supported for the type of object referenced

    Stack Trace:
    at System.Net.Sockets.Socket.ConnectAsync(SocketAsync EventArgs e)
    at Firaxis.Framework.SocketConnection.OpenConnection( )
    at Firaxis.Nexus.NexusFramework.LaunchGame()
    at Firaxis.Nexus.NexusFramework.Init(String sExecutable, String sWorkingDir, Control ctrlInvokeTarget)
    at WorldBuilder.Program.InitNexusFramework(String sGamePath)
    at WorldBuilder.MainForm.MainForm_Shown(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnShown(EventArgs e)
    at System.Windows.Forms.Form.CallShownEvent()
    at System.Windows.Forms.Control.InvokeMarshaledCallba ckDo(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper(Object obj)
    at System.Threading.ExecutionContext.runTryCode(Objec t userData)
    at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    at System.Windows.Forms.Control.InvokeMarshaledCallba ck(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallba cks()

  24. #64
    Join Date
    Aug 2008
    Posts
    1,161
    Quote Originally Posted by Greenleg View Post
    Anyone can help with this problem launching WorldBuilder?:

    Application: World Builder
    User: Unkown (Not an in-house user.)
    Time: Wednesday 2010.10.13. 18:15:53

    Runtime: 32 bit
    OS: Windows Vista (Service Pack 2)
    Machine:

    Exception: System.Net.Sockets.SocketException
    Source: System
    Thread: Main Thread
    Description: The attempted operation is not supported for the type of object referenced

    Stack Trace:
    at System.Net.Sockets.Socket.ConnectAsync(SocketAsync EventArgs e)
    at Firaxis.Framework.SocketConnection.OpenConnection( )
    at Firaxis.Nexus.NexusFramework.LaunchGame()
    at Firaxis.Nexus.NexusFramework.Init(String sExecutable, String sWorkingDir, Control ctrlInvokeTarget)
    at WorldBuilder.Program.InitNexusFramework(String sGamePath)
    at WorldBuilder.MainForm.MainForm_Shown(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnShown(EventArgs e)
    at System.Windows.Forms.Form.CallShownEvent()
    at System.Windows.Forms.Control.InvokeMarshaledCallba ckDo(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallba ckHelper(Object obj)
    at System.Threading.ExecutionContext.runTryCode(Objec t userData)
    at System.Runtime.CompilerServices.RuntimeHelpers.Exe cuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
    at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    at System.Windows.Forms.Control.InvokeMarshaledCallba ck(ThreadMethodEntry tme)
    at System.Windows.Forms.Control.InvokeMarshaledCallba cks()
    Looks like a network error to me... Is the app able to connect to steam? Any firewalls etc?

  25. #65
    Join Date
    Oct 2010
    Posts
    3

    Worldbuilder Issue

    I am having some problems with the worldbuilder not displaying any menu buttons. The last time it worked for me was Oct 10, Saturday. The following morning the worldbuilder would only load without any menu options (new map, load map, etc) to create or edit maps. I have removed the software completely and performed a clean install on both game and tool but it just will work correctly. I am at a lost now of what could be causing it. If anyone knows what the cause could be or any suggestion please reply. Thank you.

  26. #66
    Quote Originally Posted by 2K Greg View Post
    Open your config.ini and chnage EnableTuner to 1.

    You can't earn achievements while that option is set though.
    I bought my CIV V off Steam, so how would I get to config.ini? I can't find it =/

  27. #67
    Join Date
    Oct 2010
    Posts
    3
    C:\Documents\My Games\Sid Meier's Civilization 5

    config.ini will be below the folders.

  28. #68
    Join Date
    Oct 2010
    Posts
    6
    I also cannot launch Worldbuilder, although the other SDK tools work fine. I've detailed the problem in a 2K Games Support thread, a CivFanatics thread, and I've called tech support, but still haven't got a solution. The gist of the problem is that I get a FileNotFoundExceptionError when I try to launch Worldbuilder, although the other SDK tools work fine. The error is:

    Exception: System.IO.FileNotFoundException
    Source: WorldBuilder
    Thread: Main Thread
    Description: Could not load file or assembly 'PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=XXXXXXXX' or one of its dependencies. The system cannot find the file specified.

    Any ideas what's going wrong here?

  29. #69
    Quote Originally Posted by Khentekhtai View Post
    C:\Documents\My Games\Sid Meier's Civilization 5

    config.ini will be below the folders.
    I changed EnableTuner=1, but I can't find the option in game. Is there something else I have to do for that?
    Last edited by zackthegreat1; 10-16-2010 at 02:04 AM.

  30. #70
    Join Date
    Oct 2010
    Posts
    1
    does it means i can only get the mod if i buy the game off steam? if i brought the retail version of it what should i do?

  31. #71
    Join Date
    Sep 2010
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    232
    Quote Originally Posted by zackthegreat1 View Post
    I changed EnableTuner=1, but I can't find the option in game. Is there something else I have to do for that?
    The tuner's part of the mod tools
    -> In Steam under the Tools-section, start the Sid Meier's Civ 5 SDK and select FireTuner
    Now start the game and there you go

    Quote Originally Posted by cyberyoster View Post
    does it means i can only get the mod if i buy the game off steam? if i brought the retail version of it what should i do?
    It doesn't!
    As everyone has to activate their game via Steam (no matter whether you bought it in a retail store or online), you can access mods like everyone else from the ingame mods section

  32. #72
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    Oct 2010
    Posts
    637
    Quote Originally Posted by 2K Greg View Post
    Hey guys, the mod tools are now available.

    To get to them, go to the "Tools" tab in Steam (under Library) and look for "Sid Meier's Civilization V SDK"

    If you don't see it, try restarting Steam.

    Also, as a reminder, these mod tools are unsupported and as such customer support will not be able to help you with any problems you have with them. If you have issues feel free to post on the forums, but please keep it in this Modding subforum.
    I'm new to Civ. Will this "mod" file make Civ V run non-buggy?

    -.-

  33. #73
    Join Date
    Oct 2010
    Posts
    202
    Quote Originally Posted by 2K Greg View Post
    Hey guys, the mod tools are now available.

    To get to them, go to the "Tools" tab in Steam (under Library) and look for "Sid Meier's Civilization V SDK"

    If you don't see it, try restarting Steam.

    Also, as a reminder, these mod tools are unsupported and as such customer support will not be able to help you with any problems you have with them. If you have issues feel free to post on the forums, but please keep it in this Modding subforum.
    http://splicd.com/xOrgLj9lOwk/34/45

  34. #74
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    Oct 2010
    Posts
    637
    Is it possible that the mods can render the game itself unplayable (eg with crashes, cause of bugs, etc.)?

    The statement "use at own risk" is an effective deterrent.

    -.-

  35. #75
    Join Date
    Oct 2010
    Posts
    202
    Mods can definitely cause bugs -- probably crashes as well -- though most likely only while the mods are being used.

  36. #76
    How long until REAL modding will be allowed (source release)

    I don't care for these superficial tweaks

  37. #77
    Join Date
    Nov 2010
    Location
    On Earth
    Posts
    313
    Any ETA for the upload_mod (through the usual Gamespy applet) online tool function which shows a "Coming Soon" slot for the Screenshot of our MODs? I'm just sooooo tired of staring at the same'old default (ya'know, the one with the stamp!) for everything while i browse.

  38. #78
    Join Date
    Dec 2010
    Posts
    116
    I installed the SDK...went to world builder...and a screen that say CivV world builder...that's it, no buttons, no options, nothing. Just a screen. ??? Seriously. JUST a screen image that says Civilization V world builder. So, obviously, I would like to know what do I do now? I'm so confused, I can't even hash out a reasonable question...lol.

  39. #79
    Join Date
    Jul 2010
    Location
    Las Vegas, NV
    Posts
    700
    Quote Originally Posted by bigden View Post
    The source release comes a bit later, just like in Civ IV.
    So any word yet on when the source modding is coming? Its been a few months now, and that ^ post was by someone labeled as a "Firaxis Producer", so I'm assuming its a legit announcement. How long did it take for Civ IV's source modding to be released?

  40. #80
    Join Date
    Dec 2010
    Posts
    885
    IIRC it took around 6 months

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