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Thread: Third and final playthrough

  1. #1

    Exclamation Third and final playthrough

    Just finished my third playthrough of the game and I have to say I'm more and more disappointed every time. My rating has gone from a 9 to a 7 and now to a 5 and I don't think I'll be playing anymore. This game is just far too shallow and not fun. For me a the fun factor of a strategy game is challenge=fun. My hardest difficulty level on civ 4 was king and I had a HELL of a time winning on that, this game prince is a breeze, (for some reason the default is chieftan, which a 5 year old xboxer could beat) , king is just as easy, and immortal is simple too, but with more war. The AI is completely ignorant, and the diplomacy feels like it's not even finished. Instead of putting a little mystery in which would have been good, they throw you into a dark tunnel and even your best friends of 4000 years will stab you in the back right after you go to war for them.

    I have never been more disappointed with a game...civ rev was a close 2nd in the disappointment factor, but as a full blown sequel to civ IV, I didn't expect this hunk of casual trash. Outside of the battles, there is no kind of tactical, strategic thought needed. It's always obvious which improvements to make, and what to build in your cities, and since everything's empire wide, all stats are way more forgiving. You don't have to worry about health anymore, or individual city happiness. That's extremely unrealistic and basically dev hand holding. Occupied cities should be unhappy cities, period. The fact that I have an overflow of happiness shouldn't have anything to do with keeping an occupied city happy. Don't even get me started on the puppet thing, that's another way of developer hand holding: Less to manage and a bonus for managing less!!

    Changing the combat was a really cool idea, and I was completely behind that from the second I heard civ 5 was coming out, but with this game's broken AI, there's absolutely no strategy to battles. I find it funny that they had 2 AI programmers and 10-20 artists, that to me doesn't make for a good strategy game, and shows exactly the kind of casual kiddy console audience they're going for.

    Then you have the tech tree, which honestly should just be a single line since there's absolutely no variation, or need to plan anything out. Everything once again is just handed to the player. I'm so tired of developers deciding that easy=fun, it's ruining video games. There is absolutely no strategy in this game and outside of the one unit per tile and hexes, there are zero improvements over any iteration of Civ. Even Civ Rev was better than this game.

    I've been playing Civilization since the first one came out for SNES. I'm 28 years old, and can't wrap my head around these casual crap games that come out anymore. Ever since the Nintendo Wii came out game developers think that micromanagement, strategy and thinking your way through problems isn't fun..well it's not for console kids who play FPS all day and housewives who play cookin mama, but to the main fan base of Civilization who have kept this game going for 20 years, those are EXACTLY what we want and expect in a civ game and to have anything less is an insult to us hardcore fans. Any Civ veteran who says this game is nearly as good as any iteration thus far is kidding themselves and will realize that with a few more playthroughs. Firaxis needs to pull their heads out of their butts for this one and realize that instead of trying to attract new console kiddies, they need to keep their original fanbase happy, because the casual gamers with the "press start to win" mentality aren't the ones who are going to keep civ going....we are.

  2. #2
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    you are an angry, angry man...

  3. #3
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    I agree with you, to a point. The game is a lot shallower than I'd like. But unlike CivRev, this is a PC game. I have a lot of faith in the community to make this game rock.

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    Agreed

    The thing is - I am now no longer thinking of this as a sequal to Civ 4. It is a different game entirely. For what it is it is not too bad: graphics are great, the combat method is good and as a build an army and go bonk some heads it seams fine - BUT IT IS NOT CIV. Civ involved having different pathways to achieve differet outcomes. I dont see much strategy in playing this at all.

    The game seams to appeal to my son (11 years old) because he doesnt have to sit their micromanaging. While I dont particularly like micro managing - I like to have some control of what is going on when I choose to. I dont feel like I am making any decisions about what is happening.

    One aspect I am still holding out hope for is for good MODs (may even write some myself) The underlying engine looks like it may be good just depends how much of the game can be modded.

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    Last edited by Saczva; 09-24-2010 at 10:26 AM.

  6. #6
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    Quote Originally Posted by sumptuousmale
    "the casual gamers with the "press start to win" mentality"
    Ah, I love it, I laughed so hard, I blew coffee all over my monitor!

  7. #7
    Quote Originally Posted by MoS View Post
    Agreed

    The thing is - I am now no longer thinking of this as a sequal to Civ 4. It is a different game entirely. For what it is it is not too bad: graphics are great, the combat method is good and as a build an army and go bonk some heads it seams fine - BUT IT IS NOT CIV. Civ involved having different pathways to achieve differet outcomes. I dont see much strategy in playing this at all.
    In my view:

    in Civ 4, you do the same as you said in Civ 5, build an army, and crush the enemy do you not? all other features of the game have little consequence in either Civ 5 or Civ

    Thats my way of looking at it.

    I've played Civ 4 Recently (beyond the sword infact), I can't see where people coming from thinking this Civ 5 is lame, dumbed down or etc.

    Either in Civ 4 or Civ 5 I was unable to archive different outcomes including trying to play neutral as possible, because eventually I would just get attacked because of my empire being large and powerful.

    I don't understand what people are so upset about?

  8. #8
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    man calling this game shallow is just wow for me .
    its easy to beat somebody small but when you get 3 players left and you all huge its hard to win it and im talking about mp .
    if ai dont make mistakes you will never win any game and also will come back here and cry how come i cant beat ai .
    why is so hard to beat ai .
    i dont know if is my bad luck in sp or something i was dominating map and all civs around me except alexander he got same tech as me same land and is not easy to fight him .

  9. #9
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    civ 5 you can win economic or cultural victory but in civ 4 u cant only conquest.

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    Quote Originally Posted by IceCube View Post
    civ 5 you can win economic or cultural victory but in civ 4 u cant only conquest.
    How do you win an economic victory? The victory progress screen lists Score, Domination, Science, Diplomatic and cultural...

    Or are you referring to buying your way to a diplo victory?

  11. #11
    3 games you say what size map and what speed. I mean really i'm at 17 hours played an I'm only 6 turns away from finishing my first game. On a standard map on standard speed.

    My only issues are i have invisible cities when they are built in the industrial/Modern era. They show up if you save and reload. I would like to know how much my individual units are costing me.

    Also why do people think just because its a Civ game it has to be a pretty shiny new version of CIV IV?

  12. #12
    Well good job giving a game a 2-4 day try. People who compare civ 4 to civ 5 are slow. Civ 4 been out for 5 years with support of the whole mod community. This game hasn't got one patch yet. 1/10 troll

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    Quote Originally Posted by Jintaka View Post
    Also why do people think just because its a Civ game it has to be a pretty shiny new version of CIV IV?
    It doesn't. That doesn't mean ditch everything civ IV did well and replace it with nothing.

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    i thought economic victory is there .
    thats good cause in civ revolution after conquest is economic victory.
    so they fixed that then . still learning to play
    we had guy in mp game who love civ4 and he is like yeah im gonna take you all out !
    but his score is lowest and in the end he lost badly , my point is we complain this is not good that is not good and didnt even finish tutorial!

  15. #15
    Completely agree with OP.

    The OP basically said everything what I wanted to say but was too lazy to type.

    I started defending Civ5, even the past couple of days after release I was like, hold on...play a bit more..."don't compare it with civ4", "minor details, will get fixed".

    However, just like the OP, after my second game I'm completely dissapointed.

    This is like playing blind folded in your dark corner for 6000 years, with no friends worth fighting for nor foes bad enough to go out and chace.

    THE DIPLOMACY SYSTEM IS COMPLETELY AND UTTERLY DESTROYED. There is none, 0. Unless you are 10 years old and you want to see cool graphics of people talking in odd languages.

    I can agree more with the OP, Firaxis and this new 24 year developer simply took the game in the direction of PROFIT, there is no way this game was designed as a worthy succesor of Civ4, this game was designed with the purpose of make as much money as you can, meaning selling it to those little kitties that play consoles and making it more attractive on the shelves and reviews.
    Because after all, watching the city grid of your civilization 4 GP farm city determining the assigments of citizens and specialist was simply too hard and inferior to a MONTEZUMA SPEAKING ON AZTEC WOW!!!

    If you really don't see what they did with this game, you must be really blind or not too smart. They simply sold out a 18 year franchise to justin beaber fans and people not smart enough to handle real strategy game. This is a shame and years of patches won't fix this.

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    I have to reluctantly agree with the OP. I just finished my first complete game and I can't see playing another one. The game is just too shallow.

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    Yes, I also agree with OP. I wanted something that I could sink my teeth into. Out of every game out there, CIv has always been the cake to do that with. Unfortunately, now its more like a water cracker.

    Very disappointing, especially since Civ V does have some really good ideas and additions, but they have dumbed it down too much. The complexity is what we love!

  18. #18
    Quote Originally Posted by Mirko Gardilcic View Post
    Completely agree with OP.

    The OP basically said everything what I wanted to say but was too lazy to type.

    I started defending Civ5, even the past couple of days after release I was like, hold on...play a bit more..."don't compare it with civ4", "minor details, will get fixed".

    However, just like the OP, after my second game I'm completely dissapointed.

    This is like playing blind folded in your dark corner for 6000 years, with no friends worth fighting for nor foes bad enough to go out and chace.

    THE DIPLOMACY SYSTEM IS COMPLETELY AND UTTERLY DESTROYED. There is none, 0. Unless you are 10 years old and you want to see cool graphics of people talking in odd languages.

    I can agree more with the OP, Firaxis and this new 24 year developer simply took the game in the direction of PROFIT, there is no way this game was designed as a worthy succesor of Civ4, this game was designed with the purpose of make as much money as you can, meaning selling it to those little kitties that play consoles and making it more attractive on the shelves and reviews.
    Because after all, watching the city grid of your civilization 4 GP farm city determining the assigments of citizens and specialist was simply too hard and inferior to a MONTEZUMA SPEAKING ON AZTEC WOW!!!

    If you really don't see what they did with this game, you must be really blind or not too smart. They simply sold out a 18 year franchise to justin beaber fans and people not smart enough to handle real strategy game. This is a shame and years of patches won't fix this.
    You mean Civ IV had diplomacy? Are you referring to the "give me tech plz", "give me map plz", "defend me plz".


    It's pretty much the exact same thing....

  19. #19
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    uhh idk about you, but I love this game and I hated Civ4

    combat in civ4 was so bland and required NO thought whatsoever, it was the "shallow, dumbed-down version" of a strategy game that you think Civ5 is

    the combat in Civ 5 has so much more depth to it, and it's actually fun

  20. #20
    Quote Originally Posted by Templaric View Post
    uhh idk about you, but I love this game and I hated Civ4

    combat in civ4 was so bland and required NO thought whatsoever, it was the "shallow, dumbed-down version" of a strategy game that you think Civ5 is

    the combat in Civ 5 has so much more depth to it, and it's actually fun

    There are SO many things that Civ V did right. But there are a few things that need to be improved.

    For example....

    1.) MP animation toggle
    2.) Hotseat
    3.) U.N. Voting (Not just build to win)
    4.) Fix the computer AI
    5.) Add a few more diplomacy options
    6.) Fix the worker AI
    7.) Fix the bugs
    8.) Balance units
    9.) Rearrange the tech tree
    10.) Tweak the game to run smoother and prevent overheating (for those who get it)
    11.) Add spain and vikings.


    Most of these exist because the game is new. I have faith that most of these issues will be fixed with patches and expansions and even if they aren't....


    MODS!!!!!!!


    So please people, this game will be great with time.
    Last edited by MoistPancake; 09-24-2010 at 11:41 AM.

  21. #21
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    The game is ok, but if the diplomacy was even slightly more transparent you'd be adding layers of depth there. Wheat and bananas etc need to provide more food if improved, and wonders should add more than 1 culture typically. It's weird when a single Temple generates more culture than the Himeiji Samurai Castle. :O

    Oh, and the AI should learn how to position and use its ranged units properly. They should also reanalyze tactical situations when they find their armies being slaughtered at a single chokepoint over and over (Napoleon didn't seem to reanalyze the situation in 2KGreg's playthrough part 2...embarked units going around the chokepoint? Nup.)

  22. #22
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    Honestly what I feel when I play civilization five is that I'm playing a beta of the game; it's simply not done. The civolopedia is structured to search a huge (missing) database, and the systems are bare bones attempts.

    They did improve the combat, but I never play civilization for combat anyway. I play it for the early game, to build and expand my empire, to conquer the world, or more often to try for a cultural win, or a space race win, or even (when I want an easy game) for a diplomatic win.

    However civilization four was almost as bad when it first came out. It seems like they are looking to please the strategy war gamer first, and then the builders. Hopefully they'll fill in the blanks SOON. As it stands most of what I love about the franchise is either barely there or entirely gone.

  23. #23
    Quote Originally Posted by MoistPancake View Post
    You mean Civ IV had diplomacy? Are you referring to the "give me tech plz", "give me map plz", "defend me plz".


    It's pretty much the exact same thing....
    Example of diplomacy in civ 4. I played a game on a continent map and had churchill and roosevelt on my continent with me. I founded judasim (I think that's how you spell it) and converted Roosevelt. Throughout the years as the game went on, I wound up taking out churchill and moved on to the next continent. I was friendly with roosevelt to the point of him having over 20 points of friendships I felt safe taking all units off of his borders to start the war on the other continent. I gifted him cities which he was grateful for and he later offered me a permanent alliance.

    This could never happen on Civ5 because they've COMPLETELY ruined diplomacy...all diplomacy is now is..hi how are you? Wanna plot against that guy? Wanna go to war against that guy with me? Yeah? Sweet, oh btw, I see you're helping me fight a war...well, I'll now declare war on you. Things like that didn't happen in the last game which had a somewhat flawed, yet functional diplomacy system. Diplomacy is one of the most important things to me in strategy games and they fact that it's utterly ruined really annoys me, and obviously a lot of true civ players that post on this forum, since it's definitely one of the hot topics....It's not like we're making it up.

  24. #24
    Quote Originally Posted by Winddbourne View Post
    Honestly what I feel when I play civilization five is that I'm playing a beta of the game; it's simply not done. The civolopedia is structured to search a huge (missing) database, and the systems are bare bones attempts.

    They did improve the combat, but I never play civilization for combat anyway. I play it for the early game, to build and expand my empire, to conquer the world, or more often to try for a cultural win, or a space race win, or even (when I want an easy game) for a diplomatic win.

    However civilization four was almost as bad when it first came out. It seems like they are looking to please the strategy war gamer first, and then the builders. Hopefully they'll fill in the blanks SOON. As it stands most of what I love about the franchise is either barely there or entirely gone.
    I agree completely. I think the game was pushed out too fast. But I also think with time, this game will outclass Civ IV in every way.

  25. #25
    Quote Originally Posted by sumptuousmale View Post
    Example of diplomacy in civ 4. I played a game on a continent map and had churchill and roosevelt on my continent with me. I founded judasim (I think that's how you spell it) and converted Roosevelt. Throughout the years as the game went on, I wound up taking out churchill and moved on to the next continent. I was friendly with roosevelt to the point of him having over 20 points of friendships I felt safe taking all units off of his borders to start the war on the other continent. I gifted him cities which he was grateful for and he later offered me a permanent alliance.

    This could never happen on Civ5 because they've COMPLETELY ruined diplomacy...all diplomacy is now is..hi how are you? Wanna plot against that guy? Wanna go to war against that guy with me? Yeah? Sweet, oh btw, I see you're helping me fight a war...well, I'll now declare war on you. Things like that didn't happen in the last game which had a somewhat flawed, yet functional diplomacy system. Diplomacy is one of the most important things to me in strategy games and they fact that it's utterly ruined really annoys me, and obviously a lot of true civ players that post on this forum, since it's definitely one of the hot topics....It's not like we're making it up.

    Diplomacy is EXACTLY the same except for the removal of tech trade, map trade, and religion.


    The only reason why diplomacy 'seems' ruined is because it's currently BROKEN.



    The game was just released and there are TONS of AI bugs that will eventually be worked out. The only real difference with diplomacy is because the AI is incredibly stupid and bipolar. Like one of the AI bugs that was just fixed was the fact that the AI would give you 90% of their cities in order for a peace treaty. That has changed.


    Give it time and you'll have your Diplomacy.
    Last edited by MoistPancake; 09-24-2010 at 12:16 PM.

  26. #26
    Quote Originally Posted by Templaric View Post
    uhh idk about you, but I love this game and I hated Civ4

    combat in civ4 was so bland and required NO thought whatsoever, it was the "shallow, dumbed-down version" of a strategy game that you think Civ5 is

    the combat in Civ 5 has so much more depth to it, and it's actually fun
    For the record, I said the new combat mechanic was the only improvement in this iteration. BUT the AI can't handle the new combat mechanic which makes it bad. Furthermore, Civ isn't all about combat, it's about building an empire, managing cities and expanding, not all out war all the time. (zomg panzer general 2010!!) The city builder is horrid, badly balanced, regular buildings take almost the same time as most wonders, and it's absolutely obvious when and how to build. Not to mention that the game PUNISHES you for annexing cities because you want control of your empire. Civ 5 got combat right, and everything else wrong, bottom line.

  27. #27
    Quote Originally Posted by sumptuousmale View Post
    For the record, I said the new combat mechanic was the only improvement in this iteration. BUT the AI can't handle the new combat mechanic which makes it bad. Furthermore, Civ isn't all about combat, it's about building an empire, managing cities and expanding, not all out war all the time. (zomg panzer general 2010!!) The city builder is horrid, badly balanced, regular buildings take almost the same time as most wonders, and it's absolutely obvious when and how to build. Not to mention that the game PUNISHES you for annexing cities because you want control of your empire. Civ 5 got combat right, and everything else wrong, bottom line.
    New game, lots of bugs and imbalance.

  28. #28
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    if the game has no complexity or strategy then play on deity and tell me if you win

  29. #29
    Quote Originally Posted by MoistPancake View Post
    ...

    For example....

    1.) MP animation toggle
    2.) Hotseat
    3.) U.N. Voting (Not just build to win)
    4.) Fix the computer AI
    5.) Add a few more diplomacy options
    6.) Fix the worker AI
    7.) Fix the bugs
    8.) Balance units
    9.) Rearrange the tech tree
    10.) Tweak the game to run smoother and prevent overheating (for those who get it)
    11.) Add spain and vikings.


    ...
    12. Make the audience feel that what they are building is exciting and really worthwhile, both in resources and wonders.

    Diplomacy makes no sense in Civ 5, to be buddies with a civ and have them turn around on the next turn and start demeaning your civ and or to be at war with them as your ally, the war ends and then they jack you up. Yeah the AI is like it's not remembering what has been going on, strenghtening a relationship with the AI Civ is almost useless in Civ 5.

    Diplomacy is broken as many civ players will attest to, and I don't mean that it's broken because you can't trade maps or techs's although those features would be nice, it's the rest of what is there for diplomacy that just doesn't work right, or it's non existant to begin with.
    Last edited by City Builder; 09-24-2010 at 12:30 PM.

  30. #30
    Quote Originally Posted by City Builder View Post
    12. Make the audience feel that what they are building is exciting and really worthwhile, both in resources and wonders.
    Agreed. Wonders should take longer and give more bonuses and lesser buildings should build faster.

    13.) Resources like wheat, bananas, etc should give greater bonuses.
    Last edited by MoistPancake; 09-24-2010 at 12:29 PM.

  31. #31
    Quote Originally Posted by Mirko Gardilcic View Post
    Completely agree with OP.

    The OP basically said everything what I wanted to say but was too lazy to type.

    I started defending Civ5, even the past couple of days after release I was like, hold on...play a bit more..."don't compare it with civ4", "minor details, will get fixed".

    However, just like the OP, after my second game I'm completely dissapointed.

    This is like playing blind folded in your dark corner for 6000 years, with no friends worth fighting for nor foes bad enough to go out and chace.

    THE DIPLOMACY SYSTEM IS COMPLETELY AND UTTERLY DESTROYED. There is none, 0. Unless you are 10 years old and you want to see cool graphics of people talking in odd languages.

    I can agree more with the OP, Firaxis and this new 24 year developer simply took the game in the direction of PROFIT, there is no way this game was designed as a worthy succesor of Civ4, this game was designed with the purpose of make as much money as you can, meaning selling it to those little kitties that play consoles and making it more attractive on the shelves and reviews.
    Because after all, watching the city grid of your civilization 4 GP farm city determining the assigments of citizens and specialist was simply too hard and inferior to a MONTEZUMA SPEAKING ON AZTEC WOW!!!

    If you really don't see what they did with this game, you must be really blind or not too smart. They simply sold out a 18 year franchise to justin beaber fans and people not smart enough to handle real strategy game. This is a shame and years of patches won't fix this.
    There is plenty of diplomacy there, including a number of pacts you can make with other ai/city states.

    I'm on my 285 turn, and right now my empire is vast thanks to careful planning and playing defensive at times. I've used diplomacy to create pacts and peace with other nations.

    It's hardly different in Civ 4.

    Calling other people blind or stupid or not smart is just plain rude and selfish attitude.

  32. #32
    Quote Originally Posted by Saczva View Post
    if the game has no complexity or strategy then play on deity and tell me if you win
    Unfortunately on Deity the computer uber cheats. I have won on immortal, which wasn't hard or fun at all, so I don't even see the point of playing on Deity at this point. The funny thing about it is I'm not that great of a player On Civ 1-4 I couldn't play higher than King, and all of a sudden I'm soundly destroying the comp on the 2nd highest diff level It shouldn't be like that.

    And for the people telling me to give it time, yeah, maybe it'll be a good game someday, maybe there will be sweet mods, maybe the world will end tomorrow. I'm commenting on the here and now, and I remember a time before it took nonstop patching to make a game playable. Games actually used to release with all the features intact. I miss those days more and more.

  33. #33
    Quote Originally Posted by sumptuousmale View Post
    Unfortunately on Deity the computer uber cheats. I have won on immortal, which wasn't hard or fun at all, so I don't even see the point of playing on Deity at this point. The funny thing about it is I'm not that great of a player On Civ 1-4 I couldn't play higher than King, and all of a sudden I'm soundly destroying the comp on the 2nd highest diff level It shouldn't be like that.

    And for the people telling me to give it time, yeah, maybe it'll be a good game someday, maybe there will be sweet mods, maybe the world will end tomorrow. I'm commenting on the here and now, and I remember a time before it took nonstop patching to make a game playable. Games actually used to release with all the features intact. I miss those days more and more.
    Civ IV was mediocre at release. If I remember correctly people griped at Civ IV's release too.

  34. #34
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    Quote Originally Posted by sumptuousmale View Post
    Unfortunately on Deity the computer uber cheats. I have won on immortal, which wasn't hard or fun at all, so I don't even see the point of playing on Deity at this point. The funny thing about it is I'm not that great of a player On Civ 1-4 I couldn't play higher than King, and all of a sudden I'm soundly destroying the comp on the 2nd highest diff level It shouldn't be like that.

    And for the people telling me to give it time, yeah, maybe it'll be a good game someday, maybe there will be sweet mods, maybe the world will end tomorrow. I'm commenting on the here and now, and I remember a time before it took nonstop patching to make a game playable. Games actually used to release with all the features intact. I miss those days more and more.

    silly goose settler is not immortal.

  35. #35
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    Quote Originally Posted by wayninja View Post
    I agree with you, to a point. The game is a lot shallower than I'd like. But unlike CivRev, this is a PC game. I have a lot of faith in the community to make this game rock.
    It shouldn't take the community to make this game rock. This is Firaxis relying on the free labor of people who WANT Civ5 to succeed to fix their mistakes, missteps and poor decisions and make this worthy of the name Civilization.

    I have been playing Civilization since it's first release back in 1991 and I can tell you that I find this version extremely disappointing.

    Graphically, this game is beautiful, but for playability (and fun factor) I give this a 3 out of 10.

    Maybe I am unique, but I like MORE complexity, not less. They needed to make the management of your empire more efficient, not remove the need to actually manage it.

    I do not know how to put into words what I find missing from this game, and this might have been the problem from the beginning. Perhaps the developers put too much faith in the community and thought, "I know there is something missing, but I can't put my finger on it. Don't worry, some modder will fix it for us."

    I don't know....I guess I am done ranting for now...

  36. #36
    +1 agree with op.

    From playing the demo I could see some of the issues, however the turn limit disguised them fairly well.
    On my first playthrough of the full game it is evident that there is nothing in this game to make it worth playing; shallow mechanics & broken AI left me bored by the time I reached the renaissance era.

    It reminded me very much of playing Civ4Col... which is a very bad thing.

    Thank god I haven't opened the packaging of my retail copy yet; it's destined for uninstallation, return & refund.

  37. #37
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    Personally, i love this game. short and simple. some like it, some dont. i admit i havnt really played CIV IV much. ( a little but not much).

  38. #38
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    Quote Originally Posted by MoistPancake View Post
    There are SO many things that Civ V did right. But there are a few things that need to be improved.

    For example....

    1.) MP animation toggle
    2.) Hotseat
    3.) U.N. Voting (Not just build to win)
    4.) Fix the computer AI
    5.) Add a few more diplomacy options
    6.) Fix the worker AI
    7.) Fix the bugs
    8.) Balance units
    9.) Rearrange the tech tree
    10.) Tweak the game to run smoother and prevent overheating (for those who get it)
    11.) Add spain and vikings.


    Most of these exist because the game is new. I have faith that most of these issues will be fixed with patches and expansions and even if they aren't....


    MODS!!!!!!!


    So please people, this game will be great with time.
    they probaly will not never be added it is verifed and confrimed by 2k, the game was dumbed down for new users to bring in younger people not for the old civ 4 fans.

    http://forums.2kgames.com/forums/showthread.php?t=89463

    check out the thread.

  39. #39
    I've played through it twice and I'm already bored. By comparison I played civ4bts up until Starcraft 2 came out 2 months ago.

  40. #40
    Join Date
    Sep 2010
    Location
    stalk MOAR
    Posts
    414
    Quote Originally Posted by midn8t View Post
    they probaly will not never be added it is verifed and confrimed by 2k, the game was dumbed down for new users to bring in younger people not for the old civ 4 fans.

    http://forums.2kgames.com/forums/showthread.php?t=89463

    check out the thread.

    if you're too dumb dont play then

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