Any saved game I have that is at turn 450 of an epic speed huge map game fails. I try to reload from an earlier version but doing the same course of events (taking over montezuma's last two cities) results in a game crash and then not being able to load saves from that game.
Matter of fact even if I don't attack montezuma and take two other cities I get the same crash. I think possibly I hit some limit on the amount of cities I could have. I have 69 cities, the vast majority of them puppet cities. When I capture the 70th one the game crashes on the end of that turn. When I reload the saves from that turn (after capturing the 70th city) then all of the below errors happen.
Here are the error details...
I even made three different saves, a quick save, save1 and save2 just to see if the save files were getting corrupt but all of them throw the same error if they at that turn.. or rather that course of events. Here is my DX Diag
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System Information
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Time of this report: 9/24/2010, 15:50:30
Machine name: COHEED
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EX58-UD5
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.8GHz
Memory: 6142MB RAM
Available OS Memory: 6142MB RAM
Page File: 2534MB used, 9746MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
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Card name: NVIDIA GeForce GTX 260
Manufacturer: NVIDIA
Chip type: GeForce GTX 260
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_12553842&REV_A1
Display Memory: 3688 MB
Dedicated Memory: 873 MB
Shared Memory: 2814 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: SyncMaster P2370(G)/P23700(G),Magic P2370G(Digital)
Monitor Model: unknown
Monitor Id:
Native Mode: unknown
Output Type: Unknown
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
Driver File Version: 8.17.0012.6063 (English)
Driver Version: 8.17.12.6063
DDI Version: 10
Driver Model: WDDM 1.1
Here is the error not in compatibility mode:
http://picasaweb.google.com/lh/photo...eat=directlink
Not sure if this is helpful or not but the background when the error happens is the intro movie... not the load screen. Even though I was just on the load screen. Here are the errors not in compatibility mode:
Faulting application name: CivilizationV.exe, version: 1.0.0.17, time stamp: 0x4c9b9294
Faulting module name: GameOverlayRenderer.dll, version: 0.92.97.78, time stamp: 0x4c927f1d
Exception code: 0xc0000005
Fault offset: 0x000198c3
Faulting process id: 0x10c0
Faulting application start time: 0x01cb5c31abf1d93b
Faulting application path: d:\program files (x86)\steam\steamapps\common\sid meier's civilization v\CivilizationV.exe
Faulting module path: D:\Program Files (x86)\Steam\GameOverlayRenderer.dll
Followed by:
Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: CivilizationV.exe
P2: 1.0.0.17
P3: 4c9b9294
P4: GameOverlayRenderer.dll
P5: 0.92.97.78
P6: 4c927f1d
P7: c0000005
P8: 000198c3
P9:
P10:
Attached files:
C:\Users\USERNAMEOMMITED\AppData\Local\Temp\WER20F 7.tmp.WERInternalMetadata.xml
These files may be available here:
C:\ProgramData\Microsoft\Windows\WER\ReportArchive \AppCrash_CivilizationV.ex_59298a5cc8d8ab28bcdf512 bfc1ab8795dc63_10b429dd
Analysis symbol:
Rechecking for solution: 0
Report Id: 2e510f56-c825-11df-a13e-005056c00008
Report Status: 1



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