
Originally Posted by
Tempus
Agree with the above poster - things are actually more complex in many cases, despite all the ranting and raving. Do a proper count and analysis with quantitative data, and not just your feelings, and you will see the shortcomings are not in the game mechanics, but in the UI and AI. And the really buggy crashes all the time.
I have played three full games. (and a few part games with < 25 turns just to test things)
The first was on chieftan, standard map size, 4 computers. I won easily with a cultural victory just in the modern era with France. I did not have a chance to use much military, since I expanded so fast and there was too much space, so the game was peaceful.
The second was a 2v2 game in multiplayer, with me and a friend against 2 AIs on King. We won handily by military victory, in the modern era.
The latest was a 2v3 game as above, but the 3 comps were as immortals, and with raging barbarians, and the game speed was quick. We caught up by the industrial age, and surpassed them by the modern age, using a combination of approaches. We continued military wise since there was no room for any more peaceable expansion by this time, and were well on our way to a military victory, until we noticed the year was 2025, I converted six of my cities to production cities, and all the rest of mine and his to research, and with the help of a fortuitously saved great person golden age we achieved a space victory in a mere 13 turns, escaping to space over the dead backs of our starving citizens. All techs building SS modules but one were researched in that time, luckily the Apollo project had already been built a few turns earlier.
Neither of us our experts, and though the game was challenging, we intend to try 2v3 deity next, or perhaps 1v1v1v1. Anything with more than 6 players seems too long for multiplayer for us. We need something we can beat in 24 hours. The game certainly is not lacking in complexity, but the AI could definitely use some improvement.
Pro tip: Assemble troops, line up on border, attack without warning, crush one city completely, sue for peace (for money, if you can, but never give anything), then build up and repeat. Do it sparingly, fighting on as few fronts as possible, and using city-state alliances to your advantage as both shields and distractions. Following the above strategy, anyone can see how simply beaten the AI is militarily.
Is the game dumbed-down or less complex? No.
Is the AI still in it’s infancy? Yes.
Is the UI lacking in certain aspects? Yes.