I'm trying out the demo and right now I'm seriously confused.
A city of mine has access to a bonus resource - sheep!
Well, that's nice.
Both the PDF-manual and in-game help says it increases my food output by 1.
Well, fine then.
Then I'm suggested to build a pasture there.
Manual and in--game help says Tile yield after improvement: None.
I mean ... what??
Should it not be equally as effective to build a farm on that spot instead?
Additionally, farms get improved over time. A pasture does not.
Does this not mean, that a tile with a bonus resourse is a "downgrade" of the tile, not a bonus-tile?
Additionally, PDF-manual and in-game help both says that almost all strategic, luxury + bonus tiles all yields the same bonus output.
That´s very boring. In that case every bonus resource could actually be a Sheep. There would be less confusion.
But then of course, maybe still not... according to my understanding, Sheeps does not thrive in the middle of a large dessert so should not appear there like they do in my current game. (anyone heard of sand-eating Sheeps?)
I would also like to have a larger number of bonus resources, all with their own benefit - some of them more beneficial than others - as it has been all the way since Civ I.
A littel bit more attention and imagination here, programmers, please!!
Otherwise, the demo seems nice though.
Diplomacy does not make any sence to me yet - Bismarck ask me to work togheter against the Egyptians - but how to tell a thruth from a lie???
Well, maybe I will learn in time![]()



Reply With Quote
