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Thread: DX10/11 graphics freeze, DX9 works ok

  1. #401
    Join Date
    Sep 2010
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    Any update?

    Has anyone heard of any updates on this issue lately?

  2. #402
    Join Date
    Nov 2010
    Posts
    4
    Same problem: freezes in DX9 or 11 - hangs computer and have to shutdown manually

    This is supposed to run on machines at much lower specifications

    ------------------
    System Information
    ------------------
    Time of this report: 11/23/2010, 21:28:21
    Machine name: xxxxxxxx
    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
    Language: English (Regional Setting: English)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: G41MT-D3
    BIOS: Award Modular BIOS v6.00PG
    Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
    Memory: 4096MB RAM
    Available OS Memory: 4094MB RAM
    Page File: 1914MB used, 6273MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7600.16385 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce GTS 250
    Manufacturer: NVIDIA
    Chip type: GeForce GTS 250
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0615&SUBSYS_071910DE&REV_A2
    Display Memory: 2796 MB
    Dedicated Memory: 1005 MB
    Shared Memory: 1791 MB
    Current Mode: 1920 x 1080 (32 bit) (59Hz)
    Monitor Name: Acer G245H
    Monitor Model: Acer G245H
    Monitor Id: ACR0114
    Native Mode: 1920 x 1080(p) (60.000Hz)
    Output Type: DVI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
    Driver File Version: 8.17.0012.6099 (English)
    Driver Version: 8.17.12.6099
    DDI Version: 10
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 10/22/2010 17:23:15, 12788840 bytes
    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
    Device Identifier: {D7B71E3E-4555-11CF-BD64-15271CC2C535}
    Vendor ID: 0x10DE
    Device ID: 0x0615
    SubSys ID: 0x071910DE
    Revision ID: 0x00A2
    Driver Strong Name: oem37.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section0 04:8.17.12.6099ci\ven_10de&dev_0615
    Rank Of Driver: 00E62001
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
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    D3D9 Overlay: Supported
    DXVA-HD: Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

  3. #403
    Join Date
    Oct 2010
    Location
    Adelaide, Australia
    Posts
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    Quote Originally Posted by Raph_Miller View Post
    Same problem: freezes in DX9 or 11 - hangs computer and have to shutdown manually
    Not the same problem, as the title of this thread is "DX10/11 graphics freeze, DX9 works ok". So if DX9 freezes as you say, it's not what we are talking about.

  4. #404
    Join Date
    Nov 2010
    Location
    Hampshire, UK
    Posts
    8
    I have the opposite problem - I can run it in DX11 just fine (apart from lazy texture application, not a single crash so far) - but if I try to run it in DX9 mode it locks my machine up. In fact, it has broken some other DX9 games. Since Civ 5 was designed to also work in DX9, is it possible it "updated" some DX9-specific DLLs and mucked things up?

  5. #405
    Join Date
    Nov 2010
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    Well I just found out, that the freezing disapperas after some minutes (varying from 2 up to 10!) and the game resumes as if it was never stuck.
    Having other tasks open (like InternetExplorer) maximizes the chances of such freezings. If you get nervous and press some "normal" key-combos (e.g. <Alt>+<Tab>) then you bring the OS to give up and thsi leads to the OS stopping to respond anf finally bluescreening.
    Windows 7 Ultimate 64, 8GB DDR3-RAM, nVidia GForce GTS460 (2GB-Version), Athlon II X6 1055T latest released and approved drivers (any system-part).

    As Windows seems to have the idea, that the system is responding too slowly, it looks like some timing issues from within the game on a low level (near OS interface level). Once again: waiting for the game to resume "normal game speed" seems to be the best solution (always considering not to have any other task running besides CIV5).

  6. #406
    Quote Originally Posted by Baldio View Post
    Well I just found out, that the freezing disapperas after some minutes (varying from 2 up to 10!) and the game resumes as if it was never stuck.
    Having other tasks open (like InternetExplorer) maximizes the chances of such freezings. If you get nervous and press some "normal" key-combos (e.g. <Alt>+<Tab>) then you bring the OS to give up and thsi leads to the OS stopping to respond anf finally bluescreening.
    Windows 7 Ultimate 64, 8GB DDR3-RAM, nVidia GForce GTS460 (2GB-Version), Athlon II X6 1055T latest released and approved drivers (any system-part).

    As Windows seems to have the idea, that the system is responding too slowly, it looks like some timing issues from within the game on a low level (near OS interface level). Once again: waiting for the game to resume "normal game speed" seems to be the best solution (always considering not to have any other task running besides CIV5).
    Hey man, good looking out!

    I know I've had other programs and PCs have slowdown or apparent freezes where it's just the PC processing the orders it was given, and in enough time it fixes itself.

    Mind if I ask more specifics in terms of your gameplay? As in how often does this work? Most of the time, vs. all of the time? What size map/number of opponents/GFX settings?

    The last part is especially important for me, since if you're having this issue with 8gigs and the X6 then me with my 3gigs and X2 gotta dumb down the graphics, big time.

    Thanks again for pointing this out - it never even occurred to me to try and wait it out. I'll have to try next time I play.

  7. #407
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    Sep 2010
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    I did try waiting

    Quote Originally Posted by Wariat View Post
    Hey man, good looking out!

    I know I've had other programs and PCs have slowdown or apparent freezes where it's just the PC processing the orders it was given, and in enough time it fixes itself.

    Mind if I ask more specifics in terms of your gameplay? As in how often does this work? Most of the time, vs. all of the time? What size map/number of opponents/GFX settings?

    The last part is especially important for me, since if you're having this issue with 8gigs and the X6 then me with my 3gigs and X2 gotta dumb down the graphics, big time.

    Thanks again for pointing this out - it never even occurred to me to try and wait it out. I'll have to try next time I play.
    But I guess I never waited long enough. I'll try waiting up to 15 mins to see if it unsticks itself.

  8. #408
    Join Date
    Nov 2010
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    4
    @Wariat
    I play huge maps, standard civs (12 AI and 24 townstates) tried World, islands and continents (did not try pangaea). But now I am stuck again in another way: after waiting the above mentioned time (and more - I waited for 20 mins today) I could switch taks without my computer crashing or bluescreening, just to find out, that Windows had encountered an error with Civ5 not reacting to th OS's requests thus having to kill the task. I just reached turn 275, so there seems to be a real problem with Civ5's memory handling. I just stick to other games for the time being, don't want to get to much in rage, when a wonderful game crashes and there are no more saves. I have encountered a problem with the autosaves, when a freeze happens in an autosave turn, then the aved game is a corrupt file (states Civ5)

  9. #409
    Likewise, I got real excited and tried waiting it out. I'm probably being generous when I say I waited 5 minutes, but it was definitely more than 2 - still no go.

    Yeah, I really, really enjoy Civ5. Just some of the bugs are killing me, I'm just waiting out for the new patches and things. I wish I knew for sure that this was a gfx card problem or what though, at least then I could blame the proper thing.

  10. #410
    Join Date
    Sep 2010
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    Waiited and then crashed

    I waited for a good 10 mins and then my whole system locked up and crashed. It's one of the few times it happened.

  11. #411
    Join Date
    Nov 2010
    Posts
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    First I confess to not reading every posting in this long thread. I have had this problem from the first time I installed the game from disc (and it continues after a re-installation of the downloaded version). The screen freezes up about 5 seconds into the game-- after the introduction. I have to turn off the computer to get it to reboot.

    I am using Windows 7 and the videocard is Nvidia Getforce 6200. The driver is up to date. After installing, I updated DirectX to version 11. When I try to start the game with DirectX10 or 11 however, nothing at all happens-- the game doesn't try to start. I can start it up with DirectX 9 but with the freeze up. The installation on my laptop (Win 7 64-- the desktop is 32) has had no problems.

    Please forgive me but I don't understand about 80% of what's written there. I am 64 years old and reasonably competent at simple computer issues but -- as I said-- I am utterly clueless as to what most of the numbers and names mentioned in the many posts are referring to.

    Has there really been no response from Firaxis/2K to the many people who have this problem? Isn't there somebody who knows what they are willing to do to help?

    Thanks.

    Rick

  12. #412
    Join Date
    Dec 2010
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    I had the same problem with Dx11. System would not lockup exactly but i would get memory errors etc under windows 7. New driver doesn't help the situation but after mucking around with the config files I may have come up with a possible solution... Under "My Documents/My Games/Civ5" look for file "Graphicssettingsdx11" Go down to "EnableDOF" change from 1 to 0. I suspected this after having similar problems with Empire Total War/Napolean Total War. Depth of Field really don't agree with my tri sli 260GTX rig, except for in World in Conflict where DOF works well. Games runs flawlessly now. Hope this helps.

  13. #413
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    Nov 2010
    Posts
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    Thanks for the suggestion. In both "Graphicssettingsdx11" and "Graphicssettingsdx9" (my freezeup is in 9-- 11 doesn't work at all) Enable DOF is already 0. Think I should try and change it to 1? From you description we might not have been having the same problem anyway. Rick

  14. #414
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    Dec 2010
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    Quote Originally Posted by capnyuri View Post
    Thanks for the suggestion. In both "Graphicssettingsdx11" and "Graphicssettingsdx9" (my freezeup is in 9-- 11 doesn't work at all) Enable DOF is already 0. Think I should try and change it to 1? From you description we might not have been having the same problem anyway. Rick
    I'm pretty much sure that your card does not support dx10. So it might be worth going into the "Graphicssettingsdx9" file and changing each setting too as low as possible. Copy the file before you make any changes though so you can go back if needed. Although i'm pretty sure that if you delete the file, the game will build a new file when it starts up. The settings themselves are pretty much self-explanatory inside the file. I would not advise changing enabledof to 1, as its an advanced graphics feature which adds stress to your card.

    I would also recommend disabling the intro movie. Go into "Usersettings" file in the same folder. Change "Skipintrovideo" from 0 to 1.
    Last edited by Firstcohort; 12-04-2010 at 07:42 AM.

  15. #415
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    Nov 2010
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    Thanks again for your very clear suggestions. I'm away now but will try them tomorrow and report back. Rick

  16. #416
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    Jun 2010
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    I just recentlany got a dell xps 15 with nvidia geforce gt 420m plus intel integrated graphics and it uses optimus to switch between them to conserve power when not grphically intensive. I ran civ on dx 10/11 and it worked but very slow and I suspected it was running on the integrated graphics. I had the idea to turn off optimus and run it on the nvidia card constantly but when I do so running on dx 10/11 the game won't even start it says "civ 5 has stopped working". and closes the program. running on dx 9 works perfectly.

  17. #417
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    Nov 2010
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    Firstcohort,

    I may have been a bit overoptimistic that I would be able to decide what exactly was making things "lower". Should I change all 1 or 2's to 0's? How about these numbers?

    ; Terrain Page in Rate
    Terrain64Chunks = 2048

    ; Terrain Page in Rate
    Terrain128Chunks = 256

    ; Terrain Page in Rate
    Terrain256Chunks = 128

    ; Terrain Page in Rate
    Terrain512Chunks = 64

    Should I just cut them in half? Sorry to be so dense.

  18. #418
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    Quote Originally Posted by Meklemort View Post
    I just recentlany got a dell xps 15 with nvidia geforce gt 420m plus intel integrated graphics and it uses optimus to switch between them to conserve power when not grphically intensive. I ran civ on dx 10/11 and it worked but very slow and I suspected it was running on the integrated graphics. I had the idea to turn off optimus and run it on the nvidia card constantly but when I do so running on dx 10/11 the game won't even start it says "civ 5 has stopped working". and closes the program. running on dx 9 works perfectly.
    I Notice this with another Dell Brand Alienware M17x R1. You can switch to geforce 9400 after being in Crossfire mode in Geforce or Ati in sli or crossfire mode.. But would not let you switch back so you have to reboot. One suggestion. If you can go into Bios and disable onboard grapics and see if it helps you any. If not Contact Dell. Or you can try http://forum.notebookreview.com/dell/ Ask for suggestions.

  19. #419
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    Dec 2010
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    Quote Originally Posted by capnyuri View Post
    Firstcohort,

    I may have been a bit overoptimistic that I would be able to decide what exactly was making things "lower". Should I change all 1 or 2's to 0's? How about these numbers?

    ; Terrain Page in Rate
    Terrain64Chunks = 2048

    ; Terrain Page in Rate
    Terrain128Chunks = 256

    ; Terrain Page in Rate
    Terrain256Chunks = 128

    ; Terrain Page in Rate
    Terrain512Chunks = 64

    Should I just cut them in half? Sorry to be so dense.
    I wouldn't mess with those features. Just the switches ( a value of 1 or 0, 1 being on, 0 being off), or settings (3 being highest, being lowest). For example start with just lowering the graphics quality.
    Under [LeaderheadSettings] change too:
    ; Leader quality bracket
    LeaderQuality = 1

    Under [GraphicsDetailSettings] change too:
    HDStrategicView = 0
    Overlaylevel = 1
    Shadowlevel = 1
    FOWlevel = 1
    TerrainDetaillevel = 1
    TerrainTesslevel = 1
    TerrainshadowQuality = 1
    Terrainwaterquality = 1

    Under ";Use more advanced GPU features which can cause some drivers to crash"
    Change "TerrainUseAdvancedGPU" too 0.

    Under [UserSettings] Change
    "MSAASamples" too 0.

    Most of these settings are available ingame. But if you can't get to the menu screen then this may be worth a shot.
    I would like to remind you however, I am no expert. Just a guy who found that I got memory errors when loading leaderheads (in directx 10/11), and by turning off "enabledof" have solved this problem, and thought I would share this with people who might have similar problems. Your specific problem is not related to the OP, thus this solution may not work for you.

  20. #420
    Join Date
    Jun 2010
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    Quote Originally Posted by Meklemort View Post
    I just recentlany got a dell xps 15 with nvidia geforce gt 420m plus intel integrated graphics and it uses optimus to switch between them to conserve power when not grphically intensive. I ran civ on dx 10/11 and it worked but very slow and I suspected it was running on the integrated graphics. I had the idea to turn off optimus and run it on the nvidia card constantly but when I do so running on dx 10/11 the game won't even start it says "civ 5 has stopped working". and closes the program. running on dx 9 works perfectly.
    so I now have an idea as to what my problem is, and I think it has to do with the fact that nvidias latest drivers for my card do not work with "Hybrid graphics systems" which is exactly what optimus is. I think this is where the problem lies.

  21. #421
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    Dec 2010
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    I have the same problem; Windows 7 64 bit. It seems like a like of people in thsi thread are running Windows 7 64 bit and having problems.

  22. #422
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    Feb 2010
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    Not sure about Other Systems. Or Other Grapics Cards. But I had dual 4870s on my laptop I installed Systems factory Ati Drivers frist then installed Ati 10.3 drivers Which are older then the 10.10 or 10.11. But I can run this game in Crossfire Mode

  23. #423
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    Jun 2010
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    Quote Originally Posted by dink View Post
    I have the same problem; Windows 7 64 bit. It seems like a like of people in thsi thread are running Windows 7 64 bit and having problems.
    It's surprising to me that Windows 7 64 bit does not allow you to run in 32 bit emulation.

  24. #424
    Join Date
    Dec 2010
    Posts
    7
    My August Sirs,

    I want my money back.

    I did not buy a "subscription" I bought a DVD in a fancy case from a retail store. It does not work for my graphics display (see all eleven pages of this thread). The Steam interface is awful, obtrusive, and obviously not necessary to run a game like this (see Civ-4). Steam sux (counter intuitive I know). The one benefit to me of the Steam interface was suppose to be the “download fixes automatically”, anybody seen one? Just BS.

    I want my money back. How do I get a refund?

  25. #425
    Join Date
    Dec 2010
    Posts
    10
    I downloaded the driver update for my graphics card and installed it etc. I still can't load those saved games (or any above 200 turns say) in the DX10/11 version, although they work fine in the DX9 version.

  26. #426
    Join Date
    Dec 2010
    Posts
    10
    Quote Originally Posted by Liberal View Post
    It's surprising to me that Windows 7 64 bit does not allow you to run in 32 bit emulation.
    Well its up to the software developers to offer a 32 bit version, not Microsoft/Windows.

  27. #427
    Join Date
    Dec 2010
    Posts
    11
    Before they did the last auto-update of the game through Steam, this was all working great for me. Since then, it locks every damn turn. Why can't they roll the damn game bake an update or two??? They effed this game up with the last update. Whose damn throat can I choke for this???

  28. #428
    Join Date
    Jun 2010
    Posts
    994
    Quote Originally Posted by dink View Post
    Well its up to the software developers to offer a 32 bit version, not Microsoft/Windows.
    Of course it is. Who said otherwise? Just as IE8 can emulate IE7 (so-called "compatibility mode") so ought 64 bit Windows to be able to emulate 32 bit Windows so that a game (or any other software) compiled as 32 bit will run smoothly. The first rule of correcting someone is to correct what they actually say, and not something you made up due to a careless reading of their post.

  29. #429
    DX11 crashes on my rig, which has HD5870's in Crossfire. Draw rate on map is also very slow.

  30. #430
    Join Date
    Dec 2010
    Posts
    11
    Was everyone having these lockup and crashin problems before the last auto-update through Steam???

  31. #431
    Join Date
    Nov 2010
    Posts
    20
    Well the patch did not fix this issue. Curious though I had the same issue with World in Conflict. I am beginning to wonder if the problem is not related to Dx11 itself!

  32. #432
    Join Date
    Oct 2010
    Location
    Adelaide, Australia
    Posts
    499
    World in Conflict was only DX10 IIRC, unless there was updates. I only ever played the vanilla release and not fired it up since.

  33. #433
    Quote Originally Posted by Jimbo45 View Post
    Well the patch did not fix this issue. Curious though I had the same issue with World in Conflict. I am beginning to wonder if the problem is not related to Dx11 itself!
    Quote Originally Posted by Strudo76 View Post
    World in Conflict was only DX10 IIRC, unless there was updates. I only ever played the vanilla release and not fired it up since.
    Likewise, I'm starting to wonder if it may just be my processor or mobo being outdated. I never had a problem with World in Conflict, even though I had to micromanage the graphics so it wouldn't die out. Never played it after I beat it.

    I noticed one person mention that the new patch didn't do anything for the issue. Has anyone else tried DX11 after the patch and have their problems disappear? I'll give it a go probably sometime today, will reply with the results.

  34. #434
    Join Date
    Nov 2010
    Posts
    1
    I am really disappointed, the patch did not help at all and the game still freezes.

    I have just one question left. Where can I get support in German. I hope you recognize that you sell your game to non-english speaking countries as well.
    Last edited by johndoe; 12-16-2010 at 02:28 PM.

  35. #435
    Join Date
    Dec 2010
    Posts
    11
    Ich zweifele dass sehr viele Leute hier viel Deutsches sprechen.

  36. #436
    Quote Originally Posted by Wariat View Post
    I'll give it a go probably sometime today, will reply with the results.
    Started up a new game today, DX10/11 mode and no crashes so far! I did have a loading crash just prior to the current game, same deal in terms of being able to click buttons but no response.

    Playing a large map, 13 AIs, 24 city-states, Terra map. So far, so good. Also, the gameplay is smooth and loading seems normal. I'm still paranoid about a freeze happening but it hasn't, yet. Curious how it'll turn out when I hit the modern era, etc.

    I'd say the patch fixed my issue, but I'm not 100% sure yet.

  37. #437
    Quote Originally Posted by Wariat View Post
    Started up a new game today, DX10/11 mode and no crashes so far! I did have a loading crash just prior to the current game, same deal in terms of being able to click buttons but no response.

    Playing a large map, 13 AIs, 24 city-states, Terra map. So far, so good. Also, the gameplay is smooth and loading seems normal. I'm still paranoid about a freeze happening but it hasn't, yet. Curious how it'll turn out when I hit the modern era, etc.

    I'd say the patch fixed my issue, but I'm not 100% sure yet.
    Ugh, another update. Everything I said before is a lie. I reloaded the quick save from my DX10/11 game, almost instant freeze.

  38. #438
    dont know if this has been suggested but here goes anyways.

    i was havin similar issues with civ5 freezing up (and other games) while running dx10/11. im runnin win7 64 bit and have a geeforce 260 card. i was runnin the latest nvidia drivers so decided to use the previous drivers, same problem.

    it was only when i installed the previous drivers to that (258.96 july) that the freezing problem has disappeared. give it a go.

  39. #439
    Join Date
    Oct 2010
    Location
    Adelaide, Australia
    Posts
    499
    Was just playing then and Civ5 froze on DX11 with 8800GTS. Funny thing was the game was still running, didn't get a not responding message or anything. It occurred just as the screen started to scroll to the current unit. Since the game was still running, I could right click on the map which I guess moved my warrior, and although the blue button still read PLEASE WAIT, I could click that and the mouse cursor changed to show it was work for about the duration of a turn. It would seem that just the current image in the window was frozen, but the game was still running normally underneath. I suspect if I could have told the game to redraw the screen, I could have resumed without issue. I couldn't find any way to do that though. Any windows opened over the game window just left a black area, as did dragging the game window outside the boundry of the screen.

    DXDiag64 follows. Is it normal to have all those Deinterlace Caps entries? This was taken right after a forced close of the game I was playing with the freeze.

    ------------------
    System Information
    ------------------
    Time of this report: 12/19/2010, 14:00:09
    Machine name: SIMON-PC
    Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
    Language: English (Regional Setting: English)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: P35-DS3R
    BIOS: Award Modular BIOS v6.00PG
    Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
    Memory: 4096MB RAM
    Available OS Memory: 4094MB RAM
    Page File: 2850MB used, 9433MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7600.16385 64bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 8800 GTS
    Manufacturer: NVIDIA
    Chip type: GeForce 8800 GTS
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0193&SUBSYS_042010DE&REV_A2
    Display Memory: 2084 MB
    Dedicated Memory: 293 MB
    Shared Memory: 1791 MB
    Current Mode: 1680 x 1050 (32 bit) (59Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: MW221
    Monitor Id: ACI22B1
    Native Mode: 1680 x 1050(p) (59.954Hz)
    Output Type: DVI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,n vwgf2um,nvwgf2um
    Driver File Version: 8.17.0012.6099 (English)
    Driver Version: 8.17.12.6099
    DDI Version: 10
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 10/22/2010 16:53:15, 12788840 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71E3E-42D3-11CF-BD64-2C241CC2C535}
    Vendor ID: 0x10DE
    Device ID: 0x0193
    SubSys ID: 0x042010DE
    Revision ID: 0x00A2
    Driver Strong Name: oem22.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section0 04:8.17.12.6099ci\ven_10de&dev_0193
    Rank Of Driver: 00E62001
    Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
    D3D9 Overlay: Supported
    DXVA-HD: Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

  40. #440
    Quote Originally Posted by Jebster View Post
    Before they did the last auto-update of the game through Steam, this was all working great for me. Since then, it locks every damn turn. Why can't they roll the damn game bake an update or two??? They effed this game up with the last update. Whose damn throat can I choke for this???
    Same with me. I was even able to play like four games fine, and on this one it freezes within a few turns. Did they have some sort of mini patch after the big patch that messed it up for me?

    Win 7 x64 - XPS 17 - Intel i7-740QM 1.73 GHz - 8 GB - 17.3" 900p - NV GF GT 445M 3GB
    Intel® X25-M 80 GB SSD + 500 GB HDD - BD-Combo - Intel Centrino Adv-N + WiMAX 6250 - Dell BT 3.0

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