Okay, I'm hopeful that I've got this fixed on my end.
I've been able to run a couple dozen turns in the Renaissance Era with no crashes on the DX10/DX11 executable with no freezes or crashes with all settings on 'Medium'. I'm going to try 'High' next and see what happens.
I'm not sure which exact setting has helped out here, but basically, what I've done is this:
Went to my nVidia control panel.
Went to Manage 3D Settings
Added civilizationv_dx11.exe with the following settings:
Anisotropic Filtering - 4x
Antialiasing Transparency - Multisampling
Texture Filtering Anisotropic Sample Optimization Off
Texture Filtering Negative LOD Basis - Clamp
Texture Filtering Quality - High Quality
Texture Filtering Trilinear Optimization - On
Threaded Optimization - On
Vertical Sync - Force On
All the rest of the settings were left at my global settings default.
Again, I'm not certain which of these has helped out, but so far, so good...
We'll see what happens with everything turned all the way up...
Pleased to report that after 5 turns or so with all settings on 'High', Large map with 10 civs and 20 city states to start, no crashes
