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Thread: Offered choice of DX9 and DX11. How to limit to just DX 11?

  1. #1
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    Offered choice of DX9 and DX11. How to limit to just DX 11?

    When the game starts, I am offered a choice of using DX9 or DX11 with DX11 recommended.

    How do I just limit the game to DX11 only?

  2. #2
    If you right-click the DX11 option, there will be an option to create a DX11 shortcut on your desktop. Then you can just launch it from the shortcut.

  3. #3
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    Quote Originally Posted by Peristarkawan View Post
    If you right-click the DX11 option, there will be an option to create a DX11 shortcut on your desktop. Then you can just launch it from the shortcut.
    Yep. Do that.

  4. #4
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    So by default, the game prompts us to choose between DX9 and DX11 every time we play?

  5. #5
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    Did that and still get menu choice.

    Quote Originally Posted by Peristarkawan View Post
    If you right-click the DX11 option, there will be an option to create a DX11 shortcut on your desktop. Then you can just launch it from the shortcut.
    I did that and it still ends up with a menu choice of DX9 or DX11.

  6. #6
    I get Civ 5 or Civ 5 Directx 9. I don't understand why I don't get DX10 because my card is designed to run it.

    Further, the anti-aliasing options are greyed-out no matter what I choose.

  7. #7
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    I don't get the difference between the different direct x... what difference does it make, to be on a different direct x

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    Quote Originally Posted by Jacsó Benjámin View Post
    I don't get the difference between the different direct x... what difference does it make, to be on a different direct x
    Graphics quality. DirectX 9 will have lower visual quality than DirectX 10 and 11. Both 10 and 11 will be pretty similar, though 11 will maybe have some noticeable improvements.

    Edit: Only newer video cards will support Dx11. Most support at least 10, and older cards only support 9 or below.

  9. #9
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    Two choices the same a mine.

    Quote Originally Posted by Steppa View Post
    I get Civ 5 or Civ 5 Directx 9. I don't understand why I don't get DX10 because my card is designed to run it.
    That's what I get now after selecting DX10/11 in the menu choice.

    Thus, we are getting DX10/11 whichever fits best. However, I'd like to get rid of the DX9 option.

    How do we do that?

  10. #10
    Quote Originally Posted by SirMaru View Post
    I did that and it still ends up with a menu choice of DX9 or DX11.
    Same here. I created the shortcut for DX11 by right-clicking. The shortcut says DX11 in the name. But when I click on it, I still have to choose between DX9 and DX10/11.

    Any help?

  11. #11
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    I think DX11 users can enable terrain tesselation, got myself a gtx480 for this game and it runs like a dream, just a few glitches like the mouse pointer disappearing below the top right menus.

  12. #12
    Bump for great justice! I'm still getting prompted to choose between DX versions even when clicking on the automatically created DX11 icon.

  13. #13
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    Quote Originally Posted by Zap Rowsdower View Post
    Bump for great justice! I'm still getting prompted to choose between DX versions even when clicking on the automatically created DX11 icon.
    same here, is it just me or does it take a ridiculous amount of mouse clicks to get this game running?

  14. #14
    Also a note; for those of you (me too) using dx9 and worried about the lack of anti-aliasing, it can still be forced through your graphics card control panel. I'm not 100% sure about ATI, but for Nvidia you open the Nvidia control panel and click the dropdown box for 'Antialiasing Mode' then select the option 'Override any application setting.' Then the dropdown box below that labelled 'Antialiasing - Setting' Set that to whatever you want AA for. I use 2x.

    Alternatively you can use 'Program Settings' to set the individual program, but I find this cumbersome, but that's my personal opinion.

    I'm sure many of you already knew this, but I thought I'd point it out to anyone who didn't.

    And it might be nice if someone who knows their way around the ATI 'control panel' might know of an AA override option there too.

  15. #15
    Quote Originally Posted by sunlimited View Post
    same here, is it just me or does it take a ridiculous amount of mouse clicks to get this game running?
    Same here...although I wouldn't really call 2 a ridiculous number

    Pi. Now there's is a ridiculous number. Who names a number after food?

    Mmmmm....pie.....

  16. #16
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    Quote Originally Posted by Yalbik View Post
    Same here...although I wouldn't really call 2 a ridiculous number

    Pi. Now there's is a ridiculous number. Who names a number after food?

    Mmmmm....pie.....
    It's 4 I think. One for your desktop icon, one for the choice between DX9 and DX10/11, one for the ESRB warning and one to stop the intro movie. And then you have three more clicks to load your game (is there an option to automatically start with the most recent save?).

    Ideally I would click the icon, have the game start, have it check for the most recent unfinished game and load that, or take me to the main menu otherwise.

  17. #17
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    DItto on the still prompted after creating Icon

  18. #18
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    Quote Originally Posted by Zap Rowsdower View Post
    Same here. I created the shortcut for DX11 by right-clicking. The shortcut says DX11 in the name. But when I click on it, I still have to choose between DX9 and DX10/11.

    Any help?
    Same thing happened with me. Right clicked, made the shortcut, and it still asks me.....

    No clue how to make it not ask me every time.

  19. #19
    Workaround is never restart Civ 5.

  20. #20
    Quote Originally Posted by Calouste View Post
    Ideally I would click the icon, have the game start, have it check for the most recent unfinished game and load that, or take me to the main menu otherwise.
    Not that! It would be worth the extra click of having to choose to load your game or start a new one, rather than automatically going through the loading process. Sometimes I abandon games midway and would hate to have them load up automatically.

    They should re-examine how they save games though. The Civ4 method was perfect: give an automatic file name, sort by time/date, and let me change the name if I want. To address your issue, they could have a quick link to the most recent save files directly in the main menu screen to save clicks.

    So.... about that DX11 icon?

  21. #21
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    Quote Originally Posted by Zap Rowsdower View Post
    Not that! It would be worth the extra click of having to choose to load your game or start a new one, rather than automatically going through the loading process. Sometimes I abandon games midway and would hate to have them load up automatically.

    They should re-examine how they save games though. The Civ4 method was perfect: give an automatic file name, sort by time/date, and let me change the name if I want. To address your issue, they could have a quick link to the most recent save files directly in the main menu screen to save clicks.

    So.... about that DX11 icon?
    You could delete the game you abandoned and it would go to the main menu the next time.

    But having a quick link to the most recent saves would be nice. Or as another possibility have "Continue last game" as an selection on the main menu. I think that is the choice that players make in about 50% of the cases they start up Civ.

  22. #22
    Quote Originally Posted by Calouste View Post
    It's 4 I think. One for your desktop icon, one for the choice between DX9 and DX10/11, one for the ESRB warning and one to stop the intro movie. And then you have three more clicks to load your game (is there an option to automatically start with the most recent save?).

    Ideally I would click the icon, have the game start, have it check for the most recent unfinished game and load that, or take me to the main menu otherwise.
    Ahhhh....I have the intro movie disabled from the config file. come to think of it, I think it disables the ESRB warning also....

    I love your idea of a "continue last game" button on the main menu...

    It'd also be cool if they associated the save files with the Civ program, so that you could double-click a save file in windows and have it launch...

  23. #23
    Quote Originally Posted by zero_gravitas View Post
    Workaround is never restart Civ 5.
    Crashes-to-Desktop or simple lockups will take care of that, unfortunately.

  24. #24
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    For those still confused, here's the scoop on DirectX versions. Note that I am NOT going to give a list of the features in the different DirectX versions, a Google search can give you that if you REALLY care.


    For starters, you have two levels for DirectX support. The first is having the proper version of DirectX installed on your computer. Now, different video cards will also have what is called hardware support for different levels of DirectX.

    Back in the dawn of the computer industry, the CPU would handle EVERYTHING, and the video card was a fairly stupid thing that just provided the basic connection to a monitor. It did not take too long before there was some competition between different graphics chip manufacturers though, and it was surprising in the days of the 8088 and 80286 just how much of an improvement a better video card could provide to the computer experience. The key is how quickly information could be processed by the graphics chip to get it on the screen in the first place.

    And so, time went on. DOS was king, with a couple of competing versions from different companies(DR-DOS was better than MS-DOS for example), but DOS was still DOS. The first 3D accelerators came on the scene in the mid 1990s, with the 3Dfx Voodoo chip being the clear king of the hill. The idea was that instead of making the CPU and video card do all the work to display 3D scenes, you would have a dedicated 3D accelerator that would handle the 3D stuff, and let the normal video card handle the regular 2D stuff. Needless to say, better quality graphics that would be faster than the "software" graphics proved to be a huge success. In time, 3D made its way onto every video card out there.

    So, you are probably wondering where DirectX came into the picture. With Windows starting to dominate over DOS, Microsoft came up with the idea to provide a standard interface inside of Windows. Before that point, DOS games had to have specific support for each major video chip on the market, so the game companies had to program for whatever they thought would be popular. In theory, DirectX would eliminate the need for this, since DirectX would handle the connection from the program to Windows, and Windows would in theory know how to talk to all supported devices.

    There was a slight problem that cropped up at that time. The GPU manufacturers started to make "DirectX acceleration" something to boast as a feature. This made the faster video cards ACCELERATE the performance of DirectX programs. And then, the incompatibility issue came from that, some cards only accelerated SOME of the DirectX features, not not ALL of them. Others worked decently, but had mistakes in how they handled some DirectX functions. So programs had to start testing the popular cards to see what features the cards could do properly, and which they did not. You ended up with the need to turn features off if your video card had too many problems with the game you wanted to play.

    And then, Microsoft released a new version of DirectX with yet more features, and so, the video card companies made new graphics chips to accelerate the NEW stuff as well as the old stuff. This continued all the way to today, where different video cards, or more specifically graphics chips could only handle a certain version of DirectX.

    DirectX 9 was first supported by the ATI Radeon 9500, and 9700 cards, or by the NVIDIA Geforce FX 5000 series of chips. This was a LONG time ago now, back in 2002 or so. Intel has always lagged WAY behind in graphics, so I won't go into Intel support, it was horrible back then, and is still pretty weak.

    With the release of Windows Vista came DirectX 10, and it was a Vista-only release. Windows XP is limited to DirectX 9. Windows 7 introduced DirectX 11, which also will work under Vista.

    So, you have two things, which version of DirectX do you have on your computer, and then, you have the features that your video card supports. Only the very latest graphics chips from AMD/ATI and NVIDIA support DirectX 11, with support for DirectX 10 going back a bit further.

    The game supports DirectX 9, 10, and 11 for those who have them.

    I know that I left out mention of the "Windows acceleration" to accelerate 2D stuff in Windows, but it wouldn't have added anything useful for most people.

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