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Thread: Bugs, Problems, Gripes, Issues, and Help

  1. #841
    Join Date
    Feb 2010
    Location
    "Fake" Virginia, USA
    Posts
    2,487
    Quote Originally Posted by T-yo View Post
    I installed it, and I can go as far as when it asks me to choose Direct X 9 or 10/11. Whichever one I pick, it just opens and closes almost instantly. And when it doesn't close, it stays a blank black screen until it stops responding. Any suggestions?
    What graphics card are you using? It seems there have been a lot of these reports when using lower-end graphics cards.

  2. #842
    Join Date
    Feb 2010
    Location
    "Fake" Virginia, USA
    Posts
    2,487
    Quote Originally Posted by tood33 View Post
    umm yes im new i ought civ 5 but the file creation for steam has been on for 3 hours i even confered email please help i love the other ones
    We need more information than that. Are you downloading? If so, it can take a few hours easily, depending on your network speed. If you're at some other stage, then you're going to need to explain what you're doing so someone can have an idea of how to help you.

  3. #843
    Join Date
    Oct 2010
    Location
    New York
    Posts
    1,003
    Well one bug that's been ongoing but should be mentioned since the last patch stated it made MP AI function like SP AI. MP AI still never contacts human players (for trades, denouncements, etc.), which destroys any diplomacy in mixed AI-Human player games. If MP AI is truly supposed to be equal to SP AI (like the last patch notes said) this shouldn't be the case. If someone could pass on to the developers that MP AI never contacts human players I'd be very grateful.

  4. #844
    Join Date
    Sep 2010
    Posts
    26
    I've been using Modbuddy successfully for months, including following the recent updates. Today, I launch the SDK but suddenly Modbuddy won't launch. No error messages. All other menu choices, Worldbuilder etc, launch fine, but Modbuddy just stares back at me. I tried re-installing Visual Studio - no difference. Please advise.

  5. #845
    Join Date
    Sep 2010
    Posts
    26
    Additional info to yesterday's post re Modbuddy problem. I did not install the Korea DLC, but Modbuddy stopped working at ~the same time it was released. At first I could launch the SDK and all other menu options (such as Worldbuilder) but the Modbuddy IDE would not launch. I then reinstalled Visual Studio - same problem. Next I went to the SDK in Steam and under properties ran "Verify Integrity of Tool." Modbuddy then launched, but now when rebuilding a mod that previously ran fine, I get the error message; Error 1 An unexpected token ")" was found at character position 68 in condition "'($(PackageMod)' != 'false' And '$(Configuration)' != 'Deploy Only')". (File) C:\Program Files\MSBuild\Firaxis\ModBuddy\Civ5Mod.targets (Line) 117 (Column) 42. Noted on Civfanitics forum at least 1 other person is having the exact same problem. Please help.

  6. #846
    Quote Originally Posted by JammerK View Post
    Additional info to yesterday's post re Modbuddy problem. I did not install the Korea DLC, but Modbuddy stopped working at ~the same time it was released. At first I could launch the SDK and all other menu options (such as Worldbuilder) but the Modbuddy IDE would not launch. I then reinstalled Visual Studio - same problem. Next I went to the SDK in Steam and under properties ran "Verify Integrity of Tool." Modbuddy then launched, but now when rebuilding a mod that previously ran fine, I get the error message; Error 1 An unexpected token ")" was found at character position 68 in condition "'($(PackageMod)' != 'false' And '$(Configuration)' != 'Deploy Only')". (File) C:\Program Files\MSBuild\Firaxis\ModBuddy\Civ5Mod.targets (Line) 117 (Column) 42. Noted on Civfanitics forum at least 1 other person is having the exact same problem. Please help.
    I believe you will find the solution to your problem in this post from the modding forum.

  7. #847
    Join Date
    Sep 2010
    Posts
    26
    Thank you yes. WHOWARD69 has once again come to the rescue. Fix description is at: http://forums.2kgames.com/showthread...ding-Civ-V-SDK

  8. #848
    Join Date
    Dec 2010
    Posts
    444
    Short description of my issue.

    I have 6 iron, mined personally.
    I have 6 units that use iron so have 0 iron left.
    I ally with a CS that has 6 iron and am provided that 6 iron.
    I try to sell 'my' iron as my units can now use the iron provided by the CS but in the trade window strategic resources is greyed out and it says i have no resources to sell.

  9. #849
    Join Date
    Aug 2011
    Posts
    26
    where is world builder???? it says its there im confused its easy to find in civ 4???

  10. #850
    Join Date
    Aug 2011
    Posts
    4
    i just built 2 cattle farms and a house on my territory, but all 3 didnt show up on map, yet my production was deducted for the amount of each? can i get some help with that?

  11. #851
    Join Date
    Aug 2011
    Posts
    1
    Since the last patch, my Civ 5 can't math too well. I understand the predicted outcome for the battle is just an estimate and there is some variance, but when the difference is +/- 10 HP on a 10 HP unit, it's unacceptable! I have had a few incidents now where it predicts something like I will lose 1 HP and the enemy (AI) will lose 8, but I end losing my unit which was at full health and the enemy only loses 2 or 3 HP. Other times, I try to move units and it shows that it will take two turns, when in fact it ends up taking three. No other units, mine or the enemy, gets in the path at any time. I'm also have thing game crash problem when trying to start a new game with a huge map. I've tried all the solutions of directX, changing video settings, killing all background processes, disabling anti-virus, etc. I have a powerful computer and I don't think it's a lack or memory, cpu power, hard drive space, or anything like that. I saw one post on one website that it's probably because the game tries to do everything at once when starting a game, which makes sense because I CAN start huge maps if I limit the number of civs/city-states.

    @tood33 - the world builder is accessed through Steam. Under the View Menu, select Tools. It's listed as "Sid Meier's Civilization V SDK." You may need to download/install it first (free and quick).

    EDIT: The game just did bad math again and is really pissing me off. It shows that my unit with 8 HP would kill an enemy unit with 1 HP while I would only lose about 4 HP. Wrong, I did 0 damage and lost my unit. I've given up on my current game because I keep losing units to the bad math.
    Last edited by Kildynn; 08-26-2011 at 07:29 AM.

  12. #852
    Join Date
    Jan 2011
    Location
    Canada
    Posts
    1

    Unhappy Can no longer get Civ V to run

    I have been playing Civ V to run on my computer. I have been for 8 months, have downloaded all the updates and have never had any issues. What could have happened?

  13. #853
    Join Date
    Sep 2011
    Posts
    2
    When I try to install Civ V it gives me a screen that says error 1606. What does that mean and how can I fix this?

  14. #854
    Join Date
    Sep 2011
    Posts
    6

    Embarked Workers wont Disembark

    So somewhere in the recent patches (it was a few months since I last played Civ V) there is a bug. I never had a problem with this before. My embarked workers that are set on automate improvements do not want to disembark. The workers start out in the cities and I order them to automate improvements and they run around do their jobs. Then if they have to embark to move to an island offshore they do but when they reach their destination they don't want to disembark. They just move back and forth one tile a turn between two tiles next to their destination. When you select them and cancel all orders and cycle the turn so they have full moves avail and move to disembark them, they wont showing that the one move to disembark cannot be performed until next turn, similiar to if you told them to travel long distance. In order to disembark them you have to move them one tile over, then order the disembark and you cannot do this as one motion because again it shows as requiring next turn. On automation they will never disembark, I watched one go back and forth for about a dozen turns.

  15. #855
    Join Date
    Sep 2010
    Posts
    5

    Replacing farms

    This has been wrong since the start:
    I irrigate a tile, turning it into a farm, only to later discover there's an iron deposit there. I then move my worker there, in hope of turning it into a mine. But nooo, I can't, because the game freezes every single time!
    I've tried this countless times! It freezes every time!

    FIX IT PLEASE!

  16. #856
    Join Date
    Sep 2010
    Posts
    4

    Disappearing land textures.

    A question for anyone knowledgeable.

    Is there any fix for land textures that do not draw as fast as the cursor pans? After about 150 to 170 turns, land textures start to lag when moving my cursor, destroying the immersion effect and all the pretty scenery. Lag is between 3 and 5 seconds now, and I can imagine it will only get worse making the game unplayable in the later stages.

    I play on max graphic settings, the biggest customized Earth map, nineteen civilizations, and twenty seven city-states. (It's just modded for starting positions)

    Hardware,
    HPE 180T with Intel quad core i7-975 3.33 ghz CPU, (currently oc'ing at 3.6 ghz),Western Digital 10k primary hard drive (civ is installed here, though I had originally installed civ products on my secondary 7.2k hitachi hard drive, Steam however, (unlike Impulse) does not give an installation path choice.)

    Video is through an NVIDIA CUDA GeForce GTX 260 1.8 gb card and an hp lp3065 professional monitor with 2560x1600 (32 bit) resolution at 60hz

    Memory, is 24gb DDR3-SD 1333 Mhz (no that is not a typo, it is 24gb of ram)
    Plus approximately 30gb of page file spread in a 40\60 split over the two drives.

    Operating system is Windows 7 64 bit Ultimate

    I'd appreciate any thoughts on this.

    (Also as a note to the developers, in a matter unrelated to my video problems I'd like to say a word about Steam. I am a business owner myself and I understand why choosing a third party distributor makes sense. I do believe that you should reconsider your choice. Anything you sell under Steam in the future will not be bought in my household. I am a typical American consumer, in that I believe that which I spend my money on is mine and not held for me by another party, the use of which is entirely at their discretion.

    I believe your salvation lies within Stardock and their Impulse venue. It is neither unnecessarily intrusive nor dictatorial in it's application. The choice is your of course, my family owns twenty or so games and about thirty other programs distributed from Stardock and just one game, the very last game you can be certain, distributed from Steam. I know many who feel the same way.)

  17. #857
    Join Date
    Sep 2010
    Posts
    4

    Disappearing land textures.

    A question for anyone knowledgeable.

    Is there any fix for land textures that do not draw as fast as the cursor pans? After about 150 to 170 turns, land textures start to lag when moving my cursor, destroying the immersion effect and all the pretty scenery. Lag is between 3 and 5 seconds now, and I can imagine it will only get worse making the game unplayable in the later stages.

    I play on max graphic settings, the biggest customized Earth map, nineteen civilizations, and twenty seven city-states. (It's just modded for starting positions)

    Hardware,
    HPE 180T with Intel quad core i7-975 3.33 ghz CPU, (currently oc'ing at 3.6 ghz),Western Digital 10k primary hard drive (civ is installed here, though I had originally installed civ products on my secondary 7.2k hitachi hard drive, Steam however, (unlike Impulse) does not give an installation path choice.)

    Video is through an NVIDIA CUDA GeForce GTX 260 1.8 gb card and an hp lp3065 professional monitor with 2560x1600 (32 bit) resolution at 60hz

    Memory, is 24gb DDR3-SD 1333 Mhz (no that is not a typo, it is 24gb of ram)
    Plus approximately 30gb of page file spread in a 40\60 split over the two drives.

    Operating system is Windows 7 64 bit Ultimate

    I'd appreciate any thoughts on this.

    (Also as a note to the developers, in a matter unrelated to my video problems I'd like to say a word about Steam. I am a business owner myself and I understand why choosing a third party distributor makes sense. I do believe that you should reconsider your choice. Anything you sell under Steam in the future will not be bought in my household. I am a typical American consumer, in that I believe that which I spend my money on is mine and not held for me by another party, the use of which is entirely at their discretion.

    I believe your salvation lies within Stardock and their Impulse venue. It is neither unnecessarily intrusive nor dictatorial in it's application. The choice is your of course, my family owns twenty or so games and about thirty other programs distributed from Stardock and just one game, the very last game you can be certain, distributed from Steam. I know many who feel the same way.)

  18. #858
    Join Date
    Sep 2011
    Posts
    1
    My friend just found a bug in MP and figured I'd post about it since it can give a very unfair advantage. So, anytime you are in an MP game that is laggy, you can use a great scientist to get 2 techs instead of one. This didn't work in duel mode, but 4 players and up it does. When you click to consume the scientist for a tech gain all you have to do is go to the tech tree and select 2 techs fast. You will get both techs for one scientist.

  19. #859
    Join Date
    Aug 2010
    Posts
    23
    Quote Originally Posted by diggerjohn111 View Post
    I have been playing Civ V to run on my computer. I have been for 8 months, have downloaded all the updates and have never had any issues. What could have happened?
    I have the same problem - I've been running fine since the game first came out. Then just a few days ago I could not get past the screen that says click to continue. Its like the control isn't activated - you can click all over that thing but nothing happens.

  20. #860
    Join Date
    Oct 2011
    Posts
    1

    Just Got CIV V but I Cannot Install It

    I just bought CIV V and it will not install. After a while, when it gets to the "intalling directx 11" part it say "cannot something Install something something" ...sorry forgot what it says
    My computer meets all of the requirements as far as I know, but it will not finish installing. The key code is still unused but I cannot return it. If I can't get it to run I'm going to be SOOOOO pissed. $30 down the drain.

  21. #861
    Join Date
    Sep 2010
    Posts
    26
    I've run Civ5 for ages. Now, for the past 2 weeks it takes forever to launch. Five minutes to connect the steam account and another 5min for the game itself to launch. I've made no changes on my PC, and can access other web sites as fast as ever. I have 20mb DSL. Has anyone else encountered this problem?

  22. #862
    Join Date
    Oct 2011
    Posts
    1
    I just reninstalled Civ lV on a new hard drive. Install seemed to go OK. When I try to start the game I can go as far as when it asks me to choose Direct X 9 or 10/11. Whichever one I pick, nothing happens. My video card is fine as I can play Starcraft ll without any problems. Any suggestions?

  23. #863
    Join Date
    Jan 2009
    Posts
    316
    I kept reading posts on the Civ fanatics forums claiming that courthouses remove the per city unhappiness. I tested this and found these claims to be inaccurate. The courthouses are working as intended. However, annexing the city does remove the per city unhappiness for that city.

  24. #864
    I do not think Civ v is so great....I liked Civ 4 much better... I did not have to go on line or load Steam first....I had more Civ's to chose from without buying them...( THAT'S BULL )....and way less problems with loading or playing.....Go back to Civ 4 format.....and let me play off line by my self at my own pace....and steam keeps dropping files that i have to go find before i can play....
    Last edited by haroldthehunter; 11-30-2011 at 02:53 PM. Reason: finish thought...

  25. #865

    Civilization V has stopped working

    After choosing either Direct X 9 or 10/11, and setting up a single player game (on any settings), sitting through the loading screen ... I get this message !! The in-game screen doesn't even load. I get sent straight back to the desktop with this message as soon as the game has loaded.

    Specs:

    Intel i5 2500k 3.3GHz 6MB
    ASRock Z68 Pro3
    onboard Intel HD
    8 GB DDR3 RAM
    Windows 7 Ultimate 64bit


    Pleaseee help me !!

  26. #866
    Join Date
    Dec 2011
    Posts
    2
    The game goes black screen then crashes when i talk to civilization and its random it doesnt happen all the time.

  27. #867
    Quote Originally Posted by kronic View Post
    The game goes black screen then crashes when i talk to civilization and its random it doesnt happen all the time.
    Set leader animation quality to minimum.

  28. #868
    Unit Icons in strategic view for mods do not display what they're supposed to display. This is a genuine Civ5 bug, and not a modder error. Please fix. Thank you.

  29. #869
    Join Date
    Dec 2011
    Posts
    17
    My Civ V worked perfectly until the steam update the 20th of December, after that the Intro starts but the game crashes after few seconds during the Intro itself.

    Faulting application name: CivilizationV.exe, version: 1.0.1.511, time stamp: 0x4ee9bec8
    Faulting module name: CivilizationV.exe, version: 1.0.1.511, time stamp: 0x4ee9bec8
    Exception code: 0xc0000005
    Fault offset: 0x0047f940
    Faulting process id: 0xd48
    Faulting application start time: 0x01ccc2877bcd26f6
    Faulting application path: c:\program files (x86)\steam1\steamapps\common\sid meier's civilization v\CivilizationV.exe
    Faulting module path: c:\program files (x86)\steam1\steamapps\common\sid meier's civilization v\CivilizationV.exe
    Report Id: c3926f4a-2e7a-11e1-a640-cc52af845da6

  30. #870
    Join Date
    Dec 2011
    Posts
    17
    This is my DxDiag:

    ------------------
    System Information
    ------------------
    Time of this report: 12/24/2011, 20:08:11
    Machine name: SLU003290
    Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
    Language: Swedish (Regional Setting: Swedish)
    System Manufacturer: Hewlett-Packard
    System Model: HP EliteBook 8560p
    BIOS: Default System BIOS
    Processor: Intel(R) Core(TM) i7-2620M CPU @ 2.70GHz (4 CPUs), ~2.7GHz
    Memory: 8192MB RAM
    Available OS Memory: 8142MB RAM
    Page File: 2622MB used, 13659MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: Radeon HD 6470M
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI display adapter (0x6760)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_6760&SUBSYS_161A103C&REV_00
    Display Memory: 727 MB
    Dedicated Memory: 1008 MB
    Shared Memory: 3815 MB
    Current Mode: 1600 x 900 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: unknown
    Monitor Id: AUO01EE
    Native Mode: 1600 x 900(p) (60.001Hz)
    Output Type: Internal
    Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dll
    Driver File Version: 8.17.0010.1065 (English)
    Driver Version: 8.821.1.0
    DDI Version: 11
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 2/6/2011 12:42:26, 708608 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp:
    Device Identifier: {D7B71EE2-2420-11CF-A577-1036BEC2C535}
    Vendor ID: 0x1002
    Device ID: 0x6760
    SubSys ID: 0x161A103C
    Revision ID: 0x0000
    Driver Strong Name: oem68.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Vancouver:8 .821.1.0ci\ven_1002&dev_6760&subsys_161a103c
    Rank Of Driver: 00E60001
    Video Accel: ModeMPEG2_A ModeMPEG2_C
    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
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    D3D9 Overlay: Not Supported
    DXVA-HD: Not Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled

  31. #871
    GRIPE> Why are the Zulu's not featured in this latest Volume? I find the delineation of the Zulu's on top of having expanding the other Civilizations to be a blatant racist move. I refuse to play this game and will trash it in every online forum I can find, every day until an authorized Patch/Mod is made available at no cost.

  32. #872
    Hi,

    I am having a problem running Civilisation V (on Steam) on macbook - the game loads fine and there are no audio or visual problems with the opening video however when the first dialogue box opens the English is almost completely illegible. I have been in touch with Steam support but they have told me to post on 2k.

    Any ideas?

  33. #873
    Join Date
    Dec 2011
    Posts
    604
    2K doesn't publish the mac version, you will need to take this up with Aspyr.

    http://www.aspyr.com/product/info/125

  34. #874
    Join Date
    Nov 2008
    Posts
    4
    Loaded Civ 5 onto computer shortly after launch (Intel i7 3.20 GHz 12GB RAM ATI HD 5800 Windows 7). Absolutely no problems until recently. Now game freezes after loading at "Click to continue". Unable to play at either at 10/11 or 9. Have downloaded all add-ons with no problems either until now. Absolutely unable to get past "Click to continue". From Civ I until now, no problems...what's the issue?

  35. #875
    Join Date
    Nov 2008
    Posts
    4
    Purchased game right after launch. No problems with present system (Intel i7 3.20 GHz 12 GB RAM ATI HD 5800 Windows 7) until recently. Now can't get past "Click to continue" in either 10/11 or 9 mode. Have downloaded from Steam all add-ons with no problems until now. Any suggestions?

  36. #876
    Join Date
    Dec 2011
    Posts
    604
    Driver issues? Have you tried updating/rolling back?

  37. #877
    Join Date
    Mar 2012
    Posts
    3
    I have a problem with my game
    It crashes at a specific turn in the game (turn 442) when loading other players turn

  38. #878
    Join Date
    May 2011
    Posts
    3

    Unhappy Sometimes I will lose connection in multiplayer games

    It's really upset to be thinked as a quitter
    But I don't know why I lose connection in some multiplayer games

    this is my screenshot in game while I lose connection
    http://filepost.com/files/a2193fcd/Civ5Screen0030.tga/
    http://filepost.com/files/f7ef2fa3/Civ5Screen0029.tga/

    I am a asia player and play civ 5 in NY server
    ping is 200ms~300ms
    hope u can fix this in next patch
    I don't want to be a quitter in game

  39. #879
    Join Date
    Mar 2012
    Posts
    3
    any answers???
    I also tried my save on my laptop
    there's the same problem

  40. #880
    Join Date
    Jan 2011
    Posts
    884
    Please start a new thread, upload your save file to a temporary storage site, and include the link in your new thread.

    For expediency's sake, please also include a dxdiag report for both your desktop and laptop, since we might end up asking for it after testing your save file.

    This really should be unstickied and closed, 22 pages of who knows how many different issues isn't helping anyone, especially since individual pages don't show up in a forum search and the first post doesn't contain any useful information.

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