Why is Always War option not visible? Is there something wrong with it?
Why is Always War option not visible? Is there something wrong with it?
Hi!
After the new patch when i playing 30m-1h the game it is start to lagging. Sometimes work right... and lagging or low fps again... So its very frustrating.... looks like a memory problem... I already reinstalled the game/windows so everything and bought more memory but the problem is the same...
Samsung R780 laptop
i5 430 ~2.3Ghz
6Gb memory
nvidia Geforce GT 330M 1gb
windows 7 64bit
Thanks for help!
I already wrote it (bug report) but i get the answer, that i should post it here. i just want to say that this problem is new it started after the last patch.
Apparently, and curiously only with Mediterranean and Middle Eastern/North African Civilizations, the cities appear in the Northern European style rather than their own. I have a steam game on a MacBook, it doesn't affect gameplay, and the East Asian and American civilizations are just fine. I was hoping someone might know what was up, but no rush is necessary. If anything, I hope it would be corrected in Gods and Kings, which I plan to buy.
PS: Minor note, the Mediterranean and Middle Eastern city-states are just fine. It's just the Songhai, Persian, Arabic, Ottoman, Roman and Greek civilizations that appear in the wrong style.
Last edited by SalvustheArrogant; 03-19-2012 at 12:00 PM. Reason: afterthought
This is a bug I encountered while modding.
The bug is the city is awarded any hidden luxury or resource that may be on the same tile as the city even if that resource hasn't been discovered yet.
Don't know if anyone ever addressed this subject, but since Civ5 came out, I have had an 'issue' with submarines:
Submarines are 'invisible' to other players, unless they have certain technology or units in the area to detect them (as in real life). So, just like in real life, my submarines should be able to enter foreign territory, without immediately provocing a war. The other nation doesn't know it's there, does it?
It would be great if that was possible. And if the other nation did have the unit in the vicinity, or the tech to detect my submarine, they could go to war after all (or maybe have an option to choose between going to war or simply expell the submarine).
In a kind of way, you then could use submarines to spy on the territory of your opponents, without them knowing it. Just like in real life.
Can someone explain to me how an AI with 10 Iron can build 12 Longswordsmen and 8 Trebuchets? By virtue of open borders I've very carefully counted the iron resources and the iron-required units and don't understand it.
Three possibilities immediately spring to mind:
1. The AI in question is Russia, since they get double iron as part of their UA.
2. They have city state allies that are giving them extra iron.
3. They are trading for the extra iron with other AIs.
There may be others I have missed.
Bug in deals with AI. I was playing one city challenge, where selling open borders is a very important gold income stream.
It doesn't happen very often, but it happens, that sometimes when the deal ended, my "open border" won't return.
Say I've sold open border to China for 50 gold for 30 turns. After 30 turns, the deal ended icon appeared on the right, but I cannot sell my open to China again, it says something like "We've already opened our borders". And it seems I cannot resell my open border to China anymore till the end of the game.
I haven't found it happening with luxury deals yet.
It appears that the "Evasion 50" native promotion of Atomic Bombs & Nuclear Missiles is broken !
Everybody reports that these units cannot be intercepted.
http://forums.2kgames.com/showthread...eption-evasion
It may be an "Evasion 50" malfunction, or a simple text bug ("Evasion 50" instead of "Evasion 100")...
I know its an older post, but I don't like misinformation, especially from a forum official.
Actually, you CAN disable the intro video. In my civ5 it has been disabled since shortly after release to work around a save/load bug, never bothered switching it back on. The game DOES load during that time, so you'll get a blank screen while it loads.
TT
Isn't that exactly what SlowTarget said?
All diplomatic options seems to be missing...?![]()
GaK Bug: Dido's Harbor trade routes aren't counting for Messenger of the Gods pantheon belief. Will see if I require The Wheel to get credit, but either way this needs to be fixed.
Gods & Kings. Playing with Dido on Warlord. My starting Warrior is showing 29 strength against barbarians' 30 strength. Also, unit will not garrison in city.
I haven't tried any other Civs or games yet.
Edit: Sorry, didn't mean strength, I mean approx damage in the tooltip shows as 33 vs 29, etc.
The damage is correct, however, I am having a similar issue with garrisoning units in cities. Does it now require a prerequisite tech', or is this a bug?
Based on the positioning of the unit icon, it appears that any combat unit located in a city is automatically garrisoned. I didn't think to check the effect with policy-based bonuses in my gameplay, though.
// My issue:
In first gameplay of Gods & Kings (downloaded through Steam if that matters), got up to the espionage game, moved my first spy into an AI city, went in to view that city and then clicked the "return to espionage screen" button at the bottom of the city view. After doing that I was back on the map, and the Espionage screen was no longer accessible (either through the pulldown menu or the icon on the upper right). This persisted through the next two turns, at which point I closed the game & came here to see if it was just me. I guess it's just me?
So, I can't promote units.
Thought it might be as I had small scale on, wasn't it. Thought it might be a weird option setting I disabled (as I disabled leaderheads and audio and particles to speed things up a tad), wasn't in there as turned off. Next thought was it must be related to the expansion, anyone else experience this and maybe even know the fix? Or maybe just some suggested fixes from pre-expansion that might work?
I know Civ V worked before as it was working just fine two days ago when I got it working...
Went back and double-checked, and yes, cities are now considered to have a garrison whenever a unit ends a turn there, but you still have all the regular move options available for that unit (fortify, sleep, bombard, etc) at the beginning of the next turn. Actually like this change quite a bit as it could get annoying having units auto-slip into garrison mode in the original game & then forgetting about them on my next move.
In short, you don't have to tell a unit to garrison, and you automatically get the defense bonus/policy benefits whenever a unit is stationed on top of a city.
Okay, I was able to duplicate this bug in a different game with a different civ, and it's worse than I thought. Again, if I place my spy in an "enemy" city and then select the "view city screen" option, everything works hunky dory until I exit that screen; whether I choose the "return to espionage" button at the bottom of the screen or the "return" link at the top right, it immediately kicks me back out to the main game map, and will not allow me to reopen the espionage overview screen, neither from the pulldown nor from the larger icon on the main screen. In addition, I'm also locked out of the Diplomacy and Religion overview screens as well as my social policy screen, even when I'm due to select a new one. Saving the game, backing out to the main menu, and then reloading fixes it, but I have the same problem if I go back into a city view screen via espionage.
If anybody else can try to duplicate this issue I'd greatly appreciate the feedback. It's new software and I expect some bugs, just want to be sure that this is a real bug and not just an issue with ~my~ install. Thanks!
Could you post a screenshot of when you're stuck?
If that was at me, not sure what good a screenshot would do. Everything else, so far as I can tell, is working perfectly, everything appears right, but when I click on any link to access the affected overview screens nothing happens. I don't know of any software I have which would allow me to record a video of it.
I can confirm this is NOT happening to me
Are you running any mods?
Nope. Have several installed but none loaded and haven't done a thing to any files myself.
I posted the same issue over on CivFanatics & found a couple other people having the same problem, others like you who aren't:
http://forums.civfanatics.com/showthread.php?t=464918
I'll keep experimenting and see if I can find a conflict somewhere.
Can you post up your DXDIAG for me, just for databasing
just the beginning, through to the Graphics card section - the others are unlikely to have anything of great significance
------------------
System Information
------------------
Time of this report: 6/19/2012, 16:21:46
Machine name: OWNER-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: HP-Pavilion
System Model: BK170AA-ABA HPE-210y
BIOS: BIOS Date: 01/22/10 11:41:56 Ver: 5.09
Processor: AMD Phenom(tm) II X4 945 Processor (4 CPUs), ~3.0GHz
Memory: 8192MB RAM
Available OS Memory: 8184MB RAM
Page File: 4733MB used, 11632MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: ATI Radeon HD 5450
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x68F9)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68F9&SUBSYS_21311462&REV_00
Display Memory: 3560 MB
Dedicated Memory: 500 MB
Shared Memory: 3059 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SAMSUNG
Monitor Id: SAM07C3
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HDMI
Driver Name: atiu9p64.dll,aticfx64.dll,aticfx64.dll,atiu9pag,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dll
Driver File Version: 8.14.0001.6099 (English)
Driver Version: 8.712.1.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 3/10/2010 18:33:10, 28160 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2BB9-11CF-0160-3001A1C2C535}
Vendor ID: 0x1002
Device ID: 0x68F9
SubSys ID: 0x21311462
Revision ID: 0x0000
Driver Strong Name: oem42.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8 .712.1.0ci\ven_1002&dev_68f9&subsys_21311462
Rank Of Driver: 00E60001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
While i look into stuff, can you update that driver on your video card (it is older than Civ 5 Vanilla) and try again?
I think I just figured out why some people are having the problem & others aren't:
On the espionage overview screen there are two ways to go to the view city screen: there's a big "View" button in the upper left, just above where you'd move your spy, and a little magnifying glass next to the city's name in the list on the right. I'd been going in via that magnifying glass, and that's where I'm getting the bug. BUT, if I click on the larger "View" button, no problem going in and out of the screen. I'm guessing that most people are using the big button because they haven't made a life out of doing things the hard way like I have.
So yeah, it looks like a programming bug, but it's not nearly as big an issue as I'd thought & much easier to work around. Thanks for the responses, it was a help!
EDIT: will update the driver as well, thanks again!
Not really a bug or problem, but the thread title includes gripes so...
<gripe>
Playing my first game of G&K I was excited to discover that I had just earned my first Great Admiral.
So, I went to my capital to look for him and discovered to my annoyance that rather than appearing in the ocean he had appeared in the large land locked sea near my capital.
Not what I wanted to see.
It would be good if the code could understand the difference between a land-locked sea and the open seas in circumstances like this.
</gripe>
This took me a while to figure out but it works. Go into explorer and follow this diretory root. Rename the file with an x in front of the name and it will go away. You may get a black screen for a little while as it searches for the know file but it will skip and save loading time. I found that after a few days some new intro screen took the place of the black screen...hummm
Valve
Steam
SteamApps
Common
click on: sid meier's civilization v folder
find Civ5_Opening_Movie_en_US
change to xCiv5_Opening_Movie_en_US
That's all !
You could of course also go into the game, options and disable the checkbox there...
Cannot anymore build in ModBuddy while civ5 is running a game with that mod
It happens since the last patch and it makes mod debugging really tiresome. Before that, one was able to build from ModBuddy, switch to civ5 and the UI was automatically reloaded with the new version of the mod. Now one has to return to the main menu in civ5, switch to ModBuddy, build, switch to civ5, re-enable that mod (and sometimes the updated mod does not appear in the list), then restart or reload a game.
Repro steps:
* Open a mod in ModBuddy
* Start a game with that mod enabled in civ5
* In ModBuddy, try to build: it fails, reporting that it couldn't overwrite some files.
Inconsistent and incompatible tags sets between ModBuddy and Steam
They each use their own tags sets. Some tags exist in both, some only on one of them. Example: the "interface" tag (ModBuddy) and the "UI" tag (Steam) ; they are not equivalent. If you assign an "interface" tag in ModBuddy, your mod won't be listed under "UI" in Steam and there is no "interface" tag on this last one.
This is why there is no mod under the "ui" category on Steam.
Bug? I build the great wall. I get a free wall in my cap. I don't have the option to build a castle.
I do have the option for arsenal though. odd. I had not build Himeji Castle yet. (have it now though)
Supplied ships healing for 25 instead of 15... and only 20 when inside friendly lands.
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Hi there, would anyone please explain to me why I can not see my map?
Im using macbook pro Mid 2010