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Thread: Bugs, Problems, Gripes, Issues, and Help

  1. #481
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    Quote Originally Posted by Helbinor View Post
    Have restarted my pc....it makes a strange noise when the cd is in....works to hard or something...and it can not detect the cd.

    anyone able to help me?
    Strange, I never needed a cd and I bought the cd version.

  2. #482
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    No but the prob is that I'm not even able to install it...cuz my pc can't find the cd

    Quote Originally Posted by Peets View Post
    Strange, I never needed a cd and I bought the cd version.

  3. #483
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    Couple more bugs this morning (Will it never end?).
    When you 'Choose Production' from the main RH bar and go to the city screen the stats it shows for production, science, food etc. are wrong (esp. Production). If you go to the std 'City screen' straight after you then see the true production value (about double in my current game). It looks as though it's not including all the multipliers such as Railroad etc.

    Moving my '8 move' destroyer through the watery territory of an enemy state, I had 8 moves left, moved 1 square and I then had NO moves left!? Presume is same for all ships moving through enemy state waters but not checked yet.

    When moving units (esp. Tanks and Mech Inf) into an adjacent square then if another square adjacent to both of these squares has road or railroad then the program moves the Unit to this other square first eff' wasting a move! (Hope this one makes sense). If not say and I will explain better or attach link to a screen shot that explains it.
    Last edited by DarthLuca; 10-15-2010 at 08:12 PM.

  4. #484
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    Quote Originally Posted by Helbinor View Post
    No but the prob is that I'm not even able to install it...cuz my pc can't find the cd
    Have you tried your cd at another pc to rule out that your cd player is broken.

  5. #485
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    Quote Originally Posted by Peets View Post
    Have you tried your cd at another pc to rule out that your cd player is broken.
    Yes....and it worked there

    So i guess my Dvd-rom does not work properly....though other dvd's still work

  6. #486
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    Quote Originally Posted by Helbinor View Post
    Yes....and it worked there

    So i guess my Dvd-rom does not work properly....though other dvd's still work
    try to clean your cd and your dvd-rom. That might work.

  7. #487
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    Quote Originally Posted by Peets View Post
    try to clean your cd and your dvd-rom. That might work.
    Call me a noob....but how do you do that? cleaning the rom....can you only do that with a kit?

  8. #488
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    Stealth bombers do not receive promotions, not even when FireTuner is used to add XP.

    Demographics screen only reports population increases to about 2.147 billion. After that, cities continue to grow, but increases in population are not reported on the demographics screen.

    I don't know if the stealth bomber issue has been reported; I'm fairly sure that the population demographics has not been reported yet.

    If the demographics problem stems from the game using a table of population values for cities and aggregating them...well, there are now mods out there (Proc's CTP mod) that are currently balancing the game around exponential, rather than linear, growth. Theoretical maximum on my cities with that mod runs into several hundred pop, with actual pop at around 160 and still growing (every turn).
    Last edited by Evil Thought; 10-16-2010 at 02:08 AM.

  9. #489
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    Quote Originally Posted by Helbinor View Post
    Call me a noob....but how do you do that? cleaning the rom....can you only do that with a kit?

    There are special CD's to clean a dvd-rom. Also other option is to blow in it (sounds stupid but it can work) There might be some dust or something blocking something.

  10. #490
    @Helbinor: If you can't get your disc drive working, you can still install the game. After you register your CD key with Steam, it will let you download the game through the internet, as long as you have the bandwidth to do it. It's around a 4 GB download I believe.

  11. #491
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    Multiplayer team start bug or missing feature?

    Team members start at totally random location around the map.

    Problem with my friend and me teaming against unteamed immortal/emperor AI is that, it takes 10-20 times to recreate the game to get us started together on a standard pangea map with maximum number of AI. It seems to be totally random or "BIAS"-random, which both are equally random. If we don't start close together, we are toast . Anyway I really think as a "team" you should start together, or better than that, have an tick-option for either team start or random start.

    We tried a "Four Corners"-map too, which put us on seperate corners with our enemies . I really think that even you thought this would be 4 teams against each other? Also more players in a team means it takes staticly even more time to get to start together, so even thinking it makes us not want to try playing more than 2 players vs AI.

    This happens most of the time.
    Last edited by fasti; 10-16-2010 at 11:26 AM.

  12. #492
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    Declaring War on Ghost Civ

    OK, I didn't read through all 13 pages of this thread so I apologize if someone has reported this game bug before.

    I conquered Egypt on a standard map. A three or four rounds later, I quicksaved the game and closed the program. When I came back and reloaded the game, both Siam and India on their first turn declared war on the defunct Egyptian empire! The text said that they'd declared war but did not list a country, but it was the Egyptian icon.

    BTW, I used the quicksave because the game crashes whenever I do a standard save.

    Dave

  13. #493
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    Maps items move with screen

    I'm having a strange graphical glitch which I've only noticed on the archipelago map type. Some map items seem to get stuck on the screen and move with it everywhere. Exiting to the main menu and reloading the game does nothing, only exiting the game will fix it for a while.
    See the two screenshots below:
    http://img89.imageshack.us/f/civilizationvdx11201010w.png
    http://img844.imageshack.us/i/civili...x11201010n.png
    Running on directx 10/11 mode.
    Last edited by harkov; 10-16-2010 at 05:11 PM.

  14. #494
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    Bug: Unit gets stuck in other civ's city, jamming the game.

    Situation: playing songhai, I routed a horseman to travel through an area with a 1 hex path all the way through other civ's open borders, mountains one side, water the other. An Aztec city was in the path. My horseman went over an aztec unit on a hill, into an aztec city. Shroud uncovered the way out blocked by other aztec units, leaving me with 1/4 moves and nowhere to move.

    end turn button only said 'Move Stacked Unit', I was unable to wait turn or fortify in the other civs city, and couldn't move out. Only options left were gift unit or disband unit.

    Picture available if wanted.
    Last edited by RabRhee; 10-16-2010 at 05:28 PM.

  15. #495

    Culture Bomb and Reload Bug

    Consecutive culture bombs are supposed to have a minimum wait time of 10 turns in between. However, if one saves after the first culture bomb and reload, one can perform another culture bomb immediately.

  16. #496
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    i have some strange issues...

    in a coast city i've build the Stonehenge wonder and i've noticed that in the map it's been placed into the water!!! it's an undewater Stonehenge

    in another coast city other buildings, like the stadium, are displayed into the water, or, underwater!!

    and now, a big problem... maybe graphical issue, the same as above mentioned...

    in the ocean i've created a city on a single terrain exagon, and city name appears, but there is no sign of the city on the map, the green terrain become of somekind of gray, but there isn't any city!!! only the name displayed!!!

    it's a bug or the game can't display the 3D building of the city for somekind of strange reason?!?

    sorry for my bad english

  17. #497
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    Resource Issue

    At the end of every turn after trading a resource with a nation it says, "Your trade has ended with (insert nation)" even though my trading with that nation ended like 15 turns ago. So the game keeps thinking that I have resources that are still exported to another nation even though they're not and they keep adding up on every turn... so after a few turn I have "115 horses" and "Your trade has ended with (insert nation)" over and over. Blah.

    Also when I trade a resource such as "horses" it will originally say, "5 horses for 90 turns" then I'll switch it to 1 horse and it'll say "1 horse for 20 turns" I'll switch it back to 5 horses and it says, "5 horses for 20 turns"

    Buggy stuff.

  18. #498
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    Quote Originally Posted by Zoomulator View Post
    I encountered a similar bug. I traded some horses for a sum of gold to the iriquois. After the 45 turns had passed, it declared the trade to be over, but it kept popping up every turn from then on, and it gave me 5 horses each time too! I've got an infinite supply of horses now (some 60) and it just keeps adding each turn.
    I have had the same happen, on several games now, with different resources, on both King and Prince difficulties. I have games saved on my steam cloud as well. has there been any resolution or fix?

    ~

  19. #499
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    Strainge Bug

    I had a peace treaty end and I got that Icon on the right of the screen and the little sound effect. But the BUG here is that now every turn then on that same icon and sound pop up. Now I got two of each that another peace treaty ended. Annoyed here. Can any one help??

  20. #500

    Exclamation

    Not sure if this is the right topic to post my bug (with a chance of actually getting a patch that fixes this) so please move it if needed.

    There is not a whole lot to say about this one, because the crash doesn't give any information. Programmers may want to get my savegame here to reproduce the crash. It either happens the next turn, but if it doesn't it will happen after that (I've had it happen when taking over a city on the next 1 or 2 turns). I don't see a way around this crash, it seems unavoidable.

    The map is the large world map, playing with Domination victory condition only as American civilization. Other settings are defaults. I've been playing for 641 turns.
    Last edited by Klapstoelpiloot; 10-18-2010 at 01:07 PM.

  21. #501
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    Quote Originally Posted by Bosko View Post
    The Arabians Baazar isn't working as it should, It's supposed to give an extra copy of a luxury, and it shows that it does in the trade screen, but when I trade my extra it gives me 0 copys of said luxury.
    Quote Originally Posted by putrid186 View Post
    For the... expeditious... reaction to this, i implore you to elaborate. this is something i have not myself explored, so please, tell us the details. what does it show on the trade? what happens before/after? in what situation *exactly* are you left with 0 of that luxury resource? This is a good bug i have not found myself, so i say do it do it do it. help us out, give as much information as possible even if you think it has nothing to do with your subject.
    OK, sorry it took so long to respond. So I get access to 1 ivory in my city, then I build a baazar to get another copy of the resource. I then enter the trade screen with another civ, trade screen shows I have (2) ivory. I make a deal for his extra silk, put in my ivory then propose trade, he accepts. My Happy doesn't change, I mouse over my happy Icon at the stop of the screen, it shows silk, but doesn't show my ivory anymore. Kinda defeats the entire purpose of the Civs special building.

    EDIT: I just played a multiplayer game with a friend and it seemed to be working as intended. Not sure if it was patched or what was different between this game and the last game I played as the Arabs. I'll play around with it and update this post again.

    Quote Originally Posted by Bosko View Post
    Also extra copys of luxuries from city-states don't show up on the trade screen.
    Quote Originally Posted by putrid186 View Post
    Understand that if a city-state or even if another civ has access to let's say 1 whale resource and they trade it out to another civ whether it be by alliance (city-state) or trade (another civ) it will NOT be available to any other civ including yourself. I have not found any problems here, ofcourse i my be wrong so check your savegames.
    I have access to my own whale, I become allies with a city-state who is also gifting me a whale. In the trade screen it shows up as me only having access to 1 whale. I can trade that 1 whale (my whale) and still have access to the gifted city states whale, however I think there should be some way to tell how many extra luxuries you have rather then total. I'm sure I've missed out on a lot of income because I see the (1) and assume It's my only copy of the luxury. Not really a bug but something that could be improved.
    Last edited by Bosko; 10-19-2010 at 07:01 PM.

  22. #502
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    Need more or varied leaders.

    Bug: Running a huge map with extra added opponents, duplicates are used. This means i have two Augustus Caesar, two Gandhis, etc. Not a problem sometimes as both have different colours. But sometimes, especially when an ally asks for help going to war, I don't know which Gandhi he means: Green Gandhi or Yellow Gandhi? one is weak, the other very strong. Perahps a title or honorific would help. Lord Gandhi, Emperor Gandhi?

  23. #503
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    Bug in multiplayer savegame AI difficulty

    Didn't find this with search so here and no mention on the next update fix list.

    The multiplayer savegame AI seems to be always reseting to "prince" after you reload your game. After you load the game you can see "prince" on human player difficulties, they are grayed and can't change them. I had my doubts when cooping up with my friend against "immortal", and after we got disconnect problem we reloaded the game and steamrolled the AI. Before that the AI was going pretty strong. Also some friends have told the same thing. Haven't really tested this with deity->reload, as there's so many bugs currently that we don't play it until they are fixed.

    AI difficulty reset should happen every time you reload the multiplayer savegame.

  24. #504
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    Quote Originally Posted by fasti View Post
    Didn't find this with search so here and no mention on the next update fix list.

    The multiplayer savegame AI seems to be always reseting to "prince" after you reload your game. After you load the game you can see "prince" on human player difficulties, they are grayed and can't change them. I had my doubts when cooping up with my friend against "immortal", and after we got disconnect problem we reloaded the game and steamrolled the AI. Before that the AI was going pretty strong. Also some friends have told the same thing. Haven't really tested this with deity->reload, as there's so many bugs currently that we don't play it until they are fixed.

    AI difficulty reset should happen every time you reload the multiplayer savegame.
    I have noticed the same thing but since we weren't playing with AI, I thought it was normal.

  25. #505
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    Game crashes in certain point :((

    This game is very unstable and if this had been made in Finland the seller should be responsible to customers and pay back all money.

    The game tilts in several situations.
    1. Game type easy, standard, marathon, earth.
    Turn 869, 1850AD, Mass Media (8) under development. And then the game crashes with any tested game play settings. Why ???

    I am the game builder Guru in Finland and my PC is the powerful Fujitsu-Siemens with 8 Gb memory, Win 7 64-bit, Intel Core i3, NVIDIA gt 220 4Mb memory etc. So my PC is much over the needed specs.

    But I have found several situations where this game crashes. And if you try to play earth, marathon, don't. Hopefully the game developers contact me and then I can fly to US or where ever to make this game work.
    Last edited by heka1950; 10-19-2010 at 03:19 PM.

  26. #506
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    A few bugs me and my friends have come across so far in multilayer only.

    -Bugged AI trade.

    -Example1:at the end of a deal involving iron(from user) for gold(from AI)
    each subsequent turn gave the user iron. This is further
    bugged by Elizabeth +horse per turn per.

    -Example2:Constant notification of ended deals multiple turns after.

    -Example3:AI responding negatively to "what will make this
    deal work" and accepting an offer anyway.

    -Bugged UI

    -Example1:Loading screen imposed after the end of the first
    turn involving a game with multiple human teams with no AI
    situation rectified after disconnection of any one player.

    There's probably more that I'm forgetting but I'll try to add them onto this post as and when.
    Last edited by Mike_uk; 10-19-2010 at 04:01 PM.

  27. #507
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    Marathon, Random civ, Random map, emperor.

    -Everyone declared war on me. I'm not ☺☺☺☺☺ing about that, but about the fact that they all declared war on me all over again every single turn. All 9 AI's.
    -Even after i moveda unit, its health bar and logo would occasionally stay in one spot for the rest of the game.
    -2 Ai's refused to expand. I guess they took the single city challenge.

  28. #508
    [BUG] Foreign unit in Foreign land.

    I'm at war with Egypt. They have captured most of the English except for London. Somehow Elizabeth has a Great General in the city of York even though it's under Egyptian control. I want to capture York and give it back to the English, but doing so triggers war with Elizabeth as her unit is stationed in the city.

  29. #509
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    Oct 2010
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    Bug - I managed to put two military units in the same square.

    If you use a cavalry unit to attack a city but it says it'll take 2 turns, it moves towards the city and attacks at the first opportunity, if this uses up its moves then it stays where it is, even if that's on top of another unit.

  30. #510
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    acknowledgment of peace treaty fault

    Quote Originally Posted by AtmaVegeta View Post
    Its in a different thread, but I'll add it here also.

    Peace Treaty with AI gets suck FOREVER. I'm on turn 100 of Peace, and can't break it.

    Happened my 2nd game.
    I also have had the same problem involving the never ending peace treatys on about 3 out of 6 games I have tried to play so far. It often completely destroys the chance of success and is very annoying. Have any patches been devised for this yet? Any other help?

  31. #511
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    Jun 2010
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    Quote Originally Posted by heka1950 View Post
    This game is very unstable and if this had been made in Finland the seller should be responsible to customers and pay back all money.

    The game tilts in several situations.
    1. Game type easy, standard, marathon, earth.
    Turn 869, 1850AD, Mass Media (8) under development. And then the game crashes with any tested game play settings. Why ???

    I am the game builder Guru in Finland and my PC is the powerful Fujitsu-Siemens with 8 Gb memory, Win 7 64-bit, Intel Core i3, NVIDIA gt 220 4Mb memory etc. So my PC is much over the needed specs.

    But I have found several situations where this game crashes. And if you try to play earth, marathon, don't. Hopefully the game developers contact me and then I can fly to US or where ever to make this game work.
    Atta boy! I'm a philosopher, so I can help. I can put them all to sleep by rambling on about the nature of existence and human cognition. Then, you can jump in and do your thing while they're in their hypnotic state.

  32. #512
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    Quote Originally Posted by ryanborden View Post
    I also have had the same problem involving the never ending peace treatys on about 3 out of 6 games I have tried to play so far. It often completely destroys the chance of success and is very annoying. Have any patches been devised for this yet? Any other help?
    I have tried to re-construct this but I haven't managed it yet, how do you do this?

  33. #513
    Quote Originally Posted by Helbinor View Post
    No but the prob is that I'm not even able to install it...cuz my pc can't find the cd
    Yes, I had that problem too - do you have an LG DVD-ROM by any chance? Where are you from? (Just trying to figure, may be we got a faulty batch of them).
    I almost returned it as a faulty one, but eventually found a way around it. I turned off all DVD-ROM related software (daemon tools, magicISO, Nero, Ashampoo, all their related agents, everything had to go, even if you have to stop the process through Task Manager. Then create an ISO image of the DVD (had to try many times until the DVD-ROM identified the DVD) and then loaded it with MagicISO (but DaemonTools will do just fine too). Now I play the game without a DVD. Just another bug in a game full of them.

  34. #514

    BUG - DirectX selection at the beginning

    Can something be done about this? No matter how I start the game, I end up having to select DirectX9/DirectX10/11. How hard is it to remember these settings? The funniest parts are that if I start it through Steam then Steam asks me if its D9 or D10/11, then the game itself asks me again! Who wrote this code, a monkey at Dresden Zoo?
    Then, to top it off, there is the option to create a shortcut to your favourite start option. So you right-click on D10/11 and it creates a shortcut on your desktop which is supposed to directly launch D10/11 mode... Only it doesn't! Instead, it launches the stupid DirectX selection menu again. Firaxis, I don't know where you guys outsource your coding to - India, Philippines, Egypt, China, Russia, but please - stop doing that. The results are appalling.

  35. #515

    New tech message - machinery

    Here is a minor one - the quote used for discovery of Machinery is about Print Press instead.

  36. #516
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    Sep 2010
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    Lightbulb Unit Options disapeared

    Hi Everyone,
    I just had to restore my PC, and when I started the CIV again, I had lost the unit options/instructions box on the left side of the screen and I do not know how to put it back again, I am sure its easy but please help me out, I can move the first units but cant give them any instructions.
    thanks
    Last edited by nelsonwdiaz; 10-22-2010 at 10:50 PM.

  37. #517
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    Oct 2010
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    1

    game hangs waiting for other players and custom map issues

    I've played a few games today with the new patch (1.0.0.62), and a few times, the game hung on the waiting for other player with the globe spinning, no way to recover from it. If I exited and loaded the last save game, it happened again once I got up to that turn.

    Also, a few times, I've chosen a tiny islands map and got a snaking archipelago the size of the map.

  38. #518
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    Oct 2010
    Posts
    2

    Talking Post 10/20 fix questions...

    First, thanks for fixing several problems like the unit autocycling!

    However, here are a few observations/questions of features/bugs that are quite annoying:

    1) When a unit is out of moves and cannot do anything else for the current turn, please gray it out and take it off the "Unit needs orders" list...

    2) not all units that have "actions" left for the current turn appear in the "Unit needs orders" list (ie. ignore "sleeping/fortified units")

    3) why can't we tell a worker to build roads to other cities or to a specific location?

    4) Please choose a different color/icon for the "next turn" if you have units that still have actions availalbe v. when no units have actions available for that turn.

    5) Could you add the ability to ignore the diplomatic contacts from a specific civ, or at least give the option to ignore "minor" diplomatic contacts (ie. trade inquiries)?

    6) Why can't I click to goto a unit from the military overview?
    Last edited by rvanengen; 10-23-2010 at 03:52 AM.

  39. #519
    Quote Originally Posted by rvanengen View Post
    3) why can't we tell a worker to build roads to other cities or to a specific location?
    You can, there's a "route to" command that will tell a worker to build a road to another location.

  40. #520
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    Sep 2010
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    10

    Unit commands dissapeared

    I just had to restore my PC, and when I started the CIV again, I had lost the unit options/instructions box on the left side of the screen and I do not know how to put it back again, I am sure its easy but please help me out, I can move the first units but cant give them any instructions.
    Anyone knows how to show the options again?

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