
Originally Posted by
MadDjinn
This will be a first pass at discussing Social Policies to help us all get a better understanding of which policies are best for which civs and strategies. Some of the Social Policies seem better suited for certain situations, but not for others. Let's try to compile what we know, and as we actually start playing the game, I'll keep the first/second post updated.
(mods: once a strategy/etc section is open, can you please move this thread there?)
First policy choice
So, you're wandering around and just meeting the city states/enemy civs and an advisor pops up telling you that you should pick a Social Policy. This first policy comes fairly early. (dependant on difficulty level - Prince = 25/1 = 25 turns maximum; France gets their first policy in 25/3 turns = 9 maximum) This will be a very important choice, as it will affect your later game choices. Keep in mind that building an early monument (+2 culture) can speed this up; though, you'll need good production to have it matter before the first policy.
Tradition
- Best for single city early game. If you aren't expecting to expand or conquer a city until at least 30-50 turns into the game, then this is your best choice. This is primarily a capital/single city based Policy. Extra food, less unhappiness, more wonder production, cheaper land purchasing with a final step of faster growth. Some are ok for more than just the capital, but you won't be expanding much to start.
Civs that should take Tradition first
Egypt - Given the faster wonder building SA, pushing your capital up first with tradition means you can get some of the early wonders really fast. (+20%, +33% for wonders)
India - Less cities = better game. They're tuned for high pop minimal cities, so tradition works well for them.
Other mentions:
Persia - Their SA is all about hitting golden ages early and often. With tradition, they can keep the unhappiness down and the culture up so as to fill up the 'happiness bucket' faster. This is more of a preference than a 'should' in Persias case.
USA - Tradition could be useful for very cheap expansion of the city space via gold purchases. cut a line across an opponents path early and you might not have to worry about them getting in your space early.
Liberty
- Best for early expansions or early puppet states. Everything about this policy screams 'expand expand expand'. Three are per city bonuses (prod/culture/happiness) and the others drive faster expansion via cheaper settlers and workers + stored growth for the next city. (Settlers need 2 pop to be produced, so starting with half of that done to start is great)
Liberty is the only starting policy that has a conflict. It conflicts with Autocracy, which for the most part doesn't matter. If you were headed to that form of playstyle (highly aggressive) you'd be aiming for tradition (early build up) and/or honor (early aggression). So don't sweat it. Basically Liberty is for peaceful expansion, Autocracy is about not so peaceful expansion.
Civs that should take Liberty first
Arabia - extra trade per trade route means you need to expand. get a decent road network going and hit up a few new cities and the road cost should be no issue even early with low pop cities.
France - Extra culture per city means faster everything. kick out a few fast cities and you'll overcome that social policy cost for expanding fairly easily with a few monuments. You also get the policy choice faster so you can time that first settler to occur just after you get this policy.
Rome - The SA needs you to make more cities for it to be useful. Though, this is the only civ where I'd suggest both Tradition and Liberty. build everything in your cap and then cheaper everywhere else.
Russia - Russia needs resources. Best way to get them is to expand. extra production and double quantity for strategic resources? yeah, expand expand expand.
Honor
- The warriors code. Anyone interested in getting a beefed up militarily should take this policy. First off, knowing where the barbarians are early game is great for amassing gold. After that, cheaper upgrades, extra XP/combat strength, etc it's all a warmonger needs. For now.
Civs that should take Honor first
Aztecs - You can speed up your culture production by getting out there and killing things. Much more fun than a stupid monument.
Germany - The SA is all about finding and getting barbs early and often. Build that mighty barbarian force and go kick someones door in.
Ottoman Empire - Same as per Germany. Go build a fleet and prep it for upgrades. You also get plenty of extra cash from the barbs as well.
Songhai - Double gold from barbs is a good thing. Get a nice army going and then start taking out cities for more gold as well.
Other mentions:
China - You get faster great generals, so you can get a war machine going earlier. Though, this isn't always important for the chinese really early.
Basic Strategies
If you didn't see a civ mentioned up there, then they are not locked into a 'natural' starting strategy. They have SA's that are useful in other situations, or come much later. In these cases, you would follow one of three basic starting strategies.
Turtling/single city start
If you're aiming for diplomatic or cultural strategies, then this is for you. Tradition gives you benefits towards your capital and you can play nice with the neighbours. Social Policies get more expensive as you expand, so fewer cities is better for this strategy. The downfall of this strategy will be your lack of resources, or at least very limited access to them.
Mass Expansion
Liberty is the way to go for early expansion. You'll capitalize on more resources but you'll also have more area to defend as well as a drop in the rate of getting more social policies. Happiness will also be a problem in the short term, but as you access more and more luxury resources this will be less of a problem.
Early Aggression
Honor lets you go after those close city states/enemy civs once you get an army going. City defenses aren't supposed to be that strong, so with these bonuses you'll have a decent shot at taking them. The downfall to that is that you will most likely need to leave them as puppet states until you hit mathematics for the courthouses.