
Originally Posted by
Silveron
They didn't have 8 years to make the game, first it took time to acquire the rights from Digital Illusions, next they had to create a game engine from scratch which is THEE hardest thing to do in the gaming industry. That in itself probably took a good two years to complete and polish. They also had to make the mapping, modeling and sound effect tools. This is a project that hundreds of people worked on.
Yes it's understandable that some might be disappointed when feature 'a,b and c' that were promised but were not put in. However every game gets to a point that either you need to ship or risk putting the project in jeopardy. Alot of money is invested into a project like this and these investors want their ROI. I could never be in this field of game programming because of this. Dealing with this and the demand of expectation on these new games are enough to have a person in this field be torn in half. The stress level must be very high.
That being said, when I create a project for a client I often brainstorm and come across ideas and often think 'Wow, that would be so cool to implement'. When starting on the project I usually find that the base part of the project takes alot longer then expected, between the programming, testing and debugging. There is no way to predict how long a certain part of the project it will take to complete because each situation is different and you can't predict what might go wrong. So in 2k's case they had two options. First to give you what they made and walk away, you get what they give you and hope for the best. Second, take the love they have for the game, finish what they wanted to and push it out for distribution so that you can continue to enjoy the game. Distribution is not cheap, nether is paying a staff of very intelligent, sought after employees.
They are not in this as a 'quick rich' scheme. This is the main reasons why I am starting to dispise the technology industry that I am in. It's not about what you do right, it's about what went wrong. My clients could be up 364 days, 22 hours a day out of the year. However, those 2 hours they are down, it's what they remember.. It's what i'm called out on, it's my reputation on the line. It's what they tell other potential clients about how awful it was to experience this downtime. It's not about the hard work I put into developing and maintaining the systems.
Imagine working for 3-4 years doing awesome work, during this time you had a small slip-up. Now imagine after all these years you get called out on this mistake and get grilled every day while the whole world is watching.. This is what you guys are doing to 2k. It must be very heart breaking to them, and a good reason why Elizabeth doesn't reply back to your threads because it would just be picked apart and twisted to make the situation even worse.
You guys are hell-bent on making them look bad and it's going to ruin this game, just like MCO and APB.
Personally I love the game, it's a stress relief playing it. I appreciate what they have done because I can understand what it takes to make a game of such magnitude. It makes me wonder and want to live back in those years, where people are more appreciative and enjoy life more. It was simplier back then, and the expectation and 'what can you do for me today' attitude didn't exist like it does today.