
Originally Posted by
SamBC
I don't know... most of what you say makes sense, it's certainly not going to be entirely based on any sort of twitch or speed. My objection is that it's based at all on twitch/speed. I'd just like it for there to be more MP stuff out there that's actually got no element of speed. Okay, turn time limits would make some degree of speed relevant, but not very. I play Cyanide's Blood Bowl online, and as long as everyone's happy with the turn time limit (especially keeping it longer than the 40s option), there's no speed-of-action involved at all. Of course, in that the problem of waiting for your turn is reduced by the fact that you get to watch everything the opponent does, and sometimes get to take actions (or make small decisions) yourself.
Maybe microturns would be good... if you and an opponent have any units within reach of one another, you take turns moving one unit, rather than whole turns. Would still take a lot of working out, and I can't see it actually having been used in CivV, but it would be a good compromise in principle.