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Thread: Plasmids

  1. Plasmids

    we all know of certian ones but what other ones do you think the game will/should have???

  2. #2
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    Uponemandus put together this list on the TTLG forum:

    PASSIVE PLASMIDS:

    *Agility bonus (may in fact just be speed boost tarted up in the press)
    Strength bonus
    Health bonus
    *Pistol Affinity (don't know if weapon affinities will be singular or encompass all)
    Shotgun Affinity
    Tommygun affinity
    Chemical Launcher/Flamethrower Affinity
    Unnanounced Weapon Affinity
    Unnanounced Affinity
    Chameleon Blood
    Brilliant Inventor
    Sentient Ammo
    Hacking Boost
    *Plasmid Creation (alluded to, no idea if it's a plasmid itself)
    *Environmental Resistance (could be secondary power of cyro shield, etc)
    Sneaky Smasher
    Iron Gut
    *Electric Field (judging purely by some screenshots- actually maybe it's just electrical bolt's look)



    ACTIVE PLASMIDS:

    *Fireball (I think this is in addition to pyrokinesis, but I'm not positive)
    Pyrokinesis
    Speed Boost
    *Iceball
    Telekenesis
    Teleport
    Hornets
    Decoy
    Aggressor Irritant
    Security Beacon
    Catapult Mine
    Little Sister Mimic
    Big Daddy Mimic
    *Aggressor Mimic (alluded to)
    Berserk Rage
    Electrical bolt
    Cyro Field
    http://forum.hwsw.hu/html/emoticons/ico_respect.gif

  3. #3
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    Neural accelerator — a plasmid that creates a bullet-time effect.

    Neuromancer — a plasmid the player can use to influence or control the behavior of NPCs (or that maybe lets the player take over an NPC's consciousness, maybe requiring the catching of the NPC (maybe through guile and with some kind of dart gun) and the application of some kind of neural interface. If 'neuromancy' turns out to be too powerful a skill it might be curtailed by making it a specialism, and might make a good character class. Could be used to redirect approaching enemies, or to guide enemies into ambushes etc.

    Silent Footfall — a plasmid that lets you sneak undetected without having to crouch to sneak up on an enemy.

    Visual filters: Night Vision, Heat vision,

    Heightened Perception — highlights interesting artifacts in relief against the background.

    Eidetic Memory — creates (in the top corner of the screen) a map of areas visited, maybe with 'flash-frames' of images of the items and areas that various passages and doorways lead to. Also, allows the player to access a large map that could appear as semi-opaque overlay.

    Arrow affinity — use a bow to launch arrows at the enemy (could be a non-lethal tranquiliser). The arrows could be used to administer various drugs that could affect the outcome of an interaction in a variety of ways. The arrow trajectory should absolutely be parabolic. (Although it seems BioShock will let you 'cast' those kinds of things on NPCs already).
    Last edited by Hatesink; 03-02-2007 at 12:43 PM.

  4. #4
    there are too many active plasmids there, as Ken Levine (I think) said that there was fourteen different active ones
    Also I would imagine that the Big Daddy Mimic, the Little Sister Mimic, and the Agressor Mimic(if there is one)would be passive plasmids, otherwise you would have to keep watch on a timer, which I personally think would detract from the game
    And another possible plasmid would be one the makes you invisible to the security system, so that way no cameras or security drones would be able to target you

  5. #5
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    Maybe water breathing? Might come in handy...

  6. #6
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    there are four kinds of plasmids. active, engineering, physical, and weapons.

  7. #7
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    ^^
    we're talking about requiring activation rather than being constantly on.

    Quote Originally Posted by ffanxii4ever View Post
    there are too many active plasmids there, as Ken Levine (I think) said that there was fourteen different active ones
    Also I would imagine that the Big Daddy Mimic, the Little Sister Mimic, and the Agressor Mimic(if there is one)would be passive plasmids, otherwise you would have to keep watch on a timer, which I personally think would detract from the game
    And another possible plasmid would be one the makes you invisible to the security system, so that way no cameras or security drones would be able to target you
    So you're saying being able to go around as a big daddy with no timer -wouldn't- detract from the game? Nothing would attack you. Why not turn on no clipping while you're at it

    btw, I know the list is innacurate, in my origional post I said as much, but it wasn't quoted.

  8. #8
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    Quote Originally Posted by Uponemandus View Post
    ^^
    we're talking about requiring activation rather than being constantly on.
    yeah, I know. those are the four catagories their are from the plasmi-quik in the gameplay video

  9. #9
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    Something that makes the Little Sisters think you're cool, so you don't have to drop them to get Adam?

  10. #10
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    Quote Originally Posted by Adabiviak View Post
    Something that makes the Little Sisters think you're cool, so you don't have to drop them to get Adam?
    I think lollipops serve that purpose

  11. #11
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    Cyclorama/Panorama Plasmid— a plasmid that curves the left side of the screen (or maybe even both edges of the screen) so as to give a fuller range of vision. Eventually you'd just adjust to it and it wouldn't seem strange (like you eventually stop noticing low frame-rates and just automatically compensate). Because It's a plasmid, it's optional and the reviewers can't jump up and down on it.

    Maybe it could be a Fish-eye Plasmid, and curve the periphery of the whole screen.
    Last edited by Hatesink; 03-05-2007 at 06:59 AM.

  12. #12
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    Man, is this post old or what?

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