
Originally Posted by
xyzzy2
First of all, I'm coming from the perspective of a PC player. I understand that some of these might work better on the consoles.
There are a number of ways of killing people in this game which just don't work, but perhaps they might if they were improved or tweaked a little. I'll list some of them now.
1. Houdini plasmid as a way of attacking.
Doesn't work worth a damn. Only lasts for 5 seconds (with eve saver), and what with people darting around changing directions all the time, half the time you end up turning visible in front of the enemy, instead of behind him.
It seems to me that if you simply removed the 1 second pause between when you let go of the plasmid button and when you are able to fire, it could suddenly be a decent workable killing technique. That 1 second is really what ruins it, since by the time you are able to fire, you are no longer behind your opponent frequently. I don't think removing the pause would make it overpowered.
2. Aerodash as a way of attacking.
Doesn't work worth a damn, for reasons covered in a recent thread. Basically, you usually miss and don't get the stun, and once you come out of the aerodash you're just as disoriented as your opponent is.
I think you could fix it, just as with houdini, by removing the pause at the end of the aerodash. If you could smoothly dash forward, while still being able to turn properly in the air and instantly attack, it might be decent. Although I'm not sure how the "enemy teleports due to lag at the end of the aerodash" could be fixed, this happens much of the time.
3. Slugger.
Doesn't work worth a damn, because it doesn't work with any plasmids, every plasmid cancels the slugger chargeup.
I'm not sure if this is fixable, because this seems like a situation where slugger either is not workable, or too overpowered. Slugger + houdini could be awesome, or slugger plus aerodash. On the other hand, since aerodash is such a hassle to get to function properly, perhaps slugger plus aerodash, if allowed, might be workable without being overpowered.
The difficulty in all of this is that there are many combos which, depending on minor differences in the way you set them up, either work too well or not at all. It comes down to reliability, as something which works very well half of the time and fails the other half is just useless. You might as well be using telekinesis + shotgun or electrobolt + headshot, which almost always work.
4. Geyser trap as an attack, firing it at the enemy
I don't know if this is fixable. In a map with low ceilings, it does 40 points of damage. You could hit someone with this, and then electrobolt for a kill. The problem is that, due to lag, you see an explosion of water, and then the opponent teleports to some random spot, having already shot you with a grenade or electrobolt or something. At least, that's what happened when I tested it out.