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Thread: Terrorism, Tourism and Migration in Civ 5

  1. #1
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    Terrorism, Tourism and Migration in Civ 5

    I have been thinking over 2 minor ideas which I would love to see in Civ 5.

    1. Terrorism. War with terror has become an issue having strong impact on history of civilizations. I would love to see a terrorist unit, that would be a kind of "land prevateer". Other civilizations can not see which civ the terrorist belongs to. Those can be used to attack undefended workers, pillage improvements and so on.

    2.Tourism. Many civilizations in real life practically live on income from tourism. It would be cool to have tourism as a way to produce gold in civ 5, in a same way as trading. Wonders could be one source of tourism income. Other sources could be border cities (the better your relationsips with your neighbours are, the higher is income from tourism). Coastal cities (i.e tropical cities) could also produce extra ca$h from tourism.

    3. Migration. In CIv 4 cultural influence could make a neighbour city join your civ. In my opinion this mechanics could be implemented more realistic. Immigration is a thing that highly affects the balance in the real world. The thought is: if the culture rating and happiness of your city is much better your neighbours, there is a chance that 1-pop could immigrate to your city, giving him -1 pop and you +1.

    What do you think guys?

    PS: I know it's probably too late to implement this things now, but this could be possible improvements for future expantion packs.

  2. #2
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    1: Wont happen it would be like 2k are promoting terrorism or something like that They could change spie actions though so that they can steal workers and interrigate them

    2 and 3 are great Ideas though

    Hi RomanKnight Btw

  3. #3
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    It would be awsome if late game Barbarian cities/camps (If any are left) become Terrorist Camps/Cities

  4. #4
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    I like the ideas you put forth. I think there's some real potential with them.

    Quote Originally Posted by Akar
    It would be awsome if late game Barbarian cities/camps (If any are left) become Terrorist Camps/Cities
    I'm not too sure about that. Terrorists don't have an "army" with which they attack. They attack more from the inside. You could flatten a terrorist camp, but terrorist could still be inside your country. I'm not too sure how they'd implement it, but this would definitely be cool.

    The migration idea seems difficult to implement as well. What causes populations in a nearby civ to decide to "migrate"? In real life, just because one city has more cultural influence than another doesn't mean that people are going to migrate. You could say Seattle has more influence than Vancouver (Canadians don't get mad at me) and yet people from Vancouver aren't likely to go to Seattle.

    Tourism is sort of iffy. People tend to go to the opposite place of where they live. Some people who live in cities go to the country. People from the country visit cities. People from beaches visit mountains. Et cetera. Tourism sounds good but might be complex.

    Overall, good ideas.

  5. #5
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    I also agree that Migration is a very nice idea.

  6. #6
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    Quote Originally Posted by EnigmaCode View Post
    I like the ideas you put forth. I think there's some real potential with them.



    I'm not too sure about that. Terrorists don't have an "army" with which they attack. They attack more from the inside. You could flatten a terrorist camp, but terrorist could still be inside your country. I'm not too sure how they'd implement it, but this would definitely be cool.

    The migration idea seems difficult to implement as well. What causes populations in a nearby civ to decide to "migrate"? In real life, just because one city has more cultural influence than another doesn't mean that people are going to migrate. You could say Seattle has more influence than Vancouver (Canadians don't get mad at me) and yet people from Vancouver aren't likely to go to Seattle.

    Tourism is sort of iffy. People tend to go to the opposite place of where they live. Some people who live in cities go to the country. People from the country visit cities. People from beaches visit mountains. Et cetera. Tourism sounds good but might be complex.

    Overall, good ideas.


    Barbarians on the modern age just sounds funny..

    And maybe uyou could build a "Tourism center" building, it could be like a market or somthing.

  7. #7
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    Quote Originally Posted by EnigmaCode View Post
    The migration idea seems difficult to implement as well. What causes populations in a nearby civ to decide to "migrate"? In real life, just because one city has more cultural influence than another doesn't mean that people are going to migrate. You could say Seattle has more influence than Vancouver (Canadians don't get mad at me) and yet people from Vancouver aren't likely to go to Seattle.
    Well, I was thinking of 3 major factors that could influent migration ratings:

    1. Happiness. If a civilization has an overall high happiness rating (high above what is "zero" happiness point), while it's neighbour's cities are angry / starving etc., chances their people would like to move out of that country are increased.

    2. Culture. You have given USA as an example. Actually a good example. America has proven that cultural influence on other countries can create a "picture" in people's heads that life is generally better there then in their countries. American dream, call it what you want. Movies, music, food, consumer products of high quality, possibility to get a job, all this have through years influenced lots of people, making some decide to migrate to the USA. Take Mexico as an example, or great migration in 19th century. This is a real world scenario, easy to implement imho. You remeber the "culture bars" from Civ4? If culture of border cities of your neighbour is much lower then yours --> chances for migration are increased.

    3. War wearness. If a civilization is in a long lasting war, people from some of the cities that has been affected of this war may migrate to nearest civs in form of war refugees.


    PS: Hello Banty Lookiing forward to meet you at Civ 5 MP chat Hope 2K will not f**k it up!

  8. #8
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    Maybe there should be mechanisms to limit migration, though.

    I mean, if you are in the loosing end of the deal, you might want to try to fight it by closing borders, shifting to civics that could reduce that effect, or somethings like that..

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    Quote Originally Posted by MortVader View Post
    Maybe there should be mechanisms to limit migration, though.

    I mean, if you are in the loosing end of the deal, you might want to try to fight it by closing borders, shifting to civics that could reduce that effect, or somethings like that..
    Sounds good. Though I was thinking that migration could only be a kind of "bonus" instead of a powerful game mechanics.

  10. #10
    Quote Originally Posted by MortVader View Post
    Maybe there should be mechanisms to limit migration, though.

    I mean, if you are in the loosing end of the deal, you might want to try to fight it by closing borders, shifting to civics that could reduce that effect, or somethings like that..
    Would certainly add an incentive to government types like fascism, and communism, especially if you end up caged in surrounded by more powerful cultures. Unhappiness grows, but intelligence agencies (The old KGB, or the SS for instance), root it out and eliminate it in the short term.
    I could see it as the type of thing that would only work so long before revolution took hold.

  11. #11
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    Maybe terrorism can be caused if your civilization constantly invades other civilizations, in which their citizens consider you a 'villian' like in Civ 4 beyond the sword, or if a capitulated civ wants independence and you deny them this.

  12. #12
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    I definately like the suggestion of barbarian cities transforming into terrorist camps by, say, industrial era. By now what we have heared is that the best barb unit will be on line with the units of the least advanced civ. In my opinion it's wrong. Barbs with tanks and mechs? I think a terrorist unit of moderate strength is the best solution.

    Also, though I agree with Banty that terrorists have a veeery little chance of being implemented. But there is nothing wrong in including terrorists in the game imo. Pirates / Prevateers were actually the old days "terrorists". And they are become almost "romantic" now ) Imagine in 200 years people will look back on Al-Qaida and make movies of them etc :S Also, there are lots of famous games featuring terrorists. Counter Strike..?

  13. #13
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    Quote Originally Posted by RomanKnight View Post
    I definately like the suggestion of barbarian cities transforming into terrorist camps by, say, industrial era. By now what we have heared is that the best barb unit will be on line with the units of the least advanced civ. In my opinion it's wrong. Barbs with tanks and mechs? I think a terrorist unit of moderate strength is the best solution.

    Also, though I agree with Banty that terrorists have a veeery little chance of being implemented. But there is nothing wrong in including terrorists in the game imo. Pirates / Prevateers were actually the old days "terrorists". And they are become almost "romantic" now ) Imagine in 200 years people will look back on Al-Qaida and make movies of them etc :S Also, there are lots of famous games featuring terrorists. Counter Strike..?


    There are games featuring terrorists, but they don't show them blowing up the world trade centers or any actaull attacks. Just like y ou don't see any games with hitler in them. Rhey would be banned. If someone had made a game with pirates in it back in the 1700s the king of England would have banned it (Because we all know he was a jerk anyway)

  14. #14
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    Quote Originally Posted by MortVader View Post
    Maybe there should be mechanisms to limit migration, though.

    I mean, if you are in the loosing end of the deal, you might want to try to fight it by closing borders, shifting to civics that could reduce that effect, or somethings like that..
    Or you could pass laws to stop anyone getting in and change your city's name to Arizona...
    Last edited by tfordp; 07-27-2010 at 12:21 PM.

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