
Originally Posted by
Vornesoul
One: The damage and health stats could just be carried over from Hard. It isn't so much the increase the difficulty of the individual people as...
Two: Have everyone's health reset after a death. It forces you to take a new look at each room rather than just go in wrench slinging. Say that they found some bandages and healed up. Say that they replaired their turrets (Hey, you see them set up turrets!). It's easy to explain in game and would increase the overall difficulty.
Three: Increase the cost of the vending machines and U-Vents. Make it so your pennies and ammo count. You can't go gunslinging through the room on this mode because it could waste useful ammo.
I would love a difficulty setting like this...