English Strategy by GhOsT
Ok first let’s go over the bonuses.
Starting – Begin the game with Monarchy.
Why is this good?
a. You have access to +5 beakers Dye.
b. No one can get the Free Great Person from the first to bonus.
c. You also produce more culture from the Government.
d. It’s a free 120 beaker tech.
Ancient - +1 Long Bow archer defense.
Why is this good?
a. Your archers have 3 Defense.
b. Great defense.
c. Early cheap alternative to pikemen.
Medieval - +1 Naval Combat
Why is this good?
a. Offensive Naval Power
Industrial - +1 Hammer for Hills
Why is this good?
a. Cities that are settled or are settled near hills can produce.
b. Gain more hammers to produce units, buildings, wonders or to bank hammers.
Modern – Double Naval Support
Why is this good?
a. Gives units a substantial boost in attack and defense.
b. Obsolete such as warriors can be effective.
Objective – Is to get to Modern to use the Double Naval Support Bonus. You want Cruisers or Battle Ships. It depends on your situation.
Start:
H2H – You can go for a horse rush to take advantage of the AI. Work on 2 trees for 5 turns to get 2 warriors. Than work on 2 Sea tiles and get horse back. With the gold gathered from the warriors get your Horses out ASAP and start taking AI and pressure the human player.
Or
Work on 2 trees and get 2 warriors in 5 turns. Than work on 2 grasslands and grow London to pop 3. Then work on 2 tress and 1 grassland to get a settler.
FFA – Work on 2 trees and get 2 warriors in 5 turns. Than work on 2 grasslands and grow London to pop 3. Then work on 2 tress and 1 grassland to get a settler.
Tech Tree
Bronze
Pottery
Masonry
Irrigation – You should have 4 cities before getting this.
Alphabet (if not back filled)
Writing
Code of Laws – Bank hammers to pop settlers when you hit COL.
Literacy
Democracy – You can get Deomcracy after you get navi and keep expanding.
Construction/Currency (construction needed for tech path, currency can skip)
Mathematics
Navigation (Find the Atlantis important)
Invention
Banking (you should get it for free with 250g)
Use Atlantis for Feudalism, University, and Religion or save it for later
Steam Power
GS (if you have) either for Industrialization or Steel or both
Vet Cruiser Fleet – Vet Legion army attack = 36
Vet Archer army Defense = 30
Vet Pike army Defense = 31.5
Vet Legion Attack = 29
Vet Battle Ship Fleet – Vet Legion army Attack = 63
Vet Archer army Defense = 48
Vet Pike army Defense = 49.5
Vet Legion Attack = 57
The English seem to have a hill near the starting cap. Only move if you think you should. Look at who you are facing. I usually don’t. Why? Because you want the hill bonus after 14 techs. Work on 2 trees and make 2 warriors in 5 turns. Explore, get barbs, and take choke points over. If you get a spy or caravan try exploring the coast before cashing them in. You want to know where the dye is located. After the first 2 warriors grow London to 3 pop and make a settler. I usually get my free settler at turn 10-15. Turn ten is perfect. Means you can buy the settler from London after 7 turns of growing. First 2 cities should be settled by DYE with a tree, grassland and fish. The world is never perfect but 2 dye cities if not 1 dye city and 1 fish city. If no dye at all you could try the seas. I wouldn’t. Try to find fish, oxen, wheat, whale with coast and a tree. Now after you get your settler out of London grow it again and get another one while teching with the other 2. Once you get bronze if you have plenty of gold waste some to buy or buy/build one archer in every city. If you feel safe than leave them open honestly. Now go for irrigation. You want this one badly. If you know there’s no way in getting it than go straight for Col and don’t waste time. If you waste time it could cost you especially to civs like America or China. Before irrigation you usually have 3-5 cities before hitting it. 5 are perfect, 4 are practical, 3 are eh and anything lower means you already lost. Once you get irrigation keep making settlers out of London and have all the coastal cities work on one tree and rest tech. Why? Because now you’re going for Col and you want all your cities to pop settlers when Col hits. Also make legions if you need by working hammers and gold. You’re first GP you usually save. Humanitarian, Artist, Explorer you can use if it makes sense. Scientist, Great builder and Great leader save. When in Col either buy those banked settlers or work on some gold for some turns to get them out quick. You want to settle these cities at the coasts near special resources that either gives extra hammers, food or tech. Get one city settled on a nice production spot. Late bcs – 0ad you should have 6-10 cities. 6 being bad and 10 being great. Get your production city defense, barracks and that free workshop. Getting the free workshop isn’t important. Get a production city for the long run. Go to democracy right away after settlers are made. Use cities that can produce for archers. Use other cities for settlers or to bank hammers for the future. Your production city should make single vet legions and catapult armies. Use the legions and catapults for counter attacks. Now this is where you should think about what to do with the accumulated GP. If you have 2 GS pop Steam and than Steel. You can get Industrialization. Doing it like this can get you Steel 200ad-600ad. Battleships defense is so high it requires Bombers to counter effectively. Switch everything to gold and hammers. Get a battle ship fleet packed with Single vet non vet legions and catapult armies with archer armies as defense. Really all you need is 2 Vet Legion armies and a bunch of single units of any kind.
Cruiser Fleet = 31.5 added to attack and defense
Battle Ship Fleet = 58.5 added to attack and defense
When you attack switch to republic and start making cities in gaps. Start making markets and banks for an economic victory if you have too while banking hammers for WORLD BANK.
Wonders to build :
Oxford : Build it for bombers or build it so no one else can.
East India Company : If you got a great builder rush this wonder.
Samurai Castle : Get that boost in attack to hold your borders and to make attacking easier.
How to use Great people :
GS : Rush either or all Invention, Steam, Steel and Industrialization.
GB : Rush Oxford, East India Company, Samurai Castle.
GE : Get Gold when needed.
GA : Use to flip a city. Either early or later to counter an attack.
GL : You can use for a English Knight Rush, or for your production city for units you pump out.
GH : Use usually when you got 6-10 cities settled.
Units to use
Legions - Use them for counter attacks and later for modern naval attack.
Catapults - same as legions.
Archers - Use them for Defense.
Attack -
When attacking use 2 Vet legion armies the rest single units of any kind because your double naval support is so substantial that single units can rock cities.
Knight Rush
I know the English can knight rush fast. If that what you choose it’s easy to do. You need at least 4 cities. Hoping 3 for Dye while one city banks hammers. Use your gold to buy a barracks or use a Great Leader or both in a city that can work on 3 trees. Tech straight to Feud and one city to bank hammers for knights. Go for Bronze working, Horse Back, and than Feud. After getting feud switch those tech cities to build/gold and start making those knights. If you get a Great scientist use it to rush Religion after you tech Feud. This will give you extra attack when switching to Fund. Than continue with the strategy.
My strategy is to go straight for the Double Naval Support while defending your self. Hope you like this strategy.



Reply With Quote
