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Thread: Maybe a new way to expand your empire???

  1. #1

    Maybe a new way to expand your empire???

    Expand you boarders with your military units?! this would encourage expansion. maybe even have preset cities already sprinkled around. you start at your cap and go around and tell the people to join your civ and you will protect them in exchange. after a couple of turns if you protected them they will join your civ. if you ask them to join you they might turn you down cause your military is too small or primative so you would need to build up a military are develop better tech units. and they closer they would be to your cap the easier they would be to add to your civ.

    this way you are not having to find new cities and i believe this would more accurately show how civilizations actually came to be together. they were just people scattered all over the place and you united them. it would also make a rush to pick up as many early villages as possible. but in the early going other civs could just come in and persuade them to there civ or take them force fully if not protected.

    villages could already be set up at a place where people would live, like near fresh water, and you could expand your boundaries with your military units up to 5 spaces away from your closest city. maybe farther later to pick up the rest of the land that hasnt been claimed.

    just an idea. thought this would be pretty cool.
    Last edited by ShadowBadass; 07-13-2010 at 10:35 AM.

  2. #2
    It would be nice if you could "claim" land as your own. If you and an enemy claimed the same land, one of you would have to abandon your claim over the tile(s) or you would go to war.

    That would be a more realistic approach based on history.

  3. #3
    yeah i edited it a little but i think it would be a more accurate feel for how civilizations actually came about.

  4. #4
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    Or jus use your units to invade them?

  5. #5
    Quote Originally Posted by Akar View Post
    Or jus use your units to invade them?
    And maybe they are more willing to turn on you when a new civ comes along?! Because you took them with force.

  6. #6
    Also maybe to keep you from expanding sooooo rapidly at first there would be maintenance penalties (already there) this way the better your economy the faster you can recruit other villages to join.

    What you guys think?

  7. #7
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    ...You already do that by warring with other civilizations...

  8. #8
    Quote Originally Posted by VainApocalypse View Post
    ...You already do that by warring with other civilizations...
    Yeah I know the warring with the other civ is there but I'm more referring to how you expand your empire at the beginning. Having preset villages that you go around assimilating into your civ. Then as you get your boarders, and aquire villages, closer to other civs; wars are starting for these territories.

    But you don't have to, if you just want to let them have a certain spot then you just let them. I just think this would be more accurate to how civs became civs.

    Convincing people to join your civ. Can take them by military force but in the beginning the would be more willing to join another civ if they came along soon enough.

  9. #9
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    Quote Originally Posted by ShadowBadass View Post
    Yeah I know the warring with the other civ is there but I'm more referring to how you expand your empire at the beginning. Having preset villages that you go around assimilating into your civ. Then as you get your boarders, and aquire villages, closer to other civs; wars are starting for these territories.

    But you don't have to, if you just want to let them have a certain spot then you just let them. I just think this would be more accurate to how civs became civs.

    Convincing people to join your civ. Can take them by military force but in the beginning the would be more willing to join another civ if they came along soon enough.
    Don't you think it more important to choose where your initial cities will be located?

  10. #10
    Quote Originally Posted by VainApocalypse View Post
    Don't you think it more important to choose where your initial cities will be located?
    Sure but I don't really think that the leaders of past civs said "this looks like a good spot for our settlers". People just settled in area that had good food and water resources; lakes and rivers. It really wasn't till the aquaducts when people started moving farther away from freshwater sources.

    So what I was suggesting is having villiages, or pockets of people, scattered around that you persuade to join your civ. Then later in the game start expanding your civ into the areas where there are less fresh water.

    I would imagine the leaders of a civ didn't decide to build a city somewhere but they just said you protect us and we are yours.

  11. #11
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    Quote Originally Posted by ShadowBadass View Post
    Sure but I don't really think that the leaders of past civs said "this looks like a good spot for our settlers". People just settled in area that had good food and water resources; lakes and rivers.
    Sure, but I don't really think that the game developers of past games said "this looks like something that's pedantically authentic to history at the expense of gameplay; lets go with that." Developers just developed what was best for game mechanics.

  12. #12
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    as neat as this is, i doubt it works with the civ series, since its a board-game of sorts. but maybe rhyse and fall of civ could use this in its mod rather than just building cities, certaintly makes historical victory for roma easier and more historic. even in the description of the settler it states that people moved on their own without government intervention, BUT the government can motivate it and possibly, reduce it.

    but you as the eternal leader of your nation wouldn't build a group of settlers and order them somewhere, ONE IDEA is that settlers move and found cities on their own based on how close it is to you and how "good" the land area is.
    settlers could move out on their own when cities overcrowd you could order moves and take pop out i dunno.

    But having random village/cities around to conquer would be nice... we do have city-states remember guys, i wonder how MANY there will be in a game.

  13. #13
    Quote Originally Posted by Atticus Lowa View Post
    as neat as this is, i doubt it works with the civ series, since its a board-game of sorts. but maybe rhyse and fall of civ could use this in its mod rather than just building cities, certaintly makes historical victory for roma easier and more historic. even in the description of the settler it states that people moved on their own without government intervention, BUT the government can motivate it and possibly, reduce it.

    but you as the eternal leader of your nation wouldn't build a group of settlers and order them somewhere, ONE IDEA is that settlers move and found cities on their own based on how close it is to you and how "good" the land area is.
    settlers could move out on their own when cities overcrowd you could order moves and take pop out i dunno.

    But having random village/cities around to conquer would be nice... we do have city-states remember guys, i wonder how MANY there will be in a game.
    yeah i was also thinking about having an expansion slider. the higher you have it the more settlers come out of your city and expand to a future city site on there own. and if dont really have an place to expand to then put the slider to none. could be different and interesting.

  14. #14
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    Quote Originally Posted by ShadowBadass View Post
    yeah i was also thinking about having an expansion slider. the higher you have it the more settlers come out of your city and expand to a future city site on there own. and if dont really have an place to expand to then put the slider to none. could be different and interesting.
    you could send troops to empty extra-contential lands and build forts there and eventually settlers make there way there!

    speaking of colonies.... what if there were minor civs in games that weren't even on the score list (but bigger than city-states), you could conquer them and convert them into colonies!

  15. #15
    Quote Originally Posted by Atticus Lowa View Post
    you could send troops to empty extra-contential lands and build forts there and eventually settlers make there way there!

    speaking of colonies.... what if there were minor civs in games that weren't even on the score list (but bigger than city-states), you could conquer them and convert them into colonies!
    yeah i like that, maybe primitive people like Native American when the European came over. could be interesting.

  16. #16
    I really like this idea!

    +1

    Although, perhaps you could draw your borders on a map, and as you meet other civs you would "agree" on it, or recognize it?

    Wald

  17. #17
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    Quote Originally Posted by Walderschmidt View Post
    I really like this idea!

    +1

    Although, perhaps you could draw your borders on a map, and as you meet other civs you would "agree" on it, or recognize it?

    Wald
    Cores... civs have natural or claimed cores and fight over them...
    Cores being claims to territory, but focus on auto-settling with government encouragement, and eventually allowing forts to turn into cities, like if it was maintained by troops for a long time it could eventually grow into a city. maybe forts will let you amalagte supplies and equipment so you can upgrade troops there and heal much faster.
    Speaking of atrition... anyone think the march promotion takes too long to get?

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