Personally I could have done with somewhat less laboratories after med pavilion, Ryan Industries...then we have Fontaine Futuristics, and Persephone. YAWN, more labs everywhere. However they're a Rapture staple, so I suppose I can look past that.
Also, there were a few non-nonsensical bits here and there... some of it was a bit hard to navigate (maze-like)... but other than that, c'mon, the maps were the most redeeming feature of the game, I think! Lack of interesting locations, sorry, not working for me.
A theme park, the legendary fontaine futuristics, a secret hidden prison, an entiiirely flooded and drained building, red-light district, hidden church, slum under the railroad, bathhouse, rah rah rah... IMO, if you thought the game "lacked" interesting locations, maybe you didn't open your eyes wide enough.
Which is odd for me to say because I'm usually criticizing this game so that says something. Haha.
Lutwidge's comment is also mostly confusing me since so much of it seems to apply to the first game as well as the second.. like levels designed as loops. Same as BS1 with certain doors unlocking as the plot un-winded giving you a shortcut right back to the start again... at the bathysphere. Loopdy loop.
Or the train animation abruptly ending at a loading screen... just like the bathysphere or bulkhead travel, really...
