
Originally Posted by
avennis
That aside, I agree the Aztec horsemen rush takes little skill. Because it is so easy, and so effective, it is the go-to strategy for a lot of regular civ players. I can tell you that I play Aztec horse rushers regularly, and the only way they ever beat me is if they're horse army gets lucky against my archer army.
I have had vet horse armies attacking cities in less than 10 turns. Getting a really fast archer army is usually a mistake anyway. It can work out for civs like Spain(galleons), China(cheap), America (not ideal), and maybe Japan. England can choke off land on the right map, while Rome will need legions to get rid of the HA to expand. It also works fine if they dont know what else to do, but you can do lots of things against players like that. Islands typically have little production, and transporting settlers on galleys takes time. Learn to control the mainland instead of cowering to islands.
All you have to do is build a lot of cities, preferably island cities by putting a settler on a galley and spamming a collection of islands.
What if he builds a lot of cities too? If you use a cheap civ like China then ok fine, but expanding to the islands is slower than the mainland. Island cities are overrated.
You'll have so much trade you'll beat them to Monarchy, Feudalism, Invention, and Steam Power, and if you've done it right, they won't have rifleman armies yet, and won't be able to stop you.
If they consider getting gunpowder they have probably dont know what they are doing. If I research Feudalism I probably wont research invention, and I usually dont research steam power.
I think you're giving up too early....put your workers on production in the beginning to get some units out there, and build more cities!!