
Originally Posted by
FF-GTR
3 pop definitely makes a difference in the AI behavior.
Some ranked H2H game today, I declared war on the germans very early, 3300 or something. Once they hit 3 pop, I noticed they started working two water, even though we were at war (both zulu and I had nearby units as well, although not adjacent to his city).
I wound up camping his water a bit with a galley to slow down his archers, and got an HA there before he had an AA (but not before single archers). Zulu opponent quit right before I was about to take Berlin.
But anyway, that's why china's different, I think. 3 pop worker management for AI is not the same as 2 pop.
So I see declaring war not as a way to halt BW research, but just slow it down.