I think it would be great if the UN had Peacekeepers in Civ5, so that the UN could intervene in wars between Civs. I know that in Civ4 it was possible to impose a UN resolution to end a war between Civs, but that seemed too powerful and unrealistic IMO for a bunch of diplomats to simply vote and magically force two countries to immediately stop fighting.
My suggestion is the addition of a UN Peacekeeping force, which UN members could contribute units to, and would be used as a military intervention force.
Firstly, UN would probably have to vote on a resolution to establish a UN Peacekeeping Force, which would be step one. After the PK force was established, it should have a token force of military volunteers; perhaps unique units simply called "Peacekeepers", which would be some form of infantry appropriate to the era -- but probably not as a strong. They might also have ships, aircraft, and transports.
Civs could contribute their own units to the UN Peacekeepering Force, to increase its size and strength. The benefit of this is that the UN would pay the maintenance cost of those units, which would save the Civ money; and the Civ might also receive "diplomatic points" or something like that. A Civ could recall its units from the UN Peacekeepers, but it might take a few turns for them to return to the Civ's control. Perhaps in peace-time it might only take one turn, but if the Peacekeepers were deployed in war-time, it might take four or more turns. If the Civs involved in the war had units donated to the UN, I'm uncertain what should happen. Perhaps those units would become "inactive", so they couldn't be used by the Peacekeepers, but they wouldn't be allowed to return to the Civ's control either.
How the UN Peacekeepers would work is if they were deployed as a peacekeeping force, they'd appear near the conflict zone, and they would try to keep the two sides from attacking each other. So they might try to line the borders to keep the two sides apart; or if one side had already invaded, the PKs might surround some of the defender's cities to protect them; etc. The PKs wouldn't attack either side unless attacked first.
If one or both sides attacked the Peacekeepers, the consequences would be dire. The attacking Civ(s) would suffer huge UN penalties, and the other UN members might be allowed to declare war on that Civ. After the PKs were attacked, they'd no longer try to simply intervene, they'd actually attack the Civ that attacked them. The offensive PKs probably wouldn't assault the attacking Civ's cities, because that would cause civilian casualties; so the PKs might only attack other units on the map, not the units garrisoning cities.
In regards to who would control the Peacekeeping force, my first instinct is to make them AI controlled, but I anticipate that would be exceedingly difficult to program -- to have the PKs intervene without attacking either side. So perhaps the UN could vote on a "Peacekeeper Commander" to control them. It's possible that an AI Civ would win the the majority, but if the Player's Civ was chosen, the Player could take command of the PK force. The PK Commander would have to obey all of the rules the AI-controlled PK would, such as not being allowed to attack either side of the conflict; only to try to impede them so they can't fight each other. However, the PKs were attacked, the Commander would be free to attack that Civ.
I thought this would be an interesting idea to consider, because it would be more realistic, and might give the UN some teeth, so that they're a legitimate force to be reckoned with, instead of merely a council of diplomats.



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