And by that he means doing a 360 on everyone.
Okay So I were in the middle of a reeeeaally laggy game and found something kinda kool, The lag was just.... http://www.youtube.com/watch?v=zqX56xr_MD8
Rofl..... you scare me Courp
Make sure the videos can be watched on mobile
what, you can't sit while you watch a video? j/k[/QUOTE]
Lol oh i could but i do most of my forum viewing while i'm in school.
Bad feerz. School is for educamationz!
I also need to put up a new bad quality vid of my gameplay..
I have no idea how to adjust for mobile usage though..?
Its in the settings as you are uploading the video i believe.
If it isn't then i believe you can edit the video and it will be an option
Heres a small vid of me in survival
http://www.youtube.com/watch?v=h1PIN3LeA9Y
youtube tokk the song off so i deleted and uploaded a new but i gotta feeling they took the song off that one too
http://www.youtube.com/watch?v=LNTHYbSKMRw
I'll never understand the 'stationary object' argument. When police officers are mandated to a shooting range every few years to gauge their sidearm accuracy, what do they shoot at? A stationary piece of stationary! And that's the way it is across the board when people test for accuracy, it's not a matter of what your target is doing, it's a matter of whether or not you can hit it. Just like in the game, the best headshotters in the game are able to put you down immediately after they zap you, they are people who possesses 'amazing accuracy', as Envoy stated.
Well, as many have said, it is not at all that hard to pick up a head hunting load out. It is not exactly a test of accuracy in my opinion, it is more-so how much effort or talent it takes to get the kill. Electrobolt/headshot loadouts are notorious for it's simplicity and readily easy to kill with method. If by 1000+ hours, you aren't able to manually place your cursor on a more or less idle character, you need to reevaluate your aim, hehe.
Amazing accuracy is questionable, I personally believe consistency is a more accurate term to use.
People are always critical about headshotting and saying that, "oh yeah, it takes a lot of skill to hit a stationary object." with sarcasm, but in reality that only reveals how much that person(s) dislikes headshotting. Everything takes a certain amount of skill, especially if it is done with CONSISTENCY. Some people can hit headshots but you should give credit where credit is do, instead of shooting everyone down.
well at least thats my opinion
Stationary tests don't really apply, since you know for a fact you're not gonna miss if the crosshair's on it, and it won't be adversely affected by things like wind, bullet drop, or sway. Now I'd think sniping tests would be a more effective comparison, since the equal of a Sniper Rifle would be the Crossbow and Elephant Gun generally, as compared to a policeman's handgun or Service Rifle.
To make up for that, most have considered being able to track a moving target as being more skilled at aiming, which would be true in real life as well. Difficulty is further reduced by the auto-aim of the game and inconsistent hit detection. These hypothetical hits are all headshots, for the record.
I'm not denying headshotting after getting zapped skillless, in fact it is quite a skillful thing to do, but inconsistent and shouldn't be too relied on.
'Tis true that everything takes a certain amount of skill, but that also includes an existing threshold or a limit to exactly how much the amount can be placed unto said skill. My view does not come from a dislike or hatred of headhunting loadouts, but rather from personal experience. Mechanically speaking, headhunting can be attributed to simple shifting of (x, y) coordinates that are aimed upon a single point. Move 3 paces to the west, 5 paces to the north. As it seems to me, the only modifiers there are to look out for that deal with an inherent player's skill is the time it takes for the stun to activate, the duration of the stun, and the shift of the point, if moved by pivoting.
I'd also like to note the visibility of the target point makes the task quite easier. One can easily assume that players who have monitors that have clearer and much wider dimensions to work with are placed in a more advantageous position. Which, overall does not have much to do with a player's inherent skill-level but rather the specs of their monitor. Lag is also an unnatural condition that does not test a player's headhunting skill, exclusively, but does test their ability to adapt to it.
It should be noted be that learning curves do slope after a while. The limitations of human conditioning of motor, hand-eye coordination, can go so far.
The lack of consistent variability, or the actual physics puts a damper on things, I suppose. I'd like to add that the arrow hitbox seems to be much bigger then it appears to be. Which is an inconsistency within, itself..
The games passive auto-aim definitely puts aim into question, as it moves the reticule like a magnet.. The inconsistent hit-detect is probably just lag working its mischief. The space (what you see) may be two frames behind the hosts, which must be detected there in order for the shot to "appear" in your screen. Not to mention the potential packet loss from inconsistent hosts causing further turmoil..
Not at all. In many contexts it proves to be quite skillful in terms of efficiency. I alternate between capture loadouts and my "killing" load out since they work so symbiotically! A quick run to the vent, an expected death, and clearing of the room with a power loadout.
Consistency is hard to achieve at times. It's a struggle everyone goes through haha. I notice you always pick the elephant gun over the crossbow.. I recommend trying out the crossbow, even though it limits free tonics to two after putting in headhunter, what you are actually trading up for is an insanely, broken auto-aim. xD
That is definitely what you want if you value efficiency as much as I do. The arrow hitbox is substantially bigger then the elephant gun hitbox. I find the Elephant gun truly shines with it's extra tonic slot and it's ability to dish out easy no stuns from mid to close range.
What I meant by that, and what I think Althea did as well was getting a headshot right after getting Electro Bolted. The way she put it seemed like you should seek out getting shocked, which seemed sort of strange, but is impressive to get a headshot.
It was a joke by the way, I don't care what people use I've used pretty much every loadout there is and it's all about the easiest way to kill people, that's why you pick a loadout.
Depends on your natural motor, hand-eye coordination. Mechanics of the game are easy enough that you can attempt it the moment you unlock a headhunting weapon. Maybe as early as rank 18 with the elephant gun or rank 10 with the crossbow. You can then work on consistency. A good 500 hours should be enough to be consistent most of the time. That is assuming you use it 75% of the playthrough.
HiiiiiiIiiiiiiiii