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Thread: Post Your Personal Multiplayer Videos Here!

  1. #1561
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    Quote Originally Posted by envoyofnature View Post
    Here's my first montage, hope you guys enjoy! My shots aren't that great but I'm working on them

    http://youtu.be/ID07JLyiykg
    I'd so glad that we're on different consoles.

  2. #1562
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    Quote Originally Posted by Atlas- View Post
    I'd so glad that we're on different consoles.
    Haha Thanks I guess, I do what I can

  3. #1563
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    And by that he means doing a 360 on everyone.

  4. #1564
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    Quote Originally Posted by DeepFears View Post
    And by that he means doing a 360 on everyone.
    Haha exactly Fears

  5. #1565
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    Okay So I were in the middle of a reeeeaally laggy game and found something kinda kool, The lag was just.... http://www.youtube.com/watch?v=zqX56xr_MD8

  6. #1566
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    Quote Originally Posted by corpulent drunk View Post
    New video here...my appologies to crispywraps for hosting you so many times in this video ...find more info in the video description.

    http://www.youtube.com/watch?v=TmFB9MuhgRM
    Lol, it was my fault for running into you so many times on your host lol.

  7. #1567
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    Quote Originally Posted by CrispyWaffles View Post
    Lol, it was my fault for running into you so many times on your host lol.
    Yeah, I couldn't seem to miss...I love when that happens. The music in this video would make me smile, even after my family got murdered...its that powerful.

  8. #1568
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    Rofl..... you scare me Courp

  9. #1569
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    Quote Originally Posted by PS3kalim1993 View Post
    Okay So I were in the middle of a reeeeaally laggy game and found something kinda kool, The lag was just.... http://www.youtube.com/watch?v=zqX56xr_MD8
    Lol was that your character floating?

  10. #1570
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    Quote Originally Posted by envoyofnature View Post
    Here's my first montage, hope you guys enjoy! My shots aren't that great but I'm working on them

    http://youtu.be/ID07JLyiykg
    Wow, the best part of it were the falling headshots with the Elephant Gun.

  11. #1571
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    Quote Originally Posted by CrispyWaffles View Post
    Wow, the best part of it were the falling headshots with the Elephant Gun.
    Thanks Crispy

    I plan on making another one so i'll try to get a LOT more of those since it seems like people like those the best.

  12. #1572
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    Make sure the videos can be watched on mobile

  13. #1573
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    Quote Originally Posted by CrispyWaffles View Post
    Wow, the best part of it were the falling headshots with the Elephant Gun.
    Too bad you didn't get to know MrPookie-

    Quote Originally Posted by DeepFears View Post
    Make sure the videos can be watched on mobile
    what, you can't sit while you watch a video? j/k

  14. #1574
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    what, you can't sit while you watch a video? j/k [/QUOTE]

    Lol oh i could but i do most of my forum viewing while i'm in school.

  15. #1575
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    Quote Originally Posted by DeepFears View Post
    i do most of my forum viewing while i'm in school.
    Oh, you kids...

    I hope you're not paying tuition to look at these forums...

  16. #1576
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    Bad feerz. School is for educamationz!

    I also need to put up a new bad quality vid of my gameplay..
    I have no idea how to adjust for mobile usage though..?

  17. #1577
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    Its in the settings as you are uploading the video i believe.

    If it isn't then i believe you can edit the video and it will be an option

  18. #1578
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    Heres a small vid of me in survival

    http://www.youtube.com/watch?v=h1PIN3LeA9Y

  19. #1579
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    Quote Originally Posted by Keiji_Haku View Post
    Heres a small vid of me in survival

    http://www.youtube.com/watch?v=h1PIN3LeA9Y
    Uhh did you really delete the video? Or did something just happen?

  20. #1580
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    Quote Originally Posted by DeepFears View Post
    Uhh did you really delete the video? Or did something just happen?
    youtube tokk the song off so i deleted and uploaded a new but i gotta feeling they took the song off that one too

    http://www.youtube.com/watch?v=LNTHYbSKMRw

  21. #1581
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    Quote Originally Posted by Keiji_Haku View Post
    youtube tokk the song off so i deleted and uploaded a new but i gotta feeling they took the song off that one too

    http://www.youtube.com/watch?v=LNTHYbSKMRw
    Amazing accuracy and nice gameplay, keep em coming!

  22. #1582
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    Quote Originally Posted by envoyofnature View Post
    Amazing accuracy and nice gameplay, keep em coming!
    thanx dude

  23. #1583
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    Quote Originally Posted by envoyofnature View Post
    Amazing accuracy and nice gameplay, keep em coming!
    I'm the bigger man so I wont say anything.

  24. #1584
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    Quote Originally Posted by Atlas- View Post
    I'm the bigger man so I wont say anything.
    I think that counts as saying something?

  25. #1585
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    Quote Originally Posted by DeepFears View Post
    I think that counts as saying something?
    Don't be ridiculous, if I had been saying something I would be saying how it's funny to tell someone they have good aim when they're shooting at a stationary objects. I didn't say that though so it's alright.

  26. #1586
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    Quote Originally Posted by Atlas- View Post
    Don't be ridiculous, if I had been saying something I would be saying how it's funny to tell someone they have good aim when they're shooting at a stationary objects. I didn't say that though so it's alright.
    Lmao when you put it that way then it does sound funny.

  27. #1587
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    Quote Originally Posted by DeepFears View Post
    Lmao when you put it that way then it does sound funny.
    It's been said so many times, it doesn't retain an ounce of hilarity

  28. #1588
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    I'll never understand the 'stationary object' argument. When police officers are mandated to a shooting range every few years to gauge their sidearm accuracy, what do they shoot at? A stationary piece of stationary! And that's the way it is across the board when people test for accuracy, it's not a matter of what your target is doing, it's a matter of whether or not you can hit it. Just like in the game, the best headshotters in the game are able to put you down immediately after they zap you, they are people who possesses 'amazing accuracy', as Envoy stated.

  29. #1589
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    Quote Originally Posted by Althea N Hell View Post
    I'll never understand the 'stationary object' argument. When police officers are mandated to a shooting range every few years to gauge their sidearm accuracy, what do they shoot at? A stationary piece of stationary! And that's the way it is across the board when people test for accuracy, it's not a matter of what your target is doing, it's a matter of whether or not you can hit it. Just like in the game, the best headshotters in the game are able to put you down immediately after they zap you, they are people who possesses 'amazing accuracy', as Envoy stated.
    Well, as many have said, it is not at all that hard to pick up a head hunting load out. It is not exactly a test of accuracy in my opinion, it is more-so how much effort or talent it takes to get the kill. Electrobolt/headshot loadouts are notorious for it's simplicity and readily easy to kill with method. If by 1000+ hours, you aren't able to manually place your cursor on a more or less idle character, you need to reevaluate your aim, hehe.

    Amazing accuracy is questionable, I personally believe consistency is a more accurate term to use.

  30. #1590
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    Quote Originally Posted by PhlyPinoy View Post
    Well, as many have said, it is not at all that hard to pick up a head hunting load out. It is not exactly a test of accuracy in my opinion, it is more-so how much effort or talent it takes to get the kill. Electrobolt/headshot loadouts are notorious for it's simplicity and readily easy to kill with method. If by 1000+ hours, you aren't able to manually place your cursor on a more or less idle character, you need to reevaluate your aim, hehe.

    Amazing accuracy is questionable, I personally believe consistency is a more accurate term to use.
    Well said. I do believe that anyone can get a headshot but not everyone can never miss.

  31. #1591
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    People are always critical about headshotting and saying that, "oh yeah, it takes a lot of skill to hit a stationary object." with sarcasm, but in reality that only reveals how much that person(s) dislikes headshotting. Everything takes a certain amount of skill, especially if it is done with CONSISTENCY. Some people can hit headshots but you should give credit where credit is do, instead of shooting everyone down.

    well at least thats my opinion

  32. #1592
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    Stationary tests don't really apply, since you know for a fact you're not gonna miss if the crosshair's on it, and it won't be adversely affected by things like wind, bullet drop, or sway. Now I'd think sniping tests would be a more effective comparison, since the equal of a Sniper Rifle would be the Crossbow and Elephant Gun generally, as compared to a policeman's handgun or Service Rifle.

    To make up for that, most have considered being able to track a moving target as being more skilled at aiming, which would be true in real life as well. Difficulty is further reduced by the auto-aim of the game and inconsistent hit detection. These hypothetical hits are all headshots, for the record.

    I'm not denying headshotting after getting zapped skillless, in fact it is quite a skillful thing to do, but inconsistent and shouldn't be too relied on.

  33. #1593
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    Quote Originally Posted by envoyofnature View Post
    People are always critical about headshotting and saying that, "oh yeah, it takes a lot of skill to hit a stationary object." with sarcasm, but in reality that only reveals how much that person(s) dislikes headshotting. Everything takes a certain amount of skill, especially if it is done with CONSISTENCY. Some people can hit headshots but you should give credit where credit is do, instead of shooting everyone down.

    well at least thats my opinion
    I actually use EB headhunting load outs regularly myself, hehe.

    A good 800/1000 hours and 4 rebirthed accounts worth of experience.

  34. #1594
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    Quote Originally Posted by envoyofnature View Post
    CONSISTENCY
    Right there... That's the main word I attribute to skill level... and why I never refer to myself as "skilled" lol...

  35. #1595
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    Quote Originally Posted by envoyofnature View Post
    People are always critical about headshotting and saying that, "oh yeah, it takes a lot of skill to hit a stationary object." with sarcasm, but in reality that only reveals how much that person(s) dislikes headshotting. Everything takes a certain amount of skill, especially if it is done with CONSISTENCY. Some people can hit headshots but you should give credit where credit is do, instead of shooting everyone down.

    well at least thats my opinion
    'Tis true that everything takes a certain amount of skill, but that also includes an existing threshold or a limit to exactly how much the amount can be placed unto said skill. My view does not come from a dislike or hatred of headhunting loadouts, but rather from personal experience. Mechanically speaking, headhunting can be attributed to simple shifting of (x, y) coordinates that are aimed upon a single point. Move 3 paces to the west, 5 paces to the north. As it seems to me, the only modifiers there are to look out for that deal with an inherent player's skill is the time it takes for the stun to activate, the duration of the stun, and the shift of the point, if moved by pivoting.

    I'd also like to note the visibility of the target point makes the task quite easier. One can easily assume that players who have monitors that have clearer and much wider dimensions to work with are placed in a more advantageous position. Which, overall does not have much to do with a player's inherent skill-level but rather the specs of their monitor. Lag is also an unnatural condition that does not test a player's headhunting skill, exclusively, but does test their ability to adapt to it.

    It should be noted be that learning curves do slope after a while. The limitations of human conditioning of motor, hand-eye coordination, can go so far.

    Quote Originally Posted by TheEpicFish View Post
    Stationary tests don't really apply, since you know for a fact you're not gonna miss if the crosshair's on it, and it won't be adversely affected by things like wind, bullet drop, or sway. Now I'd think sniping tests would be a more effective comparison, since the equal of a Sniper Rifle would be the Crossbow and Elephant Gun generally, as compared to a policeman's handgun or Service Rifle.
    The lack of consistent variability, or the actual physics puts a damper on things, I suppose. I'd like to add that the arrow hitbox seems to be much bigger then it appears to be. Which is an inconsistency within, itself..

    Quote Originally Posted by TheEpicFish View Post

    To make up for that, most have considered being able to track a moving target as being more skilled at aiming, which would be true in real life as well. Difficulty is further reduced by the auto-aim of the game and inconsistent hit detection. These hypothetical hits are all headshots, for the record.
    The games passive auto-aim definitely puts aim into question, as it moves the reticule like a magnet.. The inconsistent hit-detect is probably just lag working its mischief. The space (what you see) may be two frames behind the hosts, which must be detected there in order for the shot to "appear" in your screen. Not to mention the potential packet loss from inconsistent hosts causing further turmoil..

    Quote Originally Posted by TheEpicFish View Post

    I'm not denying headshotting after getting zapped skillless, in fact it is quite a skillful thing to do, but inconsistent and shouldn't be too relied on.
    Not at all. In many contexts it proves to be quite skillful in terms of efficiency. I alternate between capture loadouts and my "killing" load out since they work so symbiotically! A quick run to the vent, an expected death, and clearing of the room with a power loadout.

    Quote Originally Posted by bigbrother1334 View Post
    Right there... That's the main word I attribute to skill level... and why I never refer to myself as "skilled" lol...
    Consistency is hard to achieve at times. It's a struggle everyone goes through haha. I notice you always pick the elephant gun over the crossbow.. I recommend trying out the crossbow, even though it limits free tonics to two after putting in headhunter, what you are actually trading up for is an insanely, broken auto-aim. xD
    That is definitely what you want if you value efficiency as much as I do. The arrow hitbox is substantially bigger then the elephant gun hitbox. I find the Elephant gun truly shines with it's extra tonic slot and it's ability to dish out easy no stuns from mid to close range.

  36. #1596
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    What I meant by that, and what I think Althea did as well was getting a headshot right after getting Electro Bolted. The way she put it seemed like you should seek out getting shocked, which seemed sort of strange, but is impressive to get a headshot.

  37. #1597
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    It was a joke by the way, I don't care what people use I've used pretty much every loadout there is and it's all about the easiest way to kill people, that's why you pick a loadout.

  38. #1598
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    Quote Originally Posted by Keiji_Haku View Post
    youtube tokk the song off so i deleted and uploaded a new but i gotta feeling they took the song off that one too
    So seriously, how many hours of play (counting rebirths, alts, all of it) does it take to get to the point of that kind of accuracy? Hundreds? Over a thousand? Less? More?

  39. #1599
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    Quote Originally Posted by TxBuckeye View Post
    So seriously, how many hours of play (counting rebirths, alts, all of it) does it take to get to the point of that kind of accuracy? Hundreds? Over a thousand? Less? More?
    Depends on your natural motor, hand-eye coordination. Mechanics of the game are easy enough that you can attempt it the moment you unlock a headhunting weapon. Maybe as early as rank 18 with the elephant gun or rank 10 with the crossbow. You can then work on consistency. A good 500 hours should be enough to be consistent most of the time. That is assuming you use it 75% of the playthrough.

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    HiiiiiiIiiiiiiiii

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