
Originally Posted by
Aheadatime
What you can do is accept defeat, and understand that this is how civrev works sometimes.
Options 3 and 5 were your best options, but youre probably going to lose.
Example -
Played a FFA game earlier, got random french. There was an american player in the game. Before 3400, he had moved his settler near me, settled in a spot that chokes me from the rest of the world, had his 100g, and HBR from a hut. So i teched BW after a walk-in failed, and got an archer army up with my 2 pop cap. Repelled him, but no problem, as hes already in medieval while im nowhere with no gold. Hammer out a galley, find SoC for GA and GE. GA flips a nearby american city, GE used to make 50g (wasnt even in medieval yet). Teched IW, rushed a barracks, hammered out 3 legion armies. Too late. By now he has 6+ knight armies, 20 techs, at least 20 cities, etc. Those legion armies killed 3 of his knight armies and took one of his cities with good tactics, but who cares, for every legion army i managed to hammer/rush, he had 3 more knight armies on the way. I can, and did, fight tooth and nail to make him deserve his win, but its a lost cause.
Sometimes theres literally nothing you can do but accept defeat. The only factor that would have made the game differently was luck. Say he moved north instead of south towards me, or say i moved my settler north, and got away before he settled. These things are impossible to determine, and therefore, it all comes down to an uncontrollable factor called luck, which is why i argued a few months ago that luck is an undeniable factor in this game when morte went around saying 'theres no such thing as luck' etc. I still stand with my statement, you cannot ignore luck in civrev, this is not chess, this game is not equal by any means.